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Drawing lines

From: Inventor 2014 Essential Training

Video: Drawing lines

We're now to the point in the course To do this, I'm going to go ahead and create a Now in order to create a line, you need to create a sketch.

Drawing lines

We're now to the point in the course where we can start talking about creating sketch geometry. And we're going to start out with drawing basic lines. But since basic lines are incredibly simple to create, we're also going to talk about some of the Heads-Up display options and some of the automatic constrain options that happen while you're sketching. So that you can understand how some of the other drawing tools are going to work, because they all use very similar interface components. To do this, I'm going to go ahead and create a new part by clicking on the New button in the toolbar. Selecting standard.ipt as my template and then clicking Create.

Now in order to create a line, you need to create a sketch. That's where all the line creation and drawing creation tools are used. To do that I can click Create 2D Sketch, my origin geometry is presented, and I can simply click the plane I want to sketch on. Now that I'm in the sketch environment, we can talk about drawing a line. Drawing a line is incredibly simple. All you have to do is either right-click and select Create Line to enter the command, or you can select the Line command from the draw panel on the sketch tab.

Either one is perfectly fine. I prefer to use the right-click menu just because it keeps me from moving my cursor from back and forth across the screen, and the tools are readily available in the right-click menu. Creating a line is a matter of just left-clicking to define a start point and left-clicking to define an end point. You can then continue defining consecutive end points to chain lines together. I'm going to hit Escape on my keyboard to get out of that command, and I'm going to use Ctrl+Z to undo the lines I just drew. Now, we can talk a little bit more about the Heads-up display now that you know it's as simple as clicking twice to create a line.

What I'm going to do is I'm going to right-click and enter the Create Line tool again. And you'll notice a couple of things in the Heads-up display that I want to call out. First, since we're in the Line command, the Line command is highlighted in the toolbar, which is just a nice indication that you're active in the command. The other thing you'll notice is the Heads-up display is now showing me the exact position of my cursor because knowing where the starting point of my line is, is important to the design. As I move my cursor closer to this point in the center, you'll notice that it gets closer to zero.

Which is, the exact position that point is in, is at zero, zero, zero on the coordinates system. You'll also notice that a little green dot pops up. This indicates that Inventor is going to apply a coincident constraint. Which simply means that the start point of this line, is going to be locked to the zero, zero point in this sketch. If I left-click, I can begin creating that line. If I were to left-click again, I would create the end point of the line, and the line would be generated. But before I do that, I wanted to talk a little bit about the Heads-up display.

What you're seeing on the screen are the dimensions for this line. I have the length, and I have an angle that it's going to be drawn at. The Heads-up display, if I choose to use it as reference, can be ignored. I can just use it as reference. I could left-click and create a line and nothing, nothing acts, else happens. But, I could actually define through the Heads-up display the exact dimensions of this line if I wish. You'll notice that the 1.011 inch is highlighted in blue, which indicates I could type and replace that text.

If I, for example created entered 0.5, and then hit Tab on my keyboard, the line shrinks to be a half inch long. And I'm now able to move my cursor and change the angle but not the actual length of the line. If I want to go back and make a modification to that, I can simply use my tab to switch back and forth between those two dimensions. I'm going to go ahead and set this to one inch, hit Tab to enter that value. And I'm not going to use the angle of dimension in this case because what I really want to do is create a horizontal line.

Now, as I move my cursor down near where horizontal would be, you'll notice the Heads-up display changes a bit. It moves my angle dimension out of the way, and it brings up the horizontal constraint icon. That indicates that the line is in a position where Inventor will automatically add a horizontal constraint for me. So that I don't have to do it after the fact. By left-clicking, I can generate the endpoint of the line. The dimension I entered was created automatically, and I'm ready to continue drawing my lines.

As I do that, you'll notice another thing that changes. In this case since I already have a piece of geometry created, the Heads-up display is now showing a perpendicular constraint when I near vertical rather than a vertical constraint. Because what it's doing is using the existing geometry that I just created. To define the type of constraint that's being applied. In this case, I do want it to be perpendicular, so I'm going to go ahead and just left-click to define my endpoint, and I now have a horizontal line with a line perpendicular to that also created.

Now, as I continue around to create this rectangle, you'll notice as I hover near what would be horizontal, I'm getting another perpendicular constraint. What it's doing is using the last used geometry to generate that constraint. But in this case, I do not want it to be perpendicular to the line that I just drew. I actually want it to be parallel with the original line I drew. So if I simply just touch my cursor on that line and return to what would be a horizontal position. You'll notice that the Heads-up display now says these lines are parallel.

It's going to be parallel to this line down at the bottom. I can always switch back and forth by simply touching a piece of geometry to make it the active component that's being used in the automatic constraint generation. I'll touch this bottom line, and now I'm going to be parallel to it, as I create the endpoint here by left-clicking. Finally, I can move down to the bottom, and left-click on the starting point to close this loop and complete this process. This should give you a basic understanding of how to draw lines, but also how to understand the Heads-up display a little bit.

So that as we move on to the other drawing tools, you can be familiar with the interface.

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This video is part of

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Inventor 2014 Essential Training

90 video lessons · 3187 viewers

John Helfen

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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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