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Inventor 2014 Essential Training
Illustration by Richard Downs

Modifying edges with fillets and chamfers


From:

Inventor 2014 Essential Training

with John Helfen

Video: Modifying edges with fillets and chamfers

We're now ready to look at the To create a fillet, you can go to the Modify Panel. Generally, what most people are going to be doing is selecting You also have the ability to set a specific size for that fillet.
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies NEW
      1m 59s
    2. Placing components NEW
      7m 40s
    3. Creating components in the context of an assembly NEW
      8m 9s
    4. Placing fasteners from the Content Center NEW
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint NEW
      9m 42s
    2. The Angle constraint NEW
      5m 34s
    3. The Insert constraint NEW
      3m 55s
    4. Driving constraints NEW
      10m 0s
    5. The Transitional tab NEW
      3m 50s
    6. The Motion tab NEW
      9m 18s
    7. Contact sets NEW
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly NEW
      4m 3s
    2. Visual styles NEW
      4m 52s
    3. Enhancing the design experience with shadows NEW
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design NEW
      3m 34s
    5. Changing the lighting style to match a design NEW
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation NEW
      5m 6s
    2. Placing base and projected views NEW
      9m 31s
    3. Creating section views NEW
      8m 0s
    4. Creating detail views NEW
      3m 56s
    5. Creating a breakout view NEW
      5m 41s
    6. Creating auxiliary and cropped views NEW
      6m 57s
  19. 25m 57s
    1. Creating general dimensions NEW
      9m 20s
    2. Changing dimension precision NEW
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions NEW
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets NEW
      6m 25s
  20. 10m 43s
    1. Creating individual balloons NEW
      4m 34s
    2. Creating a group of balloons with automatic ballooning NEW
      3m 40s
    3. Adding a parts list to the drawing NEW
      2m 29s
  21. 30s
    1. Next steps
      30s

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Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
Subjects:
Prototyping Product Design CAD 3D Drawing
Software:
Inventor
Author:
John Helfen

Modifying edges with fillets and chamfers

We're now ready to look at the fillet placed feature and the chamfer placed feature. Both are ways to modify edges of a part. And, that's why I like to show them together. They're generally created in the same way and offer some of the same functionality. To create a fillet, you can go to the Modify Panel. And select Fillet. Or you can select an edge that you want to make a modification to and the heads up display will provide an option for a fillet or a chamfer. As I mentioned, we'll start with the fillet option, and fillets are generally pretty simple.

When we select an edge and select Fillet. We get a heads up display that gives us all the options we need for creating many different types of fillets. We're not going to go into all of these. But, it's important to know that you have the ability to create constant radius fillet sets, variable radius fillet sets and set-backs. We're not going to cover all these because I don't find that they're essential. But knowing that they're there is going to be a benefit. Generally, what most people are going to be doing is selecting a specific edge and then just adding additional edges to that.

You can add outside edges or inside edges to any line in the model to add a fillet. You also have the ability to set a specific size for that fillet. I'm going to drop this down a little bit to 0.18 oh sorry not 1875. I'm going to drop this down to 0.1875 and you'll notice that the model updates and I have a preview. By clicking the green check box, I'll add that fillet to the model, and you can see here it shows up as a placed feature in the browser.

If you'll look at it from the right you'll see the curvature here, and you can see the curvature from the top. Creating a chamfer is very similar. If we select an edge, we can select from the heads up display the chamfer option. By default, inventor chamfer setting is going to be set to equal distance. Which means, from this edge move an eighth of an inch in one direction and an eighth of an inch in the other direction, creating essentially a 45 degree angle for this chamfer. If we rotate around to the back side of this, you can actually see that chamfer.

It's a straight cut off of that edge. The other options we'd want to look at in the chamfer tool are the ability to control the distance in the angle or two distances. I'm going to focus on two distances. I think it's the easier one that you may use from time to time. What two distances offers is the ability to select an edge. And if we zoom in a little bit, you can see that this orange item is indicating that we're defining the distance for that. And we can select that here and enter 0.25.

And you'll notice that the angle changes because the distance from that edge is changed. I could also. I can also swap those with the arrow buttons here. What that does is simply changes the direction, and swaps those distances so that you can toggle back and forth. This will help in case you by mistake enter the wrong value into the wrong field. If I toggle that back and click the green check mark, you'll notice that I now have my chamfer on the model. In this case, it's set to an eighth inch down and a quarter inch over which is exactly what I had set.

Again, fillets and chamfers are generally pretty easy, and a general rule of thumb, I typically don't encourage people to add fillets and chamfers to the model until most of the modeling work is finished. From time to time, as models get more complex, Fillets and chamfers are really just added information that gets in the way during the design process, so I typically would recommend that people save those until the end of their design, unless it's required for a specific design.

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