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Creating an iPart from an existing part

From: Inventor 2014 Essential Training

Video: Creating an iPart from an existing part

We're now ready to begin looking at how to actually create the iPart. What I do want to do before we actually begin creating it is So, what I've done is name these something We're now ready to actually create the eye part.

Creating an iPart from an existing part

We're now ready to begin looking at how to actually create the iPart. On the screen, you see the door handle we looked at when introducing eye parts, but it hasn't been turned into an eye part yet. At this point, it's simply a part that I've already created. It has a sweep, and it has a couple of holes that are threaded on the back that will allow us to attach this handle to a door in some fashion. What I do want to do before we actually begin creating it is cover some of the set up work that I did on this part in order to prepare it and make creation of an iPart a little bit easier, and that has to do with the parameters.

In the sweep feature, if you click the plus symbol to the left, and double click on sketch one, you can see the overall shape of the part, and some of the dimensions I used to create it. What I want to call out here is that I've actually named these variables or these dimensions with specific names that mean something. If you right click in the graphics window and select dimension display and select name, you can see that I've named it radius, height and length. I also have another one set up in sketch two but the point is, is I've actually labeled these.

Now, you don't have to do this, you could use the variables that Inventor creates automatically. If you remember from our parameters movie, Inventor will start with D0, and then continue incrementing it D0, D1, D2 for every dimension that's created in Inventor Model. So, what I've done is name these something meaningful so when I get to creating the eye part it makes it a lot easier to actually see what I'm working with in the table. I'm going to go ahead and right click, go back to dimension and display, and set this back to value, and then I'm going to hit finish sketch to return to the model.

We're now ready to actually create the eye part. To do this, we'll go to the manage tab, and we'll go to the author panel, and within the author panel, you have a create I part button, that'll bring up the I part authoring window, and this provides a lot of capabilities that we won't cover here completely. Really for this essential course, I want to just make sure you understand how to create an I part and some of these things you can do with these different tabs, but there's a significant amount of power here that we won't be able to cover in an essentials course completely.

What you can see is on the top, you have parameters and properties, work features and threads, and we'll cover threads a little bit but the remaining items won't be covered in this course. On the left here, you see the part along with it;s features, and you'll notice that the variables or dimensions that I renamed are listed here, Diameter, Height, Length, and Radius. Here's D4 as well, so even those variable that have not been renamed will show up. What happens though, is the items that have been renamed you'll notice have been moved automatically to the right hand side, and are represented in the table down below.

This is important because you can use this movement back and forth between these two panels to control the order of items within the table. For example, because I know I really want to be able to pick this part based on length and height, I want to have the length and height at the top of this list. So I'm going to go ahead and select Radius, and then I'm going to use the double arrows to select it. And then I'm simply going to select it again and move it with the double arrows to put it back over to the right hand side. What you'll notice is now I have length, height, diameter and radius in order just like they are from top to bottom: length, height, diameter and radius, and the reason for this is just for organization.

It, it just makes it a little easier as we start adding different rows to this table to be able to have em in the order most important to your design. The other item as I mentioned, since length and height are the most important, I'm going to go ahead and flag these as key items. You'll notice that the keys here on the left are grey. What I want to do is, I want to right click on length, use the key flyout and select 1. You'll notice that it becomes blue, and a key is added to the table down below, and you'll see why we're doing this in a moment. In the intro video, you saw me selecting things based on length and height, and hopefully you saw that video, and you can understand this already, but otherwise I'll, I'll circle back and show you when these keys come in handy when we are finished here.

Next I want to right click on height and do the same thing. I'm going to select the key fly out and look at key number two. You'll notice key number one is in hard brackets or square brackets which indicate it's already assigned to another item, so, I'm going to go ahead and select Key 2. Now that we have the keys set, we're ready to begin adding additional items to this part. If you right click on row one and select Insert Row, Inventor will automatically create a new row with the exact information that you had in the previous row with one exception, or a couple exceptions.

You have a member name and a member number. You'll notice that Inventors use the name and a sequential number to identify each of these items. Now, in a commercial market, most of these parts are going to have a unique part number that you might want to make as a key. In this case I don't have a unique partner number, so I'm going to leave the number inventor has put in for me. But just know that you can highlight these and change these part numbers to identify unique part numbers. What I want to do now is update some of these values while the names of the variables aren't going to change, the sizes will based on each variation.

So I'm going to go ahead and set the length of the second item to 2.5. I'm going to set its height to 1 inch, I'm going to go ahead and bump the diameter up to 0.5, and I'm going to bump the radius to 0.325, so I now have two variations. I've got handle one and handle two that are slightly different in size but generally keep the same shape. I'm going to continue on by right-clicking again and selecting Insert Row, and this time, I'm going to leave the 0.25 length.

But I'm going to change the height to 1.5, and I'll go ahead and I'll leave the diameter and the radius the same. Let's do this one last time. I'll right click on row 3 and select Insert Row, and I now have handle 4. I'm going to bump this length up to 3 inches, let's bump this up to a two inch in height, and we'll leave radius and diameter alone. So I now have all of the variations that I want in this table, and there's one item remaining that we need to do to complete this.

Now this might be going a little bit beyond an essentials course, but I think it's something that you may run into fairly quickly with parts like this, and I want to call it out here just so you are aware that it can be done, and that is, talk about the threats. As the size of this handle increases, the diameter increases a little bit and the radius increases a little bit and because of that I'm going to go ahead and bump up the thread size in the holes in the back of the part to accommodate that larger size.

So, I'm going to go to the Threads tab by left-clicking on it and you'll notice that I have a hole designation already called out because that hole is already threaded, it knows that the designation is currently a quarter 20 UNC. I'm going to go ahead and select that by left-clicking on it, on the left side of the window, and use the double arrows to the right, to move it into the table itself. By doing this, you can see whole designation has been added to our table, and we have quarter twenty unc listed for all of this. Now, based on this diameter, I know that these remaining three wholes on the bottom are actually going to be a little bit larger.

So I'm going to change the whole designation for those, I'm going to set these to 3 8ths 16. Let's go 3 8ths, and let's change this to 16. Now that I have that code set in, I'm going to highlight it in the table, use Control C on my keyboard to copy it and then simply paste it into the remaining items. Because I know the first hole is going to be a quarter twenty and the remaining are going to be larger. With that said, I can hit ok, and you'll notice that in the browser now at the top, we have a table.

And the reason this is important is because this part is now officially an iPart. This table at the top of the browser, if you hit the plus symbol next to it will list the variations we have, and you have the ability to double click on each of these to switch between the different values. And inventor is automatically updating the dimensions in the background based on the values that were in that table. Now the one thing that's different at this point from what you saw in the previous introduction movie, is that right now inventor is listing these items based on the member name in the table, handle one, handle two, handle three, handle four.

Now, in a commercial environment, this is probably the way you're going to want it because you're going to look up a unique number, and based on that unique number, you know the sizes already. In my case, because I'm not a commercial market, I'm more interested in the key values that I set, I want to be able to see the length and the height when I'm selecting this part. To make that change, all you have to do is simply right click on the table, and select, list by keys, and that's simply a toggle. If I right click on it again, you'll see, list by member name, so, at any point, you can toggle back and forth, as needed.

I'm going to go ahead, and hit list by keys, and now you can see we have length, which was key one lifted first, and, you can see we have a two inch, a two and a half inch, and a three inch model. If we expand each of these, you can see the variations that exist for key two, and, the length 2.5 version, we have two variations. We have one with a height of 1 inch, and one with a height of 1.5 inch. If you right click on the table and select, edit table, we can bring that dialog box back up, and you can clearly see how these are related.

In the length column, we have a 2 inch, 2, 2.5 inch, and a 3 inch, and within the 2.5, here's the 1 and the 1.5, and you can see that those all line up perfectly with what you see in the browser. So based on a little work, you can actually use one part to actually generate multiple variations of the same type of part. When placing this part into an assembly, you'll have the ability to use these values from the table to select which part you wish Inventor to place in the assembly.

Show transcript

This video is part of

Image for Inventor 2014 Essential Training
Inventor 2014 Essential Training

90 video lessons · 2502 viewers

John Helfen
Author

 
Expand all | Collapse all
  1. 1m 24s
    1. Welcome
      47s
    2. Using the exercise files
      37s
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
      42s
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies NEW
      1m 59s
    2. Placing components NEW
      7m 40s
    3. Creating components in the context of an assembly NEW
      8m 9s
    4. Placing fasteners from the Content Center NEW
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint NEW
      9m 42s
    2. The Angle constraint NEW
      5m 34s
    3. The Insert constraint NEW
      3m 55s
    4. Driving constraints NEW
      10m 0s
    5. The Transitional tab NEW
      3m 50s
    6. The Motion tab NEW
      9m 18s
    7. Contact sets NEW
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly NEW
      4m 3s
    2. Visual styles NEW
      4m 52s
    3. Enhancing the design experience with shadows NEW
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design NEW
      3m 34s
    5. Changing the lighting style to match a design NEW
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation NEW
      5m 6s
    2. Placing base and projected views NEW
      9m 31s
    3. Creating section views NEW
      8m 0s
    4. Creating detail views NEW
      3m 56s
    5. Creating a breakout view NEW
      5m 41s
    6. Creating auxiliary and cropped views NEW
      6m 57s
  19. 25m 57s
    1. Creating general dimensions NEW
      9m 20s
    2. Changing dimension precision NEW
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions NEW
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets NEW
      6m 25s
  20. 10m 43s
    1. Creating individual balloons NEW
      4m 34s
    2. Creating a group of balloons with automatic ballooning NEW
      3m 40s
    3. Adding a parts list to the drawing NEW
      2m 29s
  21. 30s
    1. Next steps
      30s

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