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Creating work planes

From: Inventor 2014 Essential Training

Video: Creating work planes

In the previous movie, we learned how to create offset work planes. Again, we'll return to the 3D Model tab to the Work I'm not going to cover all the work planes, because once you understand We're going to start by looking at parallel to a plane through a point.

Creating work planes

In the previous movie, we learned how to create offset work planes. Now we're going to look at some of the other options available, beyond just offset. Again, we'll return to the 3D Model tab to the Work Features panel, and we'll look at the work plane option again. And by clicking the bottom half of the button, Inventor will display the entire list of work planes that can be created. I'm not going to cover all the work planes, because once you understand how to create a few of them, they all work the same. And generally that should give you the essential skills you need to create these work planes.

As you improve your skills in Inventor, I do recommend that you come back and try creating each of these types of work features, even if you don't need them. Just so that you can understand how to create them and keep them in mind when you're designing. We're going to start by looking at parallel to a plane through a point. In the previous example with the offset work plane, since there was only one type of input needed, a plane, Inventor limited the selection capabilities to only select planes. In this case, we're going to do parallel to a plane through a point. So, we have the ability to select planes and points this time.

You can see at the intersection or end points of lines, and at the midpoint of lines, you can make selections. I'm going to go ahead and select the angled face here, and as I hover over specific points beyond that, you'll see previews of the work planes that could be created. You'll also notice that because the first input was a plane, I can no longer select planes, because you only need one plane and one point to create this type of work plane. So I'm going to go ahead and select the midpoint of this line. And if we look at it from the top, you'll see that this plane is now parallel to that face that we selected.

And it runs right through the midpoint of this line. If I return to the Home view, we can look at couple other options. I'll select the drop down menu again. And this time, we'll look at the mid plane between two parallel plans. This comes in very handy when you want to mirror things or create a center plane through a part. And and it requires two planes. More specifically, it requires two planes that are parallel so that it can create a mid plane between those two planes. I'm going to start by selecting this front edge, and you'll notice after selecting it, I can no longer select any of the three planes on the side or on the angle or on the top.

And the reason for that is, Inventor needs another parallel plane. In this case, there's only one other plane that's parallel to this one on this model. And you can see if I hover to the other side, it'll automatically selects it when I hover above it. By left-clicking and then selecting the top view, you can see that the work plane, Work Plane 2 in the browser, is actually cutting directly through the center of the part. The final one I wanted to look out would be the angle to a plane around an edge. By selecting this, Inventor changes the input types to be faces, or planes, and edges, instead of points or just planes.

I'm going to go ahead and select the angled face here. And again Inventor lets me preview my inputs by just hovering over specific lines, and I'm going to use the vertical edge at the end of this model, and by default Inventor sets it to 90 degrees. That's what you'll use most of the time, but you do have the option to change that angle. For example if I use 45 you can see that the angle updates. And it's up to you to decide what works for you for your design. I'm going to return it to 90 and select the green check mark to enter that value and accept that creation of the work plane.

And when we look at it from the top view, you can again see that it's 90 degrees from the face that we selected and it runs through the intersection of the two lines here. Which is essentially the vertical edge we selected. Now the other thing that's important to remember is the inputs you select are linked to the model. This is important because it can be either incredibly powerful or incredibly frustrating, and I want to make sure it's more powerful than frustrating for everyone. So, if we were to select this top face and edit this model, and make it a little bit longer or a little bit wider, and the distance doesn't really matter in this case just as long as you can see the change.

And the reason I wanted to show this is because if I were to toggle back and forth between undoing that change and redoing that change you can see how the work planes update accordingly because they're linked indirectly to the model. Again, if you know that this is going to happen it can be very powerful. You can build intelligence into your model but if you're not prepared for it, you could design something on a work plane, expecting that it's not going to change, but then when the model is edited it could potentially cause problems.

So as long as you know that ahead of time you should be okay. Now that we've learned how to create those with Inventor's auto-selection tools turned on, essentially by selecting one of the items from the list other than this default plane. I want to circle back and talk a little bit about that. I'm going to select Work Plane 1, hold Shift down on my keyboard and select Work Plane 3 so that they're all selected and then I'm going to hit Delete on my keyboard. And the reason I'm doing this is I want to show that you can create all those work planes with the default plane tool. And I'll let you know that the only time I ever drop this menu down to select these options is when I'm training people who are new to Inventor.

Because once you understand how to create all of these you can do them all from this single command. If I click the default plane tool we'll start with the first plane we created which was, parallel to a specific plane. In this case, I select the angled face and through a point. If I look at it from the top view, you can see that it created that same plane that we had before. It's parallel to this line and it runs through the midpoint of this line. Because the default plane doesn't limit the selection tools, you can select planes, edges, or points all in the same command.

So if I select this first face, I can select through an edge, I could select through a point, or in this case, if I hover towards the back of the model, I'll get the plane on the opposite side of the model, and I'll get a work plane through the center. If you look at it from the top, Work Plane 5 is now directly through the center of this part. And then finally, we'll enter that command one more time. We'll select the angled face and the vertical edge. We'll leave it at 90 degrees. And when you click the green checkmark, you'll see that Inventor now has all three of those exact same planes, but you only used a single command to create them.

So once you get the hang of the features, again, you'll probably end up just using this default command most of the time.

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This video is part of

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Inventor 2014 Essential Training

90 video lessons · 3783 viewers

John Helfen

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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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