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Keeping extrusions connected with the To next face/body option

From: Inventor 2014 Essential Training

Video: Keeping extrusions connected with the To next face/body option

In the previous video, we covered how to create a base extrusion, and we In this video, I want to focus on an additional termination type. I can finish the sketch, and you can see that the The problem is, is that if we were to return to Extrusion1 then hit Finish Sketch to update the model.

Keeping extrusions connected with the To next face/body option

In the previous video, we covered how to create a base extrusion, and we looked at the through-all and distance termination types, along with some of the other settings. In this video, I want to focus on an additional termination type. I'm going to go ahead and create a new 2D sketch by selecting this interface of the model, and using the Heads-up display to create a new sketch. We rotate into viewing the sketch, but you'll notice the graphics are in the way. If you right-click the graphics window, there is an option to select Slice Graphics, which is F7 on your keyboard.

What that'll do is temporarily slice the graphics away so you can clearly see the sketch you're working with. I can then right-click and select Center Point Circle. And I'll locate this in the center of this part near the top, and I'll set the diameter of the circle to .25. Hitting enter on my keyboard will create that shape and I can then right-click and select General Dimension to finish adding dimensions to this. I'll dimension it at .75 from the edge, and I'll dimension it to .25 from the top of the part.

I can finish the sketch, and you can see that the sliced geometry is returned, and my sketch is ready to be extruded. If I right-click in the graphics window and select Extrude, I am placed in the profile option, because I now have two different profiles that I can take action on. I'm going to select this cylinder. And you'll notice that by default, it extrudes to a distance of one inch. Now, I could rotate to a front view and use the Heads-up display arrow to drag this out so that it's far enough where, I know it's inside this part.

If I hit the green check mark, again, it looks as if this model is accomplishing what I need it to. This cylinder is extruding from this face all the way to the other side of the part. The problem is, is that if we were to return to Extrusion1 and double-click on its Sketch, and change this from 2 to maybe 2.5. And then hit Finish Sketch to update the model. What you'll notice is this cylinder no longer reaches the other half of this part. And that's why I wanted to talk about another type of termination.

When you're doing these designs, it's up to you as the designer to build in your design intent or the intelligence into the model, so that as the model changes, you're not having to update every single feature in the model. The way we can fix this one is by double-clicking on Extrusion3 in the browser to bring up the original dialogue box again and make changes as if we're recreating this from the very start. So rather than setting it to a distance of 1.625, we can select the termination drop down and select to neck, face or body.

And what that will do, is ensure that no matter how this part changes, this cylinder will extrude from this face to this other face, by clicking the green check mark, you'll see that the model is updated. And, if we go back and change this over all sketch on Extrusion1 back to two inches, you'll see that the model updates appropriately, and the cylinder doesn't poke through the outside of the part. More importantly is this face on the inside of the channels is actually defined by Extrusion2.

And if we were to go back and double-click on the Sketch2, for Extrusion2, we can get back into this original sketch, and we can make the modification to the dimensions. I'll enter .125, and hit enter on my keyboard, and you can see now that these faces are further away from each other than they were previously. But, if we finish this sketch, you'll see that the model updates accordingly and because we selected to the next face, this cylinder is automatically updated because this face moved back and that's where the original sketch was created.

But even though this one moves back as well, the termination type of two necks automatically updated the model to maintain our design intent, which was for this cylinder run between both edges or between both face.

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This video is part of

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Inventor 2014 Essential Training

90 video lessons · 3766 viewers

John Helfen
Author

 
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps
      30s

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