Inventor 2014 Essential Training
Illustration by Richard Downs

Setting up the project file for this course


Inventor 2014 Essential Training

with John Helfen

Video: Setting up the project file for this course

We're now ready to create our first project file. So what we're going to do is return to the project's dialogue box by clicking With that option selected, we'll go ahead and click Next.
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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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Watch the Online Video Course Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
John Helfen

Setting up the project file for this course

We're now ready to create our first project file. This project file isn't going to be the one for this course. What I want to do here is take a minute to create a test project file just so that you can see the process and you can kick the tires a little bit before we have to create one for the course. This will allow you to see where the settings we just discussed are represented in the project file, and the steps that we need to take to actually create one. So what we're going to do is return to the project's dialogue box by clicking projects in the launch panel on the toolbar, and return to the project's dialogue box.

Again you can see my active project is Inventor Essentials, and you don't have this just yet but we're going to create one soon. We're going to go ahead and create a test project. I'm going to click New at the bottom of the dialogue box and enter the Inventor Project Wizard. Now depending on the settings you used while installing Inventor, you may or may not have this new vault project option and I just want to call that out. It's not something that we're going to cover in this course but I don't want you to be caught off guard if you don't have that.

Everybody, however, should have a New Single User Project option. With that option selected, we'll go ahead and click Next. Now, on this screen, this is where most of the work for creating a project file takes place, and it's really not all that much work. You can see on here we have the ability to define a name for our project, we have the ability to find a location, and we have a location of where the actual project file, which is a small XML file with dot IPG extension is going to be created. The other item you might notice here is that some of the settings that we looked at in the previous movie are represented here.

You'll notice that everything in front of the project name in this field is essentially exactly what is in the application options in Inventor. This will look different on my screen than it does on yours. It'll depend on where you selected to save your project files. But what's important here is Inventor is taking the setting in the application options and the name of the project we're defining here, and combining them to define the actual location where the files will be saved on the hard drive.

Now I'm going to go ahead and change this project name to I-N-V_T-E-S-T, so I now have an Inventor test project. And you'll notice that as I changed that name, Inventor automatically updated the remaining fields in this dialogue box. We're now ready to hit Next and move forward in the Project Wizard. The next step in the Project Wizard is to define a library location. Now, we're not going to do this, and in a lot of cases you won't need to do this. But, a library location is essentially a location within a project where you want to store standard parts, or parts that you purchase from other locations that can't really be modified.

And the reason for that is, if you can't modify say its a standard motor or a standard gear, and it's not something you intend to modify, then what Inventor going to do, is if you save it in this folder it will make it read only within the application. And the reason for this is if you are buying it off the shelf for example in most cases you aren't going to modify it or you're not going to want to. So this is just a simple way for Inventor to protect files within the project, but it's not something you're going to do every day so we're going to skip it for now and it's also not required so you don't have to do this for every project and in many cases you won't.

We'll go ahead and click Finish, and Inventor is going to let us know that the folder that we defined in the previous step isn't available and it's going to create it for us. By clicking Ok, you can see that we now have I-N-V_TEST, it's been created on our hard drive, in this case, under My C File storage Autodesk Inventor projects and it's made it active. So if I click Done here and I select Open, you'll see that the interface has changed in the open dialog box to represent we're looking at a blank project file.

And from here, we could do things like add new project folders, we could add sub folders, and that's what we're going to do right now. I'm going to go ahead and cancel this dialog box and bring back up our projects. Because we didn't have any subfolders, we're going to go ahead and add them just so you can see the process. When we create the project for this course, we're going to use a slightly different method. But what I want to cover here is how you can manually create frequently used subfolders. And this is going to come in handy when you have kind of projects within projects.

Or areas you want to create just for organization's standpoint. If you go to the lower portion of the dialogue box, you'll see frequently used sub folders listed here. And if you right click on that, you have the option to add a path, add a path from a file, or add paths from a directory. And I'm going to go ahead and manually add some stuff. I'm going to go ahead and add a path, and you'll see Inventor just adds a new row in here, and we can define the name of the folder. I'm going to call it sub, let's call this sub area one, and you can call this whatever you want, it really doesn't matter.

It's just an identifiable folder name. That you can use to switch around within your project very quickly. The next thing I'm going to do is select a location, and I can either type in the folder name here, or I can click the browse button, and within the Inventor test option, click Make New folder, and call this Sub Area 1. Now you'll notice, too, that you, the folder name that we define in the project and folder name you define on the hard drive doesn't have to match, if you don't want but I kind of recommend that you do.

I think it just makes it a little more clear. But there might be situations in the commercial environment where you don't want that to be the case. So I'm going to go ahead and select Sub Area 1 and hit Ok. And then I'm going to click in the white area of the dialogue box and the changes committed. So, what this does is now says there's going to be a frequently used sub-folder here called SubArea 1 in my work space folder which is the root of my project and that folder is also called Sub Area 1. Let's go ahead and hit Done.

We're going to go ahead and save those changes to the project. If you get an update warning you can go ahead and just click Yes. It's just letting you know it's making sure that it's in it's current version and that you are not going to be able to use it for older versions of Inventor which in most cases is going to be no problem at all. Now when we go to the open dialog box, you can see here, the, in the left hand browser section, we now have frequently used sub folders. And we have Sub Area 1. By clicking on that shortcut, you'll notice that we're looking in Sub Area 1, and of course it's an empty folder because we haven't created any files.

But, I can now switch between my workspace and my Sub Area just with a click of the button in the browser here.

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