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Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.
The course was created and produced by John Helfen. We're honored to host this training in our library.
The next area around customization that, I want to discuss is customizing the keyboard. What that means is, making changes so that you can launch commands from the keyboard short cuts. Now, for new users who have never used a cab system before, who are learn Inventor, I don't recommend using command aliases. Unless you've tried the other, system first and you really are still struggling, and you want to move in that direction it's an option, but this is really for those that are coming from AutoCAD.
AutoCAD is a 2D design tool that does have some 3D capabilities but. It's primarily used for 2D drafting, and it's a command line driven interface, which means you actually, when you want to type line you either type line, or type L for the shortcut to that command, and that launches the command. In Inventor you can do that with icons, and marking menus and other things. So. For those who are just learning the system, I'd recommend making an effort to learn the marking menus, the ribbon bar, the icon based stuff because it is going to end up being faster I think.
Now for those who are coming from AutoCAD who still want to stick with a command based alias kind of keyboard shortcut, capability Inventor does have command aliases. So let's look at that a little bit. Let's go ahead and double click the engine block, to get into the part editing environment. Now that we're in the part modeling environment, we can select a face, and then use the heads up display to create a new sketch, which is the icon on the far right. This gets us into the 2D sketch environment and the reason I came here is, because this really represents what most AutoCAD users are going to be familiar with.
It's the location in Inventor, where, while you're building a 3D part, you're going to do the things that are most like AutoCAD. You're going to draw lines, circles, arcs, rectangles. You're going to trim geometry, extend geometry, offset geometry, things like that, to create the 2D shapes, that are going to become 3D features. Just like in AutoCAD, you need to draw lines for holes and arms. So, in inventor, you can use, while in the sketch environment, L to launch the line command.
Now, when I hit L on the keyboard, you'll notice, that the line functionality becomes enabled in the ribbon bar and my icon changes. Or cursor changes and I'm ready to create a line. Now I could hit Escape and get out of this command, but I don't have to. I could simply hit, C, on my keyboard and you'll notice now that the circle command is enabled. A, on my keyboard, will bring up the arc command. Now those are all single characters that I'm hitting on the keyboard that will enable specific commands. There's another functionality, that I wanted to talk a little bit about that may come in handy for some users.
Let's go ahead and right-click in the ribbon bar, and select Customize User Commands from the menu. That's going to bring up our Customize Dialogue Box and since we're customizing, and talking about the keyboard, we're going to need to click on the Keyboard tab. And what you'll see here, is a list of all the commands in Inventor. And their aliases, if there is an alias assigned to something. Let's go ahead and, from the categories section, select the sketch environment. These are all the environments and the original one was all commands. This, at least, filters everything down and lets you see the things that are in the sketch environment.
Now here, you can see A is the key that you hit for a center point arc, and C in a center point circle. What you'll also notice here, is that Chamfor, for example, does not have a command alias. Now you could go ahead and pick one. You could pick C, but C's already been used. You could pick H. And it will warn you that there is more than one other command, assigned to this alias. So, you want to be a little bit careful about what ones you're using. And make sure you're watching for this node in case.
But, in this case, there's a better option, in my opinion. What we can do, is we can select use multi, default multi character command aliases. If I check that option, I'm still in the sketch environment, but now you'll see I have a few more key combinations that will being up commands. I still have A for arc, I still have C for center, point circle. But, what I also have is Shamfer now. Shamfer I can get to by using C, C H. So, I can very quickly just type C H to get to the Shamfer command.
This is where you make the modifications. That's basic run down on how you can find the commands. How you can understand where they are. I'm going to go ahead and uncheck this because I want to keep my default, and to be honest I don't actually use this very much, so. I'm going to hit okay to leave it as it was. But, now you can see how, within Inventor, you can use keyboard shortcuts to launch some of those commands, and where you can make modifications. It can be time consuming, so I want everybody to take some time to learn some of the commands first before you jump into that.
But, it at least gets you start with how to use keyboard command aliases.
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