Inventor 2014 Essential Training
Illustration by Richard Downs

Creating a sweep feature


Inventor 2014 Essential Training

with John Helfen

Video: Creating a sweep feature

We're now ready to explore the sweep feature in Inventor. We're going to look at a couple of different ways to create a sweep. To begin, I'm going to click New on the tool As I mentioned, there's two core components And while we are in the sketch environment, we are No we can use arts, we can use lines, we can use splines, but I am just simply I'm going to go ahead and draw a line vertically.
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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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Watch the Online Video Course Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
John Helfen

Creating a sweep feature

We're now ready to explore the sweep feature in Inventor. We're going to look at a couple of different ways to create a sweep. The first one is going to be from scratch. We're going to create the path, and we're going to create the profile, which we're going to sweep along that path. The other option, which we'll look at in the next video, we'll be using model edges as the path, rather than creating our own. To begin, I'm going to click New on the tool bar, select Standard.ipt as my template, and click Create. As I mentioned, there's two core components that are important to creating a suite feature.

The first is the path. We will begin with that. We will click Create 2D sketch and select the plane to sketch on. And while we are in the sketch environment, we are ready to go ahead and right-click and start our app. No we can use arts, we can use lines, we can use splines, but I am just simply going to use the line tool because I can free arts from within the line command. That will allow me creat essentially a path that we can use to create something like a wire. I'm going to go ahead and draw a line vertically.

I can continue drawing the line, but if you hover back to end point to the end point of the line, you'll see the dot turn gray. And, if you left-click and drag. You have the ability to create an arc. I'm going to release my mouse button to place the end point of the arc, and I'm going to find the tangent point from that circle so that I can create an additional line. I'm going to left-click to locate the end of that line, and I'll repeat the arc command by going back to the end point. Left-clicking and dragging to create my next arc.

And then finally I'll drag straight down to create a vertical line off the end. I'll right click and select OK to get out of the command. And if you zoom in a little bit you'll notice that I didnt quite get that final tangent constraint here. Between this line and this arc. To add that constraint, I can go to the Constraint panel in the Sketch tab and select Tangent. Select the arc, and then select line to add that constraint and make those two components tangent. Next, I can zoom out to make sure my line is correct.

And, if I want to, I can create dimensions here by right-clicking and selecting Create General Dimension. I can select the center point of the circle and the end point of the line and I can set that to 0.5. Hitting Enter locates the model and the sketch is updated. I'm going to go ahead and stop there. You don't need all the dimensions for this example so it's up to you if you want to practice by adding some dimensions. You're more than welcome to. But we have enough information. Right now what we've done is created an open-ended line, which we can use as a path.

If I hit Finish Sketch, I'm returning to an isometric view and I can look to create my profile that I want to sweep along that path. What's important about the combination of that path and profile, is you want your profile to intersect your path at, at least one point. I'm going to go back to my origin geometry and find the plane that is on the bottom here. The x z plane. Which if we select that and look at it from the front view, it perfectly intersects the end point of this line. And I'm going to go ahead and create a new sketch on that.

What that does is it allows me to use the center point of this sketch which does intersect the end point of the line in order to create my profile that I'm going to sweep. I'm going to right-click in the Graphics window and select Center Point Circle. I'm going to hover over the end point of the line or the center of the sketch and left click to locate the center. And I'm going to enter a value 0.125 for my circle. By right-clicking and selecting OK, I can get out of the command. And I can finish the sketch and go to my Home view to see the results.

I now have everything I need to actually create the sweep. I have a sketch one. That includes an open ended path and I have sketch two which is the profile I want to sweep along that path. And they do intersect each other, the circle sits directly on the end point of this path line. If I go to the Create panel in the 3D Model tab and select sweep. You'll notice something happens. Just like in the extrude, revolve and loft features. Inventor gives me the option to pick the profile I want to take action on, and the path I want to use with that profile.

Since we only have one profile this one closed loop circle. Inventor automatically selected the profile for me. Had there been multiple circles here, it would have allowed me to pick the ones I wanted to sweep. I'm now ready to select the path. And, if I left-click on the path we've created, you can see a preview of what the result will be. Just like te extrude and revolve features, we do have settings that are pretty standard across all of our features. for example, we have the ability to select the type of output, whether it's a solid or a surface.

We have the ability to select whether we're going to join, cut or intersect material, but in this case since it's the very first feature or base feature, it defaults to new solid. That's going to happen for the feature of any part. Additional suite features will allow you to join, cut, or intersect material, and we'll look at that in the next video. We also have the option similar to a loft command, to use a path or use a path with a rail or a guide surface. We are not going to look at those that are a little more advance for a essentials course but just know that they are available if you want to do your own research.

We also have the ability to follow the path exactly or sweep in a parallel fashion. We are going to stick with the path option right now because it is the most basic and it is what you are going to use most of the time. By clicking OK, you can see that we've created our sweep feature in the browser. And because it's a sketched feature, it has consumed the two sketches that were required to create it. Next, we'll look at how to use model edges as your sweep path.

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