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Changing between versions inside an iPart

From: Inventor 2014 Essential Training

Video: Changing between versions inside an iPart

Now that we've created the eye part, I want to To begin, we'll click New on the toolbar and select Standard.iam as the template.

Changing between versions inside an iPart

Now that we've created the eye part, I want to show the power of the eye part actually working. And that takes place when you actually place the eye part into an assembly. Now, I know we haven't gotten to the assembly portion of the course yet, so it's not important that you understand everything about placing a component just yet. But what's important is that you see how an eye part reacts, when it's actually placed into an assembly because that's where the true power of the iPart comes in, where you have one single part that can generate as many different versions as there are rows in the table you just created.

To begin, we'll click New on the toolbar and select Standard.iam as the template. Then we'll click Create to start a new assembly file. With the new assembly file created, we're ready to place our iPart. We can go to Place on the toolbar or, we can right click in the graphics window and select Place Component. When the dialogue box comes up, you'll see in the exercise file that we have HandleComplete.ipt, that's our iPart factory. That is the main iPart that we created in the previous movie, that will generate additional parts based on each row in the table.

What's important here is that, the Only the Part is listed correctly. And the reason I call it out, is after we place this Part Inventor will create a folder at the same level, and it will store the variations of this part that the factory is generating in that folder. And I'll circle back to that at the end so you can see the outcome, after we've placed this part. I'm going to select handle.ipt and select open, now on the screen you can see the dialogue box for placing and ipart.

And this is different than a standard part. You won't get this ability with any part, it's really specific to an eye part, that you have the ability to select different versions. By default it's showing the keys, the length and height are the main keys for this item, we set that up in the previous movie. But what's important is that you have different options for tree views and table views. The tree view is very similar to what you saw in the browser in the previous movie. It essentially uses a tree structure to list all of the keys we set up when authoring the iPart.

And we can use this to select different variations of this specific model. You'll notice that as I select things, the different items update in the background, so you can see the preview update. Now, what I focus on is this table, it's the one I find most useful. It's essentially the exact same table you used to author the part itself. And I think it feels more like a catalog. So I can very easily see the difference between these. I can see that they go up and length, they also go up in height, and I can see how they're related to each other very easily.

So, I'm going to start with Part One, by selecting it with a left-click. And in the graphics window, i'll right click and select place grounded at origin. What that does, is places the part at the origin and locks it into place. And we'll learn more about this in the assembly portion. What's important here, is inventor automatically allows me to add additional items if I want to. If I need three of this type of handle, I can simply left-click and second and third time and get copies of that.

But, what I want to show here, is that I can also select item two, and place it and you'll notice that it's been updated based on it's size listed in this table, I'll select Item three. Move back over here on the graphics window and left click, and then again on item four, and move back into the graphics window and left click one more time. Now that we have all four items placed, we can dismiss. And you don't have to place every single item every time, obviously. What I'm doing here is using this as an example to show the different variations very clearly.

I'm going to go ahead and look at it from a front view, and organize these a little bit more clearly, and when we get into the assembly modeling portion of this course, we'll look at how we can use a constraints to place these and locate and locate them more accurately. But, you can clearly see that we have four different variations of this based on the table. Now what you'll also see is in the browser, we have each of these parts listed. And they show the I part icon. If we click the plus symbol to the left, and expand that you can see that the table is listed here.

So for item four, the largest of the handles, I could right click on this table and select Change Component, and I'm returned to that original dialogue box we used when placing it in the first place. So I could go back to the table, select item three and then hit okay and you see the model is updated accordingly. So at any point during your design process, once an iPart has been placed into an assembly you can simply right-click on that table to swap out the different versions that you've authored at any point.

Now, before I wrap this movie up, I want to go ahead and hit the Open dialogue box again and return to show the results of placing that eye part. When we first picked this part, this folder did not exist. So by placing this, what Inventor has done Is creating an individual part from that iPart factory and use the part name out of the table to name the part and place it in this folder. You can see here, we have Part2-01, -02, 3 and 4, which corresponds exactly with the parts listed here, Part2-01, 2, 3 and 4.

So, Inventor is going to work to help keep things organized for you as you're creating these iParts.

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This video is part of

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Inventor 2014 Essential Training

90 video lessons · 3908 viewers

John Helfen

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  1. 1m 24s
    1. Welcome
    2. Using the exercise files
  2. 6m 20s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 1s
  3. 22m 3s
    1. Navigating using the ViewCube
      4m 56s
    2. Navigating using the navigation tools
      5m 31s
    3. Using the browser
      3m 34s
    4. Using the ribbon bar
      2m 47s
    5. Using the Quick Access Toolbar
    6. Using the Marking menu
      4m 33s
  4. 22m 6s
    1. Basic menu customization
      6m 40s
    2. Custom ribbon bar panels
      6m 22s
    3. Keyboard
      5m 9s
    4. Marking menu customization
      3m 55s
  5. 20m 24s
    1. Project file introduction
      3m 54s
    2. The project file: .ipj
      4m 4s
    3. Setting up the project file for this course
      7m 11s
    4. Frequently used subfolders
      5m 15s
  6. 22m 31s
    1. Introducing sketching
      4m 55s
    2. Working with origin geometry
      4m 46s
    3. Understanding constraints
      7m 39s
    4. Application options
      5m 11s
  7. 50m 43s
    1. Drawing lines
      6m 29s
    2. Creating rectangles and arcs
      9m 26s
    3. Creating splines
      6m 35s
    4. Creating slots
      5m 43s
    5. Construction geometry
      6m 18s
    6. Dimensioning
      9m 34s
    7. Parameters
      6m 38s
  8. 30m 33s
    1. Move, copy, and rotate sketch geometry
      7m 43s
    2. Trim, extend, and split sketch geometry
      6m 20s
    3. Scale, stretch, and offset geometry
      7m 47s
    4. Creating rectangular, circular, and mirrored sketch patterns
      8m 43s
  9. 19m 27s
    1. Understanding work features
      3m 58s
    2. Creating offset work planes
      4m 17s
    3. Creating work planes
      6m 59s
    4. Creating work axes and points
      4m 13s
  10. 16m 50s
    1. Projecting geometry
      7m 7s
    2. Importing AutoCAD data
      9m 43s
  11. 54m 31s
    1. Part feature introduction
      5m 14s
    2. Creating a base extrusion feature
      8m 46s
    3. Keeping extrusions connected with the To next face/body option
      4m 29s
    4. Creating revolves
      7m 42s
    5. Creating complex shapes with the Loft tool
      8m 50s
    6. Adding control to a loft by creating rails
      8m 40s
    7. Creating a sweep feature
      6m 16s
    8. Creating a sweep feature with model edges
      4m 34s
  12. 24m 44s
    1. Adding holes to a part model
      10m 10s
    2. Modifying edges with fillets and chamfers
      4m 18s
    3. Hollowing parts with the shell feature
      10m 16s
  13. 25m 37s
    1. Creating rectangular feature patterns
      9m 23s
    2. Adding intelligence to a rectangular pattern
      5m 45s
    3. Creating rectangular feature patterns along a path
      2m 22s
    4. Creating circular feature patterns
      3m 11s
    5. Mirroring part features
      4m 56s
  14. 31m 30s
    1. Understanding iParts and iFeatures
      3m 19s
    2. Creating an iPart from an existing part
      11m 0s
    3. Changing between versions inside an iPart
      5m 50s
    4. Extracting iFeatures for use in other parts
      5m 11s
    5. Inserting iFeatures into a part
      6m 10s
  15. 26m 23s
    1. Introduction to assemblies
      1m 59s
    2. Placing components
      7m 40s
    3. Creating components in the context of an assembly
      8m 9s
    4. Placing fasteners from the Content Center
      8m 35s
  16. 46m 14s
    1. The Mate/Flush constraint
      9m 42s
    2. The Angle constraint
      5m 34s
    3. The Insert constraint
      3m 55s
    4. Driving constraints
      10m 0s
    5. The Transitional tab
      3m 50s
    6. The Motion tab
      9m 18s
    7. Contact sets
      3m 55s
  17. 18m 38s
    1. Adding materials to parts in an assembly
      4m 3s
    2. Visual styles
      4m 52s
    3. Enhancing the design experience with shadows
      2m 9s
    4. Adding a ground plane, reflections, and perspective to a design
      3m 34s
    5. Changing the lighting style to match a design
      4m 0s
  18. 39m 11s
    1. Exploring initial drawing creation
      5m 6s
    2. Placing base and projected views
      9m 31s
    3. Creating section views
      8m 0s
    4. Creating detail views
      3m 56s
    5. Creating a breakout view
      5m 41s
    6. Creating auxiliary and cropped views
      6m 57s
  19. 25m 57s
    1. Creating general dimensions
      9m 20s
    2. Changing dimension precision
      4m 21s
    3. Creating baseline, ordinate, and chain dimensions
      5m 51s
    4. Creating baseline, ordinate, and chain dimension sets
      6m 25s
  20. 10m 43s
    1. Creating individual balloons
      4m 34s
    2. Creating a group of balloons with automatic ballooning
      3m 40s
    3. Adding a parts list to the drawing
      2m 29s
  21. 30s
    1. Next steps

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