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022 Creating Glass and Plastic Effects

From: InDesign FX

Video: 022 Creating Glass and Plastic Effects

When we want to simulate a clear material like water or glass, we need to show only the highlights and shadows created by light shining on that material. So we need to control the opacity of those highlights and shadows separate from the fill color of the text or the object. The Hard Light blending mode is perfect for this use. Here I have some text that I want it to look like it was made out of glass, and indeed, I used the Hard Light blending mode to show nice shadows and highlights and hide the fill color for the most part. It's slightly visible here in the clear glass and I get a nice little blue tint here in the colored glass.

022 Creating Glass and Plastic Effects

When we want to simulate a clear material like water or glass, we need to show only the highlights and shadows created by light shining on that material. So we need to control the opacity of those highlights and shadows separate from the fill color of the text or the object. The Hard Light blending mode is perfect for this use. Here I have some text that I want it to look like it was made out of glass, and indeed, I used the Hard Light blending mode to show nice shadows and highlights and hide the fill color for the most part. It's slightly visible here in the clear glass and I get a nice little blue tint here in the colored glass.

Let's see how that's done. Here is the plain text, the top copy is filled with a gray color and the bottom copy is filled with a bluish color. I will select both of them and I'll go to my Effects panel and switch from the Normal blending mode to Hard Light. Now I will start applying some effects. First off, I will create a Drop Shadow. I will reduce the Opacity from 75% to 30%. I will change the Distance to 3 pixels and I will reduce the Size to 3 pixels also.

Next I'll apply an Inner Shadow and I'll reduce the Opacity to 30%. Next I'll apply our good old friend Bevel and Emboss. I'll choose an Inner Bevel with a Smooth Technique and a Direction of Up. I will leave the Size at 7 pixels, but I am going to increase the Altitude from 30 degrees to 70 degrees. My favorite setting of Altitude for making something shiny. Next, I'm going to change the opacity of both the shadow and highlight from 75% to 30%, and I am going to change the shadow to a second highlight by changing the blending mode from Multiply to Screen and the swatch from black to Paper, and I'll click OK.

I'll click OK again and now I have some nice effects, but it doesn't really look like glass. I can't really see through this. Well, this is because I haven't put an object behind this clear glass and colored glass. It always takes at least two objects for a blending mode to work. You have to have something to blend with. So behind these two text frames I am going to place another frame filled with Paper. I will click-and-drag to draw that frame. In my Swatches panel I will fill it with Paper and in the Object menu I will say Arrange > Send to Back.

And there I have my nice glass effect, clear glass and colored glass. Now let's try making some plastic. Plastic is even easier to make than glass. Really the recipe for it is just a shiny highlight made by a high Altitude setting with the Bevel and Emboss effect. I will select these text frames, I'll go to the Effects panel, open the Effects dialog box, click on Bevel and Emboss. I will apply an Inner Bevel with a Smooth Technique, a Direction of Up, and a Size of 7 pixels, all the default values.

The only thing I'm going to change here is the Altitude. Again, I am going to set it to 70 degrees, and that makes a nice shiny Highlight for my shiny plastic. I am going to increase the opacity of the highlight from 75% to 100%, because I really want this to shine, and I'd like to have some nice shadows too. So I am going to increase the opacity of the shadows to 100% and say OK. Now I've made some shiny plastic. Let's try a different technique for making plastic.

Here are some really shiny plastic that almost feels like I could see through it little bit, like it's a little bit translucent. For this I used a different blending mode, Color Dodge, to make the color of the plastic blend with that dark gray background. Here is my original text. I'll select it all, bring up my Effects dialog box, and the first I will do is change the blending mode from Normal to Color Dodge. Then I will choose Bevel and Emboss, with that 70 degree Altitude. I am going to change the opacity of my highlight from 75% to 100%, and I am going to create a second highlight by changing the blending mode of Shadow from Multiply to Screen and changing the swatch from black to Paper.

Clicking OK, and then I will also set the opacity of the second highlight to 100% and click OK. I will deselect, and there I have some nice vivid shiny plastic. When we apply the Hard Light blending mode to an object that's been beveled, we can make the fill disappear while keeping strong highlights and shadows and make things like clear glass. When you want to tint the glass, just add a fill color. To simulate materials like shiny plastic the Bevel effect with a high Altitude does the trick, and you can use the Color Dodge blending mode on top of a dark background for very shining plastic with saturated colors.

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This video is part of

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InDesign FX

109 video lessons · 37552 viewers

Mike Rankin
Author

 
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  1. 8h 7m
    1. 000 Welcome to InDesign FX
      2m 42s
    2. 001 Blurring Objects with Drop Shadows
      6m 26s
    3. 002 Creating Interlocking Objects
      3m 46s
    4. 003 Exploring the Effects Panel
      8m 43s
    5. 004 Creating Long Text Shadows with Type on a Path
      4m 23s
    6. 005 Making Shiny Effects
      4m 46s
    7. 006 Producing Slime
      6m 22s
    8. 007 Exploring Bevel and Emboss Settings
      5m 34s
    9. 008 Exploring Inner Glow Settings
      2m 9s
    10. 009 Building Better Bevels
      3m 16s
    11. 010 Punching Holes
      4m 26s
    12. 011 Exploring Basic Feather Settings
      2m 52s
    13. 012 Exploring Directional Feather Settings
      5m 15s
    14. 013 Getting Effects into Print
      8m 10s
    15. 014 Getting Effects into Ebooks
      4m 32s
    16. 015 Simulating a Polaroid Effect
      3m 15s
    17. 016 Creating Metallic Strokes
      3m 18s
    18. 017 Exploring Inner Shadow Settings
      3m 50s
    19. 018 Exploring Drop Shadow Settings
      6m 15s
    20. 019 Simulating Multiple Strokes, Part 1
      3m 59s
    21. 020 Simulating Multiple Strokes, Part 2
      3m 29s
    22. 021 Creating Metallic Chrome Effects
      3m 56s
    23. 022 Creating Glass and Plastic Effects
      4m 49s
    24. 023 Exploring Satin Settings
      6m 57s
    25. 024 Exploring Gradient Feather Settings
      3m 51s
    26. 025 Simulating Carving and Chiseling
      6m 42s
    27. 026 Understanding Transparency Blend Space
      8m 2s
    28. 027 Drawing Extrusions, Part 1
      5m 25s
    29. 028 Drawing Concentric Shapes
      3m 17s
    30. 029 Creative Blend Mode tricks, Part 1
      5m 29s
    31. 030 Creative Blend Mode tricks, Part 2
      4m 6s
    32. 031 Drawing Star Bursts
      6m 7s
    33. 032 Scaling effects
      3m 0s
    34. 033 Learning Pathfinder Tips and Tricks
      9m 10s
    35. 034 Learning Transform Again Tips and Tricks
      6m 39s
    36. 035 Creating Cast Shadows, Part 1
      5m 27s
    37. 036 Exploring Outer Glow Settings
      6m 45s
    38. 037 Understanding Perspective Drawing
      4m 38s
    39. 038 Drawing 3D Banners
      3m 23s
    40. 039 Shearing to Create 3D Effects, Part 1
      6m 41s
    41. 040 Shearing to Create 3D Effects, Part 2
      6m 20s
    42. 041 Simulating a Ripped Background
      1m 53s
    43. 042 Creating a Breakthrough Effect
      2m 10s
    44. 043 Creating Spotlight Effects
      2m 22s
    45. 044 Backlighting an Object
      6m 8s
    46. 045 Simulating Stickers and Tape
      4m 23s
    47. 046 Creating Burnt Edges
      6m 26s
    48. 047 Creating Seamless Patterns
      8m 39s
    49. 048 Using Scripts to Create New Shapes
      6m 40s
    50. 049 Simulating Liquid
      2m 48s
    51. 050 Creating Editable Knockout Text
      5m 52s
    52. 051 Making Peeling Stickers
      5m 42s
    53. 052 Tips for Text Stroke Effects
      6m 44s
    54. 053 Creating 3D arrows
      3m 37s
    55. 054 Creating personal buttons
      4m 22s
    56. 055 Simulating leather with bevel and emboss
      4m 17s
    57. 056 Creating the effect of a magnifying glass
      4m 20s
    58. 057 Simulating a college notebook
      6m 11s
    59. 058 Using multiple effects to create plastic type
      3m 58s
    60. 059 Achieving a rough-hewn look
      2m 28s
    61. 060 Creating speech bubbles
      2m 41s
    62. 061 Creating buttons for interaction
      4m 37s
    63. 062 Creating wraparound headings
      5m 46s
    64. 063 Creating picture frames
      3m 24s
    65. 064 Customizing stroke styles
      5m 19s
    66. 065 Creating photo corners
      3m 44s
    67. 066 Making new shadow effects
      3m 19s
    68. 067 Making 3D type
      3m 15s
    69. 068 Making a 3D object
      5m 13s
    70. 069 Making translucent objects
      3m 10s
    71. 070 Mocking up a film strip
      4m 53s
    72. 071 Showing graphics as tiles
      3m 41s
    73. 072 Simulating chalk
      3m 7s
    74. 073 Using drop- and inner-shadows to create a cutout effect
      4m 30s
    75. 074 Applying multiple strokes with layers
      7m 1s
    76. 075 Enhancing design with skewed text
      3m 59s
    77. 076 Creating and revealing hidden objects
      3m 33s
    78. 077 Setting text vertically
      2m 51s
    79. 078 Achieving a developing Polaroid effect
      3m 38s
    80. 079 Creating ornamental frames
      5m 54s
    81. 080 Framing photos in letters
      4m 19s
    82. 081 Creating effects with paragraph rules
      3m 30s
    83. 082 Putting curved shadows on paper
      2m 40s
    84. 083 Building a puzzle
      2m 16s
    85. 084 Applying a gradient to text
      2m 2s
    86. 085 Creating a theater marquee
      4m 38s
    87. 086 Centering type on a curve
      2m 33s
    88. 087 Creating looks without fill
      2m 31s
    89. 088 Creating spiral patters from random lines
      3m 11s
    90. 089 Creating highlights at top and bottom
      3m 24s
    91. 090 Combining stroke styles
      2m 11s
    92. 091 Making a bottle cap
      1m 47s
    93. 092 Creating a 3D bevel effect behind a cover
      3m 30s
    94. 094 Making trading cards
      4m 43s
    95. 093 Creating custom frames
      2m 11s
    96. 095 Revolving an item around an object
      2m 44s
    97. 096 Creating old-fashioned spotlights
      2m 12s
    98. 097 Creating a rust effect
      1m 44s
    99. 098 Creating sparkle
      1m 54s
    100. 099 Double beveling text
      2m 24s
    101. 100 Creating a 3D pocket with bevel and gradient
      3m 2s
    102. 101 Creating metallic text
      3m 7s
    103. 102 Creating stained glass
      2m 53s
    104. 103 Bobbling a photograph
      4m 47s
    105. 104 Creating a lighted sign
      3m 9s
    106. 105 Creating a blue ribbon NEW
      12m 58s
    107. 106 Putting items on a shelf NEW
      6m 11s
    108. 107 Creating a shredded-document effect NEW
      4m 12s
    109. 108 Simulating a train-station display board NEW
      9m 54s

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