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In InDesign CS5: Interactive Documents and Presentations, Adobe Certified Instructor and designer James Fritz shows print designers how to use InDesign by itself and in conjunction Flash Professional to layout and design a wide range of digital documents. The course provides a tour of digital publishing trends, showing real-world examples of what can be achieved through InDesign. Several start-to-finish projects are also included, such as creating a presentation with transitions and animations, and building an interactive microsite. Exercise files accompany the course.
In a few moments, InDesign will automatically build the document that we can run to explore all the animation properties. I no longer need this panel, so I am going to close it. Let's go to the first page and on the Animation Properties page, let's open up the Preview panel to take a look at what's possible. I am going to press Play. Each time we click on this page, we'll see a different property of animation. This is our motion path where something is moving across the page. Rotation allows an object to rotate. Opacity makes it fade in or fade out.
Scaling can make something larger or smaller, and Combination can do any or all of the above. The Color Fade is a little tricky. I'll explain that one in a moment. The last one moves along a curved path. Let's close this panel and explore. When I select Motion Path, you will see a green line show up. This means this object is going to move along that path. With Rotation, I see the exact same green line. In order to control the rotation, I have to open the Animation panel. Inside the Animation panel, I can see that it's rotating 270 degrees.
If I select Scale, you'll see that it's scaling to 20% of its current size. Combination is adding quite a few of the options, but Color Fade is a little tricky. I want to move this rectangle over slightly. Now when I preview this and I click, pay attention to the color fade. You will see the blue rectangle slowly fade in while the magenta rectangle faded away. This created the illusion of a color change. Finally, the Motion Path with a Curve, you will see there is a curved path that it moved along.
Let's look at the next page. This page is all about animation events. An event is what triggers an animation. The first event is On Page Load; that means as soon as I being up the Preview panel this rectangle will animate immediately. Next is On Page Click. As soon as I click anywhere on the page, it will rotate. On Click Self means I click on the animation. I can click again and again. On Roll Over is when I touch it. On Button Event means if I click on a different button, it will animate.
So if I click on the screen button, the other one animates. On State Load of Multi-State Object means when I click on this button, another object will become visible from a previous state. We will discuss multi-state objects in the later video. Animations Events are also controlled by the Animation panel. If I select this rectangle and I go to the Animation panel, you will see the event is On Page Load. I could change it here, and I could even add a secondary, On Page Load and On Page Click.
I'll leave it On Page Load for right now. Let's look at another page. The Additional Animation Properties and Settings is a little more complicated. Let's take a look at Additional Animation Properties and Settings. Inside the Animation panel, we can control the duration--which is how long the animation takes--and the speed--which can slow down an animation--and the play count--how many times we want it to animate, and we can even loop it. Visibility can hide an object before or after its animation, and the Origin controls where the animation occurs. Let's Preview. Duration: 2 seconds only. It will last for 2 seconds.
The .5 seconds is very quick. Ease In and Ease Out will slow down the animation at the beginning and end. Play Twice will have the animation rotate twice. Loop is continuous, meaning it will never end. Hide Until Animated had the object visible until the animation was complete. Hide After Animating was the opposite and the final two controlled the reference point for rotation. Let's look at page 4. Page 4 has the Animate Options: From Current Appearance, To Current Appearance, and To Current Location. Now I'll be honest with you: these three are a pretty confusing.
It took me a while to figure these out. Before we preview them, let's take a look at them on the page. Animate From Current Appearance means it's going to start however it is now but end somewhere else. Animate To Current Appearance means this is its final location and appearance. Animate To Current Location will bring the animation to a stop at this spot. Now, let's Preview. That was pretty quick. If you need watch it again, you can hit the Play button to watch it a second time. You can see From Current Appearance started on the left and moved to the right and got larger. Animate To Current Appearance started on the right and moved to left and got smaller while Animate To Current Location did not change its appearance; it just moved from a different spot to this location.
Page 5 has the Timing panel. The Timing panel controls the order of our animations. We can group them and delay them. Inside the Timing panel, there are three groups: the A group, the B group, and the C group--just like we see on the page. The A group has lines connecting them, which means all of these objects are going to play together. The same with B and C. If I go to the B group, you will see it has a delay of 1 second, followed by delay of half second, and finally a delay by a third full second. This means each object in the B group will wait a moment before it animates. Every object in the C group has the exact same delay.
Let's preview what's this spread looks like. If that went too quick for you, you can always hit the Play button and play it again. You can see that A group played immediately and the B group has a slight delay where one played after another. Because each object in the C group had the same small delay, it looked like a quick chain reaction. Let's close this panel and take a look at page number 6. Page 6 is about a scripted animation. This is a very complicated animation that we can't do ourselves inside InDesign. In order to access this type of complicated script, you will have to write your own script or have someone write one for you. Let's preview what this looks like.
You can see that this object went through multiple changes. It started as this rectangle, rotated multiple times, changed its opacity, and finally came back to a resting spot where it began. This isn't currently possible with the controls that we have inside in InDesign. Taking the time to deconstruct all of the animation properties will go a long way to helping you realize the effect that you're trying to create.
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