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Unifying textures with Smart Filters

From: Illustrator CS5 One-on-One: Mastery

Video: Unifying textures with Smart Filters

So, I am pretty well loving this effect so far. But I'm feeling like there is disconnect between a synthetic artwork from Illustrator and some of these fuzzy elements that I created inside a Photoshop. And so I want to create a unifying effect in the form of paper texture. And we are going to do that, like so. This is just a series of filters heaped on top of each other. I am going to go ahead and collapse the effects that are associated with the droplets layers by clicking on this up pointing arrow head and then I am going to add a new layer on top of droplets. And I am going to do that by pressing the keyboard shortcut for a new layer in Photoshop, which is totally different from the one in Illustrator, and it's Ctrl+Shift+N or Command+Shift+N for New on the Mac.

Unifying textures with Smart Filters

So, I am pretty well loving this effect so far. But I'm feeling like there is disconnect between a synthetic artwork from Illustrator and some of these fuzzy elements that I created inside a Photoshop. And so I want to create a unifying effect in the form of paper texture. And we are going to do that, like so. This is just a series of filters heaped on top of each other. I am going to go ahead and collapse the effects that are associated with the droplets layers by clicking on this up pointing arrow head and then I am going to add a new layer on top of droplets. And I am going to do that by pressing the keyboard shortcut for a new layer in Photoshop, which is totally different from the one in Illustrator, and it's Ctrl+Shift+N or Command+Shift+N for New on the Mac.

And then let's go ahead and call this layer texture and then click OK. That's all we need from that layer, we just need a black layer to start with. Now I am going to go ahead and convert this utter incomplete blankness to a Smart Object. By going up to layers panel flyout menu and choosing Convert to Smart Object. The only difference you'll see is that you get this little Page icon in the bottom right-hand corner of that thumbnail. The reason I am doing this is so that I can apply a series of Smart Filters to this layer, and that'll allow me to edit the Filter settings later on down the line if I so desire.

And I'll even show you an example before we are done. Go up to the Filter menu now. Just to get things started to start roughing in our paper texture, and choose Render and choose Clouds. Oops! Don't want to do that quite yet, because our foreground and background colors are messed up. So I want you to press the D key, as in default colors. Our foreground and background colors are black and white respectively. Now go up to the Filter menu, choose Render and choose Clouds. And the reason that we have to change the colors is because the clouds filter renders its clouds in the foreground and background color.

What it's really doing is adding what's known as Fractal Noise and what that gets us is just a random pattern of junk inside this layer and that's exactly what we want. Now by default, you are going to get this Filter Mask, next to the word Smart Filters here inside the layers panel and that just clutters up the layers panel, I don't like it. So what I recommend you do is right -click on that white thumbnail and choose Delete Filter Mask. You can always add it back in later if you need to, but there's no reason to do it here. Then go up to the Filter menu. We need to add a little bit of additional noise, and we are going to do that by going down to the Noise submenu and choosing Add Noise, and these are the settings that I would like you to apply.

An Amount value of 25%, Distribution should be set to Gaussian and then turn on Monochromatic. And once you've done that, go ahead and click OK in order to apply that filter. So now you can see that we've got this sort of noisy cloud pattern going on. All right! The noise, if you zoom in all the way to the 100% view, you'll see that the noise is single pixel noise and you may not be able to see this in the video unless I zoom in even farther, but it's pretty junky-icky horrible noise. We need to smooth it out a little bit.

We will do that by going up to the Filter menu again, choosing Blur and then choosing Gaussian Blur. And I am going to set the Radius value this time around to 2 pixels, so just a little bit of blur to smooth over those transitions, ever so slightly, then click OK. And notice that each one of our filters are being added to a list of Smart Filters underneath the texture layer and we can always change our mind later. And all you need to do to change your setting is to just double-click on one of these items.

All right! I am going to zoom back out a little bit so that we can take in more of the illustration at a time. And then I am going to go up to the Filter menu, and we need to convert this into a surface texture. And you do that by dropping down to the Stylize submenu and then choose Emboss. Inside the Emboss dialog box, you can pretty much enter any settings you want. But these are the settings I went with, an Angle value of 165 degrees, Height of 3 pixels. You could go a little higher if you want, but I would not go any higher than about 4 or 5. And then I set the Amount value to 200% and we get this texture pattern right there.

Click OK in order to accept that effect. Now, here's the trick. We are going to change the Blend mode that's associated with this entire layer. Here at the top-left corner of the layers panel, go ahead and click and choose Overlay. And that's going to drop out the grays. It's going to burn in the blacks. It's going to lighten the lights and we are going to end up getting this effect here, which is a kind of simulated paper texture. And now I am going to reduce the Opacity value to 65% like so, so that we are just getting a slight texture across the entire image. Press the Enter key or the Return key.

Let's go ahead zoom out to take in more of our illustration at a time. And so this is what the illustration look likes without that layer. This is what it looks like with that layer. Now here's the great thing. You can modify that Clouds Filter. If you're not altogether happy with the way that this surface texture is kind of weaves in and out with a pattern of highlights and shadows for example, then all you have to do so double-click on the word Clouds and that'll go ahead and change in a fly. Did you see that? And you can double-click again in order to watch it change again. And so each time you double-click on Clouds, Photoshop is going to apply a new and random effect, and it doesn't even bring up a dialog box; totally cool in my opinion. And you know what? These droplets, they are too much, I am at to send it back a little bit.

I am going to click on the droplets layer and reduce its Opacity value to 65% as well. And why 65%, why do I keep using that value? I don't know, just looks good to me. All right! I am going to go ahead and twirl close that texture layer to hide those Smart Filters and that is our final Apple effect for now. I'll go ahead and press the F key a couple of times in order to fill the screen with the image, and go ahead and center the image on-screen. And here is our final Apple illustration created from that terribly unimpressive path outline that we saw at the beginning of the chapter, using a combination of Illustrator's 3D Revolve Effect along with some finessing here inside Photoshop.

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This video is part of

Image for Illustrator CS5 One-on-One: Mastery
Illustrator CS5 One-on-One: Mastery

134 video lessons · 28469 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 37m 22s
    1. Welcome
      45s
    2. Linking AI and EPS files to Illustrator
      6m 34s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 56s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 24s
  2. 1h 35m
    1. My favorite features in all of Illustrator
      1m 21s
    2. Introducing the Transform effect
      5m 30s
    3. Repeating the last effect you applied
      4m 52s
    4. Applying multiple passes of a single effect
      5m 21s
    5. The wonders of editing dynamic artwork
      7m 13s
    6. Applying effects inside effects
      5m 11s
    7. Assigning an effect to an entire layer
      5m 42s
    8. Building a complex bevel effect
      5m 44s
    9. Placing artwork as a Photoshop Smart Object
      4m 55s
    10. Editing that Smart Object in Illustrator
      4m 21s
    11. Rotating continuously overlapping objects
      5m 34s
    12. Adjusting a dynamic transformation origin
      6m 22s
    13. Vector vs. raster effects
      5m 46s
    14. Introducing the Scribble effect
      5m 23s
    15. Copying effects between layers
      4m 20s
    16. Introducing Graphic Styles
      6m 50s
    17. Controlling the Filter Gallery preview
      2m 28s
    18. Document Raster Effects Settings
      4m 31s
    19. Combining and saving styles
      4m 32s
  3. 1h 25m
    1. Airbrushing with points and handles
      1m 45s
    2. Introducing the gradient mesh
      6m 10s
    3. Working with the Mesh tool
      6m 12s
    4. Lifting colors from a tracing template
      5m 47s
    5. Finessing the colors of mesh points
      4m 17s
    6. Creating a mesh with the Mesh tool
      7m 19s
    7. Adding a gradient mesh to a circle
      4m 37s
    8. Adding a gradient mesh to a slender shape
      8m 7s
    9. Creating soft and sharp transitions
      6m 56s
    10. Converting a linear gradient to a mesh
      7m 29s
    11. Editing a linear gradient mesh
      5m 6s
    12. Converting a radial gradient to a mesh
      8m 19s
    13. Editing a radial gradient mesh
      8m 15s
    14. Creating credible cast shadows
      5m 32s
  4. 1h 15m
    1. The best of static and dynamic adjustments
      58s
    2. Adding wings to a horse in Photoshop
      6m 52s
    3. Introducing the Warp tool
      6m 29s
    4. Brush size, Detail, and Simplify
      8m 24s
    5. The Twirl, Pucker, and Bloat tools
      6m 13s
    6. The Scallop, Crystallize, and Wrinkle tools
      5m 55s
    7. Creating a mind-blowing custom starburst
      4m 29s
    8. Introducing Envelope Distort
      5m 21s
    9. Editing the contents of an envelope
      5m 20s
    10. Warping an envelope mesh
      5m 20s
    11. Liquifying the contents of an envelope
      7m 7s
    12. Creating and editing an envelope mesh
      7m 59s
    13. Blending an envelope into a background
      4m 35s
  5. 2h 1m
    1. Outlines along a path
      1m 13s
    2. Weaving a pattern throughout an illustration
      6m 24s
    3. Introducing the Brushes panel
      4m 21s
    4. Applying and editing a calligraphic brush
      8m 28s
    5. Applying and scaling art brushes
      6m 6s
    6. Applying and editing a scatter brush
      5m 29s
    7. Formatting and scaling brushed text
      5m 40s
    8. Editing the path outlines of an art brush
      6m 2s
    9. Replacing an existing art brush
      6m 46s
    10. Creating and refining an art brush
      8m 3s
    11. Tiling pattern vs. pattern brushes
      5m 12s
    12. Creating a pattern brush
      8m 20s
    13. Designing the perfect side pattern
      7m 1s
    14. Start, end, and corner tiles
      8m 58s
    15. Expanding and filling brush outlines
      6m 49s
    16. Text brushes vs. type on a path
      6m 55s
    17. Combining a text brush with the Width tool
      8m 43s
    18. Introducing the bristle brushes
      5m 43s
    19. Adjusting the hairs in a bristle brush
      5m 24s
  6. 1h 32m
    1. Charts can be beautiful
      1m 17s
    2. Adding a gradient mesh to a complex path
      8m 9s
    3. Importing and graphing data
      5m 22s
    4. Switching between the kinds of graphs
      6m 8s
    5. Changing the Graph Type settings
      8m 7s
    6. Correcting and editing data
      6m 51s
    7. Selecting and coloring graph elements
      6m 29s
    8. Making nuanced changes to a graph
      8m 6s
    9. The pitfalls of manual adjustments
      8m 45s
    10. Creating and applying graph designs
      6m 28s
    11. Making a basic pictograph
      6m 47s
    12. Assembling sliding graph designs
      8m 33s
    13. Making last-minute tweaks and edits
      5m 37s
    14. Composing and customizing a graph
      5m 44s
  7. 2h 6m
    1. Perspective is all about real life
      1m 44s
    2. Assembling an isometric projection
      8m 5s
    3. Introducing Illustrator's Perspective Grid
      6m 8s
    4. Drawing a basic perspective cube
      8m 1s
    5. One-point, two-point, and three-point perspective
      8m 25s
    6. Creating automatically scaling box labels
      4m 41s
    7. Setting up a Perspective Grid
      6m 45s
    8. Perspective Grid tips and tricks
      6m 39s
    9. Drawing and editing a perspective shape
      5m 20s
    10. Shifting between planes on the fly
      5m 24s
    11. Creating a freeform shape in perspective
      7m 8s
    12. Working with perspective symbols
      8m 57s
    13. Matching perspective with the Shear tool
      2m 50s
    14. Rendering an off-plane path in perspective
      5m 7s
    15. Replicating symbols in perspective
      8m 12s
    16. Mass-modifying perspective instances
      2m 56s
    17. Adding and editing perspective text
      5m 37s
    18. Duplicating perpendicular shapes
      7m 17s
    19. Adjusting multiple shapes on a single plane
      4m 48s
    20. Creating a perspective column
      9m 23s
    21. Duplicating a series of perspective paths
      3m 20s
  8. 1h 25m
    1. Just another dynamic effect
      1m 10s
    2. Introducing the 3D Revolve effect
      5m 1s
    3. The 3D Revolve settings
      7m 24s
    4. Fixing 3D rendering problems
      6m 32s
    5. Establishing symbols for 3D art
      6m 50s
    6. Mapping symbols onto 3D surfaces
      6m 14s
    7. Adjusting shading and light
      6m 25s
    8. Toning down 3D art in Photoshop
      5m 43s
    9. Adding a photographic texture
      7m 36s
    10. Converting from Illustrator paths to Photoshop masks
      4m 50s
    11. Making 3D droplets in Photoshop
      5m 58s
    12. Unifying textures with Smart Filters
      5m 48s
    13. Creating 3D type with Extrude & Bevel
      6m 44s
    14. Coloring and correcting extruded edges
      9m 15s
  9. 1h 3m
    1. Take action today, save effort tomorrow
      33s
    2. Introducing the Actions panel
      4m 16s
    3. Initiating a new action
      5m 33s
    4. Recording a practical action
      4m 56s
    5. Four ways to play an action
      4m 27s
    6. Streamlining by disabling dialog boxes
      5m 48s
    7. Editing an action set in a text editor
      7m 20s
    8. Inserting an unresponsive menu item
      6m 16s
    9. Match-processing a folder of files
      5m 42s
    10. Recording a transformation sequence
      6m 11s
    11. Editing and troubleshooting an action
      5m 6s
    12. Recording actions within actions
      7m 21s
  10. 1m 36s
    1. See Ya
      1m 36s

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