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Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.
The course was created and produced by John Helfen. We're honored to host this training in our library.
We can now begin looking at the product starting with the user interface. The user interface is made of a few different components that you'll use while you are creating your designs. The first is the browser on the left. Above the browser is the ribbon bar. Above the ribbon bar is the quick access tool bar. On the right hand side are your navigation tools, and finally, you have the graphics window, which is the gray window that the model is being displayed in. I'm going to use the navigation tools to show how to manipulate the model and how the interface updates based on what you're doing within the model, in the graphics window.
So i'm going to start by showing you how to use the viewcube. The viewcube is in the upper right-hand corner. You'll notice when I hover my mouse near it, it becomes highlighted, and some new options become available. You'll notice a Home button, and an Options menu become available. Now, as I hover over the viewcube, you'll also notice that specific areas on the ViewCube highlight, indicating they're ready for selection. And that's the main purpose of the viewcube. It's to make rotating the model very simple. Simply clicking on a component in the viewcube, rotates the model and the viewcube together in that orientation.
Clicking the home button returns the model to the default isometric view that's been defined. It might also return to whatever view you assigned to the home view if you've made any modifications. When I rotate to one of the labeled views like the front view, a few other options become enabled as well. We have arrows around the viewcube, and we have arrows in the upper right hand corner. The arrows in the upper right hand corner are rotation arrows, They simply maintain the view that you see on the screen. And, rotate in 90 degree increments, so that four clicks on that button will rotate you back to where you started.
The other button does the same thing in the opposite direction. The arrows that run around the outside of the cube, work in a similar fashion, but rather than maintaining the current view, they rotate to the next view on the viewcube, 90 degrees around the cube. Clicking that same button again four times, a total of four times, returns you to your starting point. Again, home view always returns you to your isometric or whatever view you have assigned. Let's go ahead and change the home view. Let's select for example, the bar that is between the top view and the right view.
Doing that lets me look at the model at a 45 degree angle between the top and right side view. Let's go ahead and zoom in a little bit, too. Let's say, for example, this is a view that I want to use during my design process. And I'm going to use it a lot, so let's go ahead and set it as my home view. Now that I've got the view oriented the way that I want it, I can right click on the on the viewcube, and select Set Current View as Home, and I have the choice to set it to a fixed distance, or I can set it to fit it to view. I am going to go ahead and select fixed distance to start.
Now if I go to my say top view, and then return to my home view. I return to the view we just set. I can click on the corner of the viewcube to get an isometric view. And I can still go back to that home view that I previously configured. Let's go ahead and reset the isometric view back to where we want it. I'm going to click on the corner of the viewcube to get my isometric view. And now, I'm going to right click on the viewcube, and select, set current view. But this time, I'm going to set fit to view instead of fix to distance. The difference is, now, when I go to my front view.
And maybe I'm zoomed out. And then once I click my home view, it'll return me to a view where the whole model is in its isometric view, and it fit on the screen. The other option you might run in to, is a need to change the orientation of the model in comparison to the viewcube when it comes to the labeled views. Let's say for example, I want this right view to actually represent the front view of the model. I can simply rotate to that orientation, right-click on the viewcube and select Set Current View As. And I have an option for top or front.
I'm going to go ahead and set front view. And now you can see the viewcube's been updated to say that this is the front view, even though it was previously labeled as the side view. I'm going to click my Home button, and you'll now see I have top left and front instead of, top front and right. Let's go ahead and change it one more time, let's go back to the left view, let's return that to our front view. Now that it's in its proper orientation, I can simply right click on the viewcube and select Set Current View As Front. And now we're back to where we started.
This option comes in really handy when collaborating with others, who may have shared files with you, that are not in an orientation that's conducive to your design needs. You can change these settings any time and as frequently as you want during the design process.
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