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Inventor 2014 Essential Training
Illustration by Richard Downs

Creating slots


From:

Inventor 2014 Essential Training

with John Helfen

Video: Creating slots

In this video, we're going to be exploring how to create slots in Inventor. On the screen, you see a basic flange that includes three arced slots. This is the complete part, which you can find in the exercise files. To begin, we need to create a new sketch If I return to the home view, you'll notice that To clean up the display so that I can see the sketch more What that does is temporarily removes the solid model in front of Now that we're in the sketch environment, we can go to the That is essentially the centers of the circles on the end of each slot.
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  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies NEW
      1m 59s
    2. Placing components NEW
      7m 40s
    3. Creating components in the context of an assembly NEW
      8m 9s
    4. Placing fasteners from the Content Center NEW
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint NEW
      9m 42s
    2. The Angle constraint NEW
      5m 34s
    3. The Insert constraint NEW
      3m 55s
    4. Driving constraints NEW
      10m 0s
    5. The Transitional tab NEW
      3m 50s
    6. The Motion tab NEW
      9m 18s
    7. Contact sets NEW
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly NEW
      4m 3s
    2. Visual styles NEW
      4m 52s
    3. Enhancing the design experience with shadows NEW
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design NEW
      3m 34s
    5. Changing the lighting style to match a design NEW
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation NEW
      5m 6s
    2. Placing base and projected views NEW
      9m 31s
    3. Creating section views NEW
      8m 0s
    4. Creating detail views NEW
      3m 56s
    5. Creating a breakout view NEW
      5m 41s
    6. Creating auxiliary and cropped views NEW
      6m 57s
  19. 25m 57s
    1. Creating general dimensions NEW
      9m 20s
    2. Changing dimension precision NEW
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions NEW
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets NEW
      6m 25s
  20. 10m 43s
    1. Creating individual balloons NEW
      4m 34s
    2. Creating a group of balloons with automatic ballooning NEW
      3m 40s
    3. Adding a parts list to the drawing NEW
      2m 29s
  21. 30s
    1. Next steps
      30s

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Inventor 2014 Essential Training
8h 36m Beginner Apr 17, 2014 Updated May 19, 2014

Viewers: in countries Watching now:

Already up and running? This course is the next step in building your Autodesk Inventor skillset. Author John Helfen takes you through the interface and key processes of this parametric design system, including sketching, part modeling, assemblies, and drawings. Each process works in conjunction with the rest, allowing you to create parts and assemblies and document them in a way that they can be manufactured. Learn how to set up your project file; create and modify geometry; create extrusions, sweeps, and lofts; build parts with placed features and patterns of features; and create iParts and iFeatures. John also covers assembly visualization techniques, drawing views, and balloons and parts lists.

The course was created and produced by John Helfen. We're honored to host this training in our library.

Topics include:
  • Customizing Inventor's menus
  • Drawing rectangles, arcs, splines, and slots
  • Moving, copying, and rotating geometry
  • Trimming, splitting, scaling, and stretching geometry
  • Creating work planes
  • Projecting and importing geometry
  • Creating extrusions, revolves, sweeps, and lofts
  • Adding holes to a part model
  • Creating rectangular feature patterns
  • Creating iParts and iFeatures
  • Using constraints to position parts
  • Creating drawing views
  • Setting dimensions
Subjects:
Prototyping Product Design CAD 3D Drawing
Software:
Inventor
Author:
John Helfen

Creating slots

In this video, we're going to be exploring how to create slots in Inventor. On the screen, you see a basic flange that includes three arced slots. This is the complete part, which you can find in the exercise files. I've also created a version that we can start with, that does not include slots. To begin, we need to create a new sketch on the face where we want to create our slots. I'm going to select the top face of this plate, and use the Heads-Up Display to create a new sketch. If I return to the home view, you'll notice that the sketch was created directly through the center of this part.

To clean up the display so that I can see the sketch more clearly, I'm going to right click in the Graphics window, and select Slice Graphics. Or press F7 on our keyboard. What that does is temporarily removes the solid model in front of the sketch, so that you can clearly see what you're working on. Again, F7 on your keyboard will toggle that on and off. Now that we're in the sketch environment, we can go to the draw panel, and look at the different variations of slots we can make. We have three version of a straight slot, and two versions of an arc slot.

I'm going to go through creating, one of each of the straight slots, just so you can see that they're all essentially going to create the exact same slot. The only difference will be that the input that you've selected to create the slot will differ. In this case, we'll start with the center to center slot. I'll left click to place my starting point, and I'll left click again to locate my second center point. That is essentially the centers of the circles on the end of each slot. The third option is to simply define the width of the slide.

The second option is to select the overall length of the slide. Rather than the center to center distance, I'm going to use those same points, what used to be the center point, and I'll left-click to locate the first starting point. I'll then move over and use the Heads-Up Display to align me to the center of the other slot. And when I left click, you'll notice that my slot can have a width defined, but now, I'm in line with this center point directly.

The final version of this is to create a center point slot. That allows me to create for example, a slot on an angle very easily. And I can select the center point. And as I drag, it extends in both directions. I can then left click to locate my final location. And I can then define the overall width of the slot. So you get the same basic shape. It's just different inputs that you select, in order to create that shape. I'm going to go ahead and select all these items and hit delete on my keyboard to remove them. Because what I really want to talk about here is the arc to slot that we're going to create on this feature.

Before we do that, we need to think a little bit about what we're trying to accomplish here. I want this arc to slot to be located directly between this circle and the outer circle. I could go and measure the diameters and do the math to figure out exactly what this diameter is supposed to be but, there's an easier way to do it with construction geometry. Since I know that I always want it to be centered, what I'm going to do is create a line that starts at the top of the circle here, and ends at the top of the outer circle. What I have now is a line that is exactly the distance between the outer circle and the inner circle, and the mid-point of this line is going to be exactly where I want this arc to lie.

Before I create the slot, I'll select this line, I'll right-click, and I'll change it to Construction. All this does is makes it so that Inventor ignores the line during the extrude process, but it allows me to use it to position sketch geometry. I can now go back to the Slot command. And select Center Point Arc. And, I can select the center point I want to start the arc on, and I can then move up to the midpoint of this line, and you'll see that it snaps into place at the midpoint. I can left click to locate that, and as I move my cursor, you'll notice that I'm now able to define the angle I want that slot to be positioned at.

In this case, I'm going to go ahead and enter 60 degrees. And now when i move my mouse I can define the overall width of the slot. Here I'm going to enter .375, and hit Enter on my keyboard. I now have the geometry I need to create the feature, now in the original part you saw, we had 3 of these, and I could continue sketching, or I could use the array in the sketch. But what I'm going to do is finish this sketch, extrude this feature by right clicking and selecting Extrude from the marking menu. And extrude this slot.

Rather than joining material, I'll set it to cut material away. And rather than extruding to 1 inch, I'm going to set the termination to be through all. I'll click the check box to accept that feature. And you can now see I have one of the slots created. So, rather than drawing it in a sketch, I'm going to use the pattern feature here at the part level, to select the slot we just created, and then create a circular pattern around a rotation axis. In this case the center boss.

Rather than six elements, I'm going to set this to be three elements, and now I have three slots evenly distributed over a 360 degree range.

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