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Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.
The Shape-building method is a simple and fast way to build precise vector shapes using nothing more than the Rectangle tool, Ellipse tool, and the Pathfinder palette. Instead of manually building our vectors one anchor point at a time, we'll let the shape tools do the vector construction for us. Just like the Point-by-point method, we'll still use a tight sketch to build our vector art upon. We're going to continue working on building the vector art for this skull design.
And as you work on any type of design, you will use the Point-by-point method to create shapes such as we did here. But, also be looking in your design, and look for areas of your design that can be made using shape tools, and I'll demonstrate that next for you. How to use shape-building in a design like this? So, the back part of the cranium, the top of the skull and the back of the skull, it doesn't make any sense to try to create that one point at a time.
You'd be spending too much time trying to get those curves looking great. When it's so close to being a circular shape already, we are going to take the Ellipse tool, you can see over here, we're going to select that. And we are going to use that to create this cranial shape. So, we'll first lay down the initial shape and then we'll just adjust it to match our underlying drawing. You can see that here. Now, we're going to clone it using one of the F keys we set up, the F3 key.
Then, once we have that cloned, we can just scale it. Then we'll adjust that once again to align to our drawing. Now, it's not a perfect alignment to our drawing. We are going to still move things. But, we are already like 90% there. We just have to select our anchor point, and slide this over a little bit, adjust the Bezier curve handle in order to align it to exactly the position we want, so it matches our sketch. So, these are just minor things.
And you can see, this is going a lot faster than if we try to build this one anchor point at a time. It's just going to look better since the Shape tool has created all of these curves for us. We're almost there. We're just going to adjust this one a little bit, and I think that work. So, with that selected, we are going to select this top elliptical shape with the background elliptical shape. This is where shape-building comes in.
We are going to now go to the Pathfinder palette, and we're going to punch this out. So essentially, we are creating a really thin donut now. So now, that's the shape we have, and we are going to lop off what we don't need. So, this is where a throwaway shape comes in. We're not going to keep this shape, we are just making it in order to edit the new shape we did here, go back to the Pathfinder palette, lop this off. And that's how you can build your artwork using shape-building.
We'll use this over and over again through the design, this top part of the cranium, this little sliver of a moon type shape. I'll build that with shape-building. But the next one I want to show you, just because it's a nice little detail area of the design is in the teeth here. We'll do the same thing using nothing but the Ellipse tool over here. We'll create this really quickly. So, we just create a circular shape.
So, it's going to take four different circular shapes, and we're just roughly aligning them to our underlying drawing as you can see here. So, this is essentially all the shapes we'll need to build this art now. So, what it's going to take is we'll take this shape, we'll make sure it's all the way on top and we've set up our F5 key to bring to front, so we know that's on top of everything.
We'll select this shape, and we'll punch that out. Now, we'll create the other shape we need. So, we'll select this elliptical shape, the F5 key to bring to front, select the shapes other shape, and punch that out. Now, with this in shape in place, we'll select the other shape. And once again, go back to the Pathfinder, punch it out, ungroup, throwaway little sliver, we don't need. You can see that we have the in shape we need for this specific art.
That's how you can use, look at any kind of design you're creating, in this case, this skull design. And you can use shape-building in order to speed up your build times and avoid having to use Point-by-point. You'll actually use both methods in almost everything you create. And to kind of demonstrate this, I'll show you how this one ended up working out. So, this shows all the independent separate shapes that made up this design. So, I call this segmented building.
It's being more manageable with how you build your art by creating it out of a bunch of independent shapes. Once you have these, it's easy to then use the Pathfinder palette to create your black-and-white base art. So, you can see that here. And it's at this stage, I want shading in this to make it more dramatic. And it doesn't do any good to try to guess what that might look like on screen, just kind of roughly trying to figure it out. It's better if I can print this out.
And once I print it out, I draw on my print out and you can see my drawing, I've scanned it back in and I use this now to build, once again like I did the base art, I am going to build out my shading. And then once that's all done, I have my final skull art. Now, this file is in the Exercise Files, and you can click through all these layers, and deconstruct how I put it together to create this specific skull edit.
The more you use the Shape-building method, the more you'll find use for it within your vector projects. Keep in mind that the majority of vector artwork you build will utilize both the Shape-building method and the Point-by-point method. The combination of these two methods can greatly improve your craftsmanship and speed up the build times as well.
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