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Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.
The course was created and produced by John Helfen. We're honored to host this training in our library.
The last interface components I want to talk about, are the graphics window and the marquee menu. You've already seen the graphics window throughout the previous movies. The graphics window is essentially the area where the model is being displayed. The marquee menu is a component of the graphics window. If you right-click anywhere in the graphics window, you'll see the marquee menu. It's essentially a standard right-click menu with a twist. Rather than simply listing the commands it brings the most commonly used commands to the top of the menu in a circular pattern. And the marquee menu is varies contact sensitive.
Which means depending on what you have selected or what environment you're in, the menu will change. For example, here we have an assembly open, and I've right clicked in the graphics window where there are no parts, and I see general assembly commands. Things like plaice component, constraint, and create component. If I right-click on a part instead, you'll see that I have things that I can do to a part. Open, constrain, turn off visibility or edit. Along with what is selected, the environment also affects the marquee menu.
If I double-click on this part to edit it, and then I right-click I now see commands related to, part modelling, things like fill it, extrude, hole and, finish edit. This even continues into the temporary tabs like the sketch tab. If i select a face and use the heads up display to create a sketch, you'll notice that we're in the sketch environment now, highlighted here in the sketch tab in green. If I right-click now, I see things like Create Line, Two Point Rectangle and Circle, things related to creating sketches.
Now, if I were to stop here, really, we, you would think, this is just a right-click menu, it's with a minor twist. It's not really all that helpful. But the Sketch Environment's a place where I use the marquee menu the most, and I wanted to show its unique functionality here that's very helpful. And that's a right-click drag functionality. If you'll notice that a line, create line is directly above the center of the circular menu. Trio point rectangle is off to the right, center point circle is off to the left. The positions of these are very important.
As I become familiar with the positions, and I know where they are, I can simply right-click and drag in that direction, and release my mouse button to enable a command, without actually bringing the menu up. Let me show you what I mean. If I right-click and drag straight up and release my mouse button, I start the Line command. You saw it flash on the screen briefly. And you'll notice the line command is now enabled in the menu. And if I left click and drag and left click again, I begin creating lines. Now, I'm going to hit escape on my keyboard to get out of that command.
And if you, just to refresh, the two point rectangle is up and to the right, and circle is up and to the left. So let me go ahead and drag, right-click and drag up into the right, and release my mouse button, and I get the rectangle command, you'll notice it enabled here in the tool bar. And if I left click once and move my mouse, and left click again I get a rectangle. Now while I'm in command you'll notice I'm still here, I can still use the marquee menu in the same way. If I want to switch to a circle command now, I can right-click and drag up and to the left and I'm getting a circle.
I can simply click to define the center. Left-click again to define the outer edge. And I have a circle. Now the last thing I wanted to call out is, while you need to know where these positions are, you don't have to be super accurate in how you right-click and drag. You don't have to drag perfectly straight up. Perfectly to the right. It really is a matter of where you start and where you end, when you start the right-click drag. For example, if I create, want to create a line. I can start right clicking and dragging. And I can move all over the screen. And as long as I end directly above the center, I get the line command.
The same is true for all the other commands. If I start right clicking and dragging. And I end, up and to the right, I get two point rectangle. So you again, right-click drag move anywhere you want depending on where I finish in this case up and to the left I get the circle command. So you don't have to be exactly accurate. But once you get the hang of it, its very quick. You can start I want to create a line, I want to create a rectangle, I want to create a circle. Dimension is down and to the left. This is the environment I use this the most in, and I wanted to show you how the marquee menu can be very helpful in speeding up basic design functionality.
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