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Custom ribbon bar panels

From: Inventor 2014 Essential Training

Video: Custom ribbon bar panels

The next area I want to discuss is the ability to create custom ribbon panels. I'm going to start by double clicking the To create your own custom panel, you can right click on Doing this brings up the customize dialogue box, And you'll see a few different options here.

Custom ribbon bar panels

The next area I want to discuss is the ability to create custom ribbon panels. In the previous video we talked about modifying panels by swapping around buttons and moving them from the main panel to the expanded panel. And now I want to talk a little bit about creating your own custom panel. I'm going to start by double clicking the engine block to get into the part modeling environment. Because this is a place where I could see people making minor customizations. To create your own custom panel, you can right click on anything in the ribbon bar to bring up the right click menu.

And select Customize User Commands. Doing this brings up the customize dialogue box, and by default, should be on the ribbon tab. If it's not, simply click the ribbon tab button with your left click. And you'll see a few different options here. On the left hand side we have a list of commands to chose from. And on the right, we have the tab that we're going to create the custom panel on. So, if you wanted to, if you know for example, that the command you want is in the Create tab, or it's on the 3D Model tab, you can use this drop-down to filter the number of commands.

I typically don't do that because there's a way to find things a little bit faster. Say, for example, I want to create a panel, my own custom panel that has the Extrude, Revolve, Hole and Fill It commands on it. I can simply select with the left click any item in the left browser panel and start typing a command. Let's start typing E-X-T-R-U-D-E, to get extrude, and you'll notice, as I did that, it filtered through the list and found extrude for me.

I can then select that, and use the Add button in the middle of the dialog box to move the command to the right hand side of the window. I can then go back, select anything in this menu and start typing revolve, R-E-V-O-L and then just there you can see I've filtered down to the Revolved command. I'll select that, add it to the right and let's do that a couple more times, let's select something on the left hand side and type hole and you can see here, we've filtered down to the Hole command.

I'll move that over. And finally, we'll type fill it, which gets us to the Fill It command, and we'll move that over as well. Now I'm going to go ahead and hit Apply. And you'll notice, up here on the right hand side, on the ribbon bar, I have a user commands panel now. I'm going to go ahead and close the dialog box, so that I can show you how to reposition this now. Now that the user command panel has been created, you can simply go to that panel, left click and drag to reposition it anywhere along that tab that you wish. In this case, I'm going to go ahead and move it to just in front of the Create panel because these are the most common Create tools that I might use.

Now, I've seen this used in a couple of different ways. I've seen people bring together common commands because they know the interface and they know very specifically the things they use most frequently. I've also seen it used by new students or new learners of the software to help them focus on commands they want to learn. And so, for example, often I'll create something like this for new users, just so they know these are the commands I think are most useful for new students or people learning the system.

And the nice thing is, is you can toggle this on and off any time you wish. You can change the font, the look and feel of it to make it fit your needs. So let's do that, we'll go ahead and change this a little bit. These buttons are a little bit small and I don't exactly know what they mean. So, I can go ahead and right click on that, and select customize user commands again, to get back into the customize dialogue box. Now, in this dialog box, you'll notice on the right hand side, we have a column that says Large and a column that says Text.

So, I'm going to go ahead and select Large for two of these items and hit Apply. And what you can see is, I've just changed the icon from the small version to the large version. The other option you have would be to select Text, which you can see on some of these other ones. You know, let's pick text for the revolve and the large one. And let's pick text for hole on the small one. And apply that, see what that does. By doing that, you can see I have a variation of all the options. I have a large icon with no text. I have a large icon with text.

I have a small icon with text, and a small icon without text. So, this is really a matter of preference. You might choose to use up less space by getting rid of the large icons and using text so that you can very easily understand what those icons mean. Or, you might find that it's much easier to see the larger icons and need text to be able to see, to understand what that command does. So, you can do either one. It's a matter of your personal preference. I recommend everybody try some things out and see what works best for them.

I'm going to go ahead and close this dialogue box and mention one final thing. And that's the ability to hide these panels. Now that we have the user commands available, if you don't want to see those anymore, you can simply right click and select Show Panels. And from there, just uncheck user commands. Now you can see the User Command panel is missing and I can always bring it back by right-clicking on the ribbon bar, selecting Show Panel, and selecting User Command. So, I can toggle my own custom one off, anytime I wish.

The other thing I might recommend is, as you become familiar with the system. And you realize that in your design environment, for example, you never create plastic parts. You may want to right-click on the Plastic Part panel, select Show Panel, and turn that off. It might just clean up the interface a little bit for you. But I would warn you that you should be a little careful with that. Because as you're learning the system, you don't want to turn things off and forget that they exist. So, I wouldn't recommend doing it right away, but it might be a way once you start becoming familiar with things where you recognize you aren't going to use specific commands very frequently.

This is a great way to hide them and clean up the interface a little bit.

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This video is part of

Image for Inventor 2014 Essential Training
Inventor 2014 Essential Training

90 video lessons · 4527 viewers

John Helfen
Author

 
Expand all | Collapse all
  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps
      30s

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