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Using multiple fills to create textures

From: Illustrator Insider Training: Rethinking the Essentials

Video: Using multiple fills to create textures

Let's take a look at one more real- world example about why we might want to apply multiple fills to a single object using appearances inside of Illustrator. Let's take another look at this congratulations card that we created earlier. We added a really nice border using multiple stroke attributes. Well, now in this file called congrats_2, we actually want to wake up the background somewhat to this file. Let's add some kind of a texture to the nice bland little light yellow color that we have going on inside of the background. Now, what we are going to do here is actually something quite interesting.

Using multiple fills to create textures

Let's take a look at one more real- world example about why we might want to apply multiple fills to a single object using appearances inside of Illustrator. Let's take another look at this congratulations card that we created earlier. We added a really nice border using multiple stroke attributes. Well, now in this file called congrats_2, we actually want to wake up the background somewhat to this file. Let's add some kind of a texture to the nice bland little light yellow color that we have going on inside of the background. Now, what we are going to do here is actually something quite interesting.

We know that inside of Illustrator, we have three different types of fills that we can apply as attributes to an object. We have solid colors, which we are using right here. We can also add patterns and we can add gradients. So what we are going to do in this example is actually create a single object that has three different fills-- a solid-color fill, a pattern fill, and the gradient fill--to create a really nice texture for the background of this artwork. Now I don't have any gradients or patterns yet inside of my file, but it's really easy to get them. I am actually going to go straight to my Swatches panel, and in the lower left-hand corner there is a button here that allows you to access a variety of different libraries that come with Illustrator.

So I am going to click on that icon. I am going to scroll down to where it says Gradients, and I am going to choose something here called Fades. In fact, there is one here which is called Fade To Edge White, and simply by clicking on it, I can see that now it gets added to the Swatches panel on my document. Now I also want to add a pattern. If I come over here to that same little icon here for the Swatch Libraries menu, I'll see there is also an entire submenu here, or subfolder, for patterns. I am going to choose Basic Graphics, and then I will choose Basic Graphics_Dots. Now here there is a pattern, which I really like.

It's called 10 dpi 40%, and once again, I will click on that pattern, and you will see that now that gets added to my Swatches panel as well. Great! Now I can close these external libraries. We have the elements that we need to start building this texture. I am going to start out by first clicking on the background itself to select it. It's simply a regular object, a regular rectangle. It is filled with this light yellow color, but it does not have a stroke applied to it. I'll begin by adding a second fill to this object, and I'll set this fill to be filled with that pattern that we added before, the 10 dpi 40% pattern.

So now we get this beautiful kind of like polka-dot pattern that's going on inside of the background. However, the pattern itself is way too strong or intense for the needs that I want to use here. So I am going to click on the twirl-down just for this fill here, the fill with the pattern, because I want to modify some of the opacity settings. I am going to click on the word Opacity here, which temporarily brings up the Opacity or the Transparency panel, and I'll set the Opacity here to 10%. I'll press Tab to accept that value, but I am also going to set the blend mode to Multiply. So now when I click over here to actually hide the Transparency panel, I'll see that now that pattern kind of fades in really nicely.

But I'm not done yet. I really want to add just a little bit more to this. So I am going to add yet a third fill to this object, again, by clicking on the Add New fill option. But I am going to change over here the pattern that I've used to that gradient, that Fade To Edge White gradient. This is actually a gradient, if I look at my Gradient panel here, that starts out completely transparent, goes to white, and then goes back to transparent again, which you can see right over here. So remember this third fill now starts out completely transparent, so I see both the yellow and the pattern that appears beneath it.

It goes to white and then it goes back again to transparent. Once I have the Gradient panel open here, I am actually going to change the angle to around 45 degrees. This really adds kind of a nice design element to this, but it's still a little bit too strong. So I am actually going to change the opacity of just this fill to about 70%. Now I will deselect the artwork, and take a look at that. We've taken a regular object, a single path. We've added three different types of fills to it. We have added a solid fill, a pattern fill, and a gradient fill.

Now we have modified the settings such as transparency or blend modes, and we have gotten a really nice result, a great texture, a great background, for this great design.

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This video is part of

Image for Illustrator Insider Training: Rethinking the Essentials
 
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  1. 8m 22s
    1. Welcome
      1m 15s
    2. Exploring the Illustrator Timeline
      5m 12s
    3. Getting the most out of this training
      1m 30s
    4. Using the exercise files
      25s
  2. 16m 27s
    1. Starting off on the right foot
      27s
    2. Knowing the difference between structure and presentation
      4m 38s
    3. Understanding paths and attributes
      4m 56s
    4. Distributing stroke weight along a path
      2m 25s
    5. Bottoms up: Object hierarchy and stacking order
      4m 1s
  3. 51m 9s
    1. The all-important Appearance panel
      37s
    2. Understanding attribute stacking order
      6m 45s
    3. Targeting individual object attributes
      7m 32s
    4. Adding multiple attributes to a single object
      9m 31s
    5. Modifying appearances with Live Effects
      7m 11s
    6. Using multiple strokes to create a border design
      4m 36s
    7. Using multiple strokes to create a map
      5m 52s
    8. Using multiple fills to mix spot colors
      4m 59s
    9. Using multiple fills to create textures
      4m 6s
  4. 46m 2s
    1. Learning to live with appearances
      30s
    2. Basic appearance vs. complex appearance
      4m 27s
    3. Clearing or expanding an appearance
      10m 52s
    4. Controlling the appearance of newly drawn art
      5m 11s
    5. Saving appearances with graphic styles
      6m 54s
    6. Changing artwork by modifying a graphic style
      7m 39s
    7. Uncovering a treasure trove of graphic styles
      5m 1s
    8. Copying appearances with the Eyedropper tool
      5m 28s
  5. 33m 28s
    1. Why do we create groups?
      1m 48s
    2. Applying an effect to a group
      4m 38s
    3. Understanding the difference between targeting and selecting
      4m 44s
    4. Knowing the dangers of ungrouping artwork
      2m 21s
    5. Using Isolation mode to preserve group structure
      6m 59s
    6. Adding a stroke to a group
      6m 13s
    7. Adding a 3D effect to a group
      3m 36s
    8. Extending the concept of groups to type objects
      3m 9s
  6. 46m 34s
    1. Are you a layers person?
      33s
    2. Learning to use the Layers and Objects panel
      9m 27s
    3. Making selections and editing stacking order
      6m 38s
    4. Reading and using the target circles
      8m 43s
    5. Copying artwork and appearances
      5m 37s
    6. Adding effects to layers
      9m 56s
    7. Getting the most out of the Layers panel
      5m 40s
  7. 47m 19s
    1. It's more than just a drop shadow?
      48s
    2. Adding basic texture with Mezzotint
      7m 50s
    3. Generating custom textures with Texturizer
      12m 22s
    4. Adding a stroke to an image with Outline Object
      5m 54s
    5. Aligning text precisely with Outline Object
      6m 31s
    6. Adding callout numbers with Convert to Shape
      4m 36s
    7. Enhancing performance with Rasterize
      2m 30s
    8. Avoiding pitfalls when using effects
      6m 48s
  8. 31m 59s
    1. Asking yourself the "what if?" question
      33s
    2. Outlining artwork with Offset Path and Pathfinder Add
      5m 36s
    3. Adding captions with Convert to Shape and Transform
      7m 1s
    4. Creating a crosshatch effect with Scribble
      5m 44s
    5. Creating buttons with Round Corners and Transform
      13m 5s
  9. 25m 21s
    1. Working with other people's files
      36s
    2. Setting up a workspace that makes sense
      9m 43s
    3. Learning to "read" an Illustrator file
      5m 48s
    4. Controlling pixel resolution
      9m 14s
  10. 1m 2s
    1. Next steps
      1m 2s

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