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Foundations of Programming: Object-Oriented Design
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Who this course is for


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Foundations of Programming: Object-Oriented Design

with Simon Allardice

Video: Who this course is for

Although we won't be writing a lot of code in this course, you should know at least the fundamentals of programming. Because I will be talking about things like loops and conditions, variables and arrays, and so on. The typical building blocks of any programming language. Now if that's not the case, take a look at our Foundations of Programming: Fundamentals course first. Beyond that I'm expecting a wide audience. You could be a beginner or have long years of programming experience. If you are fairly new to programming, and you haven't explored any object orientation concepts yet, not a problem. We're going to start from the beginning.
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  1. 11m 35s
    1. Welcome
      1m 25s
    2. Who this course is for
      1m 15s
    3. What to expect from this course
      3m 6s
    4. Exploring object-oriented analysis, design, and development
      1m 41s
    5. Reviewing software development methodologies
      4m 8s
  2. 26m 14s
    1. Why we use object-orientation
      2m 42s
    2. What is an object?
      5m 22s
    3. What is a class?
      4m 43s
    4. What is abstraction?
      2m 45s
    5. What is encapsulation?
      3m 45s
    6. What is inheritance?
      3m 35s
    7. What is polymorphism?
      3m 22s
  3. 12m 16s
    1. Understanding the object-oriented analysis and design processes
      4m 13s
    2. Defining requirements
      6m 9s
    3. Introduction to the Unified Modeling Language (UML)
      1m 54s
  4. 23m 35s
    1. Understanding use cases
      6m 11s
    2. Identifying the actors
      4m 16s
    3. Identifying the scenarios
      5m 7s
    4. Diagramming use cases
      4m 18s
    5. Employing user stories
      3m 43s
  5. 16m 36s
    1. Creating a conceptual model
      1m 59s
    2. Identifying the classes
      2m 27s
    3. Identifying class relationships
      2m 38s
    4. Identifying class responsibilities
      6m 43s
    5. Using CRC cards
      2m 49s
  6. 22m 25s
    1. Creating class diagrams
      6m 11s
    2. Converting class diagrams to code
      4m 57s
    3. Exploring object lifetime
      5m 55s
    4. Using static or shared members
      5m 22s
  7. 19m 49s
    1. Identifying inheritance situations
      6m 49s
    2. Using inheritance
      2m 43s
    3. Using abstract classes
      2m 2s
    4. Using interfaces
      4m 20s
    5. Using aggregation and composition
      3m 55s
  8. 9m 23s
    1. Creating sequence diagrams
      5m 18s
    2. Working with advanced UML diagrams
      2m 3s
    3. Using UML tools
      2m 2s
  9. 10m 39s
    1. Introduction to design patterns
      2m 40s
    2. Example: the singleton pattern
      4m 53s
    3. Example: the memento pattern
      3m 6s
  10. 21m 47s
    1. Introduction to object-oriented design principles
      2m 50s
    2. Exploring general development principles
      3m 55s
    3. Introduction to SOLID principles
      6m 43s
    4. Introduction to GRASP principles
      8m 19s
  11. 7m 1s
    1. Reviewing feature support across different object-oriented languages
      3m 50s
    2. Additional resources
      2m 27s
    3. Goodbye
      44s

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Foundations of Programming: Object-Oriented Design
3h 1m Intermediate May 22, 2012

Viewers: in countries Watching now:

Most modern programming languages, such as Java, C#, Ruby, and Python, are object-oriented languages, which help group individual bits of code into a complex and coherent application. However, object-orientation itself is not a language; it's simply a set of ideas and concepts.

Let Simon Allardice introduce you to the terms—words like abstraction, inheritance, polymorphism, subclass—and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.

Topics include:
  • Why use object-oriented design (OOD)?
  • Pinpointing use cases, actors, and scenarios
  • Identifying class responsibilities and relationships
  • Creating class diagrams
  • Using abstract classes
  • Working with inheritance
  • Creating advanced UML diagrams
  • Understanding object-oriented design principles
Subjects:
Developer Design Patterns Programming Foundations
Software:
Java
Author:
Simon Allardice

Who this course is for

Although we won't be writing a lot of code in this course, you should know at least the fundamentals of programming. Because I will be talking about things like loops and conditions, variables and arrays, and so on. The typical building blocks of any programming language. Now if that's not the case, take a look at our Foundations of Programming: Fundamentals course first. Beyond that I'm expecting a wide audience. You could be a beginner or have long years of programming experience. If you are fairly new to programming, and you haven't explored any object orientation concepts yet, not a problem. We're going to start from the beginning.

Now if you're experienced in a language that isn't object-oriented like traditional COBOL or straight C, then welcome. And I want to welcome another group. If you're working with an object- oriented language now, and you've already encountered some of these ideas, like classes and objects, but you know or you suspect that you haven't been using them correctly, see it's extremely common to have programmers who work in an object-oriented language but aren't really using object orientation in anything but the most simplistic way.

If that describes you, this is the perfect course to start to think in object-oriented ways and unlock what your language can do.

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