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A roadmap for vector building

A roadmap for vector building provides you with in-depth training on Design. Taught by Von Glitschka… Show More

Drawing Vector Graphics

with Von Glitschka

Video: A roadmap for vector building

A roadmap for vector building provides you with in-depth training on Design. Taught by Von Glitschka as part of the Drawing Vector Graphics
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  1. 2m 31s
    1. Welcome
      1m 26s
    2. Exercise files
      1m 5s
  2. 18m 36s
    1. What is illustrative design?
    2. A systematic creative process
      1m 26s
    3. Exploring analog tools
      2m 39s
    4. Exploring digital tools
      13m 37s
  3. 18m 31s
    1. Creative preparation
      1m 13s
    2. The creative brief
      2m 25s
    3. Creative thinking methods
      1m 2s
    4. Word associations
      1m 55s
    5. Mind mapping
      1m 55s
    6. Before. During. After.
      1m 26s
    7. I think, therefore I design
      2m 46s
    8. Selecting the appropriate style
      2m 57s
    9. Using reference material
      2m 52s
  4. 8m 50s
    1. Solid creative foundation
    2. Anyone can draw
      2m 17s
    3. Thumbnail sketching
      2m 34s
    4. Refining your drawn ideas
      3m 6s
  5. 44m 40s
    1. Workflow enhancements
    2. Keyboard shortcuts and recording actions
      2m 25s
    3. Keyboard shortcuts and recording actions: Demo
      13m 15s
    4. Using custom scripts
      6m 44s
    5. Graphic styles and custom color palettes
      8m 19s
    6. Using layers
      7m 15s
    7. Toggling Smart Guides on and off
      5m 45s
  6. 38m 59s
    1. Building your vector shapes
      1m 0s
    2. A roadmap for vector building
      4m 40s
    3. The clockwork method
      7m 4s
    4. Prime point placement
      3m 40s
    5. The point-by-point method
      8m 22s
    6. The shape-building method
      6m 46s
    7. Symmetry is your friend
      6m 1s
    8. Art directing yourself
      1m 26s
  7. 19m 54s
    1. Presenting your designs
      1m 4s
    2. Presentation formats
      5m 50s
    3. Revealing your designs
      1m 36s
    4. Writing a design rationale
      1m 56s
    5. Responding to client revisions
      3m 46s
    6. Renewable creative energy
      5m 42s
  8. 49s
    1. Next steps

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A roadmap for vector building
Video Duration: 4m 40s 5h 1m Intermediate


A roadmap for vector building provides you with in-depth training on Design. Taught by Von Glitschka as part of the Drawing Vector Graphics

View Course Description

Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.

Topics include:
  • What is illustrative design?
  • Establishing a creative brief
  • Defining client expectations
  • Exploring creative thinking exercises
  • Art directing your drawing
  • Selecting an appropriate style for each project
  • Drawing and thumbnail sketching
  • Discerning anchor point placement
  • Building vector drawings with shapes
  • Presenting your illustrations

A roadmap for vector building

All the work you've spent in the analog stages drawing out your design and refining it is now going to pay off and facilitate your vector building in Illustrator. In this movie, we'll see that a tight sketch drawing is vital in creating precise illustrative design. Now that we have our refined sketch scanned in, we're going to place it in the Illustrator by going to File>Place, locating where we have it, in this case, it's in a folder called Character on the desktop. We'll select our scan TIF, and we'll place it.

Once it's placed into Illustrator, we want to change the opacity, and in this case, we want it at 20%, and we'll lock the layer we now have it on, which is the Refined Sketch layer. And as we discussed in one of the previous movies, we're using our default build method. So, we're going to be building on our Build layer now, using one of our graphic styles, and the Pen tool of course. First, we want to zoom in.

In this case, we're going to focus on just this part of his hat, and using the Pen tool, this refined sketch will now act as our guide to build our vector art upon. Don't worry about getting it exact on your first initial attempt, because we'll go back and we'll refine this. It's just to get where to lay down your base anchor points at this stage.

And all we're focusing on is just the top part of his hat. We're not going to worry about the rest of the art at this point. All those are going to be addressed once we start building the rest of the design. So, the key to this stage is that your Refined Sketch is now acting as a roadmap to build your vector art. There is no guesswork.

I'm not kind of guessing, well is this how the shape of the hat should be? I'm literally just following the sketch I've already determined. And that's how having a nice well-defined, refined sketch will help you in building art like this. So, this is the point by point building his hat one anchor point at a time. Now, working on a piece of art like this, even using Refined Sketch is going to help you when you're building more geometric shapes, just to organize how you're building your art.

In this case, the eyeball is nothing more than just using the Ellipse tool to create the inner part of the eyeball, and then once you have that, it's easy to create the rest of the art. Once again, all it is, is just using the Shape tool, the Ellipse tool to create the rest of the eye. And then once you have that, you can use other tools such as Pathfinder.

Right now, we're going to create what I call a throwaway shape. We're just creating a shape in order to manipulate another shape. So, we created that shape. Now, we're going to select the bigger part of the eyeball. And using the Pathfinder like a cookie-cutter, we're just going to punch that out. So, you can see how that aligns with our underlying drawing, whether you're building point-by-point such as this part of the hat or whether you're building the eyeball which uses just the shapes, using a refined tight sketch is going to assist you, and act as a road map for your vector building.

The better you refine your drawn design, and work it out in the analog stages, the less time and guesswork you'll have to make at the build stage. Your drawing is your road map for building. So, you need an accurate map. Analog equips digital and enables a designer to produce consistent quality and craftsmanship that will only improve and grow over time. Remember, practice doesn't make perfect, process does.

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