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Various preview modes

From: Illustrator CS5 Essential Training

Video: Various preview modes

One of the things that we've come to expect when working with computer-based design is that whatever you see on your screen should match what you expect to see in printed output, or on other computer screens if for example you're creating Web graphics. However, Illustrator does have various preview modes. These various preview modes really serve two basic functions in Illustrator. The first function is well, giving you a really good idea of what your artwork is going to look like in its final form, whether that artwork will be appearing on a computer screen or in print.

Various preview modes

One of the things that we've come to expect when working with computer-based design is that whatever you see on your screen should match what you expect to see in printed output, or on other computer screens if for example you're creating Web graphics. However, Illustrator does have various preview modes. These various preview modes really serve two basic functions in Illustrator. The first function is well, giving you a really good idea of what your artwork is going to look like in its final form, whether that artwork will be appearing on a computer screen or in print.

But there's also a view mode in Illustrator that gives you a better idea of the structure of your artwork. In fact, you'll probably end up using that one more often. Let's take a closer look. I'll zoom in on this artboard right here. Click on it to make it active. Press Command+0 to zoom in on it. And I'm currently right now in Illustrator's default mode called Preview mode. You can see what mode you are in simply by looking over here in that document tab itself. It currently says CMYK. That's the color model my document is set to and it tells me the preview mode. However, you can choose between different preview modes by going to the View menu and looking at the first three settings that appear here.

First is a setting here called Outline mode. Outline mode is a way to view your artwork from the perspective of structure. In other words, rid your mind of color or actual appearance itself. You just want to see the raw vector paths that exist inside of your artwork. The keyboard shortcut for that is Command+Y and it's actually a very helpful mode to look at, because it gives you an idea of how the art is built inside of Illustrator. When you have very detailed artwork or artwork that overlaps itself, it may be easier for you to actually make selections in this viewing mode.

Also if you are tracing objects and you just want to get a really good idea of what your paths are doing, this is the mode for that. Again Command+Y is the toggle to go between Preview mode and Outline mode. Now, Illustrator has an additional two modes, which help you identify how your artwork will appear in different mediums. For example, I am going to go to View and then choose Pixel Preview mode. Pixel Preview mode is use to simulate how your artwork will appear when displayed on a television or on the web. For example, if you zoom in you'll actually see the anti-aliasing or the pixels that occur on those devices.

However, if my design is going to be used in print and I want to see what this is going to look like when it appears in final print, I can get a very accurate preview by going to the View menu and choosing something called Overprint Preview. This was actually a setting that was added to Illustrator to help you see certain transparency effects. For example, there is a way for you to define something called an overprint where you specify that certain inks mix on press to create special effect. Using the Overprint Preview mode you'd be able to see the result of those effects right on your screen.

Perhaps more importantly though the Overprint Preview mode gives you a very accurate display when using spot colors. For example, many designers when designing print pieces may use something called Pantone colors. We'll talk more about color in another chapter, but for now know if you are using Pantone spot colors and you want to get an accurate display of what that color is going to look like when it gets printed, using the Overprint Preview setting is the best way for you to see those colors. It's important to know that you can actually work and use either the Overprint Preview mode or the Pixel Preview mode the same way that you might work with the Preview mode in Illustrator.

However, the Overprint Preview mode is a little bit slower when it comes to redraw. Also even if you are in Overprint Preview mode when you press Command+Y to view outlines and you press Command+Y to come back to Preview, it doesn't return you to the Overprint Preview mode. It actually returns you back to the regular Preview mode. It's certainly important to know that all these preview modes exist, but realize on a day-to-day basis you are probably just be dealing with the Outline and the regular Preview mode. Just know that these additional preview modes are available to you should you ever need them.

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This video is part of

Image for Illustrator CS5 Essential Training
Illustrator CS5 Essential Training

126 video lessons · 82061 viewers

Mordy Golding
Author

 
Expand all | Collapse all
  1. 3m 35s
    1. Welcome
      1m 18s
    2. What is Illustrator CS5?
      1m 46s
    3. Using the exercise files
      31s
  2. 12m 37s
    1. What are vector graphics?
      6m 3s
    2. Path and appearance
      3m 42s
    3. Stacking
      2m 52s
  3. 32m 6s
    1. The Welcome screen
      2m 23s
    2. Creating files for print
      6m 7s
    3. Creating files for the screen
      2m 55s
    4. Using prebuilt templates
      2m 40s
    5. Adding XMP metadata
      4m 18s
    6. Exploring the panels
      6m 33s
    7. Using the Control panel
      3m 11s
    8. Using workspaces
      3m 59s
  4. 43m 44s
    1. Navigating within a document
      9m 15s
    2. Using rulers and guides
      7m 26s
    3. Using grids
      3m 6s
    4. Using the bounding box
      3m 37s
    5. Using Smart Guides
      5m 56s
    6. The Hide Edges command
      3m 22s
    7. Various preview modes
      3m 47s
    8. Creating custom views
      4m 3s
    9. Locking and hiding artwork
      3m 12s
  5. 28m 46s
    1. Using the basic selection tools
      8m 50s
    2. Using the Magic Wand tool
      5m 22s
    3. Using the Lasso tool
      2m 28s
    4. Selecting objects by attribute or type
      3m 37s
    5. Saving and reusing selections
      2m 15s
    6. Selecting artwork beneath other objects
      2m 13s
    7. Exploring selection preferences
      4m 1s
  6. 1h 16m
    1. The importance of modifier keys
      1m 52s
    2. Drawing closed path primitives
      11m 38s
    3. Drawing open path primitives
      5m 47s
    4. Understanding anchor points
      3m 43s
    5. Drawing straight paths with the Pen tool
      7m 37s
    6. Drawing curved paths with the Pen tool
      9m 47s
    7. Drawing freeform paths with the Pencil tool
      5m 33s
    8. Smoothing and erasing paths
      3m 8s
    9. Editing anchor points
      7m 21s
    10. Joining and averaging paths
      10m 9s
    11. Simplifying paths
      4m 55s
    12. Using Offset Path
      2m 17s
    13. Cleaning up errant paths
      2m 32s
  7. 48m 26s
    1. The Draw Inside and Draw Behind modes
      7m 34s
    2. Creating compound paths
      5m 56s
    3. Creating compound shapes
      8m 0s
    4. Using the Shape Builder tool
      10m 28s
    5. Using Pathfinder functions
      8m 6s
    6. Splitting an object into a grid
      1m 16s
    7. Using the Blob Brush and Eraser tools
      7m 6s
  8. 49m 5s
    1. Creating point text
      4m 2s
    2. Creating area text
      8m 13s
    3. Applying basic character settings
      7m 44s
    4. Applying basic paragraph settings
      4m 28s
    5. Creating text threads
      8m 25s
    6. Setting text along an open path
      6m 29s
    7. Setting text along a closed path
      6m 24s
    8. Converting text into paths
      3m 20s
  9. 18m 55s
    1. Create a logo mark
      11m 26s
    2. Add type to your logo
      7m 29s
  10. 42m 42s
    1. Using the Appearance panel
      8m 21s
    2. Targeting object attributes
      4m 42s
    3. Adding multiple attributes
      4m 25s
    4. Applying Live Effects
      5m 18s
    5. Expanding appearances
      4m 42s
    6. Appearance panel settings
      4m 33s
    7. Copying appearances
      4m 51s
    8. Saving appearances as graphic styles
      5m 50s
  11. 34m 0s
    1. Applying color to artwork
      5m 57s
    2. Creating process and global process swatches
      8m 54s
    3. Creating spot color swatches
      3m 19s
    4. Loading PANTONE and other custom color libraries
      4m 49s
    5. Organizing colors with Swatch Groups
      3m 31s
    6. Finding color suggestions with the Color Guide panel
      4m 24s
    7. Loading the Color Guide with user-defined colors
      3m 6s
  12. 50m 23s
    1. Creating gradients with the Gradient panel
      8m 12s
    2. Modifying gradients with the Gradient Annotator
      4m 37s
    3. Applying and manipulating pattern fills
      5m 33s
    4. Defining your own custom pattern fills
      9m 13s
    5. Applying basic stroke settings
      5m 22s
    6. Creating strokes with dashed lines
      3m 41s
    7. Adding arrowheads to strokes
      2m 45s
    8. Creating variable-width strokes
      4m 35s
    9. Working with width profiles
      2m 36s
    10. Turning strokes into filled paths
      3m 49s
  13. 32m 46s
    1. Creating and editing groups
      8m 18s
    2. Adding attributes to groups
      12m 17s
    3. The importance of using layers
      5m 9s
    4. Using and "reading" the Layers panel
      7m 2s
  14. 12m 13s
    1. Creating and using multiple artboards
      7m 52s
    2. Modifying artboards with the Artboards panel
      2m 2s
    3. Copy and paste options with Artboards
      2m 19s
  15. 31m 10s
    1. Moving and copying artwork
      3m 55s
    2. Scaling or resizing artwork
      6m 47s
    3. Rotating artwork
      2m 44s
    4. Reflecting and skewing artwork
      2m 34s
    5. Using the Free Transform tool
      2m 15s
    6. Repeating transformations
      3m 39s
    7. Performing individual transforms across multiple objects
      2m 10s
    8. Aligning objects and groups precisely
      4m 27s
    9. Distributing objects and spaces between objects
      2m 39s
  16. 35m 40s
    1. Placing pixel-based content into Illustrator
      5m 14s
    2. Managing images with the Links panel
      4m 49s
    3. Converting pixels to paths with Live Trace
      8m 44s
    4. Making Live Trace adjustments
      6m 9s
    5. Controlling colors in Live Trace
      6m 4s
    6. Using Photoshop and Live Trace together
      4m 40s
  17. 14m 42s
    1. Managing repeating artwork with symbols
      4m 38s
    2. Modifying and replacing symbol instances
      3m 8s
    3. Using the Symbol Sprayer tool
      6m 56s
  18. 16m 57s
    1. Cropping photographs
      1m 59s
    2. Clipping artwork with masks
      3m 22s
    3. Clipping the contents of a layer
      3m 31s
    4. Defining masks with soft edges
      8m 5s
  19. 26m 2s
    1. Defining a perspective grid
      7m 48s
    2. Drawing artwork in perspective
      8m 46s
    3. Moving flat art onto the perspective grid
      9m 28s
  20. 25m 8s
    1. Printing your Illustrator document
      3m 26s
    2. Saving your Illustrator document
      6m 39s
    3. Creating PDF files for clients and printers
      7m 30s
    4. Exporting Illustrator files for use in Microsoft Office
      1m 4s
    5. Exporting Illustrator files for use in Photoshop
      2m 31s
    6. Exporting artwork for use on the web
      3m 3s
    7. Exporting high-resolution raster files
      55s
  21. 2m 18s
    1. Additional Illustrator learning resources
      1m 36s
    2. Goodbye
      42s

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