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Up and Running with Autodesk Inventor

Using the browser


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Up and Running with Autodesk Inventor

with John Helfen

Video: Using the browser

The next user interface component we want to talk about is the browser. The browser is essentially a lens into what is being shown on this graphic screen. In this case, we are looking at an engine assembly, and we can tell that from within the browser we have Engine.iam listed at the top of the tree. Below that, we have things that are specific to this assembly, things like the parts. This Engine Block, for example, you'll notice as I highlight it in the browser, it also highlights in the graphics window. This is a bi-directional link. If I select on something like this Heat Sink, you'll notice that it highlights down here in the browser.
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  1. 1m 28s
    1. Welcome
      41s
    2. Using the exercise files
      47s
  2. 8m 3s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 43s
    3. Exploring essential settings
      1m 1s
  3. 21m 39s
    1. Navigating using the ViewCube
      3m 26s
    2. Navigating using the navigation tools
      5m 36s
    3. Using the browser
      3m 17s
    4. Using the ribbon bar
      2m 10s
    5. Using the Quick Access Toolbar
      1m 4s
    6. Customizing the toolbars
      3m 7s
    7. Using the Marking menu
      2m 59s
  4. 48m 42s
    1. Introducing sketching
      3m 18s
    2. Working with origin geometry
      3m 47s
    3. Understanding constraints
      8m 43s
    4. Drawing with the Line tool
      8m 8s
    5. Dimensioning a part
      5m 0s
    6. Creating parameters
      8m 50s
    7. Creating circles and rectangles
      10m 56s
  5. 38m 31s
    1. Introducing part modeling
      2m 34s
    2. Creating a base extrusion
      5m 12s
    3. Creating multiple extrusions
      7m 35s
    4. Creating a cone by revolving
      6m 12s
    5. Creating holes
      6m 12s
    6. Creating a threaded hole
      3m 3s
    7. Using placed features
      2m 33s
    8. Editing part features
      5m 10s
  6. 25m 52s
    1. Introducing assemblies
      54s
    2. Placing components
      6m 29s
    3. Creating and managing constraints
      7m 50s
    4. Assembling parts
      7m 16s
    5. Understanding the Insert constraint
      3m 23s
  7. 25m 12s
    1. Exploring initial drawing creation
      4m 43s
    2. Placing views
      6m 11s
    3. Creating section and detail views
      5m 10s
    4. Setting basic dimensions
      2m 43s
    5. Changing dimension precision
      1m 24s
    6. Creating baseline dimensions
      1m 52s
    7. Creating center lines, center marks, and hole notes
      3m 9s
  8. 1m 20s
    1. Next steps
      1m 20s

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Up and Running with Autodesk Inventor
2h 50m Beginner Nov 14, 2012

Viewers: in countries Watching now:

This course introduces you to the interface and key processes of Inventor, the parametric design system from Autodesk. Author John Helfen covers sketching, part modeling, assemblies, and drawings. These tasks work in conjunction, allowing you to create parts and assemblies and document them in a way so that the manufacturing process proceeds faster and more efficiently.

Topics include:
  • Navigating drawings with the View Cube and other navigation tools
  • Sketching geometry
  • Dimensioning parts
  • Creating parameters
  • Drawing circles, squares, and other shapes
  • Creating extrusions
  • Creating and managing constraints in assemblies
  • Setting basic drawing dimensions
Subjects:
Prototyping Product Design CAD 2D Drawing 3D Drawing
Software:
Inventor
Author:
John Helfen

Using the browser

The next user interface component we want to talk about is the browser. The browser is essentially a lens into what is being shown on this graphic screen. In this case, we are looking at an engine assembly, and we can tell that from within the browser we have Engine.iam listed at the top of the tree. Below that, we have things that are specific to this assembly, things like the parts. This Engine Block, for example, you'll notice as I highlight it in the browser, it also highlights in the graphics window. This is a bi-directional link. If I select on something like this Heat Sink, you'll notice that it highlights down here in the browser.

This is a nice way to be able to find components within the assembly. You notice that not all items are visible, some are hidden deep within the assembly. For example, the Piston Shaft is actually hidden inside of the assembly, inside the Engine Block. But as we hover down this list, you can see certain items highlighting. It's important to understand that the browser is connected to the graphic screen, because in certain cases, I might need to interrogate my model a little more closely. For example, let's say we needed to see how the piston works in this model.

We can select things in the graphics window and hide them so that we can interrogate things inside the model. In this case, we can see that the piston works, but we have a problem now. On the screen, we don't see those parts. If we want to turn them back on, we actually have to use the browser in conjunction with the graphics window. Here you can see in the browser the things we made hidden or not visible have now become grayed out, and we can right-click on them and select Visibility to bring them back to visibility in the graphics window. So once you've hidden something in the graphics window, you are going to need to use the browser to actually return that to its original state.

Now, as I mentioned, here we are looking at an assembly, so we've got things like Parts and Assemblies and even if you expand the Engine Block, for example, you can see the constraints or the rules that tell this model how they're assembled, or how they're connected. The browser is very context-sensitive to what is being shown on the screen because it's actually a representation of the same thing. For example, if I actually double-click on any part in this model, what's happened here is I've begun editing a part.

When I did that, the browser changed significantly. I'm still viewing the Assembly.iam file, but you'll notice that the Engine Block is now highlighted, and it's got a focus to it. If I expand that, it's as if I've opened this part on its own, but now I see the Engine Block listed, and instead of other parts, I actually see features that make this component on. I see Extrusions, I see Work Planes, I see Lofts, I even see Mirrors, Holes, and Fillets, these are all the modeling operations that we'll learn about later in this course.

But it's important to show that the browser is a direct link to that which is being shown on the graphic screen. To return to the Assembly, I simply click the Return button, which is like going up a level back to the Assembly, and now I am returned to seeing parts in assemblies. So, the system will automatically adjust based on what types of things and actions you are doing.

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