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All the work you've spent in the analog stages drawing out your design and refining it is now going to pay off and facilitate your vector building in Illustrator. In this movie, we'll see that a tight sketch drawing is vital in creating precise illustrative design. Now that we have our refined sketch scanned in, we're going to place it in the Illustrator by going to File>Place, locating where we have it, in this case, it's in a folder called Character on the desktop. We'll select our scan TIF, and we'll place it.
Once it's placed into Illustrator, we want to change the opacity, and in this case, we want it at 20%, and we'll lock the layer we now have it on, which is the Refined Sketch layer. And as we discussed in one of the previous movies, we're using our default build method. So, we're going to be building on our Build layer now, using one of our graphic styles, and the Pen tool of course. First, we want to zoom in.
In this case, we're going to focus on just this part of his hat, and using the Pen tool, this refined sketch will now act as our guide to build our vector art upon. Don't worry about getting it exact on your first initial attempt, because we'll go back and we'll refine this. It's just to get where to lay down your base anchor points at this stage.
And all we're focusing on is just the top part of his hat. We're not going to worry about the rest of the art at this point. All those are going to be addressed once we start building the rest of the design. So, the key to this stage is that your Refined Sketch is now acting as a roadmap to build your vector art. There is no guesswork.
I'm not kind of guessing, well is this how the shape of the hat should be? I'm literally just following the sketch I've already determined. And that's how having a nice well-defined, refined sketch will help you in building art like this. So, this is the point by point building his hat one anchor point at a time. Now, working on a piece of art like this, even using Refined Sketch is going to help you when you're building more geometric shapes, just to organize how you're building your art.
In this case, the eyeball is nothing more than just using the Ellipse tool to create the inner part of the eyeball, and then once you have that, it's easy to create the rest of the art. Once again, all it is, is just using the Shape tool, the Ellipse tool to create the rest of the eye. And then once you have that, you can use other tools such as Pathfinder.
Right now, we're going to create what I call a throwaway shape. We're just creating a shape in order to manipulate another shape. So, we created that shape. Now, we're going to select the bigger part of the eyeball. And using the Pathfinder like a cookie-cutter, we're just going to punch that out. So, you can see how that aligns with our underlying drawing, whether you're building point-by-point such as this part of the hat or whether you're building the eyeball which uses just the shapes, using a refined tight sketch is going to assist you, and act as a road map for your vector building.
The better you refine your drawn design, and work it out in the analog stages, the less time and guesswork you'll have to make at the build stage. Your drawing is your road map for building. So, you need an accurate map. Analog equips digital and enables a designer to produce consistent quality and craftsmanship that will only improve and grow over time. Remember, practice doesn't make perfect, process does.
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