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Inventor 2014 Essential Training
Illustration by Richard Downs

Using the Marking menu


From:

Inventor 2014 Essential Training

with John Helfen

Video: Using the Marking menu

The last interface components I want to talk And the marquee menu is varies contact sensitive.
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies NEW
      1m 59s
    2. Placing components NEW
      7m 40s
    3. Creating components in the context of an assembly NEW
      8m 9s
    4. Placing fasteners from the Content Center NEW
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint NEW
      9m 42s
    2. The Angle constraint NEW
      5m 34s
    3. The Insert constraint NEW
      3m 55s
    4. Driving constraints NEW
      10m 0s
    5. The Transitional tab NEW
      3m 50s
    6. The Motion tab NEW
      9m 18s
    7. Contact sets NEW
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly NEW
      4m 3s
    2. Visual styles NEW
      4m 52s
    3. Enhancing the design experience with shadows NEW
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design NEW
      3m 34s
    5. Changing the lighting style to match a design NEW
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation NEW
      5m 6s
    2. Placing base and projected views NEW
      9m 31s
    3. Creating section views NEW
      8m 0s
    4. Creating detail views NEW
      3m 56s
    5. Creating a breakout view NEW
      5m 41s
    6. Creating auxiliary and cropped views NEW
      6m 57s
  19. 25m 57s
    1. Creating general dimensions NEW
      9m 20s
    2. Changing dimension precision NEW
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions NEW
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets NEW
      6m 25s
  20. 10m 43s
    1. Creating individual balloons NEW
      4m 34s
    2. Creating a group of balloons with automatic ballooning NEW
      3m 40s
    3. Adding a parts list to the drawing NEW
      2m 29s
  21. 30s
    1. Next steps
      30s

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Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
Subjects:
Prototyping Product Design CAD 3D Drawing
Software:
Inventor
Author:
John Helfen

Using the Marking menu

The last interface components I want to talk about, are the graphics window and the marquee menu. You've already seen the graphics window throughout the previous movies. The graphics window is essentially the area where the model is being displayed. The marquee menu is a component of the graphics window. If you right-click anywhere in the graphics window, you'll see the marquee menu. It's essentially a standard right-click menu with a twist. Rather than simply listing the commands it brings the most commonly used commands to the top of the menu in a circular pattern. And the marquee menu is varies contact sensitive.

Which means depending on what you have selected or what environment you're in, the menu will change. For example, here we have an assembly open, and I've right clicked in the graphics window where there are no parts, and I see general assembly commands. Things like plaice component, constraint, and create component. If I right-click on a part instead, you'll see that I have things that I can do to a part. Open, constrain, turn off visibility or edit. Along with what is selected, the environment also affects the marquee menu.

If I double-click on this part to edit it, and then I right-click I now see commands related to, part modelling, things like fill it, extrude, hole and, finish edit. This even continues into the temporary tabs like the sketch tab. If i select a face and use the heads up display to create a sketch, you'll notice that we're in the sketch environment now, highlighted here in the sketch tab in green. If I right-click now, I see things like Create Line, Two Point Rectangle and Circle, things related to creating sketches.

Now, if I were to stop here, really, we, you would think, this is just a right-click menu, it's with a minor twist. It's not really all that helpful. But the Sketch Environment's a place where I use the marquee menu the most, and I wanted to show its unique functionality here that's very helpful. And that's a right-click drag functionality. If you'll notice that a line, create line is directly above the center of the circular menu. Trio point rectangle is off to the right, center point circle is off to the left. The positions of these are very important.

As I become familiar with the positions, and I know where they are, I can simply right-click and drag in that direction, and release my mouse button to enable a command, without actually bringing the menu up. Let me show you what I mean. If I right-click and drag straight up and release my mouse button, I start the Line command. You saw it flash on the screen briefly. And you'll notice the line command is now enabled in the menu. And if I left click and drag and left click again, I begin creating lines. Now, I'm going to hit escape on my keyboard to get out of that command.

And if you, just to refresh, the two point rectangle is up and to the right, and circle is up and to the left. So let me go ahead and drag, right-click and drag up into the right, and release my mouse button, and I get the rectangle command, you'll notice it enabled here in the tool bar. And if I left click once and move my mouse, and left click again I get a rectangle. Now while I'm in command you'll notice I'm still here, I can still use the marquee menu in the same way. If I want to switch to a circle command now, I can right-click and drag up and to the left and I'm getting a circle.

I can simply click to define the center. Left-click again to define the outer edge. And I have a circle. Now the last thing I wanted to call out is, while you need to know where these positions are, you don't have to be super accurate in how you right-click and drag. You don't have to drag perfectly straight up. Perfectly to the right. It really is a matter of where you start and where you end, when you start the right-click drag. For example, if I create, want to create a line. I can start right clicking and dragging. And I can move all over the screen. And as long as I end directly above the center, I get the line command.

The same is true for all the other commands. If I start right clicking and dragging. And I end, up and to the right, I get two point rectangle. So you again, right-click drag move anywhere you want depending on where I finish in this case up and to the left I get the circle command. So you don't have to be exactly accurate. But once you get the hang of it, its very quick. You can start I want to create a line, I want to create a rectangle, I want to create a circle. Dimension is down and to the left. This is the environment I use this the most in, and I wanted to show you how the marquee menu can be very helpful in speeding up basic design functionality.

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