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From: Inventor 2014 Essential Training

Video: Keyboard

The next area around customization that, What that means is, making changes so that Now those are all single characters that I'm Let's go ahead and, from the categories section, select the sketch environment.


The next area around customization that, I want to discuss is customizing the keyboard. What that means is, making changes so that you can launch commands from the keyboard short cuts. Now, for new users who have never used a cab system before, who are learn Inventor, I don't recommend using command aliases. Unless you've tried the other, system first and you really are still struggling, and you want to move in that direction it's an option, but this is really for those that are coming from AutoCAD.

AutoCAD is a 2D design tool that does have some 3D capabilities but. It's primarily used for 2D drafting, and it's a command line driven interface, which means you actually, when you want to type line you either type line, or type L for the shortcut to that command, and that launches the command. In Inventor you can do that with icons, and marking menus and other things. So. For those who are just learning the system, I'd recommend making an effort to learn the marking menus, the ribbon bar, the icon based stuff because it is going to end up being faster I think.

Now for those who are coming from AutoCAD who still want to stick with a command based alias kind of keyboard shortcut, capability Inventor does have command aliases. So let's look at that a little bit. Let's go ahead and double click the engine block, to get into the part editing environment. Now that we're in the part modeling environment, we can select a face, and then use the heads up display to create a new sketch, which is the icon on the far right. This gets us into the 2D sketch environment and the reason I came here is, because this really represents what most AutoCAD users are going to be familiar with.

It's the location in Inventor, where, while you're building a 3D part, you're going to do the things that are most like AutoCAD. You're going to draw lines, circles, arcs, rectangles. You're going to trim geometry, extend geometry, offset geometry, things like that, to create the 2D shapes, that are going to become 3D features. Just like in AutoCAD, you need to draw lines for holes and arms. So, in inventor, you can use, while in the sketch environment, L to launch the line command.

Now, when I hit L on the keyboard, you'll notice, that the line functionality becomes enabled in the ribbon bar and my icon changes. Or cursor changes and I'm ready to create a line. Now I could hit Escape and get out of this command, but I don't have to. I could simply hit, C, on my keyboard and you'll notice now that the circle command is enabled. A, on my keyboard, will bring up the arc command. Now those are all single characters that I'm hitting on the keyboard that will enable specific commands. There's another functionality, that I wanted to talk a little bit about that may come in handy for some users.

Let's go ahead and right-click in the ribbon bar, and select Customize User Commands from the menu. That's going to bring up our Customize Dialogue Box and since we're customizing, and talking about the keyboard, we're going to need to click on the Keyboard tab. And what you'll see here, is a list of all the commands in Inventor. And their aliases, if there is an alias assigned to something. Let's go ahead and, from the categories section, select the sketch environment. These are all the environments and the original one was all commands. This, at least, filters everything down and lets you see the things that are in the sketch environment.

Now here, you can see A is the key that you hit for a center point arc, and C in a center point circle. What you'll also notice here, is that Chamfor, for example, does not have a command alias. Now you could go ahead and pick one. You could pick C, but C's already been used. You could pick H. And it will warn you that there is more than one other command, assigned to this alias. So, you want to be a little bit careful about what ones you're using. And make sure you're watching for this node in case.

But, in this case, there's a better option, in my opinion. What we can do, is we can select use multi, default multi character command aliases. If I check that option, I'm still in the sketch environment, but now you'll see I have a few more key combinations that will being up commands. I still have A for arc, I still have C for center, point circle. But, what I also have is Shamfer now. Shamfer I can get to by using C, C H. So, I can very quickly just type C H to get to the Shamfer command.

This is where you make the modifications. That's basic run down on how you can find the commands. How you can understand where they are. I'm going to go ahead and uncheck this because I want to keep my default, and to be honest I don't actually use this very much, so. I'm going to hit okay to leave it as it was. But, now you can see how, within Inventor, you can use keyboard shortcuts to launch some of those commands, and where you can make modifications. It can be time consuming, so I want everybody to take some time to learn some of the commands first before you jump into that.

But, it at least gets you start with how to use keyboard command aliases.

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Inventor 2014 Essential Training

90 video lessons · 3351 viewers

John Helfen

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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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