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Creating work axes and points

From: Inventor 2014 Essential Training

Video: Creating work axes and points

Now that you've seen how to create work planes, we'll And just like work planes, each of the work point and work axes options You could create a work axis on a line or an edge.

Creating work axes and points

Now that you've seen how to create work planes, we'll circle back and look at creating work axes and work points. They work very similar to work planes, so we should be able to get through both of them fairly quickly. Just like work planes, they're found in the 3D model tab under the work features panel. And just like work planes, each of the work point and work axes options have a drop-down menu that lists the different capabilities that you have available to you. You could create a work axis on a line or an edge. You can make one parallel to a line through a point, through two points.

As you can see, there's many options. And just like the work plane functionality, selecting one of these items from the list, other than the default one at the top, will limit the selection based on the type of axis you're trying to create. If you're on line or edge, you'll only be able to select lines or edges. If you're parallel to a line through a point, you'll be able to select lines or points. I'm going to go ahead and use the default option, because just like work planes, once you know how to create all of those individual items in the drop-down list, you can create them all from this default option.

But before we get into creating the axis, I'm going to step back and use the work plane functionality to create a couple planes that we can use to generate an axis and a work plane. I'm going to start by creating a work plane through the middle of this model. I could select this edge, and the mid-point of this line, but in this case, I'm going to select the opposite edge, and create a work plane between those two parallel planes. You can see it runs right through the center. Next I'm going to select work plane. I'm going to select the angled face here. And I'm going to select the edge at the corner.

I'm going to leave it at 90 degrees, and I'll select the green check mark to create that. And you can now see I have two intersecting work planes. And the reason for this is, one of the options is to create an axis through the intersection between two planes. I'll select the default work axis. And I can use the two planes we just created to create a new access through the intersection of those two planes. If I hover over one plane and and then I hover over and left click on the second plane, you can see we now have a axis shown here in the browser as work access one.

That runs directly through the intersection of these two planes. You're typically going to use an axis when you're going to revolve a feature. There's just different ways that you can create axes in locations where you might not have a hole that has a center axis through it. The other option we're going to look at is a work point. Work points can come in handy, most often, I use them when I'm creating lofted features, and I need to create rails that follow other parts on the model. But, the way to create them is just like a work plane or a work axis You do have the drop-down option that let you see all the various different types of points that you can create.

They all generate a point but the input used to create the point is different, depending on what you select. I'm going to go ahead and select the default point option. And what I'm going to do is show you two different ways to create the same point. One option would be if I want all point right at the intersection of this axis we just created in this plane. I can simply select the plane and then select the axis. And you can see we now have a work point right at that location. If we zoom back out to, and go to the home view, I'm going to right-click and select undo.

And I can show you another way to create that exact same point. They both create the same point but the input used is different for each one. I'm going to select my point option and this time I'm going to select the work plane we created. The second work plane we created and the angled face, and you'll notice as I hover over the angled face, you see preview at the exact same point we had the previous point. It's just that we used several different input options to create that same point. And it's up to you as the designer to determine which one is most appropriate for your needs.

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This video is part of

Image for Inventor 2014 Essential Training
Inventor 2014 Essential Training

90 video lessons · 3900 viewers

John Helfen
Author

 
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps
      30s

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