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So as you may recall, at the end of last exercise we were all scratching our respective heads over what to do about these eyelashes. The left and right-hand eyelashes are way too long, and the top lashes are too short and we want to get them all to the same length, but the Scale Tool just isn't doing what we need it to do. So, what in the world do we do? Well, first thing you do is make sure you've got your Scaled lashes.ai document open, if you want to catch up with me, that is. And this document is available to you inside the 08_select_enhance folder.
And I'm going to go up to the Select menu and I'm going to choose all lashes in order to select all but the middle eyelash here, and we're seeing all of our control handles. Don't worry about that, we should have everything selected. Yes we do. All right, I was just confirming that, because when the selection outlines are green because the color that's associated with this layer is green, it's difficult to see sometimes whether the points are hollow or filled. But anyway all of the lashes are selected, that's a good thing. Now I'm going to introduce you to an incredible command that you need to know about, and you need to remember it's there. More than anything else you just need to remember it's there.
When you need to scale multiple objects with respect to different origin points, then you need to go up to the Object menu, go to Transform and choose this guy right there Transform Each, which has a big keyboard shortcut. Mash your fist on the keyboard and press D basically. D of course for Transform Again, that's where that comes from. It doesn't have anything to do with Transform Each though, so I wouldn't even worry about the keyboard shortcut, just go ahead and choose the command, Mission critical command here inside of Illustrator. And this is what you'll see. You'll see that you have the ability to scale objects and move them and rotate them and just kind of the same stuff you've seen before, just organized into a dialog box instead of different tools.
So what good is it? Well, every single one of these objects will be scaled with respect to a different point, a different origin point, its own origin point basically. So let's say I'd decide to change the Horizontal value to 70% and press Tab, nothing happens on screen. Why? Preview checkbox off by default. Turn it on and notice what happens. Every single one of these items is scaled with respect to its own center. So they're not getting squished toward each other the way they were in the previous exercise when you used the Scale Tool.
Instead they're all independent of each other, they are still wrong of course, they're still massively wrong, but they're differently wrong, which gives us hope. So, how do you change the origin point? With this icon right here, see it? It gives you one of nine origin point locations. Right now the origin is in the center of each and every object. Let's say we want to position it on the left-hand side of each and every object. That works for the right lashes but not the left lashes. If we try out the right side of each and every object that works for the left lashes but not the right lashes.
So what's a boy to do at this point or a girl? Well, what you need to do is you go ahead and cancel out of the dialog box, because we need to select, what we've learned now is we need to select the left and right lashes independently of each other and we're going to do that by going to the Select menu and choosing left lashes. Remember how I saved off these selections couple of exercises ago? Serving us very well now, isn't it? Just select left lashes and they are selected of course. Then I'll go up to the Object menu. I'll choose Transform. I'll choose Transform Each.
Then I'll enter 70% for the Horizontal value, turn on the Preview checkbox and I will scale with respect to the right points in each and every object. So each one of these guys is scaled with respect to its own right -hand side here. Now I'll click OK, cause it worked out so well. Then I'll go up to the Select menu and I'll choose what? Right lashes, that's right. And then I'll go up to the Object menu, choose Transform, choose Transform Each. And I'm confronted by the last options I applied this time because I clicked the OK button. The only change I want to make is to set the origin to the left side, so that each one of these lashes transforms with respect to its own left-hand point and then I'll click OK in order to invoke that modification. Now, we still have the dimpling, notice that. Each one of these lashes is sort of cutting into Uzz's flesh, as if he had hair implants or something. He didn't, so we're just going to go ahead and move this Circle eye below the Primitives layer like so, and as soon as we release, the dimples go away. Isn't that great? So we've managed to go ahead and scale Uzz's eyelashes to exactly fit his head, his strange elliptical head here.
There's only one more thing to do to this illustration. We need to take the plain blacks and convert them to rich blacks on a stroke and fill basis throughout the illustration and that's something that we're going to do in the next exercise using the Magic and Tool. Yes there's a Magic Wand in Illustrator. I'll show you how it works.
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