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Adobe Illustrator has long been a popular vector–based drawing program, but for many the learning curve is steep. In Illustrator CS4 One-on-One: Fundamentals, author and leading industry expert Deke McClelland shows users how to get in to the Illustrator mindset and overcome this learning curve. He covers the application's key features in a new way, making it simple and easy to master Illustrator. Deke teaches viewers how to use the core drawing and shape tools, the transformation and reshaping features, text, and the Pen tool. He also explains how to export and print. Even if learning Illustrator has been a struggle in the past, this training can help make sense of it. Exercise files accompany the course.
I am going to wrap things up by showing you how to transform tile patterns independently of their filled objects which requires a little bit of fancy footwork here inside Illustrator. I am working in a progress document called Nasal patterns.ai found inside the 07_edit_transform folder and it's just a simple file here. I'm going to turn off the guides layer here inside the Guides palette. And I'm also going to hide to my rulers by pressing Ctrl+R or Command+R on the Mac and then I'm going to zoom in on the God's face right here and you might notice that the face is surrounded by some objects that are filled with tile patterns.
So these repeating blobs, which are actually stylized versions of the God's nose, which is already a fairly stylized object. Now if you want to see what those tile patterns are you can look in the Swatches palette. You will notice that there is one called Brown nose 1, Brown nose 2 and Brown nose 3 because they are indeed brown noses. There is also Brown nose 4, 5 and 6 in my document here. Those were created automatically by Illustrator when I converted the calendar to a gray scale object. So it had to make new versions presumably of these Nasal patterns here and then go ahead and number them sequentially.
And so here they are, even though the noses are not the least bit brown. We are not the least bit concerned about those noses; we are concerned about the ones appear in full color on the progress layer. So I'm going to click on this star here, this blue star shape that has some noses inside of it and then I'll go to the Appearance palette and I can see that there are two Fills. One is this guy right there which is the Deep sky swatch and the other is this Fill which is Brown nose 2 and the area that appears white in this tiny little thumbnail, maybe I'll make it bigger so that we can see it even larger here, I'll switch to the Large Thumbnail View so that we can see big versions of the noses.
Everywhere that we see white is actually transparent so we are seeing through to be blue fill in the background here. All right, so now let's say where these noses are concerned and the ones that are filling in the rectangles, here are the four rectangles in this group, let's say that I want to rotate them all to 90 degrees, so that the folks don't look at him and think, hey! That's just the God's nose repeated in a different location. I want them to look completely unique. So I'm going to go to the Rotate tool and by default the origin point appears right there smacked up in the center of the selected object, which happens to be smacked up .in the center of the calendar, so I don't need to modify that origin point. I'll just go ahead and double-click on the Rotate tool to bring up the Rotate dialog box right there. And I have got the Preview checkbox on, so I can see that I'm rotating the star 45 degrees, which was the angel of my last rotation. I want to rotate the objects 90 degrees, so I'll go ahead and enter a value of 90 degrees.
But I rotated the star which you just find that has no affect on the star, because the star looks the same at 90 degrees as it does at zero degrees because it is symmetrical both horizontally and vertically. All right so I'll go ahead and change this back to 90 degrees here, problem is that the noses did not get rotated and at least they are still upright and that's because my Patterns checkbox is off. So I'm rotating the object not the patterns. Let's go ahead and turn Patterns on and now I'm rotating both, so I can see all of the noses on their sides.
Perfect, now I'll go ahead and click OK in order to accept that modification. What about these guys? They are a little trickier. Let's go ahead and Ctrl-click or Command-click on any one of theses rectangles to select the entire group. Just so that I can see what I'm doing, I'm going to press Ctrl+H or Command+H on the Mac to hide those selection edges. Again, the origin point is right there smacked up in the center on the God's nose which is where we want it, so I'll double-click, on the Rotate tool in order to bring up the Rotate dialog box and I'm rotating the object and the patterns 90 degrees, which is great for the patterns but bad for the objects, I don't want them rotated. So I'll turn off Objects.
Now I want you to notice something, the Objects checkbox is turned off and the Patterns checkbox is turned on and it's not dimmed on anything, it's fully available and yet it didn't work. So there is a little bug going on and actually this bug has been going on for the last 100,000 years inside of the Illustrator, they have yet to fix this thing. And all right, well anyway, so what do we do about it, how do we fix our problem because we want those noses on their sides but we don't want the objects on their sides. Well, here is a work around, I'm going to turn on the Objects checkbox and the Patterns checkbox, let's just go ahead and rotate the whole kit and caboodle, I'll click OK and now I'll go back to Rotate, double-click and I'll this time rotate just the objects and not the patterns in order to move them back in their proper position. Now 90 degrees happens to work, but if you are working with something that didn't have the same degree of symmetry then you would enter a negative version of the last rotation, which would be negative 90 degrees in my case, and now everything is exactly the way I wanted it to be. So in other words, the patterns are rotated, the objects are not, click OK.
How about scaling a tile pattern, works pretty similarly actually but there is an extra option that I just want to explain to you. I have got this big old circle right there, I'll click on it with the Black Arrow tool and I'm not seeing the selection because I have hidden the selections points. So I'll press Ctrl+H, Command+H on the Mac to bring it back. This big circle is filled with both a solid Fill color which happens to be this guy right here, the Rich Dirt, as well as, this tile pattern which happens to be Brown nose 1, the very first of the Brown noses.
So let's say I want to make all my Brown noses smaller, 50% as big as they are now, what do I do? Well, we need to scale the object and the nose pattern by 50%here and that means we are going to lose the object inside of this morass of other objects, because it's going to appear on back of them. So let's go ahead and press Ctrl+Shift+Right bracket, Command+Shift+Right bracket on the Mac to bring this circle to the front of things and then I'm going to double-click on my Scale tool because again, I'm scaling with respect to the center of the shape.
I will double-click on the Scale tool. My last scale was apparently 97.245; you will see something slightly different. Even if you have been working right along with me, I'm going to change this to 50%. Press the Tab key and notice that when I press the Tab key that goes ahead and invokes the Preview, assuming Preview is turned on, as it is for me. And it switches me to the next option but it does not select Non-Uniform. That's good. That's a bug that used to be there a few versions ago that Adobe fixed, so that's awesome. Now I'm scaling just the object, I could also choose to Scale S &Effects, what that would do is scale the Line Weights to 50% of their former size. So a one point line weight will change to 0.5 point in the case of this object and Effects would scale things like drop shadows and so on.
I am not interested in doing that, so I'll leave that checkbox off. I'm not interested in scaling the objects either. I'm just interested in scaling the patterns but notice that both Objects and Patterns are turned on. It works if Objects is turned off and Patterns is turned on, this time it works. All right, well great, it worked; it's working differently every time I use the program. That's awesome. So anyway let's say it didn't work for you because I just did this and it did not work for me. So let's say it didn't work for you, if it does work, obviously you are in good shape, you are done go home.
But if it doesn't work, click on Objects and Patterns at the same time to scale everything. Click OK and then revisit the Scale dialog box by double-clicking on this tool icon. And then you would change the Scale value to 200% and you would turn off Patterns and leave Objects turned on and then you would get the desired effect. Click OK. Ctrl+X, Command+X on the Mac to cut the object to the clipboard, switch to the Black Arrow tool by pressing the V key, click on this blue circle, because that's the circle in front of which the clipboard object belongs, and then press Ctrl+F or Command+F on the Mac to complete the effect.
All right, my friends, you are now done with this special Viva Las Vegas edition of the Aztec 260- days spiritual calendar.
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