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Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.
The course was created and produced by John Helfen. We're honored to host this training in our library.
When starting a new course on Autodesk Inventor, I find it very helpful to step and provide everyone with an over view of what Autodesk Inventor does, and go over a few of the basic work flow steps, so everyone has a good understanding of why we're here and where we're going. During this course, we will be working with a small engine that you might find in an RC boat. But, to cover the basic workflow concepts, I like to fall back to the toys that allow me to do the things I do today. The trusty Lego. The reason for this, is nearly everyone on the planet will recognize what they are, and how they work, without too much explanation, and it allows me to easily explain the concepts.
I see Legos as one of the most basic physical prototyping tools around. You have a bucket of standard parts, and you snap them together in different configurations, to build anything you could dream of. Autodesk Inventor is a digital prototyping tool, that allows you to build parts like a single Lego brick, or parts of an engine, and then put them together and test how they would function before you actually manufacture any real parts. But in Autodesk Inventor, rather than starting with a bunch of predefined bricks, that you might pull out of a bucket stored in the closet. You're actually pulling parts that you've built from a folder on your hard drive.
The workflow in Inventor, can be broken down into three major steps, building parts, assembling parts, and documenting new designs with drawings. When building parts, you'll sketch 2D shapes, and use modeling operations to add and remove material to sculpt the part. I've captured a few images, to help show how you might build a simple Lego brick in Inventor, so that you can better understand the process. Once you've built the parts needed for your design, you can begin pulling them into an assembly file and connecting them. In this case, to build a simple Lego house.
Once you understand the software, you'll be able to build much more complex parts, and assemble those to build something more advanced. Last, but certainly not least, you must be able to document your designs so that when the time comes, you can have those parts manufactured. This will be done by creating views of your parts and assemblies, that will be used to completely define how the parts should be manufactured. The beauty of the entire system, is that all the parts, assemblies, and drawings are connected, so if changes are made to any part. The assemblies that contain the part, in the drawings, all update instantly.
So, you can focus on improving your designs rather than wasting time redrawing 2D views of your parts.
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