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Customizing the toolbars

From: Up and Running with Autodesk Inventor

Video: Customizing the toolbars

Now that we have an understanding of the Ribbon bar and Quick Access Toolbar, I want to talk a little bit about how to customize those items. Now, I wouldn't recommend going in and customizing everything right out of the gate. I think it's important that you understand what the tools are, where they are located, and use them for a bit before you make a decision to actually start customizing the interface. The last thing you want to do is, by mistake, think that you're not going to use a feature, customize the interface, and forget that, that feature even exists. What I am going to do is begin editing a part, because I think there's a specific location in the part editing environment that is a valid place where you might want to make a change to the interface.

Customizing the toolbars

Now that we have an understanding of the Ribbon bar and Quick Access Toolbar, I want to talk a little bit about how to customize those items. Now, I wouldn't recommend going in and customizing everything right out of the gate. I think it's important that you understand what the tools are, where they are located, and use them for a bit before you make a decision to actually start customizing the interface. The last thing you want to do is, by mistake, think that you're not going to use a feature, customize the interface, and forget that, that feature even exists. What I am going to do is begin editing a part, because I think there's a specific location in the part editing environment that is a valid place where you might want to make a change to the interface.

On the 3D Model tab, you'll notice different panels, Sketch, Primitives, Create, and Modify, for example. You'll notice that the Create and Modify panels both have a small dropdown arrow next to the label. This indicates that there are other commands that are similar to the ones in that panel that are just being hidden from the interface, and the Create panel is a good example of this. Say, for example, my company--while we do use Extrude, Revolve, and Loft--perhaps we don't emboss things on our parts. Instead, we make decals.

By default, the Decal command is actually hidden in the Expanded panel, but it might make more sense in my design environment to swap those two items around. To do this, we can simply right-click on any command, and select Move to Expanded panel. And now you can see under the Create panel, we have Decal and Emboss both located in the Expanded panel. I'm going to right-click on Decal, and select Move to Main panel, and I have essentially swapped those commands. While it might not seem like a major thing, if you've never used the Emboss command, you're going to find that it speeds your design process.

Similar to the Ribbon bar, the Quick Access Toolbar is an excellent place to put commands that you use frequently. For example, when I'm editing parts, I often want to view the work planes, and work features that have been created for this part. I can get to those from the view tab under the Visibility panel by selecting Object Visibility, and I can turn on all my work features. And while that might seem scary, that's part of the reason I am bringing this up. There are certain places where I want to see these work features and other places where I don't, so I often want to turn them on and off on a regular basis.

Because of this, I actually put my Object Visibility command on my Quick Access Toolbar by right-clicking on it and selecting Add to Quick Access Toolbar. Now, you'll notice when I return to the 3D Model tab, the Object Visibility functionality remains on my Quick Access Toolbar, and it works in the exact same fashion. Now, when I return to my Assembly environment, I have a similar issue, the same as I mentioned. I use work features in both my part modeling and my assembly modeling environment.

So I could also make this change in the Assembly modeling environment as well. I can select Add to Quick Access Toolbar to place the command on the Quick Access Toolbar in the Assembly environment as well. This makes it a lot easier to access commands that I use on a regular basis.

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This video is part of

Image for Up and Running with Autodesk Inventor
Up and Running with Autodesk Inventor

40 video lessons · 8012 viewers

John Helfen
Author

 
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  1. 1m 28s
    1. Welcome
      41s
    2. Using the exercise files
      47s
  2. 8m 3s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 43s
    3. Exploring essential settings
      1m 1s
  3. 21m 39s
    1. Navigating using the ViewCube
      3m 26s
    2. Navigating using the navigation tools
      5m 36s
    3. Using the browser
      3m 17s
    4. Using the ribbon bar
      2m 10s
    5. Using the Quick Access Toolbar
      1m 4s
    6. Customizing the toolbars
      3m 7s
    7. Using the Marking menu
      2m 59s
  4. 48m 42s
    1. Introducing sketching
      3m 18s
    2. Working with origin geometry
      3m 47s
    3. Understanding constraints
      8m 43s
    4. Drawing with the Line tool
      8m 8s
    5. Dimensioning a part
      5m 0s
    6. Creating parameters
      8m 50s
    7. Creating circles and rectangles
      10m 56s
  5. 38m 31s
    1. Introducing part modeling
      2m 34s
    2. Creating a base extrusion
      5m 12s
    3. Creating multiple extrusions
      7m 35s
    4. Creating a cone by revolving
      6m 12s
    5. Creating holes
      6m 12s
    6. Creating a threaded hole
      3m 3s
    7. Using placed features
      2m 33s
    8. Editing part features
      5m 10s
  6. 25m 52s
    1. Introducing assemblies
      54s
    2. Placing components
      6m 29s
    3. Creating and managing constraints
      7m 50s
    4. Assembling parts
      7m 16s
    5. Understanding the Insert constraint
      3m 23s
  7. 25m 12s
    1. Exploring initial drawing creation
      4m 43s
    2. Placing views
      6m 11s
    3. Creating section and detail views
      5m 10s
    4. Setting basic dimensions
      2m 43s
    5. Changing dimension precision
      1m 24s
    6. Creating baseline dimensions
      1m 52s
    7. Creating center lines, center marks, and hole notes
      3m 9s
  8. 1m 20s
    1. Next steps
      1m 20s

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