Inventor 2014 Essential Training
Illustration by Richard Downs

Creating a sweep feature with model edges


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Inventor 2014 Essential Training

with John Helfen

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Video: Creating a sweep feature with model edges

In the previous movie we learned how to create a sweep from scratch, from a blank file. In this video we're going to look at how to use the sweep within the context of a part file. On the screen you can see a basic oil pan shape that I created and we're going to just use this model as a way to create a sweep that follows along the lip of this oil pan. I've created a work plane here, Work Plane1, that runs right through the center of the part. And I'm going to use that plane as my sketch plane and what we're going to do is create a little lip that we can sweep all the way around this edge.
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps
      30s

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Watch the Online Video Course Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
Subject:
CAD
Software:
Inventor
Author:
John Helfen

Creating a sweep feature with model edges

In the previous movie we learned how to create a sweep from scratch, from a blank file. In this video we're going to look at how to use the sweep within the context of a part file. On the screen you can see a basic oil pan shape that I created and we're going to just use this model as a way to create a sweep that follows along the lip of this oil pan. I've created a work plane here, Work Plane1, that runs right through the center of the part. And I'm going to use that plane as my sketch plane and what we're going to do is create a little lip that we can sweep all the way around this edge.

To begin, I'll select the work plane and use the heads-up display to create a sketch. We've rotated into the normal view for the sketch, and you can see we have geometry in our way. If you remember from some of the previous videos, we can right-click in the graphics window and select Slice Graphics to help make this more visible. F7 on your keyboard will also do the same. What this does is temporarily slices the graphics away so that I can see down to the sketch, and I can use my option for Project Cut Geometry from the toolbar to project the edges that touch this work plane.

And the reason for that is, I'm going to zoom in right up here. On the edge of the lip of this pan. And I'm going to use these reference lines as a way to start my profile. I'm going to right-click and select Two Point Rectangle. And I'm going to start my first corner of my rectangle at the intersection of these two lines. As I drag my cursor, you can see my heads-up display allows me to enter a value. I'm going to enter 0.75, hit Tab. And for the height of this lip, I'm going to go ahead and set it to 0.125.

By hitting Enter on the keyboard, I create that geometry and the dimensions that go along with it. If I finish this sketch, and we zoom back out, you can see that we've created this profile, let me zoom in a little bit. And it's sitting right on the edge of this lip. And we can use that to create a sweep that runs around this edge of the part. And what's really important here is if you haven't noticed, this is actually a 3D sweep. It actually changes, both in the x and y, and the z direction, along the entire path around the outside of this pan.

So if I go to the Sweep command in the Create panel, and bring the dialog box up. You can see that I have the ability to select a profile. If we zoom in. We have two different profiles to select, the one that was created when we projected the cut edges, and the one we drew manually. And we're going to select that as our profile. You'll notice that the Profile button turned white, which indicates Inventor has what it needs to continue from that standpoint. And it's moved us into the Path option and it's red which means that we still need to select a path, on which to sweep this profile around.

What I'm going to do is select this outer edge and you can see by selecting that I have the option to see a preview and if we look at it from the side, you can see that it's adding the geometry to the loop all the way around the entire shape. Now, in the previous video we were creating a base feature from scratch so we didn't have the ability to look at some of these features. So I want to circle back and call out these options. In the previous movie we only had the option for new solid. In this case, we have the ability to join material which is what we're doing now.

Cut material which will remove material, but in this case the way we drew the profile, cut doesn't make sense and neither does an intersect. But intersect would essentially sweep this along the path and leave whatever geometry was intersected with, the path that we created. We're going to go ahead and leave it at a join and when I hit OK, we create our sweep, and if I turn on my model edges by selecting Shaded with edges from the navigation bar. If you don't have this visual styles button you can click the triangle at the bottom corner and select Visual Styles to make sure it is enabled.

But you can now see a little more clearly that we have a lip that runs all the way around this edge. And it follows this 3D path as well. If you look over on this side, you can kind of see it a little more clearly where the lip actually follows that contour.

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