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Using the Live Paint Bucket tool

From: Illustrator CS4 Beyond the Basics

Video: Using the Live Paint Bucket tool

Let's take a close look at how the Live Paint Bucket tool works inside of Illustrator. So to keep things simple again I'm just going to draw two regular rectangles on my artboard. They overlap each other. I'm going to select both of these rectangles and I'm going to create a Live Paint group. I'll tap the K key on my keyboard, it's the keyboard shortcut for the Live Paint Bucket tool and then I'll simple mouse over the selected artwork and I'll click once to turn this into a Live Paint group. Now as I move my cursor around, I can identify the regions that are paintable. So what I first need to do is I need to pick up a color that I want to use with the Paint Bucket tool. So I go over to the Swatches panel. Let's say I want to work with Green. I click on the Green color and then I come back and then I click once to fill that region. Well, in reality when I'm painting a lot of objects, moving back and forth between what I'm seeing on my artboard and the Swatches panel can be somewhat tedious.

Using the Live Paint Bucket tool

Let's take a close look at how the Live Paint Bucket tool works inside of Illustrator. So to keep things simple again I'm just going to draw two regular rectangles on my artboard. They overlap each other. I'm going to select both of these rectangles and I'm going to create a Live Paint group. I'll tap the K key on my keyboard, it's the keyboard shortcut for the Live Paint Bucket tool and then I'll simple mouse over the selected artwork and I'll click once to turn this into a Live Paint group. Now as I move my cursor around, I can identify the regions that are paintable. So what I first need to do is I need to pick up a color that I want to use with the Paint Bucket tool. So I go over to the Swatches panel. Let's say I want to work with Green. I click on the Green color and then I come back and then I click once to fill that region. Well, in reality when I'm painting a lot of objects, moving back and forth between what I'm seeing on my artboard and the Swatches panel can be somewhat tedious.

So take a look at the three colored boxes that appear now above my Live Paint Bucket tool cursor. You can see that I have a big green square, then I have a yellow square to the left of it and a blue square to the right of it. Well, if you take a look at my Swatches panel, you will see that I also have a green square here. To the left of it I have yellow and to the right of it I have blue. In fact these three squares that I see on top of my cursor right now represent the Swatch that I currently have selected and the Swatch that appears immediately both to the left and to the right of it. I can actually move or change the fill Color by simple tapping the arrow keys on my keyboard. For example I'll tap the right arrow once right now, I now have the light-blue color selected and you can see that it automatically moved over that, now the one to the right is a dark-blue Swatch. In fact as I type the left and the right keys on my keyboard notice how the Swatch actually moves inside the Swatches panel. In this way I can apply color to my objects without having to go directly to the Swatches panel. To illustrate that when we move over here to this middle region. Say I want to fill this with the light-blue color. I can simply the tap the left key on my keyboard a few times and then click to fill that with a light blue.

If I want to make this region yellow, again I'll tap the left arrow key twice and the simply click once to apply the yellow color. Now you will notice as I moved this cursor around, I'm only able to fill these areas. But what about stroke attributes. How can you modify the stroke color of these objects, these in the Live Paint Bucket tool? Well, to do so simply hold the Shift key on your keyboard. Notice that now when I mouse over the edges over here, the edges become highlighted which will allow me to apply a stroke color to these particular areas. If I let it go with the Shift key, I go back to working with filled areas. Now I can actually change the behavior of the Live Paint Bucket tool by simply going to the toolbar and double- clicking on the Live Paint Bucket tool.

Let's take a look at the options here. Notice that by default the Live Paint Bucket tool paints fills only. Now we are using the Shift key to move to paint with stokes but that's the same thing as me un-checking this options and turning this option on. However, it is possible to have both options checked. In doing so, I'll OK to show you, as I move my cursor over the edge I can paint the stroke, I move over to the fill I can apply a color to the fill. Let me go back to the Live Paint Bucket tool options and you will there is also an option here for the Cursor Swatch Preview. Those are the three boxes that appear above my cursor. If I find that somewhat annoying, I could simply un-check that option and those three boxes will disappear.

The Highlight option simply identifies how Illustrator will let me know what area is a paintable region by highlighting it in Red. If I wanted to highlight the areas in something else, I can simply choose that from this list. I can also choose how thick that border should be. So play around a bit with the Live Paint Bucket tool, see what options work best for you because the Live Paint Bucket tool is at the center of the Live Paint feature.

Show transcript

This video is part of

Image for Illustrator CS4 Beyond the Basics
Illustrator CS4 Beyond the Basics

137 video lessons · 28979 viewers

Mordy Golding
Author

 
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  1. 2m 4s
    1. Welcome
      1m 41s
    2. Using the exercise files
      23s
  2. 33m 20s
    1. Introducing Live Paint
      38s
    2. Drawing in Illustrator
      4m 21s
    3. Creating a Live Paint group
      2m 54s
    4. Using the Live Paint Bucket tool
      3m 17s
    5. Using Live Paint with open paths
      2m 29s
    6. Detecting gaps in Live Paint groups
      4m 17s
    7. Adding paths to a Live Paint group
      3m 41s
    8. Using the Live Paint Selection tool
      5m 44s
    9. Releasing and expanding Live Paint groups
      2m 55s
    10. Understanding how Live Paint groups work
      3m 4s
  3. 49m 36s
    1. Introducing the trace options
      39s
    2. Setting expectations: Live Trace
      2m 26s
    3. Using the Live Trace feature
      1m 51s
    4. Understanding how Live Trace works
      5m 41s
    5. Making raster-based adjustments
      5m 52s
    6. Tracing with fills, strokes, or both
      2m 55s
    7. Making vector-based adjustments
      6m 12s
    8. Adjusting colors in Live Trace
      4m 39s
    9. Using Photoshop with Live Trace
      5m 22s
    10. Releasing and expanding Live Trace artwork
      2m 58s
    11. Saving and exporting Live Trace presets
      2m 36s
    12. Tracing in Batch mode with Adobe Bridge
      1m 35s
    13. Turning an image into mosaic tiles
      2m 28s
    14. Tracing an image manually
      4m 22s
  4. 1h 24m
    1. Introducing 3D
      33s
    2. Setting expectations: 3D in Illustrator
      2m 53s
    3. How fills and strokes affect 3D artwork
      4m 43s
    4. Applying the 3D Extrude & Bevel effect
      6m 25s
    5. Applying a bevel
      5m 40s
    6. Showing the hidden faces of a 3D object
      4m 49s
    7. Applying the 3D Revolve effect
      5m 22s
    8. Visualizing the revolve axis
      3m 5s
    9. Applying the 3D Rotate effect
      1m 35s
    10. Adjusting surface settings
      9m 33s
    11. Understanding the importance of 3D and groups
      3m 24s
    12. Preparing art for mapping
      10m 19s
    13. Mapping artwork to a 3D surface
      14m 21s
    14. Hiding geometry with 3D artwork mapping
      4m 0s
    15. Extending the use of 3D in Illustrator
      8m 7s
  5. 44m 37s
    1. Introducing transformations and effects
      32s
    2. Using the Transform panel
      12m 37s
    3. Repeating transformations
      5m 23s
    4. Using the Transform Each function
      3m 48s
    5. Using the Convert to Shape effects
      5m 49s
    6. Using the Distort & Transform effects
      5m 12s
    7. Using the Path effects
      6m 58s
    8. Using the Pathfinder effects
      4m 18s
  6. 28m 23s
    1. Introducing graphic styles
      33s
    2. Applying graphic styles
      10m 8s
    3. Defining graphic styles
      8m 46s
    4. Previewing graphic styles
      2m 10s
    5. Modifying graphic styles
      3m 30s
    6. Understanding graphic styles for text
      3m 16s
  7. 22m 49s
    1. Introducing advanced masking techniques
      32s
    2. Understanding clipping masks
      7m 15s
    3. Using layer clipping masks
      6m 30s
    4. Creating opacity masks
      8m 32s
  8. 1h 6m
    1. Introducing color
      40s
    2. Considering three types of color swatches
      7m 7s
    3. Managing color groups
      2m 58s
    4. Understanding the HSB color wheel
      3m 57s
    5. Understanding color harmonies
      2m 57s
    6. Using the color guide
      3m 54s
    7. Limiting the color guide
      3m 17s
    8. Modifying color with the Recolor Artwork feature
      6m 25s
    9. Using the Edit tab to adjust color
      5m 44s
    10. Using the Assign tab to replace colors
      8m 37s
    11. Making global color adjustments
      2m 17s
    12. Using Recolor options
      7m 3s
    13. Converting artwork to grayscale
      3m 23s
    14. Simulating artwork on different devices
      3m 18s
    15. Accessing Kuler directly from Illustrator
      2m 7s
    16. Ensuring high contrast for color-blind people
      2m 42s
  9. 53m 19s
    1. Introducing transparency
      40s
    2. Understanding transparency flattening
      2m 31s
    3. Exercising the two rules of transparency flattening
      10m 53s
    4. Understanding complex regions in transparency flattening
      4m 50s
    5. Exploring the transparency flattener settings
      8m 37s
    6. Using transparency flattening and object stacking order
      6m 39s
    7. Using the Flattener Preview panel
      6m 31s
    8. Creating and sharing Transparency Flattener presets
      2m 25s
    9. Working within an EPS workflow
      5m 3s
    10. Understanding the Illustrator and InDesign workflow
      5m 10s
  10. 50m 1s
    1. Introducing prepress and output
      23s
    2. Understanding resolutions
      8m 27s
    3. Discovering RGB and CMYK "gotchas"
      5m 42s
    4. Using Overprints and Overprint Preview
      7m 43s
    5. Understanding "book color" and proofing spot colors
      8m 1s
    6. Collecting vital information with Document Info
      2m 28s
    7. Previewing color separations onscreen
      1m 12s
    8. Making 3D artwork look good
      2m 16s
    9. Seeing white lines and knowing what to do about them
      2m 41s
    10. Creating "bulletproof" press-ready PDF files
      3m 45s
    11. Protecting content with secure PDFs
      2m 48s
    12. Using PDF presets
      2m 47s
    13. Moving forward: The Adobe PDF Print Engine
      1m 48s
  11. 35m 43s
    1. Introducing distortions
      27s
    2. Using the Warp effect
      4m 20s
    3. The Warp effect vs. envelope distortion
      3m 48s
    4. Applying the Make with Warp envelope distortion
      2m 45s
    5. Applying the Make with Mesh envelope distortion
      2m 41s
    6. Applying the Make with Top Object envelope distortion
      3m 45s
    7. Editing envelopes
      5m 0s
    8. Adjusting envelope settings
      4m 2s
    9. Releasing and expanding envelope distortions
      1m 44s
    10. Applying envelope distortions to text
      1m 27s
    11. Using the liquify distortion tools
      3m 5s
    12. Customizing the liquify tools
      2m 39s
  12. 28m 56s
    1. Introducing blends
      32s
    2. Blending two objects
      6m 18s
    3. Adjusting blend options
      5m 47s
    4. Blending anchor points
      5m 36s
    5. Blending three or more objects
      2m 9s
    6. Replacing the spine of a blend
      4m 32s
    7. Reversing the direction of a blend
      2m 15s
    8. Releasing and expanding a blend
      1m 47s
  13. 46m 54s
    1. Introducing charts and graphs
      35s
    2. Setting expectations: Graphs in Illustrator
      3m 19s
    3. Creating a chart
      8m 2s
    4. Importing data
      3m 34s
    5. Formatting data
      5m 1s
    6. Customizing a chart
      10m 21s
    7. Combining chart types
      2m 40s
    8. Creating graph designs
      6m 0s
    9. Styling and updating graphs
      5m 33s
    10. Ungrouping graphs
      1m 49s
  14. 26m 36s
    1. Introducing Gradient Mesh
      23s
    2. Understanding the Gradient Mesh feature
      9m 34s
    3. Using Gradient Mesh to add contoured shading
      6m 14s
    4. Using Gradient Mesh to create photorealistic effects
      10m 25s
  15. 8m 18s
    1. Introducing flare effects
      25s
    2. Drawing a lens flare
      3m 28s
    3. Modifying a lens flare
      1m 27s
    4. Using a mask with lens flares
      2m 58s
  16. 29s
    1. Goodbye
      29s

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