navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

tokidoki, Character Illustrator

tokidoki, Character Illustrator

with Simone Legno and tokidoki

 


The Japanese-inspired lifestyle brand tokidoki, created by Italian artist and designer Simone Legno, started as a set of characters on a personal website and has since exploded into a wildly successful, and internationally recognized collection. tokidoki, Character Illustrator, Creative Inspirations explores Simone's techniques and methods for building some of his popular tokidoki characters using Adobe Illustrator. Take a peek into his sketchbook, and learn how he creates one of his popular skatedecks from start to finish.
Topics include:
  • Lynda Weinman interviews Simone
  • Starting the process with sketches
  • Taking the character from paper to computer
  • Filling in color and shape
  • Define finishing details and production preparation
  • Applying a design to a skate deck
  • Q&A with Simone on branding, his characters, design diversity, and more!

show more

authors
Simone Legno and tokidoki
subject
Design, Illustration, Creative Inspirations, Documentaries
level
Appropriate for all
duration
1h 1m
released
Jan 26, 2008

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



1. tokidoki comes to lynda.com
What is tokidoki?
00:00 (Music playing.)
01:18
Collapse this transcript
Lynda sits down with Simone
00:00 (Music playing.)
00:06 Lynda Weinman: Hello Simone! Thank you so much for coming to Lynda.com.
00:09 We are very excited to have you.
00:10 Simone Legno: I am very pleased to be here.
00:13 Lynda Weinman: So I wanted to talk to you a little bit about your background and find out
00:17 things like when you knew that you were an artist. Did you know from an early age?
00:21 Simone: Yeah I think so.
00:24 I mean,
00:25 my mother, she is a painter and I always like used to sketch when I was a kid.
00:30 I didn't have that much toys and stuff.
00:32 So I was always sketching and since like the kindergarten, the teachers were
00:37 putting all my stuff around like the corridors of the school.
00:41 I realized that was really what I wanted to do even as a job because I
00:45 started to study something completely different after high school,
00:48 which was like political science, but I felt that something was missing in my life
00:52 and so, by chance I discovered like the existence of Illustrator,
00:57 through a friend that had a brother that was architect and he had like some
01:02 graphic software so...
01:04 After that, I did my best
01:07 to find some money and go to design school and I started to do this design
01:12 school and I didn't know exactly what kind of branch I wanted to enter in to or
01:17 what kind of experience.
01:18 So during the school, I met some friends and it was the period of the--
01:24 there was sort of like explosion in the world of web, especially for Flash.
01:28 It was like in about 2000 probably, late 90s, it was like the period of Flash 3, Flash 4.
01:36 I was just enchanted by the idea that my first illustration could move on a
01:40 timeline and of course then I will be handling more sophisticated animations.
01:44 So at that point like I decided not to go in the classic advertisement or
01:49 classic advertisement agencies and I wanted to like to jump into this internet
01:53 revolution that was at that time.
01:56 So I put up like my first website, which is www.tokidoki.it. It started as my
02:01 personal portfolio and then with my business partners we transformed it into a brand.
02:06 That was like the way like I started to find a lot for Flash and the web because it was
02:12 giving me like my sort of mini TV channel where I could put everything that
02:18 maybe someone in some corner of the world could see my job, my design, and invite
02:24 me to do projects or just like make some other artist friends and stuff.
02:28 Lynda Weinman: So where you in the Italy at this time?
02:29 Simone Legno: Yeah I was in Italy.
02:30 Lynda Weinman: Okay so you weren't living in the US yet.
02:32 Simone Legno: Yeah. Then I was doing like freelance.
02:34 Like through my website all the agencies were calling me. I worked for major clients
02:39 like Toyota, John Galliano, MTV, any kind of project.
02:43 It could be illustration, it could be web, it could be a mobile phone content.
02:47 And so a nice day, my present business partners, they contacted me and told me,
02:52 hey, your style is so unique.
02:55 You have a cool logo.
02:57 You have a strong philosophy behind it. Would you like to transform it into
03:01 a brand?
03:03 And I was pretty much convinced by them because they had the same vision and
03:09 passion for my work.
03:10 Lynda Weinman: You got lucky to meet up with the right people.
03:13 Simone Legno: Yeah exactly.
03:16 I think that the fact that I was found it's luck but it's luck that I worked for.
03:21 I mean when you have hundreds of thousands of viewers to watch your work,
03:25 there is someone has to try it.
03:28 I was mostly where lucky to find two great people that are like now great
03:32 business partners and friends and then we are like part of like this
03:36 project and I couldn't grow up so much I think without them.
03:40 Lynda Weinman: I, like many other people I'm sure, were surprised that you were Italian and
03:45 not Japanese.
03:46 Your work has so much Japanese influence.
03:49 Can you talk a little bit about what influences your work?
03:52 Simone Legno: Yeah. Actually recently I was contacted by major Japanese brand, Asics, and they asked
03:58 me to do a collaboration.
03:59 They thought that that I was Japanese.
04:00 For me--
04:01 Lynda Weinman: That's a high compliment.
04:03 Simone Legno: Yeah it's a very, very big compliment.
04:05 No, like about Japan, it's something that it's hard to explain.
04:11 For them animation is like showing the real life in lots of them.
04:14 So you are going to see like the normal Japan, like the trains,
04:17 the cherry blossom, like when you get it, like the food that they have and what
04:23 I really love about Japan is like this dual face that Japan has. One, it's like
04:27 a very like minimal aesthetic as many other things but --
04:33 Lynda Weinman: It's a very visual culture.
04:34 Simone Legno: Very visual. It's very like minimal, clean, perfect.
04:37 Every time I go there, it's always like I always find them great inspiration.
04:40 Lynda Weinman: Is that your main inspiration or do you have other influences as well?
04:43 Simone Legno: No, but you know like I have to say that at the beginning when I started
04:47 Tokidoki, it was my real main inspiration. I was like totally-- you know--
04:53 it's the first love. You know, you are like just I thought I lost my head.
04:57 Then you know with the passing of time, Tokidoki became more like the place where I
05:01 put all the inputs that I have from the world.
05:04 So then for example the fact that I am from Italy and sometimes when
05:09 you are in your own country, you get attracted about what's foreign.
05:14 Now that I am here, I can get like more somehow nostalgic and I have like
05:18 a more stronger sense of belonging.
05:20 So I take elements from Italy and it could be like classic design or could be
05:24 like just putting in my characters like items that are the icons of my country,
05:29 like pizza, Spaghetti, Vespa.
05:32 Lynda Weinman: Latte?
05:33 Simone Legno: Yeah so that's another thing.
05:35 Lynda Weinman: So you have so many characters. It seems like there is a lot of
05:38 storytelling in your work.
05:40 Is that true?
05:41 Simone Legno: Yeah, it's like, you know, some of them are just, for me, they are just
05:45 like visual icons.
05:46 They are doing their own part of the composition.
05:49 Some of them they are important for me and they came behind like a strong concept.
05:55 So the one that's most popular for Tokidoki is the Cactus Friends. It's like these
06:00 characters like we have --
06:03 Lynda Weinman: This one right here too. Simone Legno: Yeah. This-- yeah-yeah.
06:07 Lynda Weinman: I love these guys.
06:08 Simone Legno: Now the concept is that it came actually, like when you asked me about the
06:11 inspiration, what I always say that the inspiration is not that I--
06:16 it's just that all the time like my mind is trained to find some ideas.
06:21 So even it's just like how my mind is always researching, because all of this Tokidoki
06:25 experience it's just like, it's like sort of my life accomplishment so I live
06:30 into it and it's part of me.
06:31 Lynda Weinman: Do you have any advice for people who are getting into design?
06:34 Simone Legno: Any advice?
06:37 Yeah, first of all, I think that you have to think that you never arrive at the end.
06:43 I mean that you always have to everyday keep on improving.
06:47 Now I don't say to be not sure about what you do but a little bit of
06:50 insecureness and wanting to develop, wanting to improve like-- yeah, like hunger of
06:55 new ideas and having fun and being humble, that's the key and keep on always
07:01 working as much as you can.
07:05 There is always someone better than you up there.
07:07 So it's better to aim farther.
07:10 Then it's-- I think that even to be very aware about like the scary people
07:16 that there is out there for the artist that are very ready like to take
07:21 advantage of the artist. But this doesn't mean that at the beginning you don't to
07:24 have to make compromises.
07:26 It's even important like to at the beginning like even understand that you have
07:31 to make some compromises.
07:32 You can't be treated immediately like a super professional.
07:35 You have to make some choices that will build up your experience and curriculum.
07:37 Lynda Weinman: Are you guys even going to be expanding your design studio where you might have
07:42 opportunities for other artists to work with you?
07:44 Simone Legno: Yeah absolutely, yes.
07:46 I mean like already, now I have two assistants that could help me out for the work.
07:51 In the end I know that the final decision is mine but it's always good to have
07:55 someone that, what do you think about this, what do you think about that and so
07:59 like now we are extremely busy with Tokidoki but even our idea,
08:03 it's later on to make for other artists what my business partners made for me.
08:10 So like start like to discover the young talents, like bring them in and treat
08:15 them as great as my business partner did with me and fairly.
08:19 Lynda Weinman: Yeah. We are really honored to have you here and I hope that this video is inspiring
08:24 to many other aspiring artists and you are fantastically talented. It's really
08:29 exciting to have you.
08:30 Thank you.
08:32 (Music playing.)
08:35
Collapse this transcript
Simone's Sketchbook: Cactus Rocker
00:00 (Music playing.)
00:06 Simone Legno: Everything I design on Illustrator, like almost always, starts from a sketch.
00:11 So now I will just sketch something simple for you to show you where everything starts.
00:17 Generally, I sketch when I am on travel, because I get inspiration from
00:21 people I have outside. I watch every item. I just try to filter it and
00:27 transform it in my own way.
00:29 So I am sketching like the Cactus Rocker, which is a new character that I have
00:34 to do to continue the Cactus Friends series.
00:38 Like the Cactus Friends is one of the most popular-- probably it's the most
00:42 popular series that we have in Tokidoki and I'll show you to make you an
00:47 example about my inspiration, like the Cactus concept came in-- it was a lazy summer hot day.
00:54 I was in South Italy, where it's very hot, and I was observing like this
01:00 cactus plants that were around. So I watched one of them and they had two big ears,
01:05 like a sort of a rabbit or mouse.
01:10 So everything really started from there.
01:13 So the Cactus Friends are dressed up into a cactus suit to protect
01:19 themselves from the bad things that are in the world.
01:23
01:25 So I get started.
01:26
01:30 Generally, I sketch. This is one of the most formal sketch books that I have,
01:36 but I really like to sketch lots of characters, even like on tissues in a bar,
01:43 or like a flier when I am on the bus, wherever I am in the world.
01:50 So it's not very important to have like a big sketchbook.
01:54 Generally, I choose this kind of simple number 2 pencil to draw because
02:02 first of all, they are very soft and it's very simple to draw with and
02:09 of course you can cancel, if you make some error.
02:12 Sometimes I draw with whatever I have.
02:16 It can be like a normal pen, because for me it's important to just like,
02:24
02:24 take a note of the idea.
02:25 Sometimes it's not something not very precise, very simple and I am on
02:30 the street. I sketch a lot when I go to Japan, and then I just go back home and
02:34 maybe like I copy that idea. I do it better on this more proper sketchbook,
02:40 where like I save all ideas that probably in the future I want to develop with
02:46 Illustrator and put it on some product.
02:49 I sketch during the weekends or sometimes just before going to bed or I try like
02:57 to keep the sketchbook open.
02:58 So when I walk around the house, like when I am going to kitchen, I just stop for a while
03:03 and if I have some idea, I just put it down. Or sometimes, even if it's not
03:08 a great idea, just for the pleasure of.
03:10 Because any idea even if it doesn't look like that useful, I can bring
03:15 to somewhere else.
03:16 When I was a teenager, I used to like to sketch for the punk rock gigs that were in town.
03:24
03:25 In Rome. I am from Rome.
03:27 Then during high school,
03:29 if you look at all the books I had, during the lessons I was always on the side
03:34 doing little characters.
03:37 Okay and I just add some details.
03:39 For example, I am enjoying this sketch, so like I put these details, the punk
03:45 rock patches and stuff, but lots of times, it's just enough to design the body.
03:51 So elements like the zipper or the like the cheeks, this kind of shades,
03:58 it can be added just in Illustrator. I would have stopped.
04:02 Sometimes it's just enough to have like the main lines.
04:05 I have a new sketchbook.
04:06 So I want to keep it nice, so I add all these details.
04:09
04:12 And between all these lots of lines I will chose when I trace it,
04:17 like in vectors, I would choose exactly where I want it. It's probably,
04:21 it's going to be here.
04:23 When I was doing design school, I chose a branch that was more or like
04:25 do or die advertisement.
04:28 But then when there was a period that Flash started exploding, it was between
04:37 Flash 3 and Flash 4.
04:39 And I really loved the idea that I could make stuff animated.
04:45 So I started from there to develop more like this character world, because
04:50 characters are simple.
04:52 Both for expressions and the movements. To animate like a character, it's just
04:58 enough to make their legs move and the short arms, they don't have like the
05:02 fluid movements of a real human being.
05:05 So like I started to keep on designing more and more illustrations.
05:09 Illustrated characters just to throw them into Flash.
05:14 And so during design school, my style it was more like-- it was more
05:19 about actually learning like the tools and the major rules of graphic
05:24 design, advertisement, the composition and that kind of stuff.
05:28 I think that developing like the style as you can see it right now, it's just the
05:34 fruit of daily work and daily research and I think that if I see like the way,
05:39 I was sketching one year-and-a-half ago, it was already different from now, and
05:44 even if I see like some designs that I did when I started Tokidoki as
05:49 a brand like two-and-a-half years ago, it's already like less colorful,
05:56 less funky than what I do now.
05:58 So like doing design it's a matter of growing together with your own design
06:04 day-by-day and just keep on transforming it.
06:08 Keeping like some stuff for your style, it's a sort of backbone.
06:12 But then keep on adding and keep on learning more because the design is
06:19 something that is part of the history.
06:21 So keep on changing and changing and especially when you do product and you
06:26 product for fashion, like there is even some trends that it's good to feel them
06:32 from the street and try to get them and follow the trends in your own way.
06:39
06:39 I need to design this for our new toy.
06:40 So what I would do is not continue on designing because I have-- it's the moment that
06:47 I have to design this one and I don't have time to keep on sketching, because
06:53 generally sketching it's more like in a relaxing moment.
06:55 So what I would do right now is just take it, put it into the computer,
06:59 and start tracing it.
07:03 (Music playing.)
07:20
Collapse this transcript
Mozzarella: Building the Outlines
00:00 (Music playing.)
00:06 Simone Legno: The first character that I am going to draw is going to be Mozzarella.
00:10 It's one of the most popular of the Tokidoki set and Mozzarella is a girl
00:16 dressed up like a cow and she is holding like a machine gun.
00:19 Generally I like to try to put dualistic things in my design, something good,
00:25 something bad, something mature, something childish, all together.
00:30 So like the cow is a very weak animal somehow and so she needed some protection,
00:38 so I put a machine gun.
00:39 I choose this style of machine gun, a tommy, because it's like the one
00:45 the mafia used to have in the 30s.
00:47 So I wanted to have a bit fun of fun at some of the stereotypes of my country.
00:50 I am Italian.
00:52 And the Mozzarella is a story, like she is a good girl and she goes and steal
00:57 the milk from the bully's lunch box and gives it to the good kids, the child who
01:03 got beaten by the bullies.
01:05 And now I will show you how I design.
01:09 First I sketch it on my sketchbook.
01:12 Then I scan it with my iPhone. I just take a picture and I send it on my
01:17 computer and from there I start to trace it using Illustrator and now I am
01:22 going to show you how to do it.
01:27
01:27 So now I drag the photo straight on Illustrator and I copy the image.
01:36
01:38 I put it on my file.
01:40 I block it.
01:41 So like it's not going to move and I am free like to trace it.
01:45
01:48 I generally like to start with a bright trace.
01:51 Generally, I put a bright color, so I can see it very easy and then
01:55 just later on I am going to put the colors I want.
01:59
02:04 I only use the Pen tool with my mouse and I don't use like the tablet, as lots
02:12 of people think. It's just a bit of patience and I use the Bezier curves.
02:17
02:21 Yeah, this is just like the basic way of tracing something in Illustrator.
02:27 I use the iPhone to sketch my image, just because it's faster and I generally
02:33 like to work with my laptop and I travel a lot for my work.
02:38 I have appearances, I have different kind of stuff, of business trips,
02:42 trade shows.
02:43 The phone generally it's a very little scan to carry with you.
02:51
02:53 And then it's quicker for sure.
02:56 And then, I don't need like a very high definition or high quality.
02:59 For me it's just enough to see like the main lines.
03:04 Sometimes I don't even put that many details, because the little details I just
03:11 build them straight on Illustrator.
03:15 Cute characters can be designed simply straight on Illustrator without using a sketch.
03:21 But the reason why I use a sketch especially when I draw more complex
03:27 characters, like the Asian woman, like doing it first with the pencil gives it like
03:35 something more instinctual, which is like the real drawing.
03:39 So you can have like softer lines, that only the hand I think can give.
03:46 I tried to use the Wacom tablet.
03:48 But I think for Illustrator is better with the mouse. It's more precise.
03:53 And then I think the tablet, it's more done for working with pixels and use it
04:01 as a brush or as a pencil or any other design drawing tool.
04:06 So now what I do is just I draw the basic vectors one-by-one and then later on
04:16 I will put the colors and I will put them on the right layer or in the right position.
04:25 The way I do these characters,
04:27 I think that the stylized characters are , since they are like actually stylized
04:32 and simple it's easier to do, to communicate something than let's say
04:39 like a normal more like description style. Like with a with a cute character or
04:43 a cartoon character, it's easier to make expressions stronger like anger,
04:49 happiness and they are not like humans that-- there is more complicated
04:56 expressions and feelings behind it.
04:58 They are like more instinctive.
05:03 Before I drew Mozzarella there were like lots of years of designing characters
05:10 and at the beginning they were like not-- I was not very happy about it, because
05:17 I had to find my exact style after I left the design school and between all the
05:22 styles that I developed for different clients as a freelancer,
05:27 at the end I could finally find what exact I wanted.
05:30 So before Mozzarella, there were lots of characters and they were in a style
05:36 different from how it looks right now.
05:39
05:51
Collapse this transcript
Mozzarella: Filling in Color & Shape
00:00 (Music playing.)
00:06 Simone Legno: Hi! So this is Mozzarella, like the basic lines.
00:09 So what we will do next is put in colors and put in every layer at the
00:14 right position and then do all the details.
00:18 Okay so now it is very important in a character like the weight of the stroke.
00:25 I think that sometimes the thicker stroke gives like more
00:29 strength to the image, and especially when you go on production you print it
00:33 somewhere with a big stroke you are going to see it better.
00:37 So what I am doing now, I choose a which kind of weight that's fine for us,
00:41 then I will choose the background color of the character, which is
00:46 white, as lots of cows.
00:49 I just I put it behind, because it's going to be under the face,
00:53 and under everything else.
00:56 So I use this same thickness of the stroke.
01:01 Now I will choose like skin color and this should be fine.
01:07
01:08 I always use a lot the Color Picker, because in this case like it is different
01:14 the color, but using it will give me the same stroke thickness and so I just go
01:19 and I will change the fill.
01:22 So light blue is her hair.
01:25 Then at the beginning I put very basic colors then at the end I go into
01:28 the detail and I play a bit.
01:31 So I don't need any thickness for the eyelashes.
01:33 So if I press the Shift and I use the Color Picker, it is going to just to take
01:38 the fill color and not the stroke color and stroke thickness.
01:42 So now I click using the Shift and so I just change the fill.
01:47
01:52 Then something I would really like to use in the stroke is changing like the way it ends.
02:01 So like, all right. For example for the smile, I have it sort of squared like this.
02:06 It is not very cute. So generally I change the join. I make it a Round Cap and a Round Join.
02:12 Right now, I am passing from the Color Picker to the black arrow just by
02:22 simply pressing the Command, so it just like jumps from one to the other.
02:28 So then it is at this point as you can see like all the layers, all the elements
02:36 of the illustration are all not in the right position. Like for example like
02:42 the body is over the chin.
02:47 So what I will do now I will little by little put
02:50 everything in the right place.
02:52 So it is going to be like using the layers without using the layers and a way
02:57 I like to put them in order, one above or under the other, is press Command and a square bracket.
03:05 So like for example now you will see that the body starts to go down.
03:09 So now it went under our last layer, this sketch.
03:13 So, now I press right square bracket and it is going to be over that one, but
03:19 behind everything else.
03:20 So I just do like this dance. I select everything I want to be the same color.
03:28 I just put it together and press arrow and Shift.
03:32 So like the selection become a multi- selection and then I just like to give them
03:37 the color I want. I continue with the machine gun right now and I start to put
03:44 again everything in the right place.
03:46 So I need like the back of the gun to be behind the elbow.
03:51 So I again Command and left square bracket.
03:54 So I select everything I want to do in gray like the machine gun, using the Shift.
04:02 So let's choose a light color gray here and I start to play with the details.
04:10
04:11 Again the Round Cap. I like the join of the stroke to be round.
04:19 I'll just put this again in the right position and let's make it black,
04:26 take out the stroke.
04:28 And we have the earrings that are going to be yellow.
04:34
04:34 Then I like to make like a stain, like just taking like a portion of the ear
04:38 and just copy and paste like this ear, one over the other.
04:43 So I make Command+C, Command+F to stick it over.
04:48 Then I select this line, which is where I want to cut the ear, and I select
04:53 the ear together using Shift and then I go in the Path Finder and just using
04:59 Divide is just going to break it in two parts.
05:03 So I take out the part I don't need, which is this one.
05:06 So I will have like this left stain that is going to be just independent
05:11 and precise as the ear.
05:12 So I bring both of them behind, and since I don't want to have like this
05:22 difference between this stain and the ear, I copy the ear, copy and paste
05:28 over, and then put in like a stroke over the stain. It is going just to make the
05:36 image look pretty clean.
05:38 We bring everything behind and we put this level up and now that I have the
05:45 basic Mozzarella, like once I have all the details in the right place,
05:52 I'm going just to play with details and shades like this just a little bit.
05:59
06:10
Collapse this transcript
Mozzarella: Defining the Details
00:00 (Music playing.)
00:06 Simone Legno: Okay, for example once I ended up with the shape of the head-- like I don't like very
00:12 much where it is. Especially when you print it, you are going to notice
00:16 that the stains are somehow over the outline.
00:21 So I repeat what I did before. Copy and paste over the shape of the head, I take
00:26 out the fill, and then I just bring it up.
00:30 I start to bring it up over the stains, so we can see that now it looks like
00:36 pretty nice and clean. Then we put the horns above everything.
00:41 It's enough just to cut it and paste it over.
00:44 So we have it over everything and same here.
00:49 Sometimes it is just enough to tidy up using the vectors. And now check
00:54 everything from close and then realize that we have to be sure that
00:59 nothing is above the other.
01:01
01:03 Repeat the same with the body.
01:06
01:10 Let's put that in the body above everything. It is just the stroke because
01:12 now that we have the stroke over everything we just select the same parts of the
01:17 group altogether, we group them, and we bring everything behind.
01:22 So everything his body is behind and it is very clean at this point.
01:26
01:31 Okay then let me see which is the problem right here. Probably just make it.
01:39 Probably like yeah we have here. We have the arm, which we have to
01:43 cover with that part, so it is just enough to make this stroke a bit
01:48 longer and it is going to cover that imperfection.
01:53
01:58 The vectors sometimes on the monitor they look like very clean, but when you
02:03 print they are really-- you can see all the errors happening lots of time.
02:08 So I learned to be very careful.
02:13
02:13 So sometimes I do shades. Like it is just simple.
02:21 It's just like we take a part
02:24 of the element, copy and paste over with the Command+C and Command+F.
02:32 So now as you can see we have like two parts of the machine gun, one above the
02:37 other and I use the Knife Tool.
02:41 So with the Knife Tool I cut a part, and I take out what I don't need and
02:46 the part that I want to be shade is going to be like the part that I save.
02:50 So now we have like an identical part over the beginning part, and so it is just
02:57 enough to make it like slightly darker and then take out the stroke.
03:04 But now again every time you take out the stroke you see that there is
03:09 some imperfection and we have to cover it with another stroke.
03:14 So I will copy and paste over, bring everything up and take out the fill
03:20 and you see like here everything is pretty clean.
03:23 So now I want to make the cheeks, that are going to make the face look pretty cuter.
03:33 So you can do it again. I just copied and paste the same face, like I copied it
03:38 over so it's double.
03:39 So I cut out the part I want to make darker pink just doing like this.
03:46 So these are going to be the cheeks and I will not need this one because I have
03:51 under that I have the other pink face.
03:55 And so I have just these two cheeks.
03:57 I take out the stroke, I don't need it, and I just give it a little bit of color
04:03 to make it pinker and again I don't like this problem.
04:09 So we will just cut and paste over.
04:12 We have this face again.
04:14 We take out the fill and the cheeks are pretty clean because they are covered
04:18 from the nice thick stroke.
04:21 When I do a character it is always important I think to have soft and precise lines.
04:27 So I don't like big hard curves, so it is good to do it like this.
04:32 And then at the join it is always good like to keep it pretty soft.
04:38 You know we can see here where there is the stroke palette, there is
04:42 like this part, and so like now this is pretty spiky, but if we go here,
04:48 the horn would become soft and nice.
04:53 And it is good even like to-- Before we put some shapes, but it is good
04:59 to put some reflection.
05:02 So let's say that this here is light blue. I want to put like a lighter blue,
05:08 which could be like a sun reflection or whatever.
05:11 So again I copy and paste it over. I cut out the part that I am interested in,
05:18 take out the part I don't need and this one is going to be lighter blue.
05:22 Just take out some color. Or like if you want, let's say we have like a mixed up
05:28 color, like this one.
05:29 If we press the Shift key and drag one of the colors of the CMYK or even RGB,
05:37 like all the other-- if I change the K, pressing the C, even in proportions,
05:44 even the C, M, and Y are going to change in this way.
05:47 So it would keep like the same tone, you see.
05:52 But anyways now we will need just the lighter blue and this is a very simple science.
05:58 So it is just enough like to play with the Cyan channel and here we are.
06:04 So again we have like this thing that we don't like and I just copy and paste,
06:11 bring it up, take out the fill and we have again like a clean line.
06:16 So then you know I fix this stuff. I rotate this.
06:21 Actually I notice that here I need a couple of parts of the machine gun.
06:26 It's for just simple things. We really don't need a sketch;
06:29 this is just simple.
06:31 So let's take the same color, using the color picker.
06:36 Sometimes this is good enough to have like all the stroke identical.
06:39 There are some parts that somehow they don't need to have the same thickness.
06:45 So you can go like a little bit thinner.
06:49 And sometimes you want like to make more relevant some parts so you give them
06:54 like a bigger stroke.
06:55 So we can copy like pressing-- like dragging the thing and pressing the Option
07:04 altogether like this. It is just going to copy it and that's all.
07:08 Like again with Command and the square bracket we bring it down.
07:14 So this shape can be even like a straight line.
07:19 So it is enough to make a line like this, if I want to put like a
07:25 reflection over the gun.
07:27 I put like the soft Round Cap and a Round Join.
07:33 I will make it lighter.
07:36 I will make a lighter gray, so it's just like the sun going over the gun.
07:46 Then at the end like with Command and Option and 2, I just unblock whatever I had
07:51 blocked and so I can rid of the sketch.
07:55 It is always good when we design like a more complex design to look around
07:59 at whatever you have because sometimes when you unblock it and if is there is
08:03 something blocked over there, like you can erase even that one.
08:09 Now without the image behind you can notice other details that you maybe
08:17 want to be more careful.
08:21
08:23 We can even add like some shade on the head, copy and paste over, cut away like this.
08:33 So I will take out the part we don't need. Just like a little bit of grain is
08:40 going to be enough to give that like a warmer color. Just to give a little
08:46 bit of shade could be fine.
08:48
08:59
Collapse this transcript
Mozzarella: Preparing for Production
00:00 (Music playing.)
00:07 Simone Legno: What generally happens
00:08 right now depends on what kind of product we want to do.
00:13 But generally like since this is a very simple-- like working in Illustrator
00:16 you have the opportunity to have very good files for production because
00:22 most of products that are done out there, that have like a very bright image,
00:29 are made like in vectors.
00:30 Because generally they print in silk screen, which means that the every color,
00:34 it's like a different film.
00:36 And so like they are going to take this file, divide it into colors.
00:42 So generally you work in colors that go like from 1 to something that
00:46 is 12, 13 colors.
00:50 So depending on who is going to produce it, you have even sometimes to
00:54 simplify this image. So this image should be fine because I'd say it's
00:58 maybe like 11 colors.
01:00 But it sometimes happens that you have some vendors or some technique that
01:05 in machine, that the maximum can go 6 colors.
01:09 So like for example in this case, I would need like to take out or
01:14 take out some parts or make some color compromise.
01:18 So for example, if I have to scale it down in 6 colors, it just--
01:21 for example, this yellow is not a must, so you can have like silver earrings, so already
01:26 you eliminate one color.
01:28 You can eliminate like the reflections, like this color,
01:33 it's very similar to the skin or to the cheeks, so probably like the horns are
01:38 going to become like one of the two colors, maybe like the skin color.
01:42 Take the reflection on a product. Like sometimes you don't even notice because
01:46 for example, on a t-shirt, generally it's a moving media, the person.
01:51 So you don't notice all the details so like you can do the compromise of taking out
01:57 these kind of colors.
01:59 For example, this one, we can just take out the shade, so probably like here.
02:06 Then generally like I design like swatches next to me.
02:11 So let's say if my limit is 6 colors, I just have like the 6 swatches
02:17 that are going to fill in with the colors that they choose to
02:20 save or to keep.
02:22 So let's say black and white of course, it's a must.
02:25 So I think the brown might be used. So we've already used three colors.
02:30 The light blue, it's a good color, and then one skin and the gray.
02:36 So in this case, as you can see, I have to choose between keeping like the
02:42 cheeks, so take them out.
02:46 And in this case you should take out this color.
02:50 But maybe if you want to keep the cheeks, like two colors that are-- [00:02:54.6] we got rid of this shade or just for this shade we can use a gray which is very similar.
02:59 So as you can see the image didn't change that much. Or if we want to
03:04 save the cheeks we have to get rid of the brown but the brown, it's very similar
03:10 to black, so we just have to check if the color-- So even this could be
03:15 like a good result for a T-shirt, for a watch.
03:18 But generally the modern techniques, you don't have problems
03:22 with to work a T-shirt with 12 or 14 colors.
03:26 To make a toy, there are like two different ways and generally it's enough to
03:33 draw in Illustrator in the same way. Like to draw like the turn around and so
03:38 it's enough to have Mozzarella in the front,
03:40 Mozzarella from the right side,
03:43 Mozzarella on the left side, the back and the top.
03:47 This image is going to be given to a sculptor.
03:51 He is going to make a sculpture and mold and he will style the different
03:55 perspectives that you gave him and so he starts to mold the toy.
04:00 And then he starts to send you images of these handmade molds.
04:05 And generally like in Photoshop I change this, I change that, like if I could do it
04:10 with my own hands. So maybe like make the head bigger, make the horns bigger,
04:14 the face more flat, and these kind of things.
04:18 And then after the mold is approved to just like go to production, you give the colors you want.
04:26 Generally everything is chosen with a Pantone book.
04:31
04:33 And then you have to design the packaging of the toy, which is not a very easy job
04:39 as every packaging because you have to take care not only about the design,
04:43 the illustrations, but even all the technical requirements
04:46 like bar codes and the text and every kind of different information, legal and technical information.
04:55 When you got your first mold, you feel great because I think that
05:01 every character designer wants to see their character becoming three dimensional
05:08 and be able to touch them and not just have them flat on the screen.
05:15 So for sure, it's different. It's nice to have Mozzarella on my desktop but
05:20 it's even nicer to have it on my shelf or just right next to my bed.
05:26
05:34
Collapse this transcript
Q&A with Simone
00:00 (Music playing.)
00:11 Simone Legno: As every artist or brand, it's always very important like to put your name there,
00:18 so that people recognize it.
00:20 But I think it's not just the logo that gives the style or the brand. It's even
00:25 like having like your own style.
00:29
00:31 Like the most easy and important for a brand item is a T-shirt because a T-shirt
00:39 is a great canvas and generally people are always like looking for new
00:45 graphics to wear, so a T-shirt. And then even myself as an artist, even since
00:51 I have like a punk rock band,
00:52 the first thing you want to do is to see your design on a T-shirt and just walk around.
00:58
01:02 It's very important for like jewelry, like for example something like this
01:06 skateboard, it's impossible.
01:07 So you have really to go and choose, like your icons could be your logo, it could be
01:12 like the very, very simple items because the jewelry is very small and the work
01:17 with a molded metal.
01:19 At that dimension you have to be extremely synthetic.
01:21
01:26 We still have a brand philosophy where we want to focus mostly into more
01:33 mature and adult kind of fashion accessories because our goal is to make
01:38 understood that the cute character, it become really like a pop icon.
01:43 It's not because it's cute it belongs to the kid's world.
01:46
01:50 We have a collaboration with this company called Smashbox Cosmetics.
01:55 It was a great experience for me because it's always good to learn.
01:59 It was mostly like to apply the Tokidoki lifestyle concept into cosmetics.
02:03 So it's not just about the packaging, but it's about like finding those colors
02:08 that match with the idea of a Tokidoki girl.
02:11
02:16 Shoes. We're doing a collaboration with Japanese brand, like the number one
02:20 Japanese brand. It's called Asics and they have a division called Onitsuka Tiger.
02:24 So in Spring we'll come out with shoes and the experience was great because for me
02:28 it's not just like to print over a shoe but I even learned how to build up a
02:37 shoe and I had even like to engineer the shoe.
02:40 So it's not only thejob of an illustrator. It was more or like as probably the designer.
02:47
02:51 For an event, you have to design like the entrance of the event, you have to
02:55 think about all the passes and all the details, like the T-shirts of the staff.
03:01 So for example, I designed, as soon as I move to the States, I designed this
03:06 event called Mercedes-Benz Fashion Week, which is in Los Angeles, and it was a
03:11 very nice experience because you can print your vectors like huge and probably like,
03:17 I don't know how many feet high, but very high, and it's a very
03:20 great feeling for sure for every designer to see something big.
03:25
03:30 I'm sure that there is so like many more experiences that I can do, so that's
03:33 why I always keep on loving my work.
03:36 And I think that I do like the best work I can do, because I could skip from one
03:42 work to the other and then from the web and the technology into something like
03:46 extremely creative and artistic in different mediums because animating stuff
03:51 and putting them online, you know that millions of people can potentially see this.
03:56 It's really the best thing.
03:58
04:02 At this point, I'm really trying, first of all, of course to always keep
04:09 on developing like this style.
04:13 But I'm trying to do lots of painting right now because it's like about 10 years
04:17 that I spent 14 hours a day in front of the computer.
04:21 So I would like to dedicate some hours from time to time for painting, which is
04:26 a very cool category where I want this new challenge that I really never
04:31 like could dedicate much time to because all my time was mostly like for
04:38 illustrating and doing products.
04:39 So I want to try properly in that field.
04:45
04:47
Collapse this transcript
Skate Deck: Building a Design
00:00 (Music playing.)
00:07 So today I will show you how to apply my graphics on a skateboard.
00:12 We will start from the template that this skate company that makes our
00:15 skate decks provided me.
00:17 And I will start right now.
00:20 So the first thing we have to do it's like we have like the guidelines that
00:26 have to be blocked, because they're moving.
00:29 So we just select all and a Command+2 would block them.
00:34 And then I find it a bit uncomfortable like since the shape of the skate as you
00:40 can see is long and horizontal, like the idea that I have, it would be easier
00:46 for me like to draw it in vertical. And anyways I have to trace the shape
00:54 of the skateboard, because I want to be able like to change the background color.
00:59 So the first thing I do is just select, creating like a backspace, where to
01:03 put like a back color.
01:05 So it's kind of quick.
01:06 It doesn't have to be precise, because we always have to leave out of any
01:11 template like extra color.
01:13 So if the print is not the very precise, you'll have like some margin color.
01:19 So for now I put the random color, like depending on the images I choose.
01:26
01:27 I am going like to modify it.
01:29 So here I've prepared, I've brought a file that I did before
01:33 that's a wall that I printed for trade shows of Tokidoki.
01:38
01:39 And so I have like lots of images here, and from here I'll choose what to use.
01:45 I like this girl and it would be like pretty useful, because my idea is if you
01:53 look to the head here, like the shape would suit with the shape of a skateboard.
01:57 So I think she could be like a good start-off for us.
02:01 So I just select her, and copy her and I paste it inside the template.
02:07
02:08 All right for me it's going to be easier to work hopefully vertical with the board.
02:12 So I just turn it around.
02:15 When we turn something in Illustrator, this is one of the basic things, if we
02:19 press the Shift, it's going to move it precisely 45 degrees.
02:25 So this our skateboard. I block it, as every background.
02:30 So it's not going to bother me.
02:33 Then I just-- this is my idea as a major concept. I like to fit her shape,
02:39 with the shape of the skateboard.
02:42 So I think these colors are pretty good.
02:45 So I think for now we can put some color that is similar that suits with her.
02:54 So just make it a bit lighter maybe, or more yellow.
03:00 Okay so this is a good color for me and then now we have to fill in this area.
03:07 So I think that some characters here will look good.
03:10 So I will use the Cactus Friends, which I talked about before.
03:16
03:17 So let me look for them between all these characters.
03:20 Bastardino would suit pretty well.
03:23
03:24 I think it could be nice here in the bottom.
03:28 So for now I just put them like this and then like every element needs to be
03:36 in the right dimension.
03:37 I like to fill in properly all the space and we will put like her friend and
03:43 owner Sandy, which could be good to put it here.
03:50 I put Sandy right here because I don't want to-- this is mostly the center of the board
03:58 and I think the hand is not like such a main element to
04:02 focus the attention of the person.
04:05 So then just to look we have to put everything on the right level, but
04:12 still the composition is kind of poor.
04:15 So I just want to put more inside to make it like more colorful and funky.
04:22 So what else we can put? I think we need some smaller elements.
04:26 These records could work pretty well, so let me try those.
04:31 It's all a matter of trying. I am choosing like certain pieces.
04:40 When I build the collection, the new collections of Tokidoki,
04:44 a lot of times I try to use the newer-- to add some newer characters to
04:49 their older ones.
04:51 So I try to like to use them more or less in the same period, because this is
04:55 the one that is going to like, gets me excited in this period as
04:58 everything is new.
05:00 So I am putting them together and then you are going to have to choose
05:04 something that would work with the space you want to fill in.
05:08 And some are more like detailed and some are more like a graphic and basic,
05:14 and they suit better. Like for example, this cloud, and they suit better
05:19 like for the background.
05:21 So there is some elements that you can just show partially and then you just
05:27 exploit them to make your background more colorful, and to fill in like
05:32 the optical emptiness.
05:35 Then it's always very important to brand every piece you do, or to sign it,
05:42 if you are like an artist.
05:43 And so put the logo, so maybe I can put, to make the logo stand out better,
05:53 I can put a cloud under it.
06:00 So I am going to have the logo sticking out. Then I see like
06:06 all the background of the deck, it's all the same, flat.
06:12 So like maybe I would like to create different color areas.
06:16 So what I will do is going to copy and paste again, like the board over it, and
06:21 just cut it in parts like a piece of bread.
06:27 So like I can create different stains of colors, which could be important.
06:33
06:34 So like now I have for example three, four areas.
06:37 So maybe I would make this one lighter. Here we can drop down and maybe
06:44 we can have maybe a sort of gradient.
06:47 So it's just a matter of practice and fill it where it needs like more color,
06:55 and more weight to the illustration.
06:56 All this pink right here is a bit too much.
07:01
07:02 So I just cut out a piece of this flower, and maybe I will make this color
07:07 probably a bit darker.
07:11 So a color that a could match could be like a violet, because somehow,
07:16 it suits well with the color the pinks of the tattoo and the pink of the flower.
07:23 But anyway this deck has lots of colors and it's not just like monochromatic.
07:29 It's not like mostly green or mostly blue, but trying out. It's always good to
07:35 try different colors and never stop at the first solution, if you are not 100% sure.
07:42
07:46 It's coming pretty nice I think.
07:49 I start to like it, but designing for a skate deck or T-shirt
07:56 depends on the medium, or the product, like it's pretty different in this case.
08:00 Like the manufacturer of the deck, they work with CMYK.
08:08 So I don't have any limit of color, since they print all of the colors
08:12 together and it's not like a divided color, like in silk screen.
08:16 So I can put lots of colors.
08:17 Then generally like these kind of skate decks are like more for pop-art
08:22 collectors so they are used to hang on the wall and you will have time to
08:27 observe them and appreciate all the composition. When you design a
08:31 T-shirt you have to have it be pretty iconic and simple.
08:35 It's better to use simple things, because they are
08:40 just more impactful and sometimes like a too big print on a T-shirt can be
08:47 a bit too much like to make it match with the rest of the color,
08:51 or rest of the clothing. And then the person is somewhat in movement, so if
08:57 something is too complicated, you can't get exactly what the design is.
09:04 So sometimes it happens that I have more complicated T-shirts, but they are
09:07 completely two different mediums.
09:11
09:15
Collapse this transcript
Skate Deck: Shaping the Design
00:00 (Music playing.)
00:06 So now I will finish this skate deck.
00:08 It is just some touches here and there.
00:12 Like for example here it is not nice like to leave these elements like
00:16 the flower behind that. It is not clear what it is. So I'm going to try to
00:21 like color something and it is not very clean so maybe like there is this
00:28 area where I maybe I would like to fill in somehow.
00:31 So it might be good like to put maybe like a star.
00:37 This is a pretty popular graphic element I use.
00:41 We can put it here and put it behind.
00:46 Maybe now at this point I feel that it is a bit unbalanced in these areas.
00:57 So like maybe like-- it may be the case to try like to move the star
01:01 over here and make the bomb a bit bigger.
01:05 So like these two weights are going to be balanced.
01:11
01:13 Now, I really I knew what I have to do more or less.
01:17 You know it can take about an hour and half.
01:19 Then you know when you go into production you have like to invest
01:22 some thousand dollars in some hundreds of decks. Like you can't risk this if it is not perfect so
01:29 it is like keep on moving for hours.
01:32 You have breaks because sometimes it is good to have a break and when you go
01:36 back there, you are going to realize that probably there is something wrong.
01:42
01:43 Now, the next stop is-- that's it.
01:45 This is like the template that they provide me.
01:49 So it's really ready to go. At the end it is good to mask it like so, so that
01:57 it doesn't get confused with too much elements around.
02:02 You group everything to mask it.
02:04 I copy the shape of the deck, I paste it over with Command+F and select both of them.
02:13 It is Command+7. The deck is all grouped.
02:18 You are just turning it back and you place it on the template.
02:22 We see here there is a light blue line, which is exactly where they are going to print the deck.
02:30 And as I told before, even when you print on paper, it is always good to
02:37 leave some margin so if they don't have an extremely precise cut, you will have
02:48 some color that is going to show and not just white.
02:52 Yeah this is exactly like the same process that I use when I do the sleeve
02:59 of the woman. As you can see like I design like more and I just apply it over
03:06 the body of the girl.
03:07 Now, here we have more.
03:08 I apply it on the body of the girl and then I just deselect the shape of the arm
03:14 or the leg or wherever the tattoo is and I just mask it and you cover it this way.
03:21 So I think at this point this is ready to go.
03:26
03:27 We save it and now we just put that in our e-mail or if it's too heavy
03:34 I upload it on my server and I give it to the people that are going to print
03:39 the skateboard.
03:40 Thank you for watching me.
03:42 I hope you enjoyed it and I hope it is going to inspire you and to do your own art
03:48 and I hope you learned some new technique.
03:51 Ciao from Simone and Tokidoki.
03:55
04:01
Collapse this transcript


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,024 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked