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036 Exploring Outer Glow Settings

From: InDesign FX

Video: 036 Exploring Outer Glow Settings

The Outer Glow effect allows you to apply a color that spreads outward from the edges of an object, similar to a Drop Shadow. You can control the size, color, and opacity, and blending mode. You can also choose between a soft glow that emanates only from the sides of an object or precise glow that follows the exact outline of an object, including the corners. Let's see how it works. So here I have a placed photo of some flowers and a little bit of text and I'd like to apply an Outer Glow to them. First, I am going to open a second window, so I can see the Outer Glow effect without my frame outlines getting in the way.

036 Exploring Outer Glow Settings

The Outer Glow effect allows you to apply a color that spreads outward from the edges of an object, similar to a Drop Shadow. You can control the size, color, and opacity, and blending mode. You can also choose between a soft glow that emanates only from the sides of an object or precise glow that follows the exact outline of an object, including the corners. Let's see how it works. So here I have a placed photo of some flowers and a little bit of text and I'd like to apply an Outer Glow to them. First, I am going to open a second window, so I can see the Outer Glow effect without my frame outlines getting in the way.

So I will choose Window > Arrange > New Window and I'll drag the divider over. So I have one large window and one small one. I will select the picture of the flowers and open the Effects dialog box to apply an Outer Glow. So for starters, choose a blending mode. Right now I am choosing Screen with Paper and 100% Opacity. If I want a more subtle Outer Glow, I can take the Opacity down or bring it back up for a more intense Outer Glow.

I can choose between a Softer diffused glow or Precise glow where the glow is the same width all the way around the objects including the corners. Usually, I like to stick with a Softer glow. It just looks more natural. I can change the size of the glow, making it really big or smaller. I will stick with 40 pixels here. I can add some noise, a little or a lot. I'll take that down. And I can change the Spread value.

Spread is the amount of the Outer Glow that's set at the full color and opacity up here in the blending area. So right now 10% of this glow is 100% white. If I increase the Spread, I'll increase the opacity of the glow. I can take it all the way to 100%, so 100% of the glow is 100% opaque, but that's never going to look good. So I am going to take that back down, maybe 25%. That's pretty good. I'll click OK. Now let's apply an Outer Glow to the text. I'll select the text, bring it up in the Effects dialog box, and click on Outer Glow.

I have the same settings. The one thing to be aware of when you're applying an Outer Glow to text is Softer is almost always the right technique to use. If I use Precise it looks more like a beveled effect, because again it's following all the exact shapes of the type, and it just doesn't look really natural like a glow. So if you're applying an Outer Glow to text, stick with the Softer technique. I'll click OK. Now let's see some of the other things you can do with Outer Glow. Here I have an alien from AREA 51 and he has an eerie greenish glow coming from his head and from the type.

And if you look it's actually two colors blended in the glow. There's a small white glow next to the alien head in the type and a larger green glow further out. Let's see how that's done. I'll move him over just so I can see him and the dialog box at the same time and I'll select his head in the other window. In the Effects panel I can see I have two effects icons, indicating that I have two Outer Glows applied. I'll start by looking at the one at the object level. So the Object level I have a green Outer Glow set to 100% Opacity, and this is the big one, this is 30 pixels.

I used the technique of Softer, but I could have used a technique of Precise and made it even larger. That's an interesting glow too, but it's just not what I wanted here. So I went with a smaller softer glow. I added some noise to give me this nice hazy effect going on, adds to the eeriness of the effect. Then if I switched from the object to the text level I can see the white glow. Here I am screening with Paper at 100% Opacity. I used the Precise technique here to make the glow bigger. Again, if I chose a softer glow, it would be a little bit smaller.

I chose a smaller size. This one is 10 pixels because I wanted it smaller and right next to the alien's head, and I still use 5% Noise. And for the white glow I added a Spread amount. I wanted it to glow more solid right next to the alien's head. If I increase this amount I'll increase the amount of the glow that's this white color. If I take it all the way up to 100%, it's almost like I had a white stroke around the alien's head. But I will take that back down to 10%. I'll cancel out and we'll look at the AREA 51 type. I will select that text frame and double -click to open up the Effects settings.

For the AREA 51 type I made some changes in the settings to accommodate the smaller size and more complex shape of the text. I changed the technique from Precise to Softer and I decreased the Size from 30 pixels down to 17 pixels. If I look at the settings at the text level, I used a Softer technique and an even smaller size, 10 pixels. But I kept that 10% Spread to make sure that the glow was white right next to the edge of the type. It really makes the glow stand out from the black text. I will click OK.

Let's see something else we can do with Outer Glow. Another use for Outer Glow is to colorize an Outer Bevel effect. By itself an Outer Bevel has no overall color. It's just made up of a shadow and a highlight, but we can apply a uniform color to the Bevel if we combine that effect with an Outer Glow. Let me show you what I mean. Here I have this text Spring in Bloom and I've set a Bevel on it and an Outer Glow and you can see what that does if I zoom in. I have this nice shiny highlight courtesy of the Bevel effect and I have this color that comes from the Outer Glow.

If I bring up the Effects dialog box and double-click to see the settings. If I turn off the Outer Glow and see just the Bevel, you can see that all it is, is a highlight. The Bevel itself is transparent, but I wanted a color there. So I chose Outer Glow and I made sure that the size was the same size as my Bevel, 5 pixels. I chose a Precise technique so it exactly fits the letter shapes and I picked a color that I wanted. I like this magenta color.

I could increase or decrease the Spread amount to increase or decrease the opacity of this color. So I could take it down for a very subtle hint of magenta or I could take it up to make a solid color. That's just too much. I am going to take it back down to 40% and click OK. I'll zoom back out and there I have a nice combined effect of Outer Glow and Outer Bevel. With Outer Glow you can make an object stand out against a dark background. You can also blend the colors of multiple glows by applying them at different levels to the same object.

It's also fun to combine an Outer Glow with an Outer Bevel and that way you can colorize the Bevel.

Show transcript

This video is part of

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InDesign FX

109 video lessons · 37508 viewers

Mike Rankin
Author

 
Expand all | Collapse all
  1. 8h 7m
    1. 000 Welcome to InDesign FX
      2m 42s
    2. 001 Blurring Objects with Drop Shadows
      6m 26s
    3. 002 Creating Interlocking Objects
      3m 46s
    4. 003 Exploring the Effects Panel
      8m 43s
    5. 004 Creating Long Text Shadows with Type on a Path
      4m 23s
    6. 005 Making Shiny Effects
      4m 46s
    7. 006 Producing Slime
      6m 22s
    8. 007 Exploring Bevel and Emboss Settings
      5m 34s
    9. 008 Exploring Inner Glow Settings
      2m 9s
    10. 009 Building Better Bevels
      3m 16s
    11. 010 Punching Holes
      4m 26s
    12. 011 Exploring Basic Feather Settings
      2m 52s
    13. 012 Exploring Directional Feather Settings
      5m 15s
    14. 013 Getting Effects into Print
      8m 10s
    15. 014 Getting Effects into Ebooks
      4m 32s
    16. 015 Simulating a Polaroid Effect
      3m 15s
    17. 016 Creating Metallic Strokes
      3m 18s
    18. 017 Exploring Inner Shadow Settings
      3m 50s
    19. 018 Exploring Drop Shadow Settings
      6m 15s
    20. 019 Simulating Multiple Strokes, Part 1
      3m 59s
    21. 020 Simulating Multiple Strokes, Part 2
      3m 29s
    22. 021 Creating Metallic Chrome Effects
      3m 56s
    23. 022 Creating Glass and Plastic Effects
      4m 49s
    24. 023 Exploring Satin Settings
      6m 57s
    25. 024 Exploring Gradient Feather Settings
      3m 51s
    26. 025 Simulating Carving and Chiseling
      6m 42s
    27. 026 Understanding Transparency Blend Space
      8m 2s
    28. 027 Drawing Extrusions, Part 1
      5m 25s
    29. 028 Drawing Concentric Shapes
      3m 17s
    30. 029 Creative Blend Mode tricks, Part 1
      5m 29s
    31. 030 Creative Blend Mode tricks, Part 2
      4m 6s
    32. 031 Drawing Star Bursts
      6m 7s
    33. 032 Scaling effects
      3m 0s
    34. 033 Learning Pathfinder Tips and Tricks
      9m 10s
    35. 034 Learning Transform Again Tips and Tricks
      6m 39s
    36. 035 Creating Cast Shadows, Part 1
      5m 27s
    37. 036 Exploring Outer Glow Settings
      6m 45s
    38. 037 Understanding Perspective Drawing
      4m 38s
    39. 038 Drawing 3D Banners
      3m 23s
    40. 039 Shearing to Create 3D Effects, Part 1
      6m 41s
    41. 040 Shearing to Create 3D Effects, Part 2
      6m 20s
    42. 041 Simulating a Ripped Background
      1m 53s
    43. 042 Creating a Breakthrough Effect
      2m 10s
    44. 043 Creating Spotlight Effects
      2m 22s
    45. 044 Backlighting an Object
      6m 8s
    46. 045 Simulating Stickers and Tape
      4m 23s
    47. 046 Creating Burnt Edges
      6m 26s
    48. 047 Creating Seamless Patterns
      8m 39s
    49. 048 Using Scripts to Create New Shapes
      6m 40s
    50. 049 Simulating Liquid
      2m 48s
    51. 050 Creating Editable Knockout Text
      5m 52s
    52. 051 Making Peeling Stickers
      5m 42s
    53. 052 Tips for Text Stroke Effects
      6m 44s
    54. 053 Creating 3D arrows
      3m 37s
    55. 054 Creating personal buttons
      4m 22s
    56. 055 Simulating leather with bevel and emboss
      4m 17s
    57. 056 Creating the effect of a magnifying glass
      4m 20s
    58. 057 Simulating a college notebook
      6m 11s
    59. 058 Using multiple effects to create plastic type
      3m 58s
    60. 059 Achieving a rough-hewn look
      2m 28s
    61. 060 Creating speech bubbles
      2m 41s
    62. 061 Creating buttons for interaction
      4m 37s
    63. 062 Creating wraparound headings
      5m 46s
    64. 063 Creating picture frames
      3m 24s
    65. 064 Customizing stroke styles
      5m 19s
    66. 065 Creating photo corners
      3m 44s
    67. 066 Making new shadow effects
      3m 19s
    68. 067 Making 3D type
      3m 15s
    69. 068 Making a 3D object
      5m 13s
    70. 069 Making translucent objects
      3m 10s
    71. 070 Mocking up a film strip
      4m 53s
    72. 071 Showing graphics as tiles
      3m 41s
    73. 072 Simulating chalk
      3m 7s
    74. 073 Using drop- and inner-shadows to create a cutout effect
      4m 30s
    75. 074 Applying multiple strokes with layers
      7m 1s
    76. 075 Enhancing design with skewed text
      3m 59s
    77. 076 Creating and revealing hidden objects
      3m 33s
    78. 077 Setting text vertically
      2m 51s
    79. 078 Achieving a developing Polaroid effect
      3m 38s
    80. 079 Creating ornamental frames
      5m 54s
    81. 080 Framing photos in letters
      4m 19s
    82. 081 Creating effects with paragraph rules
      3m 30s
    83. 082 Putting curved shadows on paper
      2m 40s
    84. 083 Building a puzzle
      2m 16s
    85. 084 Applying a gradient to text
      2m 2s
    86. 085 Creating a theater marquee
      4m 38s
    87. 086 Centering type on a curve
      2m 33s
    88. 087 Creating looks without fill
      2m 31s
    89. 088 Creating spiral patters from random lines
      3m 11s
    90. 089 Creating highlights at top and bottom
      3m 24s
    91. 090 Combining stroke styles
      2m 11s
    92. 091 Making a bottle cap
      1m 47s
    93. 092 Creating a 3D bevel effect behind a cover
      3m 30s
    94. 094 Making trading cards
      4m 43s
    95. 093 Creating custom frames
      2m 11s
    96. 095 Revolving an item around an object
      2m 44s
    97. 096 Creating old-fashioned spotlights
      2m 12s
    98. 097 Creating a rust effect
      1m 44s
    99. 098 Creating sparkle
      1m 54s
    100. 099 Double beveling text
      2m 24s
    101. 100 Creating a 3D pocket with bevel and gradient
      3m 2s
    102. 101 Creating metallic text
      3m 7s
    103. 102 Creating stained glass
      2m 53s
    104. 103 Bobbling a photograph
      4m 47s
    105. 104 Creating a lighted sign
      3m 9s
    106. 105 Creating a blue ribbon NEW
      12m 58s
    107. 106 Putting items on a shelf NEW
      6m 11s
    108. 107 Creating a shredded-document effect NEW
      4m 12s
    109. 108 Simulating a train-station display board NEW
      9m 54s

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