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Tracing with fills, strokes, or both


Illustrator CS4 Beyond the Basics

with Mordy Golding

Video: Tracing with fills, strokes, or both

Tracing with fills, strokes, or both provides you with in-depth training on Design. Taught by Mordy Golding as part of the Illustrator CS4 Beyond the Basics
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  1. 2m 4s
    1. Welcome
      1m 41s
    2. Using the exercise files
  2. 33m 20s
    1. Introducing Live Paint
    2. Drawing in Illustrator
      4m 21s
    3. Creating a Live Paint group
      2m 54s
    4. Using the Live Paint Bucket tool
      3m 17s
    5. Using Live Paint with open paths
      2m 29s
    6. Detecting gaps in Live Paint groups
      4m 17s
    7. Adding paths to a Live Paint group
      3m 41s
    8. Using the Live Paint Selection tool
      5m 44s
    9. Releasing and expanding Live Paint groups
      2m 55s
    10. Understanding how Live Paint groups work
      3m 4s
  3. 49m 35s
    1. Introducing the trace options
    2. Setting expectations: Live Trace
      2m 26s
    3. Using the Live Trace feature
      1m 51s
    4. Understanding how Live Trace works
      5m 41s
    5. Making raster-based adjustments
      5m 52s
    6. Tracing with fills, strokes, or both
      2m 55s
    7. Making vector-based adjustments
      6m 12s
    8. Adjusting colors in Live Trace
      4m 39s
    9. Using Photoshop with Live Trace
      5m 22s
    10. Releasing and expanding Live Trace artwork
      2m 57s
    11. Saving and exporting Live Trace presets
      2m 36s
    12. Tracing in Batch mode with Adobe Bridge
      1m 35s
    13. Turning an image into mosaic tiles
      2m 28s
    14. Tracing an image manually
      4m 22s
  4. 1h 24m
    1. Introducing 3D
    2. Setting expectations: 3D in Illustrator
      2m 53s
    3. How fills and strokes affect 3D artwork
      4m 43s
    4. Applying the 3D Extrude & Bevel effect
      6m 25s
    5. Applying a bevel
      5m 40s
    6. Showing the hidden faces of a 3D object
      4m 49s
    7. Applying the 3D Revolve effect
      5m 22s
    8. Visualizing the revolve axis
      3m 5s
    9. Applying the 3D Rotate effect
      1m 35s
    10. Adjusting surface settings
      9m 33s
    11. Understanding the importance of 3D and groups
      3m 24s
    12. Preparing art for mapping
      10m 19s
    13. Mapping artwork to a 3D surface
      14m 21s
    14. Hiding geometry with 3D artwork mapping
      4m 0s
    15. Extending the use of 3D in Illustrator
      8m 7s
  5. 44m 37s
    1. Introducing transformations and effects
    2. Using the Transform panel
      12m 37s
    3. Repeating transformations
      5m 23s
    4. Using the Transform Each function
      3m 48s
    5. Using the Convert to Shape effects
      5m 49s
    6. Using the Distort & Transform effects
      5m 12s
    7. Using the Path effects
      6m 58s
    8. Using the Pathfinder effects
      4m 18s
  6. 28m 24s
    1. Introducing graphic styles
    2. Applying graphic styles
      10m 8s
    3. Defining graphic styles
      8m 47s
    4. Previewing graphic styles
      2m 10s
    5. Modifying graphic styles
      3m 30s
    6. Understanding graphic styles for text
      3m 16s
  7. 22m 49s
    1. Introducing advanced masking techniques
    2. Understanding clipping masks
      7m 15s
    3. Using layer clipping masks
      6m 30s
    4. Creating opacity masks
      8m 32s
  8. 1h 6m
    1. Introducing color
    2. Considering three types of color swatches
      7m 7s
    3. Managing color groups
      2m 58s
    4. Understanding the HSB color wheel
      3m 57s
    5. Understanding color harmonies
      2m 58s
    6. Using the color guide
      3m 54s
    7. Limiting the color guide
      3m 17s
    8. Modifying color with the Recolor Artwork feature
      6m 25s
    9. Using the Edit tab to adjust color
      5m 44s
    10. Using the Assign tab to replace colors
      8m 37s
    11. Making global color adjustments
      2m 17s
    12. Using Recolor options
      7m 3s
    13. Converting artwork to grayscale
      3m 23s
    14. Simulating artwork on different devices
      3m 18s
    15. Accessing Kuler directly from Illustrator
      2m 7s
    16. Ensuring high contrast for color-blind people
      2m 42s
  9. 53m 19s
    1. Introducing transparency
    2. Understanding transparency flattening
      2m 31s
    3. Exercising the two rules of transparency flattening
      10m 53s
    4. Understanding complex regions in transparency flattening
      4m 50s
    5. Exploring the transparency flattener settings
      8m 37s
    6. Using transparency flattening and object stacking order
      6m 39s
    7. Using the Flattener Preview panel
      6m 31s
    8. Creating and sharing Transparency Flattener presets
      2m 25s
    9. Working within an EPS workflow
      5m 3s
    10. Understanding the Illustrator and InDesign workflow
      5m 10s
  10. 50m 1s
    1. Introducing prepress and output
    2. Understanding resolutions
      8m 27s
    3. Discovering RGB and CMYK "gotchas"
      5m 42s
    4. Using Overprints and Overprint Preview
      7m 43s
    5. Understanding "book color" and proofing spot colors
      8m 1s
    6. Collecting vital information with Document Info
      2m 28s
    7. Previewing color separations onscreen
      1m 12s
    8. Making 3D artwork look good
      2m 16s
    9. Seeing white lines and knowing what to do about them
      2m 41s
    10. Creating "bulletproof" press-ready PDF files
      3m 45s
    11. Protecting content with secure PDFs
      2m 48s
    12. Using PDF presets
      2m 47s
    13. Moving forward: The Adobe PDF Print Engine
      1m 48s
  11. 35m 44s
    1. Introducing distortions
    2. Using the Warp effect
      4m 20s
    3. The Warp effect vs. envelope distortion
      3m 48s
    4. Applying the Make with Warp envelope distortion
      2m 45s
    5. Applying the Make with Mesh envelope distortion
      2m 41s
    6. Applying the Make with Top Object envelope distortion
      3m 45s
    7. Editing envelopes
      5m 0s
    8. Adjusting envelope settings
      4m 2s
    9. Releasing and expanding envelope distortions
      1m 45s
    10. Applying envelope distortions to text
      1m 27s
    11. Using the liquify distortion tools
      3m 5s
    12. Customizing the liquify tools
      2m 39s
  12. 28m 56s
    1. Introducing blends
    2. Blending two objects
      6m 18s
    3. Adjusting blend options
      5m 47s
    4. Blending anchor points
      5m 36s
    5. Blending three or more objects
      2m 9s
    6. Replacing the spine of a blend
      4m 32s
    7. Reversing the direction of a blend
      2m 15s
    8. Releasing and expanding a blend
      1m 47s
  13. 46m 56s
    1. Introducing charts and graphs
    2. Setting expectations: Graphs in Illustrator
      3m 19s
    3. Creating a chart
      8m 2s
    4. Importing data
      3m 34s
    5. Formatting data
      5m 1s
    6. Customizing a chart
      10m 22s
    7. Combining chart types
      2m 40s
    8. Creating graph designs
      6m 0s
    9. Styling and updating graphs
      5m 33s
    10. Ungrouping graphs
      1m 49s
  14. 26m 36s
    1. Introducing Gradient Mesh
    2. Understanding the Gradient Mesh feature
      9m 34s
    3. Using Gradient Mesh to add contoured shading
      6m 14s
    4. Using Gradient Mesh to create photorealistic effects
      10m 25s
  15. 8m 18s
    1. Introducing flare effects
    2. Drawing a lens flare
      3m 28s
    3. Modifying a lens flare
      1m 27s
    4. Using a mask with lens flares
      2m 58s
  16. 29s
    1. Goodbye

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Tracing with fills, strokes, or both
Video Duration: 2m 55s9h 42m Intermediate Apr 03, 2009

Viewers: in countries Watching now:

Tracing with fills, strokes, or both provides you with in-depth training on Design. Taught by Mordy Golding as part of the Illustrator CS4 Beyond the Basics

View Course Description

Covering a wide range of topics, from advanced masking to chart creation, Illustrator CS4 Beyond the Basics reveals a whole new level of power, creativity, and efficiency with Illustrator. Instructor Mordy Golding explores how to work with Live Paint groups, get the most out of the Live Trace feature, and take advantage of Illustrator’s wide range of effects. He also discusses advanced transformation techniques, powerful 3D functionality, and important color concepts. Exercise files accompany the course.

Topics include:
  • Tracing artwork both automatically and manually
  • Mapping artwork to complex 3D surfaces
  • Using pressure-sensitive distortion tools
  • Recoloring artwork across a document
  • Using Excel data to create charts and graphs
  • Understanding how transparency really works
  • Creating high-quality, press-ready PDFs
  • Building efficient files with graphic styles
Mordy Golding

Tracing with fills, strokes, or both

As we know Illustrator objects are made up of vector path, and we can control the appearance of a path by applying fill and stroke attributes. Now with Live Trace we are taking a photograph, and we are converting that to vector artwork, but do those paths have fill or stroke attributes applied to them? The answer is that it's up to you. Let's take a look at the example over here. This is an image that I brought in here into Illustrator. We'll go ahead and zoom in just on that so we can see it a little better. I'm going to go ahead and click on the Live Trace option. We will just use a regular default, Black and White trace, and I'll click on this button over here to open up the trace options dialog box. Now you can see over here that by the Trace settings options, remember these are the vector settings, or the settings that are basically applied to how Illustrator traces the object, I can see two check boxes here, fills and strokes, and currently the fills option is chosen. What that means is that Illustrator actually draws paths around the parameter, and the interior of the objects here, and then fills them with, in this case with black.

In fact, when you choose some of other options like Gray scale or Color, you'll notice that the strokes and fills option that turned off, because then in that particular case, Illustrator always uses fills. However, when you work with the Black and White option, you have more options available. To see exactly what I mean here, I'm actually going to go ahead and accept the trace here. I'm going to click on the Expand button. As you can see the paths here are created along the outside of the object, and then it's filled with that color. If I go into Outline modem you'll see exactly how that's build. Let me go back to the Preview mode. I'm going to click Undo to go back to my Live Trace. Now let's see what happens when I use the strokes option. I'm going to go ahead and again open up the dialog box here to see my tracing option, and instead of fills, I'm actually going to choose the stroke option. Let's turn off fills here. I'll click on the Preview button, and now you'll see a different result. Notice that Illustrator now used paths with a stroke attribute on them to draw the objects. Notice the consistent weight here amongst these paths.

Now if I choose trace for example, and then expand it, again, going to Outline mode, I'll see that these are simply drawn with a regular path that has a stroke applied to it. Let's go back into regular preview mode, let me zoom out for a second, so we can see this photograph. You can also apply the stroke attribute to photos as well. Again, I'll choose Live Trace here. I'll go over here to the Tracing option setting, and then instead of going and choosing the fills options, I'll choose strokes. Notice that right now, by the way I'm going to click on the Preview button here, is that I have both fills and strokes checked on it. That's because Illustrator now has the ability to, on choice, choose to actually trace objects using filled objects or strokes. For example, you can see that in certain areas like here for example, the mouth, this part over here on the upper lip, maybe on the neck over here, are all drawn using strokes, instead of filled path.

You can get some wild results by only using strokes on photographs as well. I'll click Cancel here to go back to the original trace. Now at the end of the day it all comes down to what you need to get out of your trace. If you just want to work with strokes, you can easily do that, but you might lose those thick and thins of the small nuances that appearance that are redesigned. If you want to pick up all the elements that appear inside of the photograph, obviously the fills option is the way to go.

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