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Up to this point in the course, we've learned about the interface. We have learned how to sketch and model parts and the time has come to look at how to assemble the parts. Autodesk Inventor is a tool for digital prototyping, which means we have the ability to test how or parts fit and function in a digital format before manufacturing anything. By assembling your parts and testing their function in the software, you're able to find many mistakes and design errors before spending any time or money on manufacturing parts. In this chapter we're going to focus on the process of connecting parts together with assembly constraints. On the screen you can see a portion of the engine assembly, I've selected a handful of parts so that we can learn how to create and manage constraints and test some of the moving parts.
Here you can see by clicking and dragging on the crankshaft we can actually see how the piston moves within the engine block. By the time we complete this chapter, you should have an understanding of how constraints work and be able to begin assembling your own parts.
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