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Using the browser

From: Inventor 2014 Essential Training

Video: Using the browser

Here on the left, you see the browser. If I hover over anything in the browser, if it's visible The same is true if I select Items.

Using the browser

Here on the left, you see the browser. The browser is essentially a lens into the items that make up what you see on the screen, and one of the ways you can interact with components you're working on. The browser is very contact-sensitive, meaning it will change based on the environment you're in. Here at the top of the browser, you can see that I'm looking at engine.iam, or engine assembly. And in the browser, you see things like relationships, representations, parts, and even sub-assemblies that have been included into this assembly.

If I hover over anything in the browser, if it's visible within the graphics window, it'll highlight so that it's easily found. The same is true if I select Items. Selecting the Engine Block, for example, highlights it in the graphics window. The reverse is true as well, by selecting on something like this heat sink, you'll see that the heat sink highlights in the browser. If I click the plus symbol next to the heat sink, you'll see that, I can see the components that are important to this part within the assembly.

For example, these mate constraints and these insert constraints. These are the rules that teach this part how to be positioned within this assembly. As I mentioned before, the browser is very context sensitive. Let me show you what I mean. You've seen here in the browser for the assembly, we see parts and assemblies and things like that. If I were to right-click on this heat sink and click Open, you'll see the browser update. I'm now in the part environment. You can tell because I'm look at heatsink.ipt or par file And the browser should work in a very similar fashion.

When I select the heatsink part, the whole part highlights in the graphics window. If I hover over an extrusion, just that component highlights. Expanding those, you can see the sketches that were used to create some of these components. The last item I want to mention about the browser is this end of part icon down at the bottom. It's something I want to make sure every new user understands because it allows you to learn from other people's experiences. What I mean is, by clicking on and dragging the end of part icon to the top of the browser, just above the first extrusion.

You'll notice that everything in the graphics window has disappeared. In the browser, you can see all the features, still. And if I hover over 'em, they do highlight, even thought they're not visible. And the fact that they're grayed out means that they're suppressed, temporarily. By bringing the End of Part icon to the top of the browser tree, we've essentially gone back in time, to before this part started to be created. You can then click on the End of Part icon and drag it down the tree, step by step, to see how this model was created by someone else.

Me in this case. I use this still today to learn how other people are building their models, because you have to always remember that there's multiple ways to create a single gig of art. Even creating a rectangle or a cube like the very first one that was created in this model. Could be done by drawing a rectangle and extruding it up, or drawing a rectangle on the side and extruding it a depth. So there's several different ways to create many different components.

The End of Part icon is a great way to use the browser to learn how to use Inventor more efficiently.

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This video is part of

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Inventor 2014 Essential Training

90 video lessons · 2492 viewers

John Helfen
Author

 
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies NEW
      1m 59s
    2. Placing components NEW
      7m 40s
    3. Creating components in the context of an assembly NEW
      8m 9s
    4. Placing fasteners from the Content Center NEW
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint NEW
      9m 42s
    2. The Angle constraint NEW
      5m 34s
    3. The Insert constraint NEW
      3m 55s
    4. Driving constraints NEW
      10m 0s
    5. The Transitional tab NEW
      3m 50s
    6. The Motion tab NEW
      9m 18s
    7. Contact sets NEW
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly NEW
      4m 3s
    2. Visual styles NEW
      4m 52s
    3. Enhancing the design experience with shadows NEW
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design NEW
      3m 34s
    5. Changing the lighting style to match a design NEW
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation NEW
      5m 6s
    2. Placing base and projected views NEW
      9m 31s
    3. Creating section views NEW
      8m 0s
    4. Creating detail views NEW
      3m 56s
    5. Creating a breakout view NEW
      5m 41s
    6. Creating auxiliary and cropped views NEW
      6m 57s
  19. 25m 57s
    1. Creating general dimensions NEW
      9m 20s
    2. Changing dimension precision NEW
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions NEW
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets NEW
      6m 25s
  20. 10m 43s
    1. Creating individual balloons NEW
      4m 34s
    2. Creating a group of balloons with automatic ballooning NEW
      3m 40s
    3. Adding a parts list to the drawing NEW
      2m 29s
  21. 30s
    1. Next steps
      30s

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