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Tracing Artwork with Illustrator

Tracing Artwork with Illustrator

with Justin Seeley

 


Discover how to trace artwork in Adobe Illustrator and convert raster graphics into vector form. This course shows how to perform auto tracing with the Image Trace panel as well as create artwork from scratch using the Shape Builder and the Pen tool. Author Justin Seeley shares several real-world tracing scenarios, which will help you learn how to assess artwork, determine its traceability, and then convert it into vector form in a variety of different ways.
Topics include:
  • Analyzing the existing artwork
  • Developing a tracing plan
  • Setting up your artwork
  • Exploring the three steps of tracing
  • Adjusting the curve fitting
  • Combining paths into shapes
  • Tracing text by hand
  • Applying colors to your artwork

show more

author
Justin Seeley
subject
Design, Illustration
software
Illustrator CS6
level
Intermediate
duration
4h 5m
released
Mar 21, 2013

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Introduction
Welcome
00:00(music playing)
00:04Hi there! My name is Justin Seeley, and I'm a staff author here at Lynda.com.
00:08I want to welcome you to this course on Tracing Artwork with Adobe Illustrator.
00:11Tracing Artwork is an essential part of any designer's workflow.
00:15We're going to start off with some core tracing concepts, wherein I help you set
00:18your expectations for what Illustrator is actually capable of, and I'll walk you
00:22through some of the most common tracing scenarios that you might encounter in
00:26the real world as well.
00:27From there, I'll walk you through my personal workflows when it comes to
00:30cleaning up your raster graphics for better tracing results, and scanning
00:33original artwork and getting it into Adobe Illustrator.
00:36Next up, we'll dive into using Illustrator's image trace feature, and I'll
00:39also show you how to finalize those tracings, and turn pixels into live editable paths.
00:43We'll turn a sketch into Vector artwork from scratch.
00:47We'll also build a logo from a photograph, and we'll create a pop art style poster.
00:52By the end of this course, you should have all the information you need to
00:55recreate almost any piece of artwork that's put in front of you.
00:58Let's jump right in, and begin this course on Tracing Artwork with
01:01Adobe Illustrator.
Collapse this transcript
Using the exercise files
00:00If you're a premium member of the Lynda.com Online Training Library, you have
00:04access to the exercise files for this course.
00:06That means that as we are going through the course, you'll be able to follow
00:10along with the exact same files you see me using on screen.
00:13In order to access the exercise files, simply download them from the
00:16Lynda.com Web site, and then navigate to the folder for each chapter as you are watching them.
00:20You'll also notice that as you watch a movie that an overlay will appear
00:24indicating which file you should have open during that exercise.
00:26If you're not a premium member, that's okay. You can still follow along using
00:29your own files with no problem. All right!
00:31Now that you've got your exercises ready to go, let's get going.
Collapse this transcript
1. Core Tracing Concepts
Setting your expectations
00:00Before getting started with Tracing Artwork in Adobe Illustrator, it's important
00:03for you to understand Illustrator's limitations when it comes to tracing, so that
00:07you can adjust your expectations accordingly to exactly what it is that you're
00:10going to be creating throughout this course, and in your everyday workflow.
00:14Even though Illustrator has one of the most powerful tracing engines on the
00:16market, there are still some things that it just can't do.
00:19For example, Illustrator can trace text, but chances are, it's not going to look
00:24picture perfect each and every time.
00:26You're going to have to go in and do some final tweaks in order to get it just right.
00:30Let's take a look at this artboard here, for instance, and by the way, in
00:34the document that I have open, I'm going to be transitioning form
00:37artboard to artboard.
00:38If you want to follow along with me, just open up your Artboards panel, and then
00:42double-click each one of these artboards as I go.
00:44I'll show you how I do that as we go along.
00:47So, what we've got here is just a piece of artwork here on an artboard, and I've
00:51traced it. It's just a drawing that I brought into Illustrator of a logo, and
00:55what I want to do here is just take a look at the text.
00:58And as you can see, while it did a great job of doing the trace around the
01:03overall shapes of the text, it really is not usable text at all.
01:06I'm really going to have to go in here and do some serious cleanup work.
01:10So, it's very important that I understand how to use tools like the Pen tool, the
01:14Direct Selection tool, and all those different kinds of things, so that I can make
01:18this a usable piece of artwork.
01:19This is just a great jumping off point in terms of where I need to start for this project.
01:24It should also be noted that by tracing text, you are not going to be getting
01:28editable text as a result.
01:29When you trace, you're merely getting a vector representation of what Illustrator
01:32sees on the screen. There's really no way for Illustrator to know whether or not
01:36something is text, because all it can see when it comes to bitmap objects like
01:40this are shapes and lines.
01:41So, if I zoom in on this, this is another logo concept, and as you can see, it's a
01:46scanned in piece of artwork, and if I click on it, you can actually see that it's
01:50not editable at all right now, because I haven't traced it.
01:53If I go up to the Image Trace panel and I go in and let's just do something like
01:57Black and White Logo, it's going to do its best to trace this, and it's not going
02:02to look very good from the start.
02:03Well, once it does trace it, in your head you might be thinking, Oh, I can just
02:08grab the Text tool, and I can touch up this text, but you'll notice it does not
02:12give you a live text cursor. I can't do anything with that.
02:15And it doesn't matter how you adjust the tracing at all.
02:18If I open up the tracing presets, and change this to something even like
02:21Grayscale, so that it picks up more of the detail of the text, it's still not
02:25going to give me live editable text at all.
02:27So, what I'm going to have to do is find a way to recreate this text in some
02:32way, shape, or form.
02:33And so, once it finishes here, you can see that even though I've picked up more
02:37of this information, I still cannot come out here and click anywhere. If I
02:40choose to click, it's just going to start with the blank cursor, and I'll just be
02:44able to type, just like so. So, it's not live editable text at all.
02:48Let's move on here. And while it's possible to trace photographs with
02:51Illustrator, the end result will never be "photo quality".
02:53Photographs look like photographs, because of the way that pixels behave and
02:56interact with one another, but in Illustrator, we're not dealing with pixels,
02:59we're dealing with vector paths and shapes.
03:01Therefore, a photo can look pretty good, but it won't ever look as good as the original.
03:05But in most cases, you probably aren't going for photorealism in Illustrator
03:08anyway, so this won't necessarily a deal breaker for you.
03:11But let's take a look at this photo here, if I were to image trace this, and
03:15let's do it at the highest quality possible.
03:17Let's just go in here, and let's pick a Preset here like High Fidelity Photo.
03:21When I do that, Illustrator is going to warn me that this might be slow, and
03:25that's okay. Just hit Do not show again, because this is just going to pop up when
03:29I do this every time, and then hit OK.
03:31It may take a while to process, but just wait for it to finish, and then take
03:35a look at the result.
03:36Now, once that process is finished, I'm going to go ahead and take my Zoom tool,
03:40and let's zoom in on this photo.
03:42And you can see that it's done a pretty decent job.
03:45This looks relatively photorealistic, but if I get right in here, you can
03:48actually see some of the chunkiness that starts to happen in and around the face.
03:52Now, this was a very high resolution, high quality photo when I started, but now
03:56I've got sort of this mosaic look about it, and it's kind of a great way to
04:00create stylized looks, and things like that, but it's not the best.
04:03It's not something that you're going to be able to take a photo, put it into
04:07Illustrator, and then turn it into a vector photo.
04:09There's no such thing as a vector photo, so you won't be able to blow this up, and
04:14make it look like it was an actual photograph at any size.
04:17So again, it's just about adjusting your expectations, and seeing exactly what
04:20Illustrator is capable of, and exactly what it's not capable of as well.
04:23So, at the end of the day, basically what I'm trying to tell you is there is no
04:27easy button when it comes to tracing artwork.
04:29Sure, there are tools that will get you anywhere form 50 to 70% of the way there, and
04:33the Image Trace panel is a very powerful tool that will do that, but in the end,
04:38you still need to know how to use editing tools to make up for that last bit of
04:42work that needs to be done.
04:44You have to understand that this isn't a 10 second, or even a 10 minute process.
04:47In most cases, you'll spend a few hours getting everything just right.
04:50Hopefully, by the end of this course, I will have given you the necessary
04:54knowledge and skills that you need to make it go as smoothly as possible.
04:57But in any case, just slow down, take your time, analyze your artwork, and do
04:59the best job that you can with the tools that you're given, and then make up the
05:01rest of the way with the other tools, like the Pen tool, the Direct Selection
05:03tool, and all of the vector editing tools that are available to you here inside
05:06of Adobe Illustrator.
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Exploring common tracing scenarios
00:00There are many reasons as to why you would want to recreate or trace artwork
00:03inside of Illustrator,
00:05but you might not be aware of all these reasons, so in this movie, I'm going
00:08to be walking you through some of the basic scenarios that I've encountered over the years.
00:12The first is an obvious one, and it's one that we as designers have to deal with
00:17all the time: the hand-drawn sketch.
00:18This isn't necessarily a bad thing. Most designers I know do their best work on
00:22a napkin before they even turn their computer on.
00:24But turning your sketch into a usable piece of artwork is a whole other story,
00:28so in Illustrator, we want to take something like this scanned in piece of
00:31artwork, and transform it into something usable that can be scaled infinitely
00:34using vector-based design.
00:36If you're into the fashion world, you know how common it is for designers to
00:40sketch out their latest ideas on paper, like this.
00:43However, in a modern workflow, fashion designers are turning to apps like Adobe
00:46Illustrator more and more to get the job done faster.
00:49Taking your idea, and transforming it into a digital piece of art that your
00:53can edit and modify as needed can be a huge productivity booster, and using
00:57Illustrator for your fashion designs can really open up a whole new world of possibilities.
01:02The next one is something I am sure most of us have encountered at one point or another.
01:07Let's just say that a client comes to you, and says, I need a new logo, and
01:11they want it to look something like something they saw on another Web site, or
01:14they want it to look something like something they saw in a magazine, or
01:18something to that effect.
01:19Then, of course, they send you, inevitably, a low resolution JPEG example of what
01:25they're looking for. Ugh.
01:27This is where your Illustrator wizardry comes in handy.
01:31By being able to take this piece of artwork, and transforming it into
01:35something usable for both you, and your client, you are able to make both of
01:39your lives a whole lot easier.
01:40So, in this example here, let's say that the client sent me this low
01:43resolution JPEG of these house icons. Maybe they are a realtor, for instance,
01:47and they're saying, okay, I need a new logo, and I want it to look like one of
01:51these little houses here.
01:52Well, you could just trace these little houses by using the Auto-trace feature,
01:56and then spend, you know, a few hours cleaning it up, and making it look all
01:59perfect, or you could just take a look at this, and see, you know what, these
02:02are all just basic shapes.
02:04They're all just triangles, and rectangles, and circles.
02:07And so, therefore, you could start to build this little piece of artwork right
02:11here, just by using some basic shapes, and putting them in the right spot.
02:15And so that's hopefully what I'm going to be able to convey to you
02:18throughout this course.
02:19Finally, we have the photo to vector workflow.
02:23This is where, for whatever reason, you're asked to transform a photograph into a
02:26vector piece of art.
02:28This could be for a variety of different reasons.
02:30Photos make great stylized clipart pieces, and they can also be used as a base
02:34for logo elements, social media avatars, and a wide variety of other projects.
02:38While you won't be getting a pixel for pixel rendering when you trace these
02:42photos, you can come pretty darn close,
02:44and with that, you can create some really awesome artwork.
02:47There are many more possibilities and reasons as to why you would need to trace
02:52or recreate artwork in illustrator.
02:54These are just some of the more common ones that I've encountered over the years.
02:57In any case, I hope I've given you a good idea as to the why aspect of why you
03:02would want to learn these techniques,
03:04and now let's start to focus a little bit about on the how aspect on
03:08the equation.
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Analyzing existing artwork
00:00Before you start tracing any type of artwork in Illustrator, it's a good idea to
00:03analyze that artwork, so that you can get a better idea of exactly what you're
00:07going to do with it once you get it into Illustrator.
00:10This is the first step in creating what I call a tracing plan, and it's an
00:14essential part of the tracing workflow.
00:15When we're analyzing artwork, we're looking for three basic things.
00:18Number one, we're looking to see if the object that we're tracing has any text in it.
00:22Number two, we're seeing, does the artwork that we're tracing contain any shapes
00:25that I can easily recreate with Illustrator shape tools? And number three, does
00:29the artwork look clean enough to trace without any further editing in an app
00:33like Photoshop, for instance?
00:34Once we've determine these three things, we can begin to formulate our tracing plan.
00:39Now, I'm going to go into detail about my tracing plan a little bit later, but now
00:43let's just talk about how we can analyze some artwork.
00:46So, in the Exercise Files folder, if you have access to those, go into the analyze
00:50folder, and let's take a look at logo01, and logo02.
00:52I'm just going to open these up temporarily on the Mac by pressing Spacebar.
00:56You can also just double-click them to launch your default image editing application.
00:59And so, once I open this up, I'm going to take a look at it, and I'm just going
01:02to analyze the different areas of this logo, and see exactly what it is that I
01:08can recreate easily, and what's going to take me a little bit more time.
01:10So, in this case these things right here, these little flares over here on the
01:15left hand side; I think I can easily recreate those using the shape tools in
01:19Illustrator, because these are nothing more than circles that appears to me, or
01:22at least some form of the distorted circle that I can then layer together, and
01:26then use the Shape Builder tool to recreate this shape just as it appears here.
01:30Then I can use transparency and other things to make this interlocking
01:33pattern down here at the bottom.
01:34So, I'm fairly certain that this is going to be easy to recreate using shapes.
01:38We'll find out a little bit later, but at least I can mark that off my list of
01:42things that I need to recreate inside of this piece of artwork.
01:45Now, the text itself, the first thing I need to do is determine, okay, is this
01:49text going to be easily recreated in vector format by just using the Image
01:53Trace panel in Illustrator?
01:55Chances are no, it's not.
01:57There's a lot of extra sketchy parts to this text, there's a lot of lines
02:01that don't need to be there,
02:02and so this serves as a great template for where the text needs to go, but it's
02:07not going to be easily recreated with just vectorizing it using image trace.
02:11Now, could I use the Pen tool, and recreate this text?
02:14Yes, I could in theory, but then again, the Pen tool is probably not going to
02:18be as fast, and probably not going to be as accurate as just simply resetting the type.
02:22So, what I need to do with the type is figure out whether or not this text is
02:27something that I have in my font portfolio on my computer already.
02:31I can reach out to the person that designed it, or if I'm the person that
02:34designed it, I can determine exactly what font needs to be use there.
02:37Same holds true for this small text down here. Can it be easily recreated in
02:41vector format? Yes it can.
02:42Is it going to look as good as it does here?
02:45Absolutely not, because it's so small, it's just not going to be picked up very well.
02:49Now, let's open up logo02, and I'm just going to temporarily open that up.
02:53This one is going to be even easier to recreate than the other one.
02:56Once I get the text set the way I need it to be -- again, that's kind of a whole
03:01different animal -- but the rest of this is nothing more than a couple of
03:03rectangles that has been skewed a little bit to the right. I can easily recreate
03:08those by using the shape tools inside of Illustrator.
03:11So, I've already gotten marks on here indicating exactly how tall they need to
03:15be, and then all I have to do is set up a rectangle to be exactly that tall,
03:19approximate the width, and then I can skew them and adjust the size
03:22accordingly afterwards.
03:23So, by taking inventory of the artwork that you are going to be "vectorizing"
03:28before you get into Illustrator, you can actually formulate a very decent plan
03:32of attack when it comes to turning a sketch, like what you see here, into usable vector art.
03:38So, the next time you start off with a project like this, I recommend that you
03:42go in and analyze the artwork extensively.
03:45Write down on a piece of paper, or keep notes in a notepad document, or
03:48something like that to let you know exactly what it is you are working with,
03:51what parts are going to take up the most of your time, and where you need to
03:55focus most of your attention.
03:56You'll be really glad you did, because it's going to make this process go that
04:00much smoother in the future.
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Scanning original artwork
00:00Chances are there's going to come a time when you receive a graphic from
00:03somebody that's been sketched on a napkin, or a piece of paper, or if you're as
00:06lucky as I was, you might even get a patch off of an old baseball cap,
00:10and you'll be expected to somehow transform that into a usable piece of vector
00:14artwork for a logo, or business card, or whatever it is that your client might
00:18be asking you to do.
00:20When this happens, what you'll need to know is how to scan this artwork
00:23into your computer, and how to optimize that scan for the best possible
00:26tracing results later on.
00:28So, here I am inside of Photoshop, and what we're going to do here is we're going
00:31to scan in some artwork.
00:32I've got a scanner attached to my computer, and I'm just going to import a
00:34scanned image in here.
00:35I don't expect you to follow along with this necessarily, unless you have a
00:38scanner, but eventually, when you run into this problem, hopefully I will
00:40give you some insight in this movie on how to best deal with artwork when
00:44you're scanning it in.
00:47So, let's go up to the File menu here, and let's go down to Import, and I'm going
00:49to choose Images from Device. And as long as you have a scanner hooked up that
00:53uses this command, you should be able to launch up, and do this.
00:55And so, in this case, what I'm going to do is I'm going to make sure that I'm
01:00working on Black & White, because I don't need to get any shades of color. I
01:03just want to work in terms of shades of gray, especially when I'm working with
01:06hand drawn sketches.
01:07Now, if I was working with something like a photograph, or a colored piece of
01:09artwork that I really wanted to sample the colors from, or something like that,
01:14then I would switch this over to color, but in this case, it's just a sketch
01:17black and white logo concept, and so nine times out of ten probably what
01:20you're going to be dealing with;
01:22something that's somebody sketched, and brought to you, and you're scanning
01:26it in to get a little bit better result, or to refine it, and turn it into actual usable art.
01:30So, Black & White is usually the way to go.
01:32For the Grays, in this case, you have 256, or Thousands. I think 256 is fine.
01:36Resolution is the big one.
01:37So, for Resolution, I would recommend getting anywhere between 300 and 400 pixels
01:42per inch, or dots per inch, in this case.
01:45And I say that, because the higher the DPI, the more likely you are to pick up
01:50those subtle little markings that are put down by pencils, because if you're
01:55dealing with hand drawn sketches, chances are, some of the more fine details
01:57aren't going to be picked by lower resolution scans.
02:00So, in this case, I'm going to push this up all the way to a 400 DPI.
02:04Now, for this, it's also using a custom size, and it's also set to Detect Separate
02:08Items, and that's fine, but I want to make sure that this bounding box includes
02:11all of the information in the scan.
02:13So, I don't want to miss any of these lines, or anything like that, so I'm
02:16just going to enlarge it a little bit until everything that I need is included in there.
02:21And so, once I have that done, I'm going to set it to Scan To my Desktop. I'm
02:25going to call it logo_scan.
02:28It's going to be a JPEG. I'm going to create a new Photoshop document out of it.
02:30There's all different types of things you can do here. You can do Unsharp
02:32Mask, and things like that, but I'm not worried about any of this stuff right now,
02:36because I can always fix a lot of this stuff after I get it in.
02:39So, the first thing I want to do is Overview scan it.
02:42Once that scans out, you might get an extra bounding box around that, and that is
02:45okay, and all you've got to do here is just adjust accordingly, like so.
02:54So, just make this subtle adjustment to get everything in there, and then what
03:00we're going to do here is, once we have that done, I'm going to click Scan.
03:08Once the scan is finished, as you can see here, I've got two documents. That's
03:11because there were two bounding boxes for whatever reason.
03:13So, I can just close the one that I don't want; in this case, it's this one,
03:17because it kind of cuts off, so I'm just going to close that up, and here's the
03:19one that actually includes all of the different sketch items that I needed.
03:24So, in this case, I want to rotate it around, so I'm going to go to Image > Image
03:29Rotation, and I'm just going to rotate it, and I'm going to rotate it
03:29counterclockwise to get it straight up and down like I need it to go.
03:33And so, once I have that in here, I can sort of zoom in on it, because right now
03:36I'm only at 25%, and you can see just how detailed this sketch goes.
03:40So, this is at a 100%, you can see all those subtle areas of gray that I've
03:44picked up; areas that I'm going to be able to use in my Illustrator tracing once
03:49I've got it out of Photoshop, and into Illustrator.
03:53So, what I'm going to do here is I'm going to save this out as a Photoshop
03:57document, and then we're going to place that Photoshop document into an
04:00Illustrator document a little bit later on, so that we can then access
04:04this any time we want.
04:06We can update it in Photoshop, it will update in Illustrator; it's going to be
04:08a great one-two combination, where we'll be able to make edits of this inside of
04:11Photoshop, and it will reflect over in Illustrator. It's going to be a great little workflow tool.
04:15So, let's go back and fit that into the Window. I'll just use Command+0 or Ctrl+0
04:18to fit that, so I can see it.
04:20And then I'm just going to Save it, and I'll just save this out onto my Desktop
04:27as a Photoshop file, and I'm going to call this cleanup, and hit Save.
04:34And so that's basically all there is to it when you're scanning an artwork into
04:38Photoshop, and then put it into Illustrator.
04:39Now, if for some reason this was crooked, or anything like that, you could use
04:43Photoshop's tools to kind of straighten it out, or whatever it is you need to do.
04:47But I think it did a pretty good job of getting everything straight.
04:48If you want to check that, all you have to do is just grab some of Photoshop's
04:51tools, like the Ruler tool, and see exactly how straight, or how crooked it is.
04:54You can adjust that with the Crop tool, or whatever you need to do, and you can
05:00also spend a lot of time in here cleaning this thing up, so that it does a little
05:02bit better in the tracing as well.
05:04I'm going to talk about how to clean up raster artwork in a future movie, but
05:07for now, I just wanted to give you a better understanding of how to get artwork
05:10from a physical piece of paper, or a napkin, or the patch off of an old hat, and get
05:17it into Photoshop, so that you can start to clean it up, and make it more usable
05:20for a trace in Illustrator.
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Cleaning up raster artwork
00:00Once you've gotten your artwork scanned into Photoshop, or you simply receive a
00:03file from somebody that's been scanned in, or otherwise transformed into a
00:07digital format, you're undoubtedly going to need to do some cleanup work to it.
00:11This means that you're going to be using some of the tools inside of Photoshop,
00:15or whatever your chosen image editor is, to cleanup the artwork, and make it look
00:19its best before you put it into an Illustrator document for tracing.
00:22So, a couple of things that we're looking for here is we want to make sure that
00:26if we are scanning in just a black and white logo like you see here, that we
00:30make this as clean as possible.
00:32So, the goal here is to make the logo, or the artwork, or whatever it is that
00:36you're bringing out of Photoshop, and into Illustrator, you want it to be nice,
00:40clean, and sharp, so that you are able to easily trace that, or recreate it using a
00:44variety of different tools inside of Illustrator.
00:46So, for this particular piece of artwork, a couple of things that we would like
00:49to do here is clean up the shapes that we're working with, and also remove some
00:53of the sketchy lines.
00:54We can do a lot of this through some just some simple Levels commands inside of Photoshop.
00:58So, what I am going to do here is I'm just going to bring up the Levels
01:03command by using Command+L or Ctrl+L on my keyboard, and what I'm going to do
01:07is I'm just going to punch up the highlights on this, and I'm also going to
01:11bring down the midtones.
01:12As you can see, this is making it pretty easy for me to see the basic shapes
01:14that I'm going to need to recreate inside of Illustrator.
01:17It is also getting rid of a lot of the extra gray noise that might be present
01:23inside of this document.
01:24Now, I don't want to push this too much, because I can get some serious artifacts
01:28going on in here, but I think pushing it where I get a nice clean line all the
01:32way around the outside of the main areas of the artwork is pretty good.
01:36Now, I might decrease the highlight punch just a little bit to bring back
01:39some of the detail.
01:40You notice, as I drag this to the left, look down in here in this region.
01:44Watch how much detail I lose by pushing this too far.
01:46If I bring some of that back, I get a better understanding of what these shapes
01:51are actually suppose to be, and I also bring back some of the type.
01:54And so for this, I think 0.45 for the midtones, and 227 for the highlight works pretty well.
01:57You could also just use these little sampling tools over here. So, you can click
02:00somewhere where you want it to be pure white. You can click somewhere where you
02:04want it to be pure black.
02:07That works out really well as well.
02:09Now, once you have this done, you hit OK.
02:09Now, the problem with using just the regular Levels command inside of here is
02:14that it's a static change, it's nothing that you can come back and fix later.
02:18So for instance, if I hit OK right here, it's done, it's over with.
02:21Now, I can hit Command+Z immediately to undo it, and it goes back to its original
02:24state, but if I happened to save it in that state, and then exit out, and try to
02:28come back and fix it later, I can't. So, rather than just doing a static
02:34adjustment with the Levels command, let's come down here and do something with
02:37the Adjustment layer.
02:39So, let's go down here at the Adjustment Layer icon, and let's choose Levels, and
02:41that's going to bring up the levels.
02:43And remember here, let's just remember those that we had before.
02:45Let's take that down to about 0.45 something like that and this was about at
02:52227, something like that.
02:57So, it's the same effect essentially, but as soon as I close the Properties
03:01panel, I see it, it's there, but I can turn it off and on anytime I want.
03:05And then if I got this into Illustrator as a PSD file, and then wanted to come
03:09back and make changes to it, I could certainly do so.
03:12So, in this case, if I double-click, I can always go back in and make changes to
03:16this. So, if I want to punch that shadows a little bit more, if I think, man, I
03:21need to bring back some midtone detail, I can decrease that.
03:24I mean, there are all different types of things that I can do with this in order
03:28to make it look its best for when it gets into Illustrator.
03:30So, in this case, I think I'll punch the Shadows maybe something like 20. There
03:34we go, and then let's close that up, and there we have it.
03:37So we've got some nice, really clean, well-defined lines, there's still some
03:40stuff in here that I might want to clean up, though.
03:42So for this, I'm going to zoom in, and then I'm simply going to switch over to
03:45the Eraser tool for this.
03:47So, I'm going to switch over to the Eraser tool by pressing letter E, and then I
03:50want to make sure I'm working on the Background layer here.
03:52And what I want to do is just start to erase some of this extra stuff that's in
03:57here, and this could be a long or short process, depending on how much time you
04:00have, and how much time you're willing to spend on it, but this is just extra
04:04noise that you won't have to deal with once you get inside of Illustrator.
04:08So, I've got a really small brush and I'm just cleaning up these little areas
04:10here to get all of the extra stuff out of the way.
04:13Now, this is going to be very helpful for me because, A, it's going to be paths
04:17that I don't have to clean up later in Illustrator using something like the Pen
04:20tool, and it's also going to make for a much cleaner trace when I use the
04:24autotrace feature to get this whole thing started.
04:27So, I'm just going through and I'm making these small adjustments all through
04:30here. Anywhere that I see that I need to remove anything, I can do that.
04:34I can also go in and I can use the Pencil tool to sort of enhance certain lines as well.
04:39So, if I wanted to grab, let's say, the Pencil tool over here, and then make sure
04:44my foreground color is set to black, I can come in here, and I can start to sort
04:47of brush up on these.
04:49Now, I might want to increase the size of my brush just a little bit, and then
04:51just sort of put in a line.
04:53You can hold down the Shift key to make sure you're drawing a straight line all
04:57the way down, and so I could just come in here, Shift, and draw.
05:01You can see the nice little dark lines that I am able to create here. So, it's
05:04actually really good,
05:08as I am going around this thing, just to kind of enhance the lines a little bit.
05:11Now, obviously, these lines did not need that much enhancing, so I could step back
05:14on these, but just the ones that might be a little faint, the ones that I might
05:18need a little bit of work on, like right here, for instance, I might click and
05:23then Shift+Click down to make that, and you just have to line it up properly to
05:26get it exactly like you want it to go.
05:28But cleaning up these lines is a very, very necessary part of this.
05:32So, I'll just go back through, I'll grab my Eraser tool again, and zoom back, and
05:35let's just clean up some more of these really quickly.
05:38So, I'll erase this one.
05:40Anything that doesn't have anything to do with the shapes that I need is
05:44basically what I'm trying to remove here,
05:46and so most of these guidelines I'm going to try and get rid of.
05:48Now, I'm not going to spend a whole lot of time on this, and make you watch me
05:51remove all these lines, but just know that what we're doing is just cleaning
05:54up the basic areas that we think we need to clean. And notice I'm leaving
05:59these shapes, the big squares that have been sort of tilted over; I'm leaving those alone.
06:04I'm just removing the guidelines around the text, so that it's easier for me, once
06:07I start either resetting the text, or recreating the text, for me to go in, and
06:11actually see what those shapes actually are.
06:13So, like I said, you can spend as much time or as little time on this as you
06:18want, but in the end, if you take the time to clean up your artwork inside of a
06:21program like Photoshop, or any other image editing program, it's going to serve
06:25you really well, because it's going to allow you to then have a much cleaner
06:28trace whenever you start it inside of Adobe Illustrator.
06:31So, from here what you would do is just save this as a PSD file.
06:35So, just File > Save. and once you save it, it's now ready to be placed inside of an
06:39Illustrator document, where you can test it out, see how good the trace is, and
06:43you can always come back in, and make modifications to this later on.
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Understanding tracing terminology
00:00As we continue to explore the tracing capabilities of Adobe Illustrator, it's
00:03important for you to understand some basic terminology that I'll be using as I
00:07describe certain operations associated with Illustrator's image trace feature.
00:12In this document I have open here, I have five artboards, each of which
00:15represent one of the terms that I'm going to be talking about.
00:17In order to follow along, all you have to do is open up your Artboards panel --
00:21you can do that by going to Window, and selecting Artboards -- and then inside of
00:25the Artboards, as I talk about each term, just double-click on each artboard, like
00:28for instance, Limited Palette, and that will jump you to that particular artboard,
00:32and put it in a full frame view, so that you can see it, and that way, you can
00:36sort of understand and follow along with each one of these slides, if you will, as
00:40we go through this exercise.
00:42So, I'll start back here on the first one, and let's take a look at some of these terms.
00:44So, the first one is something called the Tracing Palette, and the tracing
00:47palette refers to the set of colors that the image trace algorithm chooses to
00:50use for vector output.
00:52That's going to be different, depending on the type of image that you work with.
00:55So, for instance, the palette for this object over here on the left, the sketch
01:00of the fashion model, is going to be somewhat limited when compared to that of
01:03this full photograph over here.
01:06So, depending on which preset you chose for each one of these, you would get a
01:09different looking result for each one.
01:10So, for instance, if we did Black & White for this one, it would probably be
01:13better suited and it would choose just the blacks and the whites.
01:16Here, if we chose something like low fidelity photo, it would pick and choose
01:19certain colors, and things to keep, and certain ones to get rid of, and the
01:24algorithm really does its own thing in the background, without any explanation of
01:27why or how it's doing it.
01:30Then you get the ability to adjust that output via the sliders in the advanced
01:33options of the panel itself.
01:34Now let's move on here to Limited Palette.
01:38Limited palette artwork is basically referring to an input image that has a
01:41small number of flat colors in it.
01:44This includes artwork where there is a slight variation in the flat colors, or a
01:48slight bleeding, or mixing where the colors meet.
01:51So, this background of this little slide that I've prepped here is actually a
01:55good example of what we call limited palette artwork.
01:57So for instance, if I was turning this into a vector piece of art, let's say I
02:01scanned it in, this light green and this darker green on the outside represent a
02:05limited color palette, or a limited palette artwork example.
02:10If I move on to the next line, and talk about Full Tone Artwork, this refers to
02:14an input image that does not have a limited palette, as I had described before.
02:18For example, this piece of artwork here with the guy with the basketball has
02:22several different gradients, and textures, and a whole lot of natural colors, and
02:26interactions happening in it, because it is a photo.
02:29So, this refers to a full tone artwork, and full tone artwork is basically what
02:34you would see in a natural photographic scene.
02:37So, that's what we talk about when we talk about full tone artwork.
02:40The Input Image; this is the image that is selected to be traced,
02:44no matter what that is. Whether it's a sketch, a photograph, a scanned in piece of
02:48blueprint, whatever it might be, the input image is simply what you click on
02:53inside of Illustrator, so like this image here, it's the object you click on, and
02:57then the object from which you have selected that you click Image Trace.
03:00And once you click that, that becomes the input object, and then once the image
03:04trace is complete, it actually becomes a tracing object.
03:07Now, the final term that you're going to hear me say is something called Flat
03:11Color, and flat color refers to a color in an image that doesn't change.
03:15For example, a gradient would change, because it would go from one color to another.
03:20This example, this background color here, is a flat color.
03:23It is one single color; just an orange that is the same, top to bottom, side to
03:27side, as it is all over.
03:29Whereas, if I were to choose something like a gradient swatch, like this, this
03:33is not a flat color. This is a color that fades from one color to another.
03:37You can see the white in the middle, fades out to the dark orange around the outsides.
03:41So, flat colors referr to just single, flat colors that are easily traced, and
03:45easily repeated, just like this.
03:48Gradients, on the other hand, are much more difficult to deal with, because they
03:52do deal with subtle gradations in tonality, and color, and one color fading into another,
03:56and so gradients are not considered to be flat colors, and objects with gradients
04:01are not considered to have a flat color palette at all.
04:04So, these are the five basic terms that you're going to hear me talk about quite
04:09a bit throughout this course, and so I wanted to give you an example of each one,
04:13and talk about them, so that you understand them as we move forward, and so that
04:17you wouldn't be confused if you hear me reference these in another movie.
04:20So again, the five terms that we need to pay attention to:
04:23Tracing Palette, Limited Palette, Full Tone, Input Image, and Flat Color.
04:29So, take the time to get to know these, understand what they mean, and as you
04:33continue to go through this course, hopefully you'll understand how and why we
04:37use these terms as well.
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2. Preparing Your Trace
Autotracing vs. manual creation
00:00Throughout this course, you're going to hear me refer to several things that I
00:03call auto tracings and manual tracings,
00:06and so what we're going to do is talk a little bit about the differences between
00:10what an auto trace is, and what a manual trace is.
00:13Now, chances are, in whatever project you work on, you're actually going to have
00:17a hybrid workflow, wherein you do a combination of both auto tracing and manual
00:21tracing, but on occasion, you will run across something that is either just a
00:25standard auto trace, or a standard manual trace.
00:28So, let's start off with the auto trace.
00:30The auto trace refers to something that you're able to trace here inside of
00:33Illustrator that is just done using the Image Trace feature, meaning you don't
00:37need to go in and do any external work with the Pen tool, or the Direct Select, or
00:41anything like that. Basically, you're just coming in, you're getting the results
00:44that you're getting, you're adjusting some sliders, and whatever it gives you is
00:47whatever it gives, and you're happy with that.
00:49So, in an auto tracing scenario, basically a photograph is a great example of
00:53that, because chances are, if you're trying to get as close to a photorealistic
00:57representation as you can, you're not going to try to manually trace that object,
01:01because it would take seriously hours and hours to recreate this apple to make
01:06it look like it does right here.
01:08But if you use the Image Trace feature, it can be somewhat easy to do so.
01:12So, what I would here is I would actually go in, and I would pick a preset for
01:16something like High Fidelity Photo, and then it would go ahead and it would run
01:19its thing, and do all of the works that it need to do for me, and go through this
01:23whole process, and once it's finished, it would then bring me the tracing result.
01:28And so once it completes the auto trace, you can see here that it's pretty much
01:33got a really decent representation of that apple, without me having to do a whole lot of work.
01:38It was basically a one click fix, and I got a pretty nice photorealistic
01:42rendering of that apple just by clicking that one button.
01:45Whereas, if I were to move over to the other artboard, and take a look at
01:49something that I would probably need to manually trace, like this logo, for
01:53instance, this is a whole another story.
01:55Now, this logo would actually be a great candidate for a hybrid workflow; both
02:00in image trace and actually a manual trace workflow, but let's say that you
02:04wanted to just manually trace this thing. It wouldn't take that long, and it
02:08would be actually quite easy to do.
02:10So, the first thing you do with this is you would actually have to set it up as a
02:15manual tracing document, and I'll talk a little bit more about that later on, but
02:18the basic premise is that you want this to be a layer of its own, and then on top
02:23of that, you want to use the top layer as a tracing layer.
02:26And so, once you do that, you would grab a tool, like the Pen tool, for instance,
02:31and you would start to make lines and paths along the edges of this, so that you
02:35could recreate the shapes that it has.
02:37You can also use the Illustrator shape tools to recreate this as well.
02:40So, for instance, these shapes in the background would be something like a
02:43rectangle, so what I would do is just start right about here, and I would start
02:47to create a rectangle that's roughly the same size as this, and then you would
02:52use something like the Shear tool over here, and you would then take this, and you
02:57would just shear it until it matched that slant that you have going on here.
03:03So, once you get that, then you could take that, and you could move it into the
03:08right position, like so. And you can see it needs a little bit of work, but that's
03:13a great starting off point.
03:15But a manual trace is basically something that you're not relying on
03:18Illustrator to do the work for you. You're actually going in, and you're doing
03:21the grunt work, you're putting in the time to recreate the shapes and paths
03:25that make up whatever it is that you've brought into Illustrator to convert it
03:28over into a vector format.
03:30The auto tracing feature actually uses the same object you bring in, and turns it
03:35into a vector object, whereas the manual tracing component actually takes an
03:39object, uses it as a reference point, and then you are recreating the artwork on
03:44top of it for use in vector application.
03:47So, the auto trace versus manual trace; it's two totally different worlds. Most
03:52of the time they're married somewhere in the middle in this hybrid type workflow
03:56wherein you're going to use auto trace for some of it, and then complete the rest
03:59of the trace using the tools in Illustrator.
04:01Hopefully, by the end of this course, you'll have a better understanding of
04:05why and how I accomplish both of those.
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Developing a tracing plan
00:00As I said before, chances are, you're going to be using a hybrid workflow, wherein
00:03you rely on Adobe Illustrator, and also your skills as a vector artist to
00:08recreate the artwork that you're working on inside of Illustrator.
00:11And so, it's because of that that you need to develop a specific plan for each
00:15one of these pieces of artwork that you're trying to recreate.
00:18It doesn't matter if you're trying to create a logo element from a photograph,
00:22or if you're trying to turn a sketch that was done on a cocktail napkin into a
00:26usable logo, either way, you have to have a plan of action in terms of what to
00:30do, and how to do it before you get started. Otherwise, you're just going to
00:34find yourself doing a whole lot of trial and error, and it's really going to be frustrating.
00:38And so, the first thing that I do whenever I bring something into Illustrator for
00:42conversion into a vector format is I take a look at it, and I analyze it.
00:46Now, if you want to go back and watch the analyzing artwork movie in this
00:50course, I invite you to do so, because that's a great example of the kind of
00:54things that I do to evaluate artwork, first and foremost.
00:55But the fact of the matter is, I've already vetted this piece of artwork, and so
00:58I already kind of know what's going on in here, but I also need to set up my
01:01document in order to be consistent with what this is going to be.
01:04This is part of the tracing plan.
01:06And so once we have our artwork evaluated, and I know for a fact that I'm going
01:09to be using shape tools over here,
01:11I'm going to be resetting the type over here, and I might just try to trace these
01:16little objects down here with, maybe, the Pen tool for instance;
01:20any of that stuff that I have, I need to be sure that my document is set up
01:24to accommodate that.
01:24So, I'm going to start over here in my Layers panel, and the first thing I'm
01:28going to do is I'm going to lock this layer, because I don't want to disturb the
01:32original artwork at all.
01:34The original artwork is my basis for this. It's my blueprint; it's what I'm
01:38going off of, so we want to just wipe that out and make it untouchable, so I
01:43cannot accidentally delete it, or change it, or skew it in any way.
01:45Next, I'm going to create a brand new layer, and since I'm going to be
01:48meshing the auto trace and manual trace worlds here, what I what to do is create two layers.
01:53So, in this case, I'm going to create this first layer that's going to be called
01:57Shapes, and that's going to be for everything that I think I can recreate in this
02:02particular piece of artwork from an Illustrator shape, whether that would be a
02:05rectangle, circle, whatever.
02:06So, that's where my shape layers are going to go.
02:09I'm going to create another layer on top of that, and I'm going to call that Text,
02:12and that's going to set up to set the text, and then after that, we're going to
02:15do one called Image Trace.
02:20And so, anything that I think I need to image trace, I can do so after the fact.
02:23But the fact of the matter is, I'm probably just going to start off with text and
02:27shapes, and then once I start to build up my artwork, I put each one of these
02:32individual items on its own layer, and then at the very end of the process, I can
02:35just take the base layer, Layer 1, which I actually need to rename, so let's
02:39rename that Original.
02:42Once my entire process is completed, I just take that original layer, and I can throw it away.
02:47You can also take this original artwork layer, and I'll unlock it here.
02:50You can take that, select the image, and you can unembed it from Illustrator if
02:55it is embedded into the document.
02:56And once you unembed it, you can save that out as a JPEG, or a PSD, or whatever
03:01file you want it to be saved as, and then you can include that with your finished
03:05artwork, so that your client, or your boss, or whomever can review it, and say ok,
03:09they got pretty close, or no, they really need to do some serious work here.
03:13It's a great way to sort of review, and see exactly where you are in the process.
03:17So again, you want to take the time to analyze the artwork as much as you can,
03:21determine what it needs, and how you're going to get there.
03:24Then go over into your document in the Layers panel, and start setting up
03:28individual areas for you to sort of set this up, and then after you create these
03:32layers, you can then start putting the pieces of the artwork together, and you
03:36can see exactly how far you're going, what you have left to do, and you can sort
03:40of take inventory of the whole process as you go.
03:42It's not going to be something that's done in five or ten minutes, usually.
03:46It's not going to be something that might even be done in five to ten hours, but
03:50this is a great way to start off, and it's always what I do when I start to trace things.
03:54Make out a plan, stick to the plan, and follow through all the way to the end.
Collapse this transcript
Setting up your artwork for autotracing
00:00Although on the surface it seems that the image trace feature inside of Adobe
00:03Illustrator is simply a one click fix, it's not exactly how it works.
00:08There are little things that you can do in order to make sure that the tracing
00:12goes as smoothly as possible,
00:13ane of which is to set up your document properly when you're trying to trace a certain object.
00:17Now, chances are, the object that you are trying to trace is actually going to
00:21fit inside of another piece of artwork or another document,
00:24but it helps to actually start off with this item in its own document, so that
00:28you can properly trace it, and get the maximum amount of quality out of it.
00:31So, the first thing you need to do is open up the document, whatever it is;
00:35the piece of artwork, if it's a Photoshop valid JPEG, whatever it is, you need
00:39to open that up in an Editor, like Photoshop, or something like that, to
00:43determine it's exact size.
00:44And so, this document that I've opened here called silhouette, I'm going to
00:47go up to the Image menu, and choose Image Size, and I'm
00:49going to look at not the Width and Height in terms of inches, but actually in pixel values.
00:54So, in this case, it's going to be 3740 by 5607.
00:58And so, that's going to be the Width and the Height of this particular document.
01:01It is at 300 pixels per inch, but as we know, inside of Adobe Illustrator,
01:05resolution means very little, because of the fact that vectors can scale
01:09infinitely without any problem.
01:11So, in this case, I've got my numbers, I just wrote them down on a piece of
01:14paper right here, so I'm just going to hit OK to this, and now I'm going to keep
01:19this open in here, in case I need to come back and make changes, but I'm going
01:23to jump back over into Adobe Illustrator, and we are going to create a brand new document.
01:25File > New, and in this case, I'm going the call this silhouette_trace, and make
01:32sure my artboard is set to 1, and we're going to do just a custom size here, so
01:36I'm just going to type in the exact dimensions that I wrote down. So it's going
01:40to be 3740 wide, and we're going to do 5607 tall. There we go.
01:48And so, once I do that, I can also set up advanced options if I want to.
01:53I don't necessarily need to change the Color Mode, or the Raster Effects,
01:56or anything like that.
01:57Align new Objects to pixel grid, that's fine, and I'll hit OK.
02:00So, that creates a brand new document for me, with the exact dimensions of the
02:04trace object that I've created.
02:06Now, I'm going to go to File > Place,
02:10and I'll navigate out to that Photoshop document, and I'm just going to place
02:14it into my document.
02:17And once I place it in there, it should be at its native size, and
02:20everything should be all good.
02:22Now, I can scale it up if I want. I can kind of see exactly what's going on with it.
02:28And so we'll zoom in; you can see that it's still pretty high quality. Looks pretty good.
02:32And so what I want to do is make sure that this is the exact size that it was
02:36inside of Photoshop, so I know that I'm working at a 1 to 1 ratio here.
02:39And so, once I get that right where I need it to be, what I can do now is start
02:44to work on this in terms of auto-tracing it, using the Image Trace feature.
02:48What this has done is brought it in at its native size. It's also making sure
02:52that I get as much detail from it as possible;
02:54I didn't have to scale this down, or scale it up, or anything else.
02:56It's right where it needs to be,
02:58and so I'm all set up to do my auto trace.
03:00And now, actually, what I would do is go over to my Layers panel, and create
03:03brand new layer, and I would rename this layer Image Trace.
03:06And basically what this is going to be used for, this is going to used to put
03:10the actual duplicate of this image on that's going to be an image trace object.
03:14And so what I'll do now is I'll take the original object here, and I will copy
03:19it to the clipboard.
03:22I want to make sure that I am targeting the Image Trace layer, and then I'm
03:27simply going to paste it in, just like so.
03:30So, that appears in the Image Trace layer.
03:32Now, what I can do is lock the original layer. You can rename it Original if we
03:36want to, and I'm also going to turn off the visibility of that layer as well.
03:41And I'm doing that because I want a reference for this, so that I can get back to
03:44it at any time I want.
03:46Now, one other point that I want to make here is that when you are dealing with
03:49external files, like PSD files, for instance, if you are going to be keeping this
03:54on your system, and not sharing it with anyone else, it is totally fine to leave
03:58this as a linked object, because it's going to stay in the same place on your
04:02system, chances are, and you're not going to move it in any way.
04:05However, if you are sending this to someone else, you will either have to send
04:09this file here along with the Photoshop file in order for it to work, or you
04:13would have to embed this object into the document.
04:16If you want to embed a PSD into a document, all you have to do is select it, like
04:20I have right here, and click the Embed button. That's going to embed it into the document.
04:25Now, embedding files into an Illustrator document does increase the file size
04:29significantly. Leaving it as an unlinked file allows you to have a smaller
04:33Illustrator file, with the linked file living outside of it.
04:36Also, by having a linked file, you retain the ability to go in and edit
04:40that file any time you want, and then have that file able to be updated
04:44inside of Illustrator.
04:45So now, if I were to click right here on silhouette.psd, I can Relink it, Go To
04:50Link, Edit Original, Update it; do whatever I want.
04:52So, let's say I want to edit the original. That's going to jump me over into
04:56Photoshop, and so now, let's say that I wanted to do something to this inside of
05:00Photoshop, like maybe add a layer down beneath this, like so.
05:04So, you just create a new layer, and drag it down underneath, and let's say I
05:08wanted to fill that with a color.
05:09Let's say I want to fill that with something like green. Maybe we are working
05:13on some sort of advertisement, where I need this guy to be silhouetted on a
05:17green back ground. Okay.
05:18So, we just Save that, and once it saves, I can jump back over into Illustrator,
05:22and inside of Illustrator, it's going to give me a warning telling me that some
05:26files have been missing or modified; would I like to update them?
05:29Hit Yes, and once I do that, the green automatically appears. Not only does it
05:33appear on the Image Trace layer I've created, but if I turn on the visibility
05:37for the other layer, it's in the Original as well.
05:40So, there are pros and cons both to leaving the file linked, and to embedding
05:43it into the document.
05:44I'll leave that up to you, but I just wanted to give you a better understanding
05:48of how I set up my documents for an auto trace, using the Image Trace feature
05:52inside of illustrator.
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Setting up your artwork for manual creation
00:00Setting up a document for using manual tracing is a little bit different
00:04than setting up one that you're just going to use the image trace feature to
00:07auto trace something.
00:08This time, what you are going to be doing is actually setting up a piece of
00:12artwork, and then tracing it by hand, whether that's with the Pen tool, a brush,
00:16a pencil, the blob brush; whatever it is that you are going to be using, you're
00:20going to be doing the work, not Illustrator.
00:22So, what you have to understand here is that you need to set up a workspace and
00:24a document that allows you to work the way you need to work.
00:27So, this is just my personal choice for how I set up a manual tracing
00:33document. In the end, it's a personal choice for you, and I invite you to
00:35explore, and do this on your own.
00:36If you need more information about how to set up your own workspace, I suggest
00:39watching the Illustrator Essentials course, so that you can get up to speed on
00:42how to re arrange these panels and things like that to make it correspond to
00:45your personal workflow.
00:47But in any case let's go ahead and create a new document here, so I can show you
00:51exactly how I set up my manual tracing document.
00:53I'm going to File > New, and I'm just going to pick a size. The size of a manual
00:57tracing document is ultimately up to you. It depends how much detail you need to
01:01see in the object that you are working with.
01:03In this case, I'm going to be drawing out a silhouette of an apple, theoretically,
01:07and so I don't really need to see all the detail in the apple.
01:11I don't need to see the detail on the skin of the apple or the leaf;
01:14I don't need to see all the ridges, or anything like that.
01:16So, I just need the basic shape of it, so it really doesn't matter what size I bring it in it.
01:22So, I'm just going to design it at 1024 by 768. That's a pretty middle of the road
01:25size, which I can then take it and put it into things like Web banners, or icons,
01:27or whatever I need to put it in.
01:30And so I'm going to create 1024 by 768, and hit OK, and then once I do that,
01:33I'm pretty much ready to go, aside from the fact that I need the original
01:37piece of art in here.
01:39So, I'm just going to go to File > Place, navigate out, and grab the apple.jpg, and
01:44place it in. It should pop in just like that. And the first thing I do is I
01:48always rename the layer that it comes in on.
01:50So, I either rename this Base, or I name it Original, one of the two.
01:55Then I like to lock this layer completely.
01:58Some people like to just lock the object, and if you're the people who like to
02:00lock the object, you just click the object itself, go to Object, choose Lock,
02:05and choose Selection.
02:06And once you do that, that object will be locked, and you cannot mess with it.
02:10The point of that is to lock this object down to the point where you can't mess
02:16with it anymore, and so that you have a rock solid base from which to trace from.
02:19We're just locking this down, and then we are putting another layer on top of
02:22it, so that that's out tracing paper, essentially that goes over the top, and
02:26that way we can kind of paint over the top of it, while still looking at the
02:30original piece of art.
02:33And so what I want to do here is just lock down this layer, and then create a new
02:34layer on top of it, and I'll name this layer Trace.
02:38And so once I do that, my document is pretty much all set and ready to go.
02:41Now I'm able to then start to make my tracing, so if I've got a Wacom tablet, or
02:45something like that, I can just zoom in, and I can start going to town around this
02:48thing with the brush tool. Or if I'm more of a Pen tool person, I can just come
02:52out here, and I can start making adjustments with the Pen tool.
02:55You see how easy it is just to come out here and just kind of follow the
02:59curvature of the apple with the Pen tool?
03:02And so you can do this too. Just get the Pen tool, start making adjustments, and
03:06seeing what works, and what doesn't work. If it works for you, great. If it
03:09doesn't work for you, that's okay.
03:11You can find other ways to do it. That's the great part about this is the fact
03:15that you set up the document the way you want to, and then you make the tracing
03:18the way you want to.
03:19The point here is to just set it up for a way that works for you, and that easily
03:23allows you to do whatever it is you do to recreate this type of object.
03:29And so this is how I set up my documents. I encourage you to explore and learn
03:31ways that work for you, and implement it into your own personal workflow.
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3. Auto Image Tracing Basics
Exploring the three steps of tracing
00:00When dealing with the Image Trace feature inside of Adobe Illustrator, there
00:03are actually three steps that are needed to convert an image into vector
00:06artwork using this feature.
00:08In this movie, I am going to be exploring these three steps that you have to go
00:12through in order to complete the vectorization process of artwork in
00:16Illustrator, and then I am going to be diving deeper into each one of these in
00:20their own respective movies in a later chapter.
00:22So, let's first start off with the first step that you have to deal with when
00:26you're talking about vectorizing artwork inside of Adobe Illustrator.
00:28The first one is called palette selection. So, when we talk about palette
00:32selection, we are referring to a palette of colors that is used for the traced
00:36artwork, or actually something called the tracing palette, which you heard
00:40me refer to in the terminology movie earlier in this course.
00:43So, basically, if I have an object selected, and I want to adjust this, or trace
00:47it, what I need to do is go up to the Window menu, and then go down and choose
00:51Image Trace, and once I bring up the Image Trace options here, you'll notice that
00:55I do have the ability to change the palette based on what type of Preset I
00:59choose in this dialog box.
01:01And so, if I wanted to choose something like High Fidelity Photo, and once that
01:08has finished rendering, you will see here that the Palette is set to Full Tone.
01:12That means that because I chose the High Fidelity Photo, it's
01:15automatically switching to Full Tone to give me the full tone palette used
01:19to trace this image.
01:20If I change this from something like Automatic, or Limited, or I can choose from a
01:24document library, I can actually switch the palette that is used for this image.
01:28Each time you switch the palette, it's going to change the look and feel of
01:31the tracing result.
01:32It's going to change it from photo realistic to maybe something a little bit
01:36more stylized, or maybe something a little bit more representative of a mosaic, or
01:39something like that.
01:40So, the palette is, in essence, the heart of this tracing, because it tells
01:44Illustrator exactly what is supposed to be used in terms of color when dealing
01:48with the object that it's dealing with.
01:50The next piece of the puzzle is something called pixel assignment,
01:56and when we talk about pixel assignment, we're talking about assigning groups
01:59of adjacent pixels of an image to individual fill or strokes inside of the traced artwork.
02:06And so, basically, what this means is we are adjusting the overall appearance of
02:11each individual pixel inside of this document. Because of the fact that there is
02:15going to be sort of shades of gray in certain parts of these pieces of artwork
02:19that we're creating,
02:20we need to know exactly what to do with those pixels that are sort of in
02:24between. Do they go to the left side of the spectrum, or the right side of the spectrum?
02:28Let's say we're taking this black and white image here, for instance, and I bring
02:32up the Image Trace panel.
02:33Let's go to Window, and we'll go back down and choose Image Trace to bring that
02:37up, and I'll just move it over here into this empty space.
02:40So, once we have this open, basically what we're adjusting here is the amount
02:44of stuff that we're allowing to stay within this document.
02:47What are we keeping? What are we getting rid of? That kind of thing.
02:50And so one of the most important sliders in this is going to be
02:53something called Noise.
02:54So, the Noise slider actually is going to go in and determine how much of the
02:59extra stuff is capped, and how much of it is actually thrown away.
03:03You'll notice when you hover over this that it tells you that a higher
03:06value means less noise.
03:07So, the higher this value, the less of the small little pencil strokes, and pen
03:11marks, and things like that that Adobe Illustrator is going to pick up, and add to the trace.
03:15The lower this number, the better off it is for picking up those smaller bits of information.
03:19So again, this is just another way that we are determining the overall pixel
03:23assignment of the image.
03:24So, determining what to do with these pixels that may or may not fall within the
03:28realm of, okay, yes, for sure this is part of the trace.
03:31You know, we know that this big black area here is definitely part of the trace.
03:35We know that the hard outlines over here are definitely part of the trace.
03:39But what about these small details here in the pants?
03:41What about the individual little lines around the fingers; things like that?
03:45That's where the pixel assignment comes in handy, so that's where you will
03:48come in, and adjust things in the advanced slider like Paths, Corners, and
03:52Noise in order to determine exactly what to do with all of those extra little
03:56bits of information.
03:59The final item on the three step process of converting these over from pixels to
04:04vectors is something called curve fitting.
04:07So, when we talk about curve fitting, basically what we are talking about is
04:13representing the outline of a group of pixels as a Bezier curve, or Bezier path.
04:19So, that is something that we refer to as curve fitting, and some examples of
04:23this would be the Paths slider.
04:25So, the Paths slider refers to how well the Bezier paths hug the pixel boundary, or
04:31as we say, how good the fit is around the external parts of this object.
04:37So, when we are adjusting things like the Paths slider, that's like, how closely
04:41should I follow the actual layout of these pixels, or how loose can I be with
04:47this and still get away with it?
04:49When it is to the left, the fit is sort of loose, and to the right, the fit is more tight.
04:55The number for the sliders go from 1 to 100, and don't correspond to anything in
05:00particular, but they do provide you with a good way to remember the setting if
05:03you need to go back to it.
05:05So, when I'm looking at this thing, and we are looking at the paths here, so
05:09lowering this to the left is actually going to make it a little bit more loose,
05:13a little bit more artistic, whereas if I push that to the right, it makes it a
05:17little bit more of a sort of technical drawing.
05:19It really adheres to the individual pixel values that are there, and says, okay,
05:23this pixel is here, I need to put something here; this pixel's here, I need to
05:27put it there, and so forth.
05:28Now, you also can adjust things like the Corners slider here as well.
05:31The Corners slider will actually determine how tight or how loose the fit is,
05:35because it is actually determining, oh okay; if it's close to a corner, do I
05:39automatically snap it to be an exact corner, or can I let it be a little bit
05:43round? Totally up to you.
05:44The same holds true for something like Snap Curves to Lines.
05:47That means, okay, if something is just slightly curved, do I go ahead and just
05:51say, okay, that's close enough to a straight line; let's snap it into a
05:54completely straight line? That kind of thing.
05:55Those are all different aspects, and we are going to go through each one of these
05:59individually later on, but that's all aspects to something called curve fitting,
06:00which basically just means, how well does this tracing adhere to the overall
06:06look and feel of the original artwork? Can we be loose? Can we be tight? It's
06:10totally up to you, and you have full control over that inside of the Image Trace options.
06:15Okay, so let's review the three steps of Image Trace.
06:18We have number 1, which is palette selection, which refers to what type of
06:21palette we are going to be using to make our trace.
06:24Number 2 is pixel grouping, and that means what do we do with pixels that are
06:28right next to each other; do they become one color, or the other? Depending on the
06:32settings we choose, one might look different than the other, and so forth.
06:35And finally, curve fitting; the third one. How tight or how loose are we with the
06:39original artwork's look and feel?
06:41Do we adhere to it strictly, or are we allowed a little bit of creative freedom?
06:45These three steps are the three things you must adjust and must tweak in
06:49order to get your tracing just right by using the Image Trace feature of
06:53Adobe Illustrator.
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Exploring the Image Trace panel
00:00Now that we've got the basics of the terminology and operations of the Image Trace
00:04feature all under our belts, it's time to explore the actual Image Trace panel.
00:09This is, after all, where we are going to be doing a majority of our legwork
00:12inside of Illustrator.
00:13So, in order to bring this up, the first you need to do is have a document open,
00:18and then you also need to have an image placed with in that document.
00:21Now, I've gone ahead and done that for you, but if you don't have this, you can
00:24go ahead and just create a new document, and then place some sort of JPEG file in
00:27here, so that you can get a reference of exactly what's going on.
00:30And so, I'm going to go to the Window menu, and choose Image Trace, and once
00:34that's open, I'm just gong to move my document over to the left, and zoom out
00:37just a little bit, just so we can have them both of them onscreen at the same time.
00:39And so, when you first open up the Image Trace panel, it's going to look
00:41something like this.
00:42There's a whole lot more to it than what meets the eye here at the very
00:44beginning, but let's just talk about it from the top, and work our way down.
00:48So, at the very top, you're going to notice a row of icons across the top,
00:52and this is just the basic shortcuts for various preset workflows that the
00:56Illustrator team thought was the most popular.
00:58And so, if you really want just the most minimal interaction with this tool as
01:02possible, you simply click on one of these icons that uses the workflow closest
01:06to that of what you are looking for.
01:09So, you can hover over these to see exactly what each of them does.
01:11And so this one is Auto-Color.
01:13And so, basically, this creates a posterized image from a photo, or a piece of artwork.
01:17So, if I were to click this, you would see that it gives me sort of a stylized
01:23representation of this guy's photo.
01:26It's not necessarily photorealistic, but it does give it a pretty decent little
01:30rendering of what the guy looked like, so not too bad.
01:32I can hit Command+Z or Ctrl+Z to undo that.
01:35The second one is something called High Color, which is supposed to create a
01:37photorealistic representation of the artwork in a high fidelity way.
01:42So, if I click on this, it's going to take a little bit longer to render, but
01:44once it's finished, you should see some decent results.
01:48And so, once that render is out, you're going to be hard pressed to even
01:51notice the difference.
01:53But if you zoom in quite a bit on this, you will start to see some of the
01:56vector edges that it has created.
01:58As you can see here, it's not as photorealistic as it appeared on the
02:01surface, but it does do a really, really good job at turning this photo into a
02:06vector piece of artwork,
02:07so I really think that is a great preset.
02:10The third preset -- and let me undo that one; as you can see, not much difference.
02:14The third preset is something called Low Color,
02:16and Low color is supposed to create a simplified photrealistic piece of artwork.
02:20So, this should be almost like the other one, but just a little bit simpler; not
02:23as many colors being used.
02:26So, let's click that one, and see how it reacts.
02:28And when that finishes, you can see that it does a little bit better job than the
02:33Auto Color, but not quite as good as the High Color.
02:35So, it's sort of an in between those two. It picks up a lot more tones than
02:38Auto Color, but not quite as many as the High Color, and so you are left with
02:43some banding issues, and things like that around the edges.
02:46Not exactly what I'm looking for either.
02:49So, let's undo that, and let's take a look at the fourth one here.
02:51The fourth one is Grayscale, and so basically, this just traces the artwork
02:54with shades of gray.
02:56It's basically like going up the Image menu and choosing Adjustments > Desaturate
02:59in Photoshop. That's essentially what you're doing here.
03:01You're just desaturating the image, and then converting it into a vectorized
03:04version of that grayscale image.
03:07So, when I click this, it's going to suck out all the color, and then it's going
03:11to convert it to a vector.
03:13And so, once that finishes there, you can see it, it's a pretty
03:16decent representation.
03:17And again, if I zoom in, though, you can start to see some of the vector edges
03:21around there, so it's not as photorealistic as you might want it to be,
03:24but it still does a pretty decent job of converting that over to grayscale, and
03:28also vectorizing it as well.
03:29So, let's undo that, take it back to the original, and let's take a look at the
03:31fifth one. This is the Black and White preset.
03:33The Black and White preset simplifies the image into simple black and white artwork.
03:36That means anything north of 50% gray is going to become completely white;
03:41anything south of 50% gray is gong to become completely black.
03:44And so, if I click this, it's going to be a pretty quick operation. It's just
03:47going to go through, and boom! There you go.
03:49So, everything that was lighter than 50 % gray is now white, everything that was
03:52darker is now black, and we get this sort of poster stamp kind of image, which is
03:56pretty decent for what it does.
03:58And a lot of people go for looks like these for different things; posters, and
04:01all that kind of stfuf.
04:03So, it's our pretty quick and easy way to get that sort of stylized look that
04:07people really start to go for.
04:08And so let's undo that, and let's take a look at the very last one here.
04:10This is something called Outline.
04:12This is best for just creating strokes for line or curve elements in a piece of artwork.
04:16This is black on white only,
04:18and so, when I do this, you're going to see it, comes through really quickly, but
04:22it doesn't really leave a whole lot there.
04:24This meant for line drawings, logos, hand drawn sketches, things like that to
04:28just get a really quick and easy trace of those.
04:30So, not a whole lot being picked up here.
04:32You could adjust it after the fact using some of the advanced sliders, but
04:36again, not the best choice for tracing a photo.
04:38Now, directly underneath that, you're going to see a dropdown of presets, and
04:42these presets are really a superset of the presets above, and these are seemingly
04:47the ones that are not as popular as the ones that are above in these icon forms.
04:53There's a lot more to choose from, and I really like some of these,
04:56and so you can go through and check them out yourself.
04:58I'm not going to go through each one individually, but there are some that are
05:01really great, like High Fidelity Photo is really good;
05:03Shades of Gray, Black and White Logo, Sketched Art, Silhouettes, Line Art,
05:08Technical Drawing; all of these, they aren't necessarily the best for every
05:11scenario, but they do give you a great starting off point.
05:14Another great thing to note about this panel is that in the Presets menu, as you
05:19are going through here, if you were to click on one -- let's say that I clicked on
05:23Black and White Logo, for instance --
05:25it goes ahead and it applies the settings for that, and it does the trace for me.
05:29But what if I don't want it to do the trace for me?
05:32What if I know, okay, I know Black and White Logo is where I want to start, but
05:35it's not at all where I want to finish.
05:36I just want to load in the preset values first, and then make my adjustments, and
05:39then perform the trace.
05:40Well, that's actually pretty easily done.
05:42I'll undo that, and go back to the Preset menu.
05:44This time when I go down to Black and White Logo, I'm going to hold down the
05:46Option key on the Mac, the Alt key on the PC, and I'm going to click right here.
05:51And what that's going to do is it's going to load in the values for me, and as
05:54you can see it loaded everything in. Mode, Black and White; Threshold, 128;
05:58everything like that. It just didn't perform the trace.
06:00So, what I can do is just come in here, if I think, okay, High Fidelity Photo is
06:03where I want to start.
06:05I'll Option+Click or Alt+Click, and it's going to load in everything into
06:08the panel. Notice it didn't do anything here; I didn't have to wait for it to render.
06:11And so I can come in and make all of the tweaks I want by holding down that
06:14Option or Alt key and clicking, and then come down to the bottom. I can turn on
06:17the Preview, or hit the Trace button, and it would perform the trace with those
06:21new settings that I create.
06:23So, if you know where to start, this is a great way to sort of bypass that
06:27initial tracing that you always have to sit through when you're choosing those presets.
06:31Directly underneath that you can choose what you're viewing. So, the viewing
06:34options includes Tracing Result, Tracing Result with Outlines, just the
06:38Outlines, Outline with a Source Image, or you just want to view the Source Image.
06:42Chances are, you're going to review the tracing result, because you want to see
06:45exactly what this is doing.
06:46You can also choose a mode; either, Color, Gray Scale, or Black and White. That
06:49corresponds, of course, to the preset that you've chosen at the top.
06:52You can also adjust the palette, we're going to explain in full detail later on
06:56exactly what all of these mean and how you would use those.
06:58Then you get into Colors.
07:00How many colors do you want to use, less or more; depending on where you drag
07:03this slider, that's going to adjust the amount of colors that are inside of your image.
07:08The advanced section is just that; it is the advanced section where you go to
07:12adjust all of the advanced options of the Image Trace panel. So, you've got
07:15things like Paths, Corners, Noise, the Method, where you choose a different
07:21tracing method; either a Abutting or Overlapping Paths.
07:24You can also choose whether or not to create Fills and Strokes. You can choose
07:27the Stroke Width, if you do in fact choose to use Strokes. You can snap your
07:31curves to lines, which we talked about in our previous movie.
07:35And you can also, if you're scanning in a black and white logo, choose to ignore
07:37white, and only keep the black area, which is very helpful.
07:43At the bottom here, you're going to get a big information panel that gives you
07:45information about the trace you are performing.
07:48It's going to show things like the number of paths, the number of colors, and
07:49also the number of anchor points.
07:52There's nothing really to this other than the fact that it's good information to know.
07:55So you could say, okay, I've made this trace, it's 3,000 paths, or whatever; it's
08:00got 2,200 anchor points, and 300 colors.
08:02It's totally up to you what you do with this information. It's just there.
08:06The Preview button; turning this on and off, of course, adjusts whether or not you
08:10see the preview result, and then the Trace button actually performs the trace.
08:14So, the Image Trace panel can be as simple or as complex as you want it to be,
08:20and I suggest going in, exploring all of these different options on whatever
08:24image you have access to, and trying to learn exactly what each one of these
08:28things does. Seeing, okay, if I drag this here, then it does this. If I drag
08:31this here, then it does that.
08:35As you do that, just putting yourself in a seat, and making yourself learn this
08:39by trial and error is the best way to go about it, seriously, because even
08:41these little descriptions don't really tell exactly what these things do to
08:45each individual image.
08:46Each project is different, each image is different, and that's why exploring this
08:50panel is so very important.
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Quick tracing with presets
00:00As you start to explore the possibilities that the Image Trace panel inside of
00:04Adobe Illustrator holds for you, it's important to go ahead and explore the
00:07presets that it ships with in order to get yourself in a good position starting
00:12of with each individual trace.
00:14Now, the presets aren't going to be necessarily a one click fix, although in
00:18some cases they might provide you with just that.
00:21These are meant more as a jumping off point with the Image Trace feature that
00:24gets you anywhere from 50% to 75% of the way to where you need to be, and then
00:29you can go from there to sort of finish off the trace using a variety of different methods.
00:34Like I said, in some cases, it works out perfect, where the trace you get from the
00:38Preset works just fine, but in some cases it does not.
00:41Let's go ahead and take a look at some of the best presets for given situations,
00:45and how you can use those here inside of Illustrator.
00:47So, I'm going to start off here on Artboard 1, and I'm just going to work with
00:51this hand drawn logo, and when I click on it, you're going to notice that I
00:53automatically get the option in the control panel up here to do Image Trace.
00:56Now, I can also open up the presets by dropping this menu down here, and I get
00:59all of the different presets available to me.
01:02Now, if I go up to the Window menu and choose Image Trace, I can actually bring
01:07up the Image Trace panel, which is I want to do.
01:09And so, I'm going to leave this over here on the right, and what we're going to
01:12do is just go through the presets that I would normally use to sort of start to
01:17decode this piece of artwork.
01:20So, the first thing that I would try here is I would drop down the presets, and I
01:24would go down, and I would choose something like Black and White Logo,
01:26and when I do that, it's going to be pretty quick, because it's just reading
01:28black and white values.
01:30And once I do that, you're going to see it's not exactly what I'm looking for,
01:34so what I would need to do is try something else.
01:37So, let's jump off here and try something like Sketched Art.
01:42Once I that, it's a little bit better, but still not exactly what I'm looking for.
01:45So, Line Art; let's try that,
01:49and when it renders through, it's going to give me something that looks like this.
01:53And again, it's picking up some of the shapes, but not really all of them.
01:57And so, maybe I want to start of with something like Shades of Gray.
02:02And so, once that processes, you're going to see that that's a pretty good
02:04representation of what I'm looking for, but it does include 50 shades of gray,
02:09so in this case, I would really want to start backing that down in order to get
02:13exactly what I want.
02:14Now, if you find that none of the presets are getting you anywhere close to
02:18where you need to be, chances are, you need to go and refine that artwork a
02:22little bit more anyway.
02:23So, in this case, there might be too many levels of gray in this particular
02:27document, and I might need to actually take it back into something like
02:30Photoshop, and darken it up.
02:31If you want more information about how to sort of clean up artwork like this,
02:35I suggest going back and watching the movie that I have called Cleaning Up
02:38Raster Artwork, which walks you through the process of taking something like
02:41this into Photoshop, cleaning it up, making adjustments, so that it gives you a
02:45better tracing result.
02:46Now, let's move on here. I'll move over into Artboard 2, and let's take a look at this.
02:50This is a really well done sketch that has nice, thick, dark lines. It's going
02:52to be pretty easy to trace, I think.
02:54But I need to try out some presets just to make sure.
02:56So, let's go to the Preset menu, and the first thing I'm going to do is try
03:00Black and White Logo.
03:01And once I do that, you can see that it gives me a pretty decent representation
03:05of the original piece of artwork.
03:08Now, I can switch back and forth to see the original.
03:10So, let's say View, and let's say Source Image, and then View, Tracing Result.
03:15That's pretty darn close.
03:17So, in this case, it's just about given me that one click fix that I'm looking
03:20for, and I'm pretty happy with that result.
03:22And again, that was just by going and picking a preset from this menu.
03:26So, learning the presets, and what they do, and how they interact with artwork is
03:30a big piece of the puzzle when it comes to doing these things.
03:33Let's go to Artboard 3.
03:34Artboard 3 has these icons on it.
03:36Again, I think this is going to be a great example for Black and White Logo.
03:40Once that finishes, you see there, it does a pretty good representation of all
03:43of those different little icons.
03:45It also helped get rid of those reflections underneath them.
03:47That's something I didn't necessarily want.
03:49So, getting rid of those was an essential part of this, and I've done just that.
03:52Again, it was just a one click little thing.
03:54I might need to go in and modify some of these paths, and things like that,
03:58especially around this barn right here; you can see it's got some kinda curvy
04:01lines, and things like that where, I would need to kind of straighten it up.
04:05Maybe the bushes need a little bit of attention,
04:07but overall, it looks pretty darn good.
04:09So, let's now go over to Artboard 4.
04:11I'm just double clicking these artboards each and every time to go over there.
04:14Artboard 4 is a little different. It's got a person's face on it, and so with
04:18this, what I want to do is just pick a preset that corresponds to what it is I'm
04:23trying to get out of this photo.
04:25If I want this to be somewhat photorealistic, then maybe I'm going to try
04:28something like High Fidelity photo.
04:30Once that renders out, you're going to see it does a pretty decent job of
04:33rendering a photorealistic representation of this image.
04:36If I zoom in, you're going to be hard pressed to even see, until you get in this
04:40close, that this is a vector representation of that photo.
04:43So, it's actually done a really good job.
04:45But let's say I didn't want the photorealistic. Maybe I wanted it a little bit
04:49more stylized. Well, I could come back in here, and I could pick something
04:52like, let's say, Six Colors, and when I do that, it's going to go through, and
04:56it's going to read all of these information, and it is going to break this
05:00image down into six individual colors, and then show me a representation of
05:03that after the fact.
05:05And there we have it. So once it wraps up, you can see it does a pretty decent
05:08job. There are only six colors in there, making it easy for me to modify it.
05:12I only have to modify six colors once I am finished, if I want to make any changes to it.
05:17So, it does a pretty decent job of doing that.
05:20You've seen this sort of look on different posters, and different designs, and
05:23things like that; very cool
05:24little representation of it there. You can also switch this over; let's do
05:28something even more simpler, like Three Colors, and see how it handles that.
05:31And once we finish, you can see that it does a pretty decent job with that.
05:35It's removed most of the blue from the shirt, and stuff like that, so it's just
05:37kind of skin tone, and kind of a dark gray, but still a very decent
05:40representation of the overall image.
05:42I can still tell what it is, and it's really well done.
05:44And it did it fairly quickly as well,
05:46but it should be noted here that your mileage may vary when it comes to how fast
05:50or how slow this is.
05:51It's all dependent on your system, and how much RAM you have in here.
05:54This is a pretty time and pretty labor intensive operation that Illustrator
05:58is performing here,
05:59so don't be surprised if it takes a little bit longer. We are actually going to
06:02speed this up when we are showing it back you in this course,
06:04so my result is going to come through a lot faster than yours probably will on your screen.
06:08But just wait for if to happen, and that way you can see the final result, and go from there.
06:13Again, these presets are just made to be a jumping off point for you.
06:17It's by no means the finished product, unless of course this is what you're going for.
06:20If this is exactly what you were looking for when your first came into
06:23Illustrator, great! Congrats, you are done. But if it's not, that's okay. You
06:28don't have to get all the way there right now.
06:29I'm going you through walk several methods of refining all of the settings
06:33inside of this panel, as well as most of the advanced options here to get an
06:36even better tracing result after you've picked a preset.
06:39But for now, I just wanted to give you a better idea of how to jumpstart your
06:43next trace by using some of these presets, and analyzing your artwork to find out
06:46which preset works best for you.
Collapse this transcript
4. Advanced Tracing Options
Adjusting the tracing palette
00:00Now it's time for us to dive into each of the individual phases of using the
00:04Image Trace feature inside of Illustrator.
00:06The first phase is something called the tracing palette Selection, and what this
00:10refers to is the actual color swatches that Illustrator would use during the
00:13tracing operation itself.
00:15There are four different algorithms that are in play here, and I'm going through
00:18each one of those, and explain exactly what they mean, and how they affect the
00:21overall tracing result.
00:22Now, depending on which preset that you choose when you're messing around with
00:25your trace, you may get a different palette selection each time, and that's okay,
00:30because different palettes work in conjunction with different presets.
00:34Now, in this particular case here, if I select this image, and I just click on the
00:37Image Trace button, the default is to use a basic black and white trace, and once
00:43that is completed, you will see that it just gives me a straight black and white
00:46representation of this image; pretty simple.
00:48You will also see over here in the Image Trace panel -- and if you don't have this
00:51open, you can go to Window, Image Trace, and bring that up.
00:54But in the Image Trace panel, I have a Palette area here, and the Palette area is
00:58actually grayed out at the moment.
01:00That is because the Color mode is currently set to Black and White.
01:03When the Color mode is set to Black and White, Illustrator says, you know what, I
01:07can only use black and white, so there's really no point in me giving them access
01:11to the Palette, because after all, it's either black, or it's white.
01:14So, in this case, if I wanted to switch this, what I would do is actually drop
01:18this down, and before I switch it over to color, I'm going to hold down the
01:22Option key on the Mac, the Alt key on the PC, and click that, and basically what
01:26that allows me to do is load in a preset into this dialogue box without
01:30actually going to the trace.
01:31Because, as you know, the tracing process is actually quite long, especially
01:34as you start adding complexity to it, and so I just want it to be as quick as
01:39possible for right now.
01:40I'll go through some renders in a moment, but for right now, I just want to talk
01:44about the different Palette options.
01:45So, we have Limited, Automatic, Full Tone, and Document Library.
01:48So, I'm going to start with the Limited Palette. Basically what the Limited
01:51Palette is; Illustrator does its best to analyze an image, and it looks for
01:55what it calls significant colors, and that basically means that it looks for
01:59large, flat areas of color that take up a visible area in the image.
02:02Insignificant colors, the ones that it's going to ignore, will include things
02:06like JPEG artifacts, noise, or if one color happens to bleed into another along an edge somewhere.
02:12So, if there are more significant colors in the image then the number of colors
02:16that you've selected that are able to be present in the trace, then Illustrator
02:20will have to make a choice based on two factors.
02:22So, basically what that means is -- and you see this slider right here that goes
02:26underneath the Limited Palette? Basically what you're determining here is how
02:29many colors are there in this trace.
02:31Are there 30? Are there two?
02:33It's totally up to you.
02:35You get control over how many colors it uses.
02:37You don't get to say what those colors are;
02:39you just get to say how many of them there are.
02:42So, Illustrator is going to make a judgment call here. So, let's say I picked
02:45three colors; basically what Illustrator is going to do is either a, use one
02:50color to match a number of colors that are closely related to it, or b, it's
02:54going to try to match colors that take up most of the area first, and that's
02:59going to sometimes lead to smaller areas of color being left out of the
03:02trace all together.
03:03So, for instance, if I were to pick just three colors for this, and let's switch
03:07back over to my source image for just a minute, and I'll turn the preview on,
03:12this has to render, so we'll just give it a second to render, and once it's done
03:16rendering, we'll actually be able to see our source image. And so once that
03:20source image pops up, you'll actually be able to see most of the colors that are
03:23present in this image.
03:24So, you can see here, we have a large area of red. Also, his skin tones are
03:29going to be a predominant color, because of the fact that he is in shorts, and a
03:32sleeveless t-shirt, so a lot of those colors are going to be predominant as well.
03:36The blue may or may not get picked up, depending on how many colors I have,
03:40because it's just this small little square right here. It's also going to ignore
03:44things like probably the black of his shoes, on his knee brace, that kind of
03:46thing, and so based on that little assessment that I made right there, I can
03:50pretty much say what this is gong to look like in my head before I actually do it.
03:53So, let's go ahead and see, okay, 3 Colors; let's change this from Source
03:56Image to Tracing Result, and you can actually see here that's its picked up a
04:00little bit of that red color, it's picked up some of his skin tones, it's
04:03picked up a darker color from the shadows, and you see here it's kind of just
04:06unified those colors all throughout, so it's just using those, and it's also
04:09using white for the highlights.
04:12And so those are the three colors that it's chosen to do.
04:15If I were to increase this to something like 6 Colors, when I do that, it's
04:18going to have to go through and render again,
04:20so we'll give it a moment to do that, and once it does that, you'll actually be
04:24able to see the details significantly increases, and it also increases the amount
04:27of colors that I'm able to see, and the difference that I'll be able to tell
04:30between different areas of the photo.
04:33Okay, so now that it is rendered out, you can actually see here, I've got 6 Colors here.
04:37I'm actually able to tell a lot of the different areas now. I can see, okay,
04:40he's got a shoes, his socks have some different colors in them, the skin tone is
04:45still predominantly all over the place, and then I'm also bringing back some in
04:48the red shirt, and a little bit of the red in the ball as well.
04:51I'm still ignoring the blue, so Illustrator is making the judgment call there,
04:54and saying, okay, this blue is not actually covering enough surface area of the
04:57photo for me to consider a significant amount of color, but the shirt, yeah,
05:00it's covering a significant amount,
05:02so I'll add that in. I'm also going to add in the skin tones. So
05:05illustrators just making this judgment call for you.
05:08You don't get to pick these colors with limited color palette;
05:11you just get to choose how many of the colors are present.
05:15Now, this is not going to be the best choice for doing photographs, unless of
05:18course you are trying to trace it for some sort of special effect, like an
05:21advertisement, or some sort of silhouette icon, or something like that.
05:25So, what you would want to do for a photograph is actually switch the Palette
05:28from something like Limited to that of Full Tone. So, I'm going to click on
05:32Full Tone. It's going to take a moment for this to load, and once it finishes
05:35loading, we'll get right back into it.
05:39As you can see, once that finishes up, this actually looks pretty darn close to
05:43the original photo, and I actually have to zoom in quite a ways before I can see
05:48that it is indeed a vector piece of artwork.
05:50You can sort of see some of the banding issues, and things like that, that are
05:53happening around the face where the gradient is not as smooth, but it does a
05:55really good job of making a photo realistic representation of this photo, just
06:00by choosing the Full Tone.
06:02Now, you will also notice underneath the Full Tone that there is a slider here,
06:05and this slider is called an accuracy slider, and basically this is going to
06:08be what's present in the Full Tone, as well as something called the Automatic Palette.
06:13And so I'm going to talk about a little bit more in the Automatic Palette
06:16section here in just a minute, but just to know that this basically controls how
06:20many colors are in this artwork, and how complex, or how simple the artwork is.
06:26So, you don't get to pick the number of colors; you just get to choose on
06:29a scale of 1 to 100 how accurate the colors are, comparably speaking, to the original photo.
06:34So, in this case, remember I had six colors in the last representation of this
06:38photo that I traced.
06:40Now there are 3,804, so quite a bit different than the six colors I had before,
06:46and it also gives me a much better representation of them.
06:49Now, I mentioned the next algorithm; that's something called Automatic. So,
06:52if I switch to Automatic, the color slider underneath, it indicates the
06:56desired level of simplicity and/or accuracy tradeoff that you would like to
07:01have in your artwork.
07:02And so once this finishes rendering, I'll go into exactly what that slider
07:05actually does, and I'll show you two examples.
07:09Alright, now once I switch that over to Automatic, you are going to notice a
07:13little bit of a difference here, but not much.
07:15You're also going to notice that the colors are significantly reduced from
07:183,000 to just over 500, and that is because the Automatic Palette is not a full tone palette.
07:23You can get pretty close, but it's not necessarily full tone.
07:26And so this is where the accuracy slider comes into play.
07:29Dragging this more to the left is going to simplify the artwork, and limit the
07:33palette, but dragging it more to the right is going to expand the palette, and
07:37give it a little bit more accuracy, making it close to photorealistic.
07:40And so, based on this, you can make some pretty descent adjustments with this.
07:43Let's drag this to the left, and something like, maybe, 5 for this, and we'll
07:49let that render. It's going to be a little bit faster render, but it's still
07:52going to take some time.
07:54Once that is finished up, you are going to see the overall result is pretty
07:58simplified, actually, so dragging it back down to less, basically what you've
08:02switched to is something that's akin to the Limited Palette of artwork.
08:05Notice it's not five colors; it's just the amount of accuracy based on a
08:09percentage from 1 to 100, and so this is about what they consider to be in the
08:13five range for accuracy, and even though the Automatic Palette does use a limited
08:19palette, when it's tracing, when the slider is pushed over to the left, the
08:23colors used for that tracing will be different than those if you had just choose
08:27Limited Palette to start with.
08:29The main difference, according to Adobe, is the fact that the Automatic algorithm
08:32will be much more likely to include more colors, and even brighter colors in
08:37small areas, as supposed to the Limited Palette algorithm, which just limits to a
08:42specific number of colors, and goes off that whatever covers the most area
08:47algorithm to determine exactly what colors it shows.
08:49So, the Automatic algorithm is usually better suited for posterizing a photo, or
08:53reducing the number of colors in other artwork, rather than just using the
08:58Limited Palette, in this case.
09:00So, if I drag this somewhere around the middle, for instance, let's do something
09:03like 25, we will let that render out, and see what it does. And once that
09:09finishes, you are actually going to see that it has indeed improved the
09:12accuracy. You're also going to notice that it's bringing back some of the more
09:16bright colors, like the blue in the pants, and the highlight areas on his
09:20shoulder, and things like that. It's doing so more than the Limited Palette of
09:24artwork did before, so I actually think this is a pretty cool way to start of
09:28most of your traces.
09:29So, I would actually recommend starting off with the Automatic Palette selection
09:33here, because this is going to give you the brighter, the more vibrant colors;
09:36it's also not going to just base it off what covers the most area, and then you
09:40can make that adjustment based on, okay, I need this to be a little bit more
09:44accurate, or not as much accurate,
09:46and so you can just drag that left or right, and you can see how many colors are
09:49being distributed right here at the bottom, so every time you drag it, you got a
09:52new report down there underneath it.
09:54Now, if you really want full control over the colors that are being exported out
10:00during a trace, then you are going to use the last item on my Palette selection
10:04list here, and so that is something called Document Library, or external.
10:08So, basically this is an external palette that you're choosing for the trace,
10:13so, you get to choose something Document Library, and then underneath there, it is
10:17actually going to go out, and it's actually going to list all of the color
10:21groups that you have available to you inside of Adobe Illustrator.
10:23Ando so if I drop this down now, I can see, okay, I've got the Web color group,
10:28I've also got some grays, I can also open up more color groups, or create my own.
10:32So, let's say I created a new color group, and I call this Ball Player, so he is a
10:39basketball player, so we'll hit OK, and so what I'm going to do here is I'm just
10:44going to start dragging some colors into this.
10:46So, let's say that we wanted him to be sort of blue.
10:49Let's increase the size of this, so I can see it.
10:52And I'll just drag this into there, drag this into there,
10:56and I'm just dragging colors in, and basically what you're trying to do here is
11:00find that little blue line that appears, and just drop the colors right on top of it.
11:04And so now when I choose this, I can choose Ball Player color group, and this
11:08is going to go through and render one more time, and it's only got four colors
11:12to do, so it should be a fairly quick process, and once it does that, I get a
11:16really cool look at this right here, and you can see I kind of use them in succession there.
11:23I can add a color to it any time I want just by dragging it in, and once I do
11:28that, I can come over in here, and I can choose a different color palette, or I'll
11:33stop that; I can choose it again. Let's choose the Ball Player, and it's going
11:37to go through and do it again.
11:39Let's see what the difference is now that I've added a color. There we go. So
11:43you can just kind of see the difference each and every time; you can add, or
11:47subtract colors away. So, I can just kind of move this one out of that, and then
11:51let's turn preview on and off again.
11:53You may have to go up and switch the color palette, and then hit Stop, and then
11:58switch it back in order for it to make the change, and that's okay. Once you
12:02get it switched over, you should see the original representation; something kind of like that.
12:08And so if you really have a specific amount of colors, or specific group of
12:12colors that you want to use for this tracing, then I would suggest using this
12:16Document Library, or external Palette option, because you get infinite control
12:21over what colors go in here.
12:22You can also just switch back and forth between Tracing Result and Source Image,
12:27and you can actually go in and sample colors from this using your Eyedropper
12:31tool, and create your own swatch group, and then have that applied to the image.
12:36It's very quick, and very easy, and it's a great way to control all of the
12:40different aspects of the color that you are working with.
12:42So, you just come down, you drop it, you pick a color, and it's going to go
12:47through, and it's going to apply all of those colors to your artwork, based on how
12:51many colors there in that color group, and once it finishes rendering, you are
12:54going to get some really cool results.
12:56And so each and every time you change that, you get a different result, and it's a
13:00pretty exciting way to work on these as well.
13:02So, this is definitely my favorite mode, because it does give me the most amount
13:06of options, and the most amount of flexibility, but it's certainly not the best
13:09mode for every situation. That's why they give you these options.
13:13So, again, you have the Automatic Palette, which basically just goes in,
13:17analyzes the artwork, and based on your level of accuracy, chooses what colors to go in there.
13:22You have the Limited Palette of artwork, which you choose how many colors you
13:26want in the piece of artwork, and Illustrator says, okay, based on those number
13:29of colors, I deem these to be the necessary colors, and it just puts them in there for you.
13:34You also have Full Tone, which is more on for photorealism pictures,
13:38photographs; things like that. And then finally, the Document Library, which
13:41allows you to determine and set your own colors, any number that you want, to be
13:46applied to the artwork as well.
13:48So, this is how you change your tracing palette, and hopefully I've given you a
13:53better understanding of what all of these things mean, so that when you start to
13:56make your next trace, you can have full control over it, and get exactly the
14:00result that you are looking for.
Collapse this transcript
Adjusting pixel assignment
00:00The second phase of using Image Trace inside of Adobe Illustrator is something
00:03called pixel assignment, and pixel assignment refers to the process of
00:07deciding which pixels in a given image will become which fills and which
00:12strokes upon output.
00:14And so, in layman's terms, what that means is that when I select an image like
00:18this, you can see when I zoom in on this, that it's not just a black and white
00:23image; there are all types of grays, and different shades of black and white, and
00:26things like that all through here, right?
00:28So basically what we're saying is, okay, if I were to trace this, what determines
00:32which one of these pixels in here gets converted to a white pixel, or a black
00:35pixel, or a gray pixel, or something like that; how do we make that determination?
00:39Well, ultimately it is determined by the palette that is selected, based on the
00:42preset that you select when you start to make your trace.
00:45So, for instance, if I were to select this image here, and then go over in my
00:50Image Trace options -- and you can open these up by going to Window, and then
00:53selecting Image Trace, by the way. Once you have that open, just switch this
00:57over to Black and White Logo, and watch what happens to the gray areas in here in
01:02the details. Watch this.
01:03I'll switch this over, and I'll turn Preview on, and as you can see, a lot of the
01:10detail went away. It has switched over to the Limited Palette, and if you need
01:13more information on exactly what these palette algorithms are, then go back and
01:17watch the previous movie, where I explained those in detail, but just know that
01:21this palette is predetermined for me because of the fact that I'm using the
01:24Black and White mode.
01:25So, therefore, anything in this particular piece of artwork that was lighter than
01:3050% gray has been converted to white; anything that was darker than 50% gray has
01:36been converted over into completely black.
01:38And so basically, I don't get a whole lot of control over what gets converted and what doesn't.
01:44What I can control is the Noise level down here at the bottom.
01:48So if I were to drag this to the left, watch what happens.
01:53When I do that, you're going to notice some of details starts to come back in,
01:56because it's saying, okay, I want a little bit more of that noise to come back
02:00in; you're basically adjusting the tolerance for noise.
02:03So, the farther you drag this to the right, the less noise there will be.
02:06If I drag this all the way to the right, watch what happens.
02:11Notice there that a lot of the noise has gone away.
02:14So, this Noise slider is your main area of control.
02:19The other area of control is based on the preset and the palette that you select.
02:23If you're working with something like a photograph, I suggest using something
02:26like the Full Tone Palette, or selecting the Auto Color preset from up here at
02:29the top, or you can also pick something like High Fidelity Photo from this
02:33dropdown. That's going to give you a lot of color; a lot of options.
02:37It's also going to give you the highest amount of tonality in the palette,
02:40and then you can adjust the Noise to the left, or to the right, how much
02:44information you want to pick up or let go of.
02:46That's basically what you're doing here. You're saying, okay, the more I drag
02:50this to the right, the less I care about the small minute details; just give me
02:54the overall big picture details in this image.
02:56Dragging this to the left says, you know what? I'm really concerned about every one
03:00of those little pencil marks, so give as many of them as you can, while still
03:04respecting that black and white rule that I've set up at the top.
03:07And so, by adjusting this, you are adjusting what is called the pixel
03:11assignment in the image.
03:12You are assigning pixels to a specific fill and stroke value, based on this Noise
03:18slider, and also the preset, and palette that you select up here at the top.
03:22So, like I said, 90% of it is controlled by Illustrator, and it's out of your
03:27hands based on the Preset and the Palette that you select up at the top.
03:31So choose very wisely up in this section here, but just know that you do have
03:34the final say down here at the bottom on just how much detail you're letting go
03:39of or keeping in, based on dragging this slider to the left or to the right.
03:43So, at the end if the day, the pixel assignment is probably one of the smallest
03:47portions of the Image Trace feature, but it is one of the most important,
03:51because it is the one that controls the level of detail that is maintained
03:55inside of the Image Trace.
03:57So, as you continue to explore this feature, make sure that you're careful with
04:01the Preset, the Palette, and also the amount of Noise that you're introducing
04:05into each individual image, because that is the way that you control the details.
Collapse this transcript
Adjusting the curve fitting
00:00The third, and perhaps most important phase of an image trace is something called
00:04the curve fitting process. So, basically what this refers to is how closely
00:09or how loosely does the traced artwork fall in line pixel for pixel with the
00:14original artwork? How close does it have to line up with the original?
00:18You have a couple of different controls that actually determine how tight
00:22or how loose the fitting is, and so I'm going to show you those right now.
00:26So, I'm going to select this piece of artwork in the middle here, and then go
00:30to the Window menu, and choose Image Trace, and once I get the Image Trace
00:34dialog box open, I want to expand out the Advanced section, if you haven't done that already.
00:38So, once you expand out the Advanced section you're going to see these two
00:42sliders right here: Paths, and Corners, and you're also going to notice a
00:45Method area right here.
00:46So, those are the three areas that are most important for this;
00:49Paths, Corners, and Method down here at the bottom.
00:52So, the first option is going to be for Paths, and so the Paths slider controls
00:57how well the Bezier paths hug the pixel boundary, or how good the fit is on the
01:03overall trace, versus the original image.
01:05So, when this slider is taken to the left, the fit is very loose, and if it is to
01:10the right, it's set to very tight.
01:12So you can think of it more along lines of this:
01:14as you drag this to the left, you get more of a loose, sort of artistic
01:18representation of whatever it is you're seeing on screen.
01:21If you drag this more to the right, it's more of a tight, technical fit.
01:24So, it's sort of like on the left, it would be an artistic representation; on the
01:28right it would be more like a technical drawing, so to speak.
01:31And so the number goes from 1 to 100, and it doesn't really correspond to
01:35anything in particular, but it does provide you with a good way to remember a
01:37setting if you need to go back to it.
01:40So, if you drag this to like 25%, and it looked okay, and then you drag it to
01:4330, and you are like, oh no, it's looks better at 25, it's just basically a way of
01:46letting you kind of jump back and forth easily by remembering numbers.
01:49So, you should keep in mind here that the looser the fit, the fewer curve
01:52segments or control points there will be in an image, and the tighter the fit, the
01:56more control points you're actually going to have.
02:00And also, when the fit is loose, the curve will generally be smoother, and it will
02:03ignore tiny details around the pixel boundaries.
02:06So if you have a lot of jagged edges, and anti-aliasing going on, it might be a
02:09good idea to kind of turn this Paths section down a little bit in order to kind
02:13of smooth out those areas.
02:15Remember, you can always go back in after the fact.
02:18You don't have to get this right exactly inside of this panel.
02:21You can get it close, and then go back in with tools like the Pen tool, Direct
02:25Select tool, things like that, and make adjustments to this to make it look even
02:30better down the road.
02:31So, let's take a look exactly what this looks like.
02:33I'm going to go up here, and let's go and choose a preset up here.
02:36Let's just do a Grayscale, and once that is finished rendering, you're going to
02:41see that it looks pretty good.
02:44There are some areas that could probably be improved, but I'm going to zoom in
02:46quite a bit, so you can actually see what all these little sliders do.
02:50So, I'm going to go right in here somewhere around the face, where we have a lot
02:53of curved areas, and things like that.
02:56So, I'm going to right here. Right now the Paths is set to be right here in the middle.
03:00And so what I want to do, I want to drag it all the way to the left first, and
03:03then I'll drag it all the way to the right, so you can see the difference between the two.
03:06So let's drag it all the way over to the left first to create what's called a
03:09loose fit on this image.
03:11So I'll drag it to the left, and once that finishes rendering, you're going to
03:15see that it becomes a little bit more loose.
03:17It's not really even as detailed as it was before.
03:20So, somewhat more of an artistic representation of what's going on there,
03:25whereas if I drag that all the way to the right, you can see there that it is
03:30picking up even the finest of details, and it is really adhering to each
03:35individual piece of this, and getting it as close as it can to be a pixel for
03:38pixel rendering of this.
03:41So, let's go here, and let's change this from the Tracing Result back to the
03:44Source Image, and when I do that, you can see it follows it pretty darn close.
03:49So, Tracing Result; Source Image. That's pretty close right there.
03:54So, if I drag that over to the left, and let's do that back and forth one more
03:57time, you can see here that when I switch over to the Tracing Result, it is quite
04:04different from the Source Image. You're not getting quite as much detail. It's
04:08very loose fitting, especially around the eyes.
04:10Look right in here in the eye. Watch this when I switch from Tracing Result to
04:14Source Image. See the difference there?
04:15And so by doing that, you are changing the complexity of this image, and you are
04:21changing, I think, the fidelity of the trace itself.
04:24So, if you want this thing to be almost like a pixel for pixel rendering of the
04:28artwork that you are scanning in, or that you're putting into Illustrator, you
04:31need to drag this farther over to the right.
04:33If you're looking for more of an artistic kind of stylized representation of
04:37whatever this is that you're bringing in, then you need to drag this slider over to the left.
04:41By default, this is set to 50%, which is somewhat middle of the road, which is
04:45great starting point, but chances are you're going to want to go either one way
04:49or the other, instead of just right down the middle.
04:51Now, the Corners slider is directly underneath that, and the Corners slider
04:54controls how likely a sharp bend will be turned into a corner.
04:59So, basically if you drag this to the left, that means that you don't want it to
05:04have quite as many sharp corners.
05:05If you drag it to the right, you want to make sure that every time you see some
05:10sort of sharp bend anywhere, it turns into a sharp-edged corner, with an angle and everything.
05:14And so let's switch back over to Tracing Result, and then we'll put these paths
05:19back in the middle of the road, and then we'll take the Corners, and we'll take
05:27that down all the way to the left.
05:30Once that renders out, you should see a slight reduction in the amount of corners
05:34that are present in your image; things that used to be sort of a sharp point
05:37should sort of round themselves off.
05:39If I take that slider, and drag it all the way to the right, you should see
05:45a significant increase in the amount of sharp edges that appear inside of this image.
05:50So, if I zoom in here, you can see that I've got some more jagged edges here, and
05:55some of these little pieces, they have got really sharp little corner pieces, and
05:58things like that on them, and that's really more representative of what the
06:01original artwork looked like in the first place, and so I might actually drag that
06:05a little bit higher when I'm actually doing this trace, depending on what level
06:10of realism I actually want; how tight I want the fit to be all the way around
06:15this image based on the original photo.
06:17Now, let's reset this back to 50%, and we will wait for that to render, and while
06:23that's rendering, let's talk a bit about the Method area down here at the bottom,
06:27which actually has two options,
06:29one of which is called Abutting, and one of which is called Overlapping.
06:33And so, you'll notice when you hover over these that Abutting says that it
06:36creates cutout paths, and Overlapping says that it creates stacked paths.
06:41So, basically what that means is that your are creating an abutting path,
06:45meaning that paths that actually run in to one another, they are just sat right
06:50next to one another, and one shape fits into the other shape, much like a puzzle piece does.
06:55If you were to move one piece, versus the other piece, you would actually see the
06:59white background behind them. There is no overlap; there is no background behind them.
07:03Choosing the Overlapping method actually means that every single path in here
07:08slightly overlaps its neighbor, and therefore, if you were to move one slightly,
07:12you won't see any white background behind it.
07:14It's also kind of a quasi method of trapping, if you will.
07:18Now, you should also note that when you are using the Overlapping method, if you
07:23have one path that is completely inside another path, then moving that path
07:28does not leave a hole behind it.
07:29There is no cutout with one path being overlapped over another, as long as you
07:34choose the Overlapping method.
07:35Now, there are some pros and con of Overlapping versus Abutting.
07:39So, number one, anti-aliasing artifacts will go away when you're
07:42using Overlapping paths,
07:44but with Abutting paths, sometimes you might notice a faint or lighter color
07:48around the boundary shapes when they are viewed onscreen, and that's because
07:52each of the two shapes is anti-aliased against a white background, which
07:56produces pixels on the screen that are slightly lighter than either of the
08:00colors of the abutting path.
08:01With Overlapping shapes, this problem is completely eliminated.
08:05So if you choose Abutting paths, and you have two things that are right up next to
08:09eachother, chances are, because they are up against the white background
08:12usually, you're going to see some light pixelization happen in between those two
08:15paths, and that is because there's no overlap there, so there might be a slight
08:20gap, and because that white is somewhat bleeding through, you are kind of get a
08:24light little line in between those.
08:26You do not have that happening with the Overlapping paths.
08:29With Overlapping shapes, though, there are no holes in any of the resulting fills,
08:33and sometimes that can be a problem.
08:35So, let's say, for example, that your image has a font, and then if you try to
08:40select and move a fill for a letter A, for example, the hole in the A would not
08:45move with the fill, because of the fact that, you know, there is no hole when you
08:49are doing the overlapping paths.
08:50On the other hand, sometimes the organization of a fill for overlapping makes
08:55editing an image a little bit easier, because of the fact that there is no hole
08:58drilled through the middle.
08:59So, it's just kind of a give and take kind of situation; it just depends on which
09:04one you want to try.
09:05Let me create a new document to show you exactly what I mean here.
09:08I'm going to create a New document, and hit OK, and let's just draw out two squares.
09:13So draw out a square here, and I'll fill it with, let's say, red, and we'll get rid
09:18of the stroke, and then I'll copy that, and paste another one onscreen, and we'll
09:23make this one blue just for demo sake.
09:26And so basically what we're talking about here is with an Abutting path, these
09:30two guys would actually line up right along the edge of one another, and when
09:34that happens, though -- you can kind of see it here happening a little bit --
09:38there's a little almost like faint white line that comes into play, and so
09:41sometimes it might look like this.
09:43I just moved it over one little nudge, and you might see something like this
09:46with an abutting path, and if you happened to move it even further away, there's
09:50nothing behind it that is going to cover up that gap.
09:53However, if this was an Overlapping path, then they would overlap; something like this.
09:58And so even if I moved it -- watch when I move this.
10:01See when I move it left, or to the right, you still see the path behind it?
10:06That's because when they overlap, there is no gap; there is no color missing from behind it.
10:10Also, if you have something like this happening in a tracing piece of artwork --
10:17I'll align these up really quickly.
10:20So, if we have something like this happening, where one is completely inside
10:23of the other, if you are using Abutting paths, there's going to be a hole behind this.
10:28So, let's say that I temporarily remove the blue square.
10:32If I did that, then there would actually be a white hole through the middle of
10:37the red square after the fact.
10:39If I'm using Overlapping paths, I can get rid of the blue square anytime I want,
10:43and I would still have a whole shape back behind it.
10:47So again, there are pros and cons to using both.
10:49At the end of the day, it is up to you which one you use, but that is just
10:53another way to sort of control the fitting -- the curve fitting, if you will -- of
10:58your artwork that you're producing in Illustrator. All right!
11:01So let's review.
11:02We've got our Paths slider up here at the top, which controls the overall
11:05fitting of this, and so that means to the left, we're kind of getting a loose,
11:09almost stylized representation; if we're dragging it to the right we're getting
11:13a much tighter, more realistic fit that looks almost pixel for pixel like what
11:17were trying to trace.
11:18We've got the Corners slider, which basically says, okay, if I sharply change
11:22directions on a path, do I want that to automatically snap to a corne, or do I
11:26want to leave it as a curve?
11:28If you drag that slider to the left, the more likely you are to have a round
11:32corner, as opposed to a sharp edge corner.
11:34If you drag that over to the right, the more sharp edge corners you will have.
11:38And then finally, of course, we have the two methods down here at the bottom:
11:41Abutting, and Overlapping.
11:42Again, at the end of the day, that is a personal choice for you.
11:46If you feel like you need to have abutting paths, because you like things to fit
11:50together with, you know, like a puzzle piece type fit, choose Abutting, but if
11:53you're going to be moving things around, adjusting things on the fly using your
11:57Pen tool, Direct Select, that kind of stuff, you might want to choose
12:00Overlapping. That way you avoid that inevitable hole that would be left behind
12:03when you're moving the paths around.
12:05So, at the end of the day, it's totally up to you what all of these settings turn
12:09out to be, but at least now you know exactly what each of them does, so that you
12:14can gain more control over the end tracing result of your artwork.
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Basic tracing: Photos
00:00All right. Now that we've got the three phases of Image Trace under out belts,
00:04and understood, and we're ready to go, it's time to actually put that into play a
00:08little bit, and start tracing some stuff.
00:10So, what I'm going to do first is create a new document, and we're going to trace a photo.
00:15So, I'm going to go up to the File menu, and go to New, and it really doesn't
00:19matter how big or how small this is; it just depends on the photograph itself.
00:23So, what I'm going to do is I'm just going to create something that
00:27I'm going to use, maybe a print profile, and let's just do it on a letter
00:31sheet of paper; hit OK.
00:32Then I'm going go to up to the File menu, choose Place, and I've got a photo out
00:37here, and I'll just place it right there.
00:39And so the photo is a little bit bigger than the piece of paper; that's okay. I
00:43can just shrink that down, something like that, and then press Command+0 or
00:47Ctrl+0, so I can see my whole document.
00:49All right, so what I'm going to do now is I'm going to bring up the Image Trace panel,
00:54so I'm going to go to the Window menu, and do Image Trace, and once I get the
00:58Image Trace panel open, I'm going to first close the Advanced section, because I
01:02don't really need that right now. All I need to worry about is, what Preset am I
01:06going to start with?
01:07This is always a tricky bit of business for me, because I always choose
01:11different presets, based on each and every project.
01:13Now, depending on what I want to do with this at the very end,
01:16that determines the Preset that I'm going to use.
01:18In this case, what I think we're going to do is just create some sort of
01:23stylized look to this, and so I don't necessarily need it to be photorealistic.
01:26So, in this case, I would like to actually just change this to be something like,
01:30maybe, let's do 3 Colors.
01:31So, I'll choose 3 colors, and when I do that, it's going to go through and
01:35it's going to render that for me.
01:38And once that renders, you're going to see exactly what it gave me, and based
01:42off of the Preset that I chose, it has selected the Limited Palette for me, and
01:47then selected three colors.
01:48And if you remember, when you select the Limited Palette, it automatically goes
01:52through and looks for significant colors; colors that cover a significant amount
01:56of area in the photo, and then uses those to sort of make the image look as close
02:01to realistic as it can with just using those three colors.
02:04And so, in this case, it does a pretty decent job, but it's still not
02:07exactly what I want.
02:08I would love some separation from her and the background here.
02:11So, what I might do here is just actually increase the number of colors.
02:15So, I might actually change this from, let's say, 3 to 6.
02:18All right, once that renders out, it's doing a pretty decent job of what I think I need here.
02:25It's giving me a nice separation between her and the background;
02:27that's exactly what I'm looking for,
02:28so I think I'm definitely on the right track.
02:31But now I'm pretty much done with the top half of this, because I've got the
02:35look that I want, but I need to also refine it a little bit.
02:38So, what I'm going to do is open up the Advanced panel, and let's do a little bit
02:41of tweaking in here.
02:44Now, remember the Paths section, that's going to be how tight or how loose do I
02:48want his to adhere to the original.
02:49Well, I do want this to be a stylized representation of this, so what I'm going
02:52to do is actually take this slider, and drag it to the left,
02:54but first what I want to do is I want to turn the preview off for a second,
02:57and what that's going to do is that is actually going to allow me do make
03:01adjustments to these sliders without having to wait for it to render each and every time.
03:04So, in this case, I'm going to drag this down to something like 15%.
03:07And again, this is just an estimate in my head as to what I think I might need.
03:13Now, I also want to sort of reduce the amount of corners.
03:15I want this to look sort of painted,
03:18so I want to kind of bring that down to maybe about 25%; something like that.
03:20And also, I want to make sure that I'm not picking up a whole lot of noise in here.
03:26I want this to be, you know, kind of a stylistic representation,
03:29so we night push this up, the Noise, to something maybe like 55% to 60%; something
03:37like that. All right.
03:38Now, I can also choose down here at the bottom if I want to Ignore White, and
03:41Snap Curves to Lines.
03:42Snap Curves to Lines means anything that's close to a straight line, but not
03:45really straight, you snap it automatically to a straight line.
03:48I'd never want to do that, chances are, just because I like having these gradual curves.
03:51If something was meant to be a straight line, then it should come through as
03:53such, but I'm not going to worry about that now.
03:56I am going to choose to Ignore White, though.
03:58That's going to help me ignore some of the white areas of this, and it won't
04:00output that as one of my swatches, so let's ignore that.
04:03And then what we're going to do here is click the Preview button.
04:08And now once that finishes up, I'm getting pretty much what I want. I'm getting
04:12this sort of a silhouette outline of this person.
04:14I'm also getting some nice smooth edges around the outside.
04:18I might argue that there's too many colors present here, and so what I might do
04:23is actually back that down to something, maybe, like 4, because at this point,
04:26I'm getting what I want, but it's not as really as smooth as I would want it to be.
04:30So, maybe backing this down to something like 4 colors would actually be more appropriate.
04:34And so, let's do that; let's hit Enter.
04:37And once that renders out, actually removing that one color does make quite a
04:42bit of a difference, but it doesn't give me the separation from the
04:45background anymore.
04:46And so, that's one of the things about this is that you have to just kind of try
04:50your way around it, because all of these things are going to give you a
04:54different result for each project.
04:55So, I would actually argue that we need to move that back up a notch.
04:57So, I'll just move this back up one color, to 4.
05:02And once that renders out, you see that brings back some of the slight
05:05detail around there, but again, still not giving me that separation from the background.
05:09So, I guess I'm going to have to take that back up to 6, and that's okay.
05:11So, once I do that, it should render out just like it did before, giving me
05:14that nice separation from the background,
05:16and I can just deal with it from there.
05:19So, once this renders out, we should be ready to go.
05:22And so once that renders out, we've got exactly what I'm looking for here.
05:26And so, the main problems that I have with this image from right here are the
05:29big highlights, right here on her arms, but luckily we can easily remove those,
05:33and as long as we choose to do Overlapping paths, we will have no problem here.
05:38So, what I'm going to do is switch this to Overlapping Paths, and once that
05:43renders out, as you can see, it looks pretty good.
05:45Everything is separated from the background like I want.
05:47Again, the highlights; those aren't going to be a problem, because I can always
05:51remove those after I turn this into live editable paths, and since I used
05:54Overlapping paths as opposed to Abutting paths, when I remove these, there won't
05:58be a hole there, it will actually just show this underlying color.
06:02It might make the artwork look a little bit more flat, and lose a little bit of
06:05depth, but it will also get rid of these gigantic highlight areas that I have
06:09here that I think somewhat distract from the overall quality of the image.
06:12So, once you are finished with your tracing result, you're pretty much good to go.
06:16There are ways to turn this into live editable paths, where you can go in and do
06:21some further tweaks, like removing these extra pieces, and things like that, and
06:24I'm going to cover how to do that in a future movie,
06:27but for now, what I'm going to do is just save this document. As long as I don't
06:32turn this into paths, it's a live image tracing object that I can come back and
06:36make changes to each and every time I open Illustrator, if I want to, as long as
06:40I don't get rid of this tracing object.
06:42Now, if you wanted to get rid of it, you would have to do something called
06:44expanding it, and like I said, I'm going to explain exactly what that is and how it
06:49works in a future movie, but I just wanted to give you a better idea of my
06:51process when I go through tracing a photo; things I look for, things that I need to
06:56adjust, and all that kind of stuff.
06:58So, it starts of much the same way I did in this chapter, where I break down each
07:00phase. I go through, I pick a Preset, I chose a Palette, then I work on the
07:04pixel assignment, and then finally, I worked on the curve fitting settings to get
07:08everything exactly like I like it,
07:10and then once I'm finished, I can then turn that into a vector object, which I
07:12can continue to edit anytime I want.
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Basic tracing: Line art
00:00Perhaps the most popular use for Illustrator's Image Trace feature is converting
00:03line artwork into vector form.
00:05Now, exactly what is line art?
00:07Well, line art can mean anything to many people.
00:10In this movie, I'm referring to something that somebody drew by hand on a piece
00:13of paper that I need to covert into an Illustrator file,
00:16but it could be anything, from blueprints, to napkin sketches, to old JPEG logo files.
00:20I'm going to be walking you through my personal workflow for line art,
00:23but remember, there is no real right or wrong when you're working with Image Trace panel.
00:27It's all subjective, and at the end of the day, as long as you're getting to
00:30where you need to go, the method you choose to get there is really not that big of a deal.
00:33So, the first thing I do is I always open up the Image Trace panel.
00:35So I'll just go to Window > Image Trace, to make sure that is out on my screen somewhere.
00:40And then once I get that open, I'm also going to go to the File menu, and choose
00:44New, and for this particular project, what I'm going to do -- this is going to be
00:47something I'm putting on the Web, maybe, so let's just choose one of the Web
00:50presets, and let's do 1024 x 768.
00:53That should be okay.
00:55Everything else is fine, I'll hit OK, and there's my new document.
01:00I'm just going to move this over a little bit, so I have a little bit more room
01:03to work with, with my gigantic Image Trace panel there.
01:06Then I'm going to go the File menu and choose Place.
01:10Then I'm going to go out and find my line art, and place it in, and I'll place it
01:14right there in the middle of my document.
01:17I'll kind of zoom out so you can see exactly what's going on.
01:19So, it's just this little kind of flower design here, and what we want to do is
01:23trace this. And actually, I'll zoom out a little bit more, and resize it, so it fits in
01:29my document window; it's a little bit big. There we go. Now I've got it.
01:33What we're going to do is make sure we have it selected, and then we're going to
01:38open up the Image Trace panel.
01:39The first place I start with the Image Trace panel, when I'm tracing lin eart
01:43work like this is I go up. and I choose from the Presets, and I choose Black and White Logo.
01:48I choose this because I want to see just how close it can come to recreating the
01:52artwork that I see here.
01:53I see mostly black and white in this, but there may be shades of gray, so I want
01:57to know how much detail I'm going to lose with the Black and White Logo preset.
02:01If I can get what I need out of the Black and White Logo preset, I'm pretty
02:05much ready to go, and then I can convert it into paths, and continue editing it after the fact.
02:08But if it doesn't get close, I know I'm going to have to do some serious work
02:10inside of the Image Trace panel.
02:13So, let's go Black and White Logo, it's going to convert it over into a tracing
02:16object, and when I do that, it looks okay, but it's not the best.
02:21So if I come up here to this little eyeball, and press and hold, you can see sort
02:25of the difference between the two.
02:28Let's zoom in on some of these little detail area, so we can see exactly what's happening.
02:31So here's before, and here's after.
02:34So it's okay, it's not the best.
02:37I'm getting some gaps, and things like that;
02:38I might want to make some adjustments to this.
02:40So what I'm going to do, I'm going to leave it on the Black and White preset,
02:45because this is Black and White artwork.
02:46If you are dealing with something that is not Black and White art, you might try
02:50something like grayscale, or even try one of the other limited color palettes,
02:54like maybe three colors, two colors, etcetera.
02:56So in this case I'm going to stick with Black and White.
02:58I'm going to leave my Threshold alone.
03:00You can see here pixels darker than the threshold value are converted to black.
03:04Pixels lighter than the threshold value will then be converted to white.
03:07In this case, most of this is just black or white, so it's not that big a deal.
03:11I can leave it somewhat middle of the road.
03:12But I am going to adjust the Noise.
03:15When I hover over, the Noise slider, it tells me it reduces the noise by ignoring
03:17areas of specified size; higher value means less noise.
03:21So in this case, I'm losing some detail in some area, so that means I need
03:25more noise essentially.
03:26So I'm going to back this down to something like maybe 10, and let's see if we
03:30get some of those areas of detail back.
03:33When I do that, you're going to see right here, this little area becomes a
03:35little bit more detailed, but I still have some gaps out there.
03:38I'm also getting a little bit of extra stuff around the outside, and that's okay.
03:42I can always clean that up later.
03:44And so what I'm going to do now is just decrease the Noise even further.
03:48Let's do something like two pixels.
03:50And so once I do that, it's going to re- render again, and I get some of it back,
03:54but again, not all of it.
03:56If I click and hold, you can see that I'm still missing that one little piece right there.
04:00Let's take it all the way down to 1; see if that helps at all.
04:05Helps a little bit in the main areas, but right there, that's one area that I'm
04:09probably going to have to fix on my own.
04:11And that's okay, because the Image Trace panel is meant to get you only part of the way there.
04:15It is not just a one click fix, as I've said many times throughout this course.
04:19As you can see, there are several areas here that are going to need some work.
04:23There are some areas missing some details, some areas that have some things that
04:26I probably don't want;
04:27little extra bits and pieces everywhere, but that's okay.
04:29That's why when we expand this out and turn it into paths,
04:32it will be easy for me to clean those up, because we have tools built in the
04:37Illustrator to help us with that.
04:38What I'm more concerned with now is the overall fidelity of the artwork, and how
04:42it looks compared to the original.
04:43So, let's give a one more glance over here. Here's before; after.
04:46So, I think that the fit is a little loose, in this case, so what I'm want to do [00:04:49:66] is I want to kind of increase the path fitting a little bit.
04:51So, let's do that; let's take this up to something like maybe 75.
04:56Let's see if that helps us at all.
05:00Once it renders out, that's going to tighten up a little bit; still not as close
05:04as I want it to be, though, so I'm going to push that up to maybe something like
05:0895. Let's see how that goes.
05:09There we go, that's a little bit better, and you can see I actually brought
05:11back a little bit more the detail right there in that space where I was having problems.
05:14Now, I can also change the corner emphasis here.
05:17You can see here that a higher value means more corners;
05:20well, I don't necessarily want that.
05:22I want that to be sort of middle of the road, so let's back that down to about
05:2650%, and see how that converts over.
05:28Not much of a change there, but I think some of the corners did sort of
05:31sharpen out, some of the other ones kind of rounded off, that's okay, that's
05:34what I was looking for.
05:37And so everything here is pretty much as good as I'm going to get it.
05:40I also want to make sure that I have one more checkbox turned on, and that's
05:42right here: Ignore White.
05:45When I'm working with black and white artwork like this, chances are I don't
05:47want the white color.
05:49I just want the black, because I'm going to be working with that area as a fill.
05:52I don't need the white areas to fill.
05:54So let's just Ignore White, and once I do that it's going to render out one more
06:00time. You're going to see it gets a little bit darker. That's just because it's
06:02removing some of those white paths, and since it was using the Abutting methods,
06:05some of those were sort of knocking up against those blacker areas, and making
06:07them a little bit lighter, and so now I can also choose to do Overlapping paths,
06:11but in this case, most of this is just going to be one single path, so I don't
06:15really need to worry about that.
06:18And I'm pretty much good to go in terms of this trace, I think.
06:20Let's back up and see here one more time.
06:21I'll back up and look at the before, and again, I'm just clicking and holding this
06:24little eyeball, and the after, and that is pretty close.
06:30It's about as close as I'm going to get with the Image Trace panel.
06:34Again, there are some areas that I would want to clean up inside of this trace;
06:37some of these little dots, and things like that.
06:40And that's of no part of the Image Trace panel;
06:43that was actually part of the sketch.
06:45These stray pencil marks, or stray pen marks that people have sometimes when
06:48they're sketching, we can easily get rid of those inside of Illustrator once we
06:50convert it over into paths.
06:53But the Image Trace panel, like I said, it's meant to get us most of the way
06:55there, and I think right now I'm probably about 85 to 90% of the way there.
07:00I would need to come in and reconnect some of these paths.
07:02I might reshape some of these curve lines. I would definitely clean up some of
07:06the stray areas around here, and I would also change some of the areas that are a
07:09little bit more pointy than they should be; things like that,
07:11just to make it a little bit pleasing to the eye.
07:13I would also fill in some of the gaps in some of these areas,
07:16but overall, I'm pretty happy with the result here.
07:18It didn't take me a whole lot of time to do it, and because I used the Black and
07:21White preset, it was really fast in the render time.
07:24So, the next time you bring in some piece of line artwork, whether it's a pencil
07:28sketch, a pen drawing, a coloring book page, whatever that might be, try using
07:32the Black and White preset first.
07:34Get as close as you can with it. If you're still not making any headway on it,
07:37then try some of the other presets inside of this panel.
07:40And once you do that, I think you'll be really happy with the result, and then
07:45get yourself as close as you can. Understand that you're not going to make it
07:48perfect; it's not going to be a one for one representation of what you saw in
07:51the original piece of artwork, but you can get it pretty darn close with this
07:54panel, and then once you're finished with it, you can expand it out, turn it
07:57into paths, and take it to that next level using the rest of the tools in
08:01Illustrator.
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Expanding your artwork
00:00Once you've gotten your trace to a state that you're really happy with, and you
00:04think there is simply nothing you can do in the Image Trace panel that will help
00:08you any further, it's time to take that document to the next level, which means
00:11converting it from pixels to paths.
00:13So, as you can see right now, when I click on this object, I get the standard
00:17bounding box surrounding it.
00:18It looks just like it did whenever I placed it in the Illustrator.
00:21There are no editable paths here for me to click on and change.
00:25So, in order to convert this object into paths, you must perform an
00:27operation known as expansion.
00:29Basically, when you expand an object, you are getting rid of any live
00:32characteristics that it might have.
00:34That includes effects, filters, or in this case, image trace properties.
00:38So, when you expand an object, it's no longer a tracing object, and thus you can
00:42no longer make changes to the image trace settings.
00:45It's because of this that I always suggest making a copy of the original tracing
00:48object, just in case you need it later on down the road.
00:51So, some people would just save out a duplicate document. I'm not of the mindset
00:55that you need more files on your system. My system is cluttered enough.
00:59So, what I like to do is just create another artboard, and copy this over to
01:02another artboard, and then work on one artboard at a time.
01:05So, I'll just go over here to the Artboards panel, and click on the New Artboard button.
01:09That'll give me a new artboard right over here, and then with this object
01:13selected, I'm simply going to copy it, and then I'll target this artboard by
01:17double-clicking on it, and I'll paste.
01:20And once that pastes over, you see the tracing the object has been duplicated,
01:24and then I can just move back over onto object number 1.
01:27And so, on object number 1, what I'm going to do is expand it out.
01:31There are two ways to do this.
01:33One is right here in the control panel, and it's the easiest one.
01:36You notice when I hover over the Expand button that says Convert tracing object
01:40into paths, and also I can go up to the Object menu, and I can choose Expand,
01:43but I feel like Expand here in the control panel is the easiest way to go, so I
01:46just use this one, 99% of the time.
01:49So once I click on this, watch how quickly it coverts it over.
01:51So now when I click on this one over here, you can see each one of the individual
01:55paths that has been created, but if I click on the original, you can see that it
01:58is still a tracing object,
02:00and if I go to the Window menu, and bring up Image Trace, and I'll move this sort
02:05of in the center, so you can see it,
02:07when I have this object selected over here, I still have all of my options
02:11available to me to make changes here in the Image Trace panel,
02:13whereas if I move over here, and select this object, the Image Trace panel is grayed out.
02:17It's grayed out because these are paths now, not pixels, and there's nothing for
02:22the Image Trace panel to work on.
02:23So if you want to make sure that you maintain the maximum amount of editability
02:27with your original, and also with the paths over here, my suggestion is to create
02:33yourself another artboard, and then keep a copy of the traced object, and then a
02:37copy of the expanded object over here.
02:38Now let's focus on the expanded object.
02:40I'll close the Image Trace panel, and I'll just focus on this artboard over here,
02:44and I'll zoom in a little bit.
02:46So, by default, when you expand an object, everything is grouped together in one giant group.
02:51So if you wanted to get in here, and start messing with some of the paths, like on
02:55her face, for instance, you cannot just click on those.
02:57Even if I click away and try to click in here on, say, this little path on her
03:02nose, it's still going to select everything.
03:03So what you have to do is to enter into isolation mode.
03:06So just double-click, and that's going to allow you to get in there and get
03:10control of each one of these individual paths.
03:12And as you can see, everything is individual. You can select any of the small or
03:15large paths to work on, and use any one of Illustrator's tools, Direct Select, Pen
03:20tool, whatever, to help you clean up and refine this trace as much as possible.
03:24But if you make mistake, or you figure out down the road, man, you know, I really
03:27should have used a different palette for this, or I should've changed the
03:30preset before I expanded this thing out,
03:32that's okay, because even if you've saved this, and closed it, and opened it up a
03:36week later to make that realization, you can always go back out, and then move
03:41over to that other artboard, and on that other artboard, you have that Image
03:45Trace that you can then make changes to using the Image Trace panel.
03:48So, this is, in essence, a way of doing some trial and error on one, while keeping
03:52a fresh copy of the other, and that way you can sort of mix and match your
03:56workflows, create a sort of a hybrid image of image trace and live editable paths.
04:00It's my preferred way to work, but I understand that you might be a little
04:03different, so take some time, and explore this process out, see exactly what
04:07works for you, and then set up your workspace accordingly.
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Cleaning up stray pixels
00:00Once you've completed your trace, and you've expanded it out into paths, it's
00:04time to start cleaning up that trace to get rid of some of the unwanted pixels
00:07that might have come in either during the drawing process itself, during the
00:10trace, or during the scan, or wherever they came in, it's time to get rid of those,
00:14and it's really easy to do so.
00:15So, all you have to do is select the object that you have expanded, and then you
00:20want to enter into isolation mode, or simply ungroup the object itself, and once
00:23you do that -- let's just double-click to enter isolation mode for now --
00:26you can actually go in and start targeting areas that you need to get rid of.
00:29So, in this case, I'm going to zoom in to this little area over here on the right
00:34hand side, and I'm just going to clean up this little guy right here, and I just
00:38selected it, and pressed Delete.
00:40I'm going to go over here, and I'll clean up some of these as well, and again, we
00:46are just selecting these, and deleting them out.
00:52This is going to help the artwork look a little bit more refined, and also make
00:55it look as if it was professionally done, versus just sort of an image trace
01:00version of a hand drawn logo.
01:02So, in this case, I'm just going to keep deleting all these little paths that
01:05happen to be around here.
01:06If you find some stray ones around that don't have a fill, you can just get
01:11rid of those as well.
01:13And then I'm just panning around using my spacebar temporarily on my keyboard;
01:18panning around and getting these things.
01:19So, this little guy right here; I can get rid of that, and I'll also take care
01:25of this little guy.
01:26And anything that I see that just doesn't belong -- a lot of this stuff belongs
01:31just fine, no big deal, but some of this stuff is not exactly what I want, and
01:38once I figure that out, I'm pretty much good to go, and I can exit isolation
01:43mode here, and I can zoom right back out.
01:47And so let's take a look at this here. What I'm going to do now is just revert the file.
01:52First I'm going to select this, and copy it, Command+C, and then let's take a new
01:59document here, and I'll paste it over, and then let's go File > Revert in the
02:05original. There we go. And let's make sure these are the same.
02:16So, let's take a look at this. You can see all that little stray pixels
02:20over here, and here is the cleaner version over here.
02:24So, it looks a little bit more refined, not as much junk cluttering up the place,
02:28but also there are some little areas around here that I would want to clean up
02:31that they are still stray, they are part of the drawing, necessarily, but I still
02:35need to clean them up, but the unfortunate thing is they're connected to these.
02:39And so what I would need to do is actually remove them, and one of the easiest
02:43way to remove those is to remove unwanted anchor points.
02:46And so that's exactly what were going to be doing in the very next movie, as
02:50I'm going to be walking you through how to remove some of these unwanted anchor points.
02:54A couple of different methods can be used to do this, and one of my favorites is
02:57using just the plain old eraser tool to get rid of them, but in some cases, you
03:00need to be a little bit more refined in your control, and I'll walk you through
03:03how to do that in the next movie as well.
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Removing unwanted anchor points
00:00Once you remove the stray pixels inside of your artwork that can be removed
00:03simply with the point and click method, it's time to start cleaning up the extra
00:07areas around it that might be connected to other paths.
00:09And in this case, what you're going to want to do is remove what we call
00:12unwanted anchor points.
00:13It's a pretty easy process, but if you don't know how to do it, it can be
00:17a little confusing,
00:18so I'm going to walk you through my personal workflow for doing that as well.
00:22So, the first thing I'm going to do is zoom in on an area that I think needs some
00:25clean up, and this area down here definitely needs it.
00:27And so, in order to do that, what I am going to start off doing is just removing
00:30some unwanted anchor points with the Pen tool.
00:32And so, in order to do that, what I am going to do is first select an object that
00:36I want to make a change to, and then we'll grab the Pen tool, and what we're going
00:39to do is zoom in quite a bit, so I can see the individual points.
00:42And so what I want to do here is just start coming in here, and I am just going
00:45to remove the anchor points.
00:47When I hover over them, you'll see a little minus sign, so you're just
00:49hovering over these, and you're just removing them one at a time, and they should
00:55just kind of jump in like that.
00:56Now, if you get to a point like this where you need to continue a curve or
00:59something, what you do is just grab your Direct Selection tool, zoom in a little
01:01bit farther and then you can make a change to how the curve bends with these
01:08little direction handles like this.
01:11And if you get in here, and you think, you know what? This little point doesn't
01:14need to be there. That's okay; just come in and remove it, like so, and you can
01:17see that it kind of straightens up.
01:20So I can come in and move these little directional handles until I get the curve
01:24exactly like I want it, and then any other points that I think I need to remove,
01:27I can just go in with my Pen tool, and start removing them.
01:32So, this is essentially just like the point and click removal of stray pixels,
01:35except this time you are removing unwanted anchor points.
01:38Now, you may also want to move anchor points around, and that's okay. Just
01:42grab your Direct Selection tool right here, and so let's zoom in right here on this little guy.
01:46And so the first thing I want to do is reshape the direction of this, and then
01:54make sure that I am working just on this point, and then we will just kind of
01:57move it out a little bit.
02:00Here we go, and we might straighten up something kind of like that, and then I am
02:04going to zoom out to get the full picture, so I can see exactly what's going on. There we go.
02:10I want that to be kind of smooth going around the edge.
02:13And you can spend as much time or as little time on this as you want.
02:15In the end of the day, it's just whatever looks best to you, but I think I've
02:18done a pretty good job of smoothing this out. If I switch to the regular
02:21Selection tool, and then click away,
02:23you can see that I've really started to clean up that edge just from those small
02:26little adjustments that I've made right there.
02:29So, let's zoom in here, we'll clean up a few more, and then we'll move on to
02:31another area that might need some help.
02:33So, in this case, what I am going to do is just come in here, and this little guy
02:35right here, I can actually just select it with the Direct Selection tool, and I
02:39can probably just delete it, so let's just go right over that. And actually,
02:43let's just grab the regular selection tool; let's see if I can get it.
02:45Nope, it's grouped in there. That's okay.
02:49Just double-click, and then you can get in, and you may have to double-click a few
02:52times to get in to get the actual points that you need, but once you get in
02:55there, everything should be good, and then just double-click to get back out.
02:58And so what I want to do here is just grab my Direct Selection tool, select
03:02something, and this one might be able to be fixed just by dragging this point in,
03:08something like that.
03:11It looks a little bit better.
03:15I 'm going to increase the curve right about there, and also come in here, and grab
03:18this anchor point, so I just click away, and then make sure I click on that, so
03:21it's the only thing selected, and then we just move it a little bit, and then
03:25we can just tweak these corner handles and control handles until they flow
03:28exactly like we want them to. There we go.
03:33Now you see I am just kind of cleaning up that edge; making it a little bit more refined.
03:37Same thing over here. I might want to change this a little bit. In this case,
03:41let's just kind of bow this out a little bit, and maybe do the same over here.
03:46I think that little anchor point right there needs to be removed, so we'll just
03:48kind of click, and get rid of that.
03:51And you see there, just from that one little change, see how smooth I
03:54made that edge there?
03:57Cleaning these things up is really up to you on how you do it, and how much
04:00work you put into it,
04:02but at the end of the day, it's just about zooming in, finding the points that
04:05you need to edit, and then removing them, or changing how they appear.
04:10So, in this case here, what I would do is zoom in right here.
04:13This little thing does not need to be connected to this, so what I am going to do
04:16is just zoom in, and move the anchor points around until I figure out exactly
04:20what's going on, and there we go.
04:25Once I find the one that I need, I'll just delete it, and then I can move this
04:30one around, like so, and then kind of reshape it on my own.
04:35So again, it's just about reshaping the artwork at this point. There we go.
04:42And actually, this is a separate path that does not need to be here, so I can get
04:46rid of some of these anchor points as well, and then once I get here, I can then
04:51start to -- there we go, now I've got control of the right one.
04:55And so once we get that done, I can kind of back out, and you can see exactly
04:59what I am doing here.
05:00I am just basically separating this little area from the outside, and making it a
05:05little bit more refined.
05:07So again, this would take some time to really clean this thing up, and make it as
05:11smooth as possible around the edges, but at the end of the day, it's going to
05:15look a whole lot better than it did when we first started.
05:18And if I take this, and let's just select it all, and copy it. I'll paste it
05:23into a new document, and then go back to this one, and let's revert it back to its original.
05:28So, here's what the original artwork look like, let's zoom in on this area here,
05:35and then let's go back over here, let's zoom back out.
05:39Got away from me there; clicked in the wrong spot.
05:42Let's go back over here, and let's zoom in right here.
05:47And so here is the after result, and here is the before. Zoom in a little bit
05:52more, so we can see exactly what we are talking about.
05:55So there is the before, and there is the after.
05:57So, you can see here, I've cleaned up this little bit here. I've sort of
06:01refined these areas all through here, and then of course, I removed this little
06:05piece right there, so if I look back, see how much smoother it is around the edge here?
06:09There is separation right here, this is more smooth here, so very nicely done,
06:13and that's just in a few quick and easy steps. That's nothing that I've spent a
06:17whole lot of time on.
06:19But if I was doing this for real, I would actually come in, and spend the time,
06:23refine this a little bit, make sure the curves all match with each other, make
06:26sure the width of the lines match, all that good stuff.
06:29And it might take a long time, but at the end of the day, it's going to be
06:33well worth it, because your artwork is going to look super awesome when
06:35you're finished.
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5. Re-Creating Artwork with Shapes
Creating with shapes
00:00Up until now, we've spent most of this course exploring the Image Trace feature of Adobe
00:04Illustrator, but in some cases, the Image Trace feature is simply not the best
00:09option for recreating some sort of artwork in Illustrator itself.
00:13So, what do we do when Image Trace is not the best way to go, and how do we
00:18realize that Image Trace is not the best way to go?
00:21Well, we have to sort of change our methodology when it comes to creating
00:25artwork, and one of my favorite ways to create artwork is to simply use shapes.
00:29I know that seems like a primitive way of going about it, but in many cases,
00:32shapes are the best way to recreate art work.
00:35For instance, when you look at this piece of artwork that I'm looking at right
00:38here, the predominant shape in this is what? A circle.
00:42We have three circles here, three circles here, the O is a circle, the E could
00:47easily be a circle, the C could easily be a circle.
00:49What's the other predominant shape that we have here?
00:52A rectangle. We have a rectangle in the K, rectangle in the I, in the N, a few
00:56curves, but that's okay, and so we can theoretically recreate this entire logo
01:02right here simply by using shapes.
01:05What you have to do is train your eye to see the shapes that are inside of
01:09artwork that you bring into Illustrator.
01:10For instance, let's take a look over here, and I'll bring up my Artboards panel,
01:14and jump over to Artboard number 2.
01:16In Artboard number 2, I am still seeing much of the same thing.
01:20I still have circles, and I still have rectangles.
01:22For instance, the E, nothing but rectangles; the C, that could be a circle; the
01:27O, definitely a circle.
01:29What about this crazy stuff happening over here on the left?
01:32Well, that could be circles as well,
01:34because we have an awesome tool called the Shape Builder, which I am going to
01:38walk you through how to use in this chapter, and that will allow you to actually
01:42create something very similar to this, if not exactly like this.
01:45All you have to do is set up a series of circles in such a way, and then simply
01:50remove the parts you don't need to leave these little slivers after the fact.
01:53So, when I look at art that I bring into Illustrator, I don't necessarily just
01:57think automatically, oh man, I've got to trace this using Image Trace, and then
02:01it's going to take forever to clean this thing up, and all that stuff. I don't.
02:05I look at it as, okay, what can I create using the most efficient tools possible?
02:09How can I do this in such a way that I can get in and out of this piece of
02:14artwork as fast as I can? Because I don't want to spend hours and hours cleaning
02:17up paths, and removing anchor points, and dragging around control handles.
02:21I want to just be able to throw something together that represents exactly what
02:25I am looking at here without too much of a fuss.
02:27That way I can get it back to the client, or back to my boss, or whoever it is I
02:32am designing this for, and they can see A, that I am efficient, and B, that I
02:37know what I am doing, and so if I can do that using this basic tools, like
02:41rectangles, and circles, why not?
02:42That seems like the best way to go about it to me.
02:45Let's take a look at Artboard number 3.
02:47When I look at this, there are some things that I might have a little bit of
02:51trouble with. The text, for instance; it just fades out in this area here, and it
02:55looks like it's got a mixture of like sans serif and serif type, and so I might
03:00actually have to try to match those fonts.
03:02And that's okay, I can try to match those fonts later on, but check out the main
03:06part of the logo. It's two rectangles that have been skewed over to the right.
03:09That's pretty simple.
03:10I don't have to spend time with the Pen tool, clicking, and dragging, and clicking,
03:14and clicking. I don't have to do that.
03:16I can simply grab the Rectangle tool, draw two rectangles, skew them over, and
03:20then size them accordingly.
03:21That's all I have to do, it's no big deal to do that.
03:24And so once you change your mindset or your methodology when it comes to
03:28creating artwork in Illustrator, I think you are really going to start to see
03:32these things differently.
03:33I don't see that I need to trace these using Image Trace.
03:36I see rectangles, and circles, and I see the fact that I can combine rectangles
03:40and circles in different ways to recreate this artwork in a very efficient way
03:44that's going to get it off my desk, and into my clients' hands a lot faster, which
03:48means hopefully I am going to get paid a little bit faster as well.
03:52So, when you open up artwork inside of Illustrator, try to take inventory of
03:56everything you see. Don't just open it up, you know, don't take a JPEG that your client
03:59sends you, and say, oh man, I have got to trace this thing; it's going to take
04:05hours. Don't do that. Spend some time looking at it, and seeing, okay, what is it
04:10that I can recreate inside of this using the most basic tools that I learned how
04:15to use however long ago when you first started learning Illustrator, and once
04:18you do that, and apply that to your workflow, you are going to be so glad you did
04:23because using shapes to recreate complex things in Illustrator is a whole lot of
04:27fun, and it's really easy once you understand how to do it.
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Using the Pathfinder panel
00:00One of the easiest ways to create complex shapes inside of Illustrator is to use
00:04something called the Pathfinder panel, and this is something that's been around
00:07in Illustrator for a long, long time, but not very many people know exactly what
00:11all of the buttons inside of it mean, and when you hover them, it really doesn't
00:14give you a great description of what they do either.
00:17So, in order to open up this panel, just go up to the Window menu, and choose
00:21Pathfinder, and that'll open that up, and inside of the Pathfinder window, you're
00:24going to notice that you have several different modes to choose from.
00:27At the top are the Shape Modes, and on the bottom are what we call the Pathfinders.
00:31So, at the top, we have things like Unite, Minus Front, Intersect, and Exclude,
00:35and on the bottom, we have Divide, Trim, Merge, Crop, Outline, and Minus Back.
00:41Now let's take a look at how some of these work.
00:44First thing you want to make sure you do is select both of the items that I
00:47have on the Artboard right now, and then let's just click on this first button right here: Unite.
00:50When I click Unite, you'll notice that both of the shapes unite into one
00:53single shape, and they also unite in terms of appearance. As far as this goes, it will be red.
00:58Why?
01:00Because the topmost object is what it uses as a basis for the appearance.
01:04So if the topmost object is red, the entire shape now becomes red. If it was
01:08green, it would become green, and so forth.
01:10Let's Undo that, and let's take a look at the second one.
01:13The second one is Minus Front, and so basically what this means is that the
01:17topmost object is used as almost like a cookie-cutter effect.
01:19So in this case, it's going to be like I took this star and just punched it
01:24right through the circle. So let's click that.
01:26There you go. I'll Undo, and let's move on to the next one: Intersect.
01:29Intersect basically removes everything that does not overlap with something else,
01:34and it combines that into a single shape.
01:36So if I click on this, everything that wasn't overlapping something else, like
01:40that, remains intact.
01:43Let's Undo that, and let's do Exclude.
01:46Exclude is basically the opposite of Intersect.
01:48Instead of getting rid of everything that doesn't overlap, it gets rid of
01:51everything that does.
01:52This resulting shape will become a compound path, looking something like that.
01:56Alright, let's go ahead and Undo that, Command+Z or Ctrl+Z, and let's take a
02:00look at the Pathfinder operations down below.
02:03In the Pathfinders, we have the options of Divide, Trim, Merge, Crop,
02:07Outline, and Minus Back.
02:09Divide is probably the most often used, and it cuts the artwork into separate
02:13pieces wherever the shapes overlap one another.
02:16Color attributes of the original shape are not changed at all, and after
02:20dividing, you can use the Direct Selection tool, or Group Selection tool to move
02:23the resulting pieces around independently.
02:25You can also ungroup the shapes, and move them with the Selection tool.
02:28So, let's take a look at what this means.
02:29I'll hit Divide, you're not going to see anything happen right off the bat, but
02:33if I grab my Direct Selection tool, and then click away, watch what I can do
02:37here; I can come out and move individual pieces around.
02:43So, it basically just divided everything up into pieces.
02:48Hit Command+Z or Ctrl+Z until I get it back to normal. Let's check out the other ones.
02:52The second option is something called Trim, and Trim is basically going to
02:56remove the parts of the object that are overlapping or hidden.
02:58If the objects are stroked, Trim removes the strokes.
03:01It does not merge the objects with the same color attribute.
03:04So, if I do this, you are going to see here that it basically just locks them
03:11together. It will not merge them, though, because they don't have the same color attributes.
03:17So, I'll step back, Command+Z or Ctrl+Z. Now let's take a look at Merge.
03:22Depending on the shapes you start with, you might think that Merge does exactly
03:25what Trim does, but Merge actually has one exception to it.
03:28It does merge overlapping objects filled with the same color, regardless of
03:31the stacking order.
03:32So, in this case, I'm going to click Merge, and there you see it just merges
03:37it into one single shape. You can then change the color, just like so. And I'll step back.
03:41The next one is going to be Crop.
03:43Basically this uses the topmost object to crop away everything else.
03:46So, if I were to press Crop right now, it basically removes everything but
03:50the topmost object.
03:53Outline is a little bit different, because on the surface, it appears like it
03:56doesn't really do anything.
03:57When I click on it, notice it just looks like it puts into Outline mode, but in
04:01actuality, what it has done is the same thing as what has Divide has done, except
04:05now it turns it into line segments with no fill and no stroke.
04:08So, in this case, I can just come in here with the Direct Selection tool, and I
04:13can move these individual line segments around, just like so. Pretty neat.
04:19The final Pathfinder operation is something called Minus Back, and basically
04:22Minus Back does the exact opposite of Minus Front, or subtract.
04:26Anything overlapping and in back of the foremost object will go away, just like that.
04:31If I Undo that, everything comes back.
04:33So, exactly how do we use the Pathfinder in a real-world situation?
04:37I am going to open up a file; here's my shapes.ai file. Let's navigate over here to
04:46this little logo on Artboard 2.
04:48Now, I am not going to worry about getting this precise, but I just want to show
04:52you an example here.
04:53Let's say I want to recreate some of these little crescent shapes that we're doing here.
04:57Just come over here and grab a Circle, draw one out, and then we will draw out
05:01another circle; something kind of like this, and I am just going to mimic the
05:07overall look of this one. There we go. Something kind of like that.
05:11Now, I'll select both of these objects and come over to the Pathfinder.
05:16In th,e Pathfinder, I could use Minus Front and I create my own little crescent
05:21shape, just like so.
05:23So, you can see just how quick and easy you could use the Pathfinder to create
05:27some complex looking shapes without really having to try that hard.
05:29All I did was draw two circles, and then press a button, and I created this
05:33little crescent shape.
05:34I didn't have to draw it with the Pen tool, I didn't have to be precise about
05:38it; I just did it. Not too bad.
05:40So as you start to see and look at these things differently, and realize where
05:44you can start creating things based on shapes, open up the Pathfinder panel, and
05:46see if it can help you get to where you need to go. If nothing else, it's going
05:50to be a great place to get you started.
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Exploring the Shape Builder tool
00:00In addition to the Pathfinder, you also have access to a tool called the Shape
00:04Builder tool inside of Illustrator.
00:05This is perhaps the easiest way to create complex shapes without having to worry
00:09about any types of settings whatsoever.
00:11It's just kind of a point and click method for creating shapes.
00:13Let me show you exactly what I mean.
00:15Let's say, for instance, that I was trying to recreate some of these shapes here
00:19in the text, like for instance the C and O over here.
00:22What I am going to do is just start with a circle; a basic circle.
00:24So let's zoom in, on the O, and grab a circle.
00:28And when I come over here, I am just going to set it up somewhere along this
00:32line here, and I'll just drag it out until it meets, like so; pretty simple.
00:36Now, I am going to fill this with, none, make sure I just have a stroke, and
00:41then I'll copy this, Command+C or Ctrl+C, and then paste it directly in front,
00:45Command+F or Ctrl+F, and then I'll just take this and shrink it down until it
00:49meets the inner circle, like that, and then I can nudge it into place.
00:54So, there is the O for that text.
00:55Now, I am going to select the both of these, and let's say that I wanted these to be black.
01:00Well, I'll just switch to fill and stroke color, like so, and once I do that,
01:04you see it looks like this, but I need a hole in the middle; after all, it's an O.
01:07So, I'll press Shift+M on the keyboard, or simply go over here and find the
01:11Shape Builder tool, which looks like this, and when I do that, you'll notice as I
01:16move over these, I get this little grid action happening.
01:18If I click and drag across two items, like so, that combines them into one single shape.
01:24Watch when I release the mouse, these turn into one single circle.
01:27Now, it's not exactly what I want, so let's Command+Z or Ctrl+Z that, and bring
01:32those back to two separate shapes.
01:34If I come to the middle shape, and I press the Option or Alt key, and then click
01:38with my mouse, it removes it.
01:40I didn't have to know what kind of Pathfinder operation to perform, or anything
01:43else; all I did was hold down a key, and click with my mouse. Pretty simple.
01:47Now, let's take this one step further, and just move it over, and line it up
01:53with the letter C. Now I can see exactly where these little lines are for the C, right?
01:59Okay.
01:59So, let's take this for a second, I'll copy it, and I'll just paste one in
02:03front, Command+F or Ctrl+F, and we'll nudge it back over the O. That way I have
02:08a copy over there, okay?
02:11Now I'll grab my Line tool, and make sure that I am working with a black
02:15stroke, and I'll just draw lines right where I see the lines on the C, just like that, okay?
02:23Now we'll take this, select all those shapes, and I'll grab my Shape Builder tool
02:28again. See how I can see each individual piece of these as I mouse over. If I
02:34come here, Option or Alt+Click, I remove those.
02:38Now I can come in and get rid of those line segments that I drew, and there is
02:43my C. If I select both of these, and move them up, it's as if I had traced both
02:48of those without really having to do anything.
02:50Now let's move over to the next artboard;
02:54Artboard 2. I'll just double-click on that. Same thing holds true for the C and
02:58the O. I'm not going to walk you through that again,
03:01but let's assume that I wanted to recreate some shapes like this.
03:04Well, that's pretty easy as well.
03:05I'll just come over here, and I'll draw out a circle, and I'll match that circle
03:09as closely as I can with that underlying shape.
03:11Now, I am going to switch this from the fill to the stroke; that way I can still
03:16see what's going on, and then I'll draw out another circle, and I'll kind of
03:20position that inside here, and I am just holding down the Spacebar key to do
03:24this, and once I get it positioned like I want it, I'll go like that, then I'll
03:31select both of those objects, and I'll fill them with black.
03:35Now I'll take my Shape Builder tool, and I'll just remove the parts I don't need.
03:40Option or Alt, and click.
03:43And now we'll move this over, so you can see it. There is the crescent shape,
03:48just like that, and I can do that for each one of these, and instantly
03:51recreate that logo.
03:52The same holds true if you want to combine shapes together.
03:54Let's say, for instance, that I wanted to draw this E, and maybe I don't want
03:58to spend time drawing it with the Pen tool. Maybe I am just not very skilled with the Pen tool.
04:03So, let's zoom in on the E, and take a look at exactly what the E actually is.
04:06It's a series of rectangles, okay; simple enough.
04:10We'll draw on a rectangle here, we'll draw on another rectangle here, and we'll
04:14draw on a smaller rectangle here for the middle, and one more rectangle here.
04:19Something like that.
04:21Now, I'll select all of these shapes, grab my Shape Builder tool, and this time
04:27I am just going to start dragging across, combine those, combine those, the
04:34bottom, and the middle.
04:35And now I'll switch to my Selection too, and move it up.
04:39Zoom out a little bit, and I'll just move it over; there's my E. See how easy it
04:46is to create this just with basic shapes? It's pretty awesome.
04:49So, one more time. Let's see;
04:51let's see if I can recreate this K, shall we?
04:53Let's go here, and we'll zoom in, so I can see the K. The K is going to be a
04:59little bit more tricky, but I can do it.
05:01So, let's go here, draw out a rectangle, just like so.
05:06Now, for these, what I am going to have to do is I am going to have to draw out
05:11a rectangle, and then rotate it to match; something kind of like this.
05:21Once I get it lined up, I can adjust the width of it, adjust the length, so that
05:26it goes back in where it needs to go, and adjust it just like that.
05:30I want it to be longer than it needs to be both ways, so it overlaps properly.
05:34Now, I'll take this first rectangle I drew, Command+C or Ctrl+C, and I'll just
05:38paste it, and I am going to rotate that a little bit as well,
05:42and we are just trying to match up the leg of the K there, and then we'll just
05:49shrink it back until it meets right there.
05:52And so now what I am going to do is I am going to use the lines that are already
05:57in the drawing to help me out.
05:59So, I am going to take this, line it up with the bottom, you see the Smart
06:03Guide helps me there, and I'll make sure I am using a black stroke instead of
06:07a black fill with this. Line it up, draw a line, boom; right here, draw a
06:11line, just like that. Alright?
06:14Now, take my Selection tool, select all of them, grab my Shape Builder tool,
06:19Shift+M, and watch this.
06:21Now I'll go here, Option or Alt, that removes that, Option or Alt removes that,
06:27and now I'll hold down the Shift key; no Option or Alt key this time, drag
06:31across these, combine them together, just like that,
06:37and then we'll move it up, so you can kind of see what I did there.
06:42Let's move it up into its own little window. There we go. Switch it over, and there's my K.
06:49So in just a few short and easy steps, I recreated the K and E inside there. You
06:53already saw me do the C and the O, so you can see just how easy it is to
06:58recreate shapes using the Shape Builder tool.
07:00It's very quick, it's very easy, and as long as you know the operations of using
07:04the Option key, or just using the regular old Shift key, you can create some
07:07really amazing things.
07:08So, take some time, practice with the Shape Builder tool, and see what you
07:11can come up with.
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Re-creating basic structures
00:00Now that we understand the basic operations of the Shape Builder tool, it's time
00:03to put that into play, and use it to recreate the shape that I'm looking at here.
00:08Now, I could spend time using the Image Trace feature to do this, and I could also
00:11do it with a Pen tool pretty easily, but the Shape Builder tool is probably a
00:15great way to go as well. I'm going to show you how to do that right now.
00:18So, I'm going to start off here just by drawing some basic rectangles.
00:21So, I'm going to grab the Rectangle tool, and I'm going to do this using a
00:24different color than any of the colors represented, so I can easily see it.
00:27So I'm going to choose something like a red color.
00:30Let's zoom in on this a little bit, so I can see exactly what I'm doing.
00:34And if you want to, you can actually bring up your rulers, and draw out some
00:37guides. That way you know everything is precise when you're doing this.
00:41So we'll do something like that and then I'm just going to put out a guide
00:44everywhere that I need a new rectangle to start; something like that, and I'll
00:51also put one right there. There we go. Okay.
00:54Now, I'm going to come right here to this intersection, and I'm just going to
00:57draw out a rectangle.
00:58Once I'm happy with the size, I'll let go, and then all I'm going to do now is
01:03switch to the Selection tool, and I'll just move this over, holding down the
01:07Option or Alt key, and that's going to duplicate it.
01:10So again, just hold on the Option or Alt key then click and drag across, and then
01:15just snap it into the guide. Once you see that little indicator pop up
01:19indicating you right there, just drop it in, and there we go, and we'll just snap
01:23it right like that. There we go. Okay.
01:25So, I've got all those done.
01:27Now I'm going to draw out a smaller rectangle for the door. There we go. I might
01:34nudge that over a little, and then we'll draw out the big rectangle.
01:37This rectangle is going to be a little bit longer than it should be, and I'll
01:41show you exactly why I'm doing that a little bit later on.
01:44All right. So, we've got all those pieces in play.
01:47Now I'm going to draw the big background for that, and for that
01:50I'm going to switch to a darker red color.
01:52So, I'm just going to click away from all these, so I don't have anything
01:56selected, switch back to the Rectangle tool, and then start right up here, draw
02:00out my large rectangle, and then we're going to make that a darker red; that way we can see it.
02:07Switch to my Selection tool, and then what I'm going to do is hold down the
02:11Command key on the Mac, the Control Key on the PC, and press the left bracket key
02:15until all of my shapes come back in; that way I can see all of them.
02:19And so once I have that, I know now that I've got that basic structure in place,
02:23and I can start working on the top.
02:25So, the top is actually pretty easy as well.
02:28Watch this; I'll just come out here, and I'm only going to draw one of these.
02:32That way I can easily recreate it with the other two.
02:34So I'll come out here, and I'll just draw a square; something kind of like that.
02:39And then what I'm going to do here is I'm going to temporarily give this no fill,
02:44and no stroke. Then I'm going to copy it, Command+C or Ctrl+C, and then paste it
02:49in front, Command+F or Ctrl+F. Then I'll grab my Selection tool, hold down the
02:55Option key on Mac, the Alt key on PC, and drag inward until it meets right here,
02:59and then I'll just drag it down a little bit, okay?
03:02And now I'll give this a darker red color. I'll give the one behind it the
03:07lighter red color that I was working with before; that way you can see the
03:11structure as I'm creating it. Then finally what we're going to do is we're
03:15going to grab the Polygon tool, and I'm going to start drawing out. If you have a
03:19polygon that looks something like this, just as you're drawing it like this, tap
03:23the down arrow key until it turns into a triangle.
03:26And then, once you have it as a triangle, if you want to hold down the Shift key,
03:30and then release your mouse, and then release the Shift key, and then we'll just drag
03:34this out a little bit.
03:35And so what I'm going to do now is zoom in quite a bit, so I can see all of this,
03:41and then I'm just going to drag out the sides until they meet, drag out the side
03:46until it meets right there, and then I'll drag this up or down, depending on how
03:50close I think I am. There we go, right about there; that should be okay.
03:54All right, now, if you want to, you can extend this a little bit, so that's
03:58easier to use the Shape Builder tool on it, okay?
04:01Now I'm going to back out, and it's time to create this little shape.
04:06So, what I'm going to do is click here, hold down Shift, click there, and click
04:10all three shapes, so the back rectangle, the front rectangle, and the triangle.
04:14Then let's switch over to the Shape Builder, and I'm just going to hold on the
04:17Option key on Mac, Alt key on PC, click here, click there, and then hold down
04:21the Shift key, let go of the Option or Alt key, and drag across these, and they
04:27turn into one shape, just like that.
04:30Now, if you have some overhang, like I did over here, that's okay; undo that
04:34last operation, and then zoom in, and then you can use the Shape Builder tool to
04:42get rid of that edge over there if you need to.
04:45Now, in my case, it's not overlapping enough, so I need to come up a little bit,
04:50zoom in, and I actually need to grab my Selection tool, and adjust this a little
04:56bit to create a little bit of separation.
05:00And so, now that I did that, I can select all of this, and zoom back in; Shift
05:09and letter M, gets you your Shape Builder Tool. Now I can remove that edge,
05:14remove that little piece, and then hold down the Shift key across all these, and there we go.
05:20Now I'll just take this, Copy it, Paste it in front, and move it over, and when
05:26it lines up, there we go, and I could also just hold on the Option or Alt key,
05:30duplicate it, drag it over, like so, and then reposition it until it gets into
05:34the place. There we go.
05:35And now let's take this final thing here; let's draw a big rectangle in the
05:38back, and you can hold on your spacebar to position it while you're drawing it.
05:44There we go, and then we'll adjust the height just a little bit; that should be okay.
05:51Now, how do we get it to slant inward? That's actually pretty easy. Just grab
05:55the Direct Selection tool, select this anchor point here, [00:05:58:00] and tap your arrow key until it meets. Tap your arrow key until it meets
05:59once you select it, and that just moves it on in, just like so. There we go.
06:10All right, now we've got the basic structure all in place, except for the bottom.
06:14One last little rectangle down here at the bottom; there we go.
06:18All right, so now it's all in place.
06:20Now it's time to make our Shape Builder tool work for us.
06:23So, let's take this guy up here at the top; we'll move that back in the
06:27stacking order a little bit. Let's change the color, and all you're going to do
06:31is change the color of this, and then press Command key on Mac, Control key on PC,
06:35and then the left bracket key on your keyboard until you see all of your little
06:39windows pop back up.
06:40Now, you just select all of this information, grab your Shape Builder tool,
06:43Shift+M on the keyboard, and go through here, Option or Alt click the windows,
06:53just like so, and then at the very end, you can change it all to black. Zoom out
07:02a little bit, and I'll move it over, and there you have a vector representation of the house icon.
07:12Actually, let's create a new artboard. We'll just move it over on the other
07:15artboard; that way you can see it completely. There we go.
07:18View > Guides, and Clear Guides.
07:23So there it is before, and there it is after. We recreated that using nothing but shapes,
07:28so no fancy Pen tool manipulation, or anything like that. Just a bunch of basic
07:32shapes thrown together using the Shape Builder tool.
07:34So, I hope now you understand just how easy it is to recreate what might be
07:38considered a complex shape using just basic shapes, and then meshing them
07:41together using Shape Builder.
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Creating complex shapes
00:00One of the greatest things about using the Shape Builder tool is the fact that
00:04you can create really complex shapes in a very quick and efficient manner, and
00:07you don't really have to know how to do anything all that technical.
00:10Like, for instance, let's say that somebody sent me this piece of artwork here;
00:14it's just a standard, low resolution JPEG file, and when I look at it, it looks
00:18like it's got a whole lot of pieces going on in here, but if you really dissect
00:22it, and look at it, you can actually tell exactly how you can make this using
00:26nothing but regular shapes.
00:27And you are probably looking at me and thinking, wait a minute, no way; this is
00:31something that I would need to use the pen tool for, or I would need to try to
00:35image trace this or something.
00:36I mean, there is just too much going on here.
00:37I mean, we've got different colored leaves, we've got this inner piece, we've got
00:40the circle; all that stuff, and sure we could recreate the middle with a circle,
00:43but the rest of it, not so much, right?
00:46Well actually, it's really easy to create a shape just like this using nothing
00:52but the Shape Builder tool, so let's take a look at that.
00:55I'm going to create a brand new artboard right next to this, so we can work side
01:00by side, and you can see as I go what I'm doing.
01:02So, I'm going to leave this over here. Actually, I'm going to move it a little
01:04bit further to the right hand side, so that we can see it as I'm working,
01:07and I'm going to start off with just a circle, just like that.
01:10Doesn't matter what color the circle is, or anything like that; just draw
01:12yourself out a circle. And then what we are going to do is we are going to
01:16duplicate that circle, and I'll do that just by grabbing the Selection tool,
01:20holding down the Option or Alt key and dragging straight down.
01:24And once that meets the intersection point, I'll let go.
01:30Okay, then I'll select the both of these circles, and I'm going to duplicate them.
01:34So, I'm going to Command+C or Ctrl+C, Command+F or Ctrl+F to paste them in
01:38front, and then all I'm going to do is come to the corner, and rotate them around, like so.
01:43If you want to do that little snap rotation like I did right there, just hold
01:47down the Shift key while you're doing it.
01:49And so now I've got four shapes. When I select those four shapes, look in the middle;
01:53see the little leaves? Pretty cool, huh?
01:55Now let's switch to the Shape Builder tool; that's right, Shift+M, and I'll just
01:59come through, and remove everything but the leaves.
02:05Now we'll take this, and we'll duplicate this; Command+C or Ctrl+C, Command+F or
02:10Ctrl+F, and then all I'm going to do is rotate it one time, just like so. Looking familiar?
02:16Now all I'm going to do here is take this top most object, and change the color,
02:22and then I'll change a Blend Mode, so let's go into the Transparency panel,
02:28change the Blend Mode from Normal to something like Multiply, and there we go.
02:34So, essentially the same type of pattern that I've got right there. I may want
02:37to change the colors around, and if I do, that's okay.
02:41You can change the colors around to match the other colors that are there; no
02:44big deal, but all in all, it's essentially the same image that I've got going on over here.
02:49And you just take a circle under the middle, and draw it out, and then make it yellow.
02:56And that's essentially all there is to that, and I can increase the size of this,
03:00so you can see it a little bit better, and there we go.
03:04Same basic pattern, the colors are a little bit different, but that's easily
03:08changed. All you have to do is change the color that you are working with to
03:12make it look a little bit more like the original.
03:14And there you go. So, all I started with were circles. I didn't have to recreate
03:19this using the Pen tool, didn't have to image trace, didn't have to do
03:23anything else; all I had to do was draw out some basic circles, and then point
03:27and click my way around.
03:28So, as you start to work with complex objects, like the ones you see here, take
03:32some time to analyze it, and think to yourself, how could I best re-create this
03:36in the quickest and most efficient way possible.
03:39Chances are the answer is going to be as easy as drawing out a simple circle.
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6. Re-Creating Artwork with the Pen Tool
Creating with the Pen tool
00:00There are times when the Image Trace feature can and will do wonders for you in
00:04the Illustrator, and there are also times when using shapes can easily help you
00:07re-create the artwork you're trying to trace,
00:09nut no tool is quite as versatile as the Pen tool when it comes to recreating
00:13or tracing artwork, period.
00:14The Pen tool has been around since the beginning of Illustrator, really,
00:17and it remains one of the most powerful, and yet one of the most feared tools
00:21in the Tools panel.
00:22The reasoning for this is simple;
00:23the Pen tool is often advertised by many as a pro tool that simply isn't
00:27accessible to most beginners, and quite frankly, I disagree with that premise.
00:31In this chapter, I'll be exploring the Pen tool, and how you can use it to
00:34recreate artwork fairly easily.
00:36But first I want to focus on why you would want to use the Pen tool at all; what
00:41does it do? How does it work? And what kind of mindset do we need to have in
00:45order to start using it?
00:47Well, the first thing I do whenever I open up a piece of artwork in
00:50Illustrator, whether it's something that's been sent to me from a client, or
00:54something that I've sketched myself, is I start to analyze it to see
00:57exactly what it's made of. So, in this case, let's look at the artwork I
01:01have onscreen right now.
01:03Not a lot of the items in this piece can be recreated using shapes.
01:06Sure, there's an oval for the head, and the ears, and things like that, but a
01:10majority of it is not going to be easily recreated by using shapes.
01:13It's also got some little, minute details in it that I really want to keep;
01:17oftentimes that is lost in the image trace process.
01:19It's also got some pretty precise curves, and things like that; some straight
01:24lines that it's combined with to create this really nifty little sketch, and so
01:28I need to make sure that the fidelity of my design is intact once I'm finish
01:32recreating it in vector form.
01:34Again, oftentimes that's something that's lost to the Image Trace panel.
01:38So, the Pen tool is my best option for recreating something like this, in my
01:42opinion, because it gives me the most flexibility to create both straight and curved lines.
01:48Let's take a look at the second artboard;
01:49I'll just double click on Artboard number 2.
01:51Again, this is something that could be recreated using the Image Trace panel.
01:54As a matter of fact,
01:54I'll go ahead and run the Image Trace on it right now.
01:57When I select it, and run Image Trace, it's going to do it's best to make a tracing of it.
02:02When I do that, it gives me a fairly decent representation, but if I zoom in,
02:06you're going to see that I lose of the straight lines, some of these curves kind
02:10of get wonky, and I could spend a lot of time in here simply cleaning up what
02:14image trace did, wherein, if I were to recreate this with the Pen tool, I could
02:19actually get in here and get it precise the first time, without having to worry
02:22about tweaking something after the fact.
02:24So, instead of going into Image Trace, getting the settings as close as I can,
02:28and getting 75% of the way there, and then expand in the artwork, and then fixing
02:33it using Direct Select, then Add Anchor Point, Delete Anchor Point, and all that
02:36stuff, I could just simply trace this one time with the Pen tool, and call it a day.
02:41That seems like a lot better option to me, so let's Undo that, and let's move on
02:46to Artboard number 3.
02:47This piece right here is a great example of why the Pen tool would be a great
02:52tool to use for tracing artwork.
02:53Notice that this shape is the same on one side as it is on the other.
02:57Therefore, I could use the Pen tool to recreate just half of this, which will
03:01be fairly easy to do; it's just a curve around here, all the way back around, and
03:05down, and then this little pattern around the outside will be fairly easy as
03:08well, and then all I would have to do is duplicate that, and reflect it over, and
03:13then use the method of combining those shapes to turn it back into one single drawing.
03:17And so that's a lot easier than trying to do something like image trace, for
03:21instance, which would have a lot of trouble with these small details, and it's
03:24also better than the Shape Builder tool, because of the fact that there's so much
03:28going on here, it would be really difficult to recreate it with shapes.
03:31So, re-creating this with the Pen tool ensures both precision, and accuracy, and
03:35it also is the easiest and quickest way, because I just have to draw half the shape.
03:39I don't have to worry about the fidelity of the other side at all, because as
03:43long as I get the first side completed, this one is ready to go.
03:47The last one is another great example.
03:49This drawing right here is nothing more than a silhouette of a person, and while
03:53the Image Trace feature would be probably okay for this, it's probably not going
03:56to get as precise as I want it, no matter how much I tweak it, and especially
04:00once I get up here in the hair.
04:02Let's zoom in here, and take a look at all the small little curves, and things
04:06like that. If I want these things to be precise with nice crisp edges, I want
04:10this to be a really nice silhouette that's maybe going on a business card, or
04:14maybe even as big as a billboard, with Illustrator, you never know, because
04:17artwork can be scaled infinitely.
04:19So, I need to make sure this is in a best shape possible.
04:22The Pen tool is one of the best tools for that, because all I have to is just
04:26trace around this thing, which takes me literally minutes once I know how to
04:30work the Pen tool, and I can create a very precise, very nice representation of
04:34this artwork, without having to worry about whether or not there's a preset
04:37involved, or whether or not I need to add an anchor point, or delete an anchor
04:41point, because I'm in full control as I continue to go.
04:44That being said, once you have determined exactly what the best method for
04:47recreating a piece of artwork is, the setup is pretty much the same.
04:50I've said this over and over again, and I'll continue to say it through out the course:
04:54aach and every time I start to trace, I lock the original layer first, and add a
04:58new layer on top of it.
05:00The same holds true for my Pen tool workflow. I always lock the base layer, I
05:03call it Original, and then I create a new layer on top, and call it Trace.
05:07That makes it easy for me to differentiate between the two. I can also turn the
05:10bottom layer on and off anytime I want, so I can see my progress.
05:14And then I can also, at the every end, take the second layer, move it over a
05:17little bit, and then compare them side by side.
05:20It's very quick and very easy, and I think it's a great way to work.
05:23So, at the end of the day, it's always up to you how you recreate artwork, and
05:27you have to understand that your mindset, or your methodology has to be a little
05:29bit different when you're analyzing artwork, especially if you're going to be
05:32using the Pen Tool.
05:34But in any case, it's totally up to you, but at the end of the day, if you take
05:37the time to put in the practice, I think you'll be really happy that you decided
05:41to use the Pen tool for some of the things that you were previously using image
05:44trace and shape builder for.
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Basic Pen tool operations
00:00Just in case you're not familiar with how the Pen tool works, in this movie,
00:03I'm going to walk you through some of the basic operations of the Pen tool,
00:06just to get you familiar with it, so that as we continue to work with it
00:10throughout this chapter, you're not as intimidated as some people might be when they first see it.
00:13I think the reason the Pen tool is so feared in the graphic design world is
00:17because of the fact that, you know, nobody really does a down to earth way of explaining it.
00:20And so what I'm going to do is just give you a down to earth, layman's term
00:24understanding of how this tool works.
00:27So, I'm going to the File menu, and create a New document; it does not matter
00:30how big or how small.
00:32And then we're going to go over and grab the Pen tool, but we're also going to
00:34just take this, and drag it out.
00:36And what we're going to do is grab this little piece right here; see this little
00:38arrow? And when I release my mouse on that, it's going to drag that out.
00:41Now, if you didn't get that, let's go back and try it one more time.
00:44Just click and hold, go over here, and then release your mouse on that arrow, and
00:48it brings out the Pen tool.
00:50Okay, the Pen tool is actually four different tools built into one.
00:53So, it's the actual pen that allows you to plot points, and then it's an Add
00:56Anchor Point tool, a Delete Anchor Point tool, and a Convert Anchor Point tool, okay?
01:00So, the Pen tool, at its heart, does two basic things:
01:03it does straight lines, and it does curved lines.
01:06And so, when you want to draw a straight line, it's actually really easy to do.
01:09All you have to do is point your mouse somewhere, and click.
01:12Once you click, that creates something called an anchor point.
01:15When you go and click somewhere else, it creates another anchor point, and the
01:18two anchor points are joined by a path that goes in between them.
01:22So, every time you hear me say anchor point, I'm referring to little dots, which
01:25are the areas where I click.
01:28Every time you here me say path, that's the in between item right there, okay?
01:31Now, if you want to draw completely straight lines, all you have to do is
01:34hold down the Shift key, and then click, and it draws completely straight
01:37lines each and every time.
01:39And you'll notice these little guides popping up on my screen; those are smart guides,
01:42so if you have one of the latest versions of Illustrator, this is a great way to
01:44ensure that you are drawing completely straight, and matching up to all of the
01:47different lines that are onscreen, so you can draw perfect squares, or
01:50rectangles, or whatever you want to draw.
01:52So in this case drawing straight line objects; very, very easy.
01:55Drawing curved objects is actually easier than most people think it is.
02:00So, let's come over here; I'll actually grab my Selection tool for a second here,
02:02and let's just nudge -- oops; had a point selected there.
02:05Let's grab my Selection tool, and select the object, and then let's nudge this guy over.
02:10And then we're going to grab the Pen tool, and come over here.
02:13And so curved segments are a little bit different, but not really. All you have
02:17to do this time, instead of just clicking once, I want you to click and hold down
02:21your mouse button; do not release your mouse button yet,
02:24and then if you want the curve segment to go up, drag your curve up.
02:28If you want it to go down, you would drag this point down.
02:32If you want the curve to go to the left, you would drag it to the left.
02:34When you first start a curved segment, you want to drag that handle in the same
02:37direction that you want your curve to go.
02:40Now, if you want this to be completely straight, just hold down the Shift key, and
02:43it will draw straight, just like this.
02:45Then when you're done, release your mouse, and then release the Shift key.
02:49Then I'm going to come over here, and I'm going to draw out a second part of this.
02:52This time, since I want the arc to go up like this, I'm going to drag down, so
02:58the second point, you drag in the opposite direction that you want the curve to go.
03:04So, in this case, I'm just going to hold down my Shift key, click, and drag out.
03:09And once I get that to the point that I want it to be -- I'm going to try to even
03:12that up as much as I can -- I'll release my mouse, and release the Shift key.
03:17Let's come back over here, and complete the curve.
03:20Every time you come back to the original anchor point that you created, you'll
03:23see a little circle pop up next to the Pen tool; that indicates that you are
03:25about to close that point.
03:28So, in this case, I'm just going to hold down the Shift key, click, and then
03:31remember, I'm going to drag up to make the curve go in the opposite direction
03:35that I want it to go.
03:36So, I want that curve to go down, so I drag up, like so, and I'm able to draw a
03:40nice little oval shape, just like so.
03:43So, you can imagine if you were using this to trace, like, an eye, or trace
03:46someone's face, or something like that, it's pretty easy to draw these
03:51little basic shapes.
03:51Now, once you have your shapes drawn, it's up to the rest of these tools here to
03:57help you edit those individual shapes.
03:59So, in this case, the Add Anchor Point tool; that allows you to come out here, and
04:02add control points to this.
04:04So, I can actually come here, and I can add an anchor point here, and add an anchor point here.
04:09That just gives me another level of control over those points on this path.
04:14The same holds true for the Delete Anchor Point tool; it actually takes
04:18control points away.
04:19So, on this shape, for instance, if I remove this shape right here, it goes from
04:22being a rectangle to a triangle. Pretty simple.
04:26The Convert Anchor Point tool is a little bit different.
04:28The Convert Anchor Point tool allows you to take a corner point, and convert it into a curve.
04:32So, in this case, I will just click, and start to drag out, and it turns into a curved segment.
04:39If I were to come over here, and do that to my circle, I could actually get
04:44rid of each one of these curve segments, just like so, and it becomes sort of a rhombus shape.
04:51Let's undo that, and notice when I get to something like this, it almost looks
04:55like a leaf. So, let's undo that completely.
04:57Now, if you want to move points around that you've drawn with the Pen tool,
05:02you're going to use something called the Direct Selection tool. You can get that
05:05by hitting letter A on your keyboard.
05:07And so once you do that, you can actually just click and drag around a point, and
05:11once you have that point, you can move it around. I'm just holding down the
05:14Shift key right now, and nudging it with my arrow keys.
05:18So, let's say I was trying to draw a leaf, okay? Just moving that out, holding
05:22down the Shift key, and then the last thing I'm going to do is use this guy; the
05:26Convert Anchor Point tool, to snap this from a curve to a corner.
05:29Then we'll take this, and check this out; we'll just rotate this around, like so.
05:33There is the beginning of my leaf.
05:35Let's get rid of this guy over here, and now I can just rotate this thing
05:39around, but I'm going to use an effect to do that.
05:43So, let's go to the Effect menu, let's go up to Distort & Transform, let's
05:46choose Transform, and then inside of this, I'm going to turn preview on. I'm going
05:52to set the anchor point down at the bottom right there; make sure that
05:56little white square is highlighted on the bottom row, and then we'll change the
06:00angle of this to something like 35 degrees, and then we'll just create copies all
06:11the way around, like that.
06:12Now, I would have to change the degree in order to make all of these fit properly,
06:17but once I get it, like that, hit OK and I have a nice little flower shape.
06:23Pretty quick, and pretty easy, right?
06:24Just drawing a circle, and then converting an anchor point, and moving it around,
06:27I instantly created this flower shape without having to do a whole lot of work,
06:31and it looks like it's really professionally done.
06:33Then you just take a circle, draw that out, and then position that somewhere
06:39close to the middle, and there you go; a complete flower in just a few short and easy steps.
06:46So, at the end of the day, the Pen tool is not as intimidating as people make it out to be.
06:51Let's delete all of these.
06:52All you have to do is just understand the basic operations of it, and then as you
06:56start to trace artwork, remember those fundamentals, and it should be pretty easy
06:59to trace almost anything that comes your way. So let's review.
07:03To create a straight line path, you just click, click, click, and click, just
07:09like that; creates straight lines.
07:12If you want to draw curves, you click, drag in the same direction you want the
07:16curve to go, then on your second point, click and drag in the opposite direction
07:21you want the curve to go.
07:23If you want to draw an S curve, then click and drag in the same direction you
07:27dragged before, that creates an S shape.
07:30Then continue your path, just like this.
07:33If you run into something like this, where it does this little whiplash thing on
07:37you, that's okay; Command+Z or Ctrl+Z and this time, come back to your original
07:41point, hold down the Option or Alt key, and click.
07:44That's going to eliminate that one handle, and allow you to reset the Pen tool,
07:48and then allow you to click and drag in the opposite direction without that
07:51whiplash thing happening to you every time, just like that.
07:57So, as you can see, you can create some really dynamic artwork with the Pen tool
08:00as long as you understand the basic operations, and take your time with it.
08:04It's not something you're going to be able to master overnight, and that's okay.
08:07It's taken me years to get proficient with the Pen tool, and that's totally fine.
08:11But just know that once you get the basics nailed down, it's all a matter of
08:15just putting it into play, and practice, practice, practice.
08:17So, the next time you have something to trace, just break out the Pen tool, and
08:20see what you can come up with.
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Tracing basic lines and shapes
00:00Now that we understand the basic operations of the Pen tool, it's time to put
00:04that into practice with this little exercise here.
00:06So, what we're going to do is just trace some basic lines and shapes using the
00:10Pen tool here inside of Illustrator.
00:11And so I've got this document open here, and what I'm going to do -- and this is my
00:16workflow for any time I'm tracing something with the Pen tool -- I'm going to
00:19first come over to the Layers panel, and lock the layer that I have right here,
00:23and I'm going to create a layer on top of it.
00:26Now, the original layer, I'm going to rename that Original, and Layer 2, I'm going
00:30to rename that Trace.
00:31Now, to rename these, we're just double-clicking, entering in a name, and hitting Enter.
00:34And once I have that done, what we're going to do is grab the Pen tool, and then
00:39the first thing I do when I grab the Pen tool is I set my fill and stroke colors.
00:42In this case, I do not want it to have a fill color right now;
00:46I do want it to have a stroke, though.
00:48Since this is a black object that I'm tracing, I want there to be a
00:52difference between the two.
00:53So, what I'm going to do is trace with a red stroke for the time being. I want to
00:58be able to see this as I draw it.
01:00And so, with that said, I am now going to come out here, and start plotting out some points.
01:05The first thing I always do before I start plotting out points, though, is I set
01:09some reference areas.
01:10So, I'm going to bring up the rulers with Command+R or Ctrl+R, and then I'm just
01:14going to drag out some points, like this.
01:16There we go; drag out a start point right there, drag out this to meet the
01:22edge, just like so, where I think the corner needs to be. Again, where I think
01:30the corner needs to be, drag out to meet the edge here, drag out to meet the edge here,
01:38and basically what I'm doing is giving myself points; intersecting points that I
01:43click on with my mouse. It makes it easier for me to draw these shapes.
01:47So, I'll start over here, and when I start, I'm just going to go to each one of these points.
01:51But you may find that you accidentally click on one of these lines and move them,
01:56so the best thing to do is go to View > Guides, and make sure Lock Guides is turned on.
02:01Once you have that, you're ready to go.
02:04So, now zoom in a little bit, and I'm going to come right over here, and I'm just
02:10going to click to set a point.
02:12Then I'll go up to this next point; click to set a point.
02:15Now you can see the red outline around the outside, and go up here where it meets
02:19the guide, and then I want to make sure it's in the center, so click, sets
02:23a point, and click, sets a point, and you can see here, because I've done these
02:27guides, the way I've done them, it's very, very easy to trace around this object.
02:30There we go. Not going to worry about the flowers right now.
02:33I'm just going to go draw my lines.
02:38When I get back around to the original, I can see that that's going to be a
02:41completed path; that's fine. There we go.
02:43And now if I want to check my work, what I do is this; I just flip flop the
02:48fill and the stroke,
02:49and that way I can kind of see what's going on. Looks like I did pretty good job on the house.
02:52Might be a couple of areas I need to work on right there.
02:57It's not exactly a straight line; that's okay. That's easily fixed, so let's
03:00zoom in, and show you how to fix that.
03:03Come right here, grab my Direct Selection tool, click away, then grab this, and
03:06then just drag it up until it snaps into place.
03:09Once it does, looks good; switch back to the regular selection,
03:12then zoom back out.
03:14So, I always do what I consider to be the background element first for whatever
03:17it is I'm tracing, okay?
03:19And so once I do that, I am then going to toggle open the Trace layer. Once I have
03:24the Trace layer open, I'm going to lock the path that I just created, so that I
03:28can't mess with it anymore, and I'm also going to turn off the Visibility,
03:32because now everything that I build on top of it is going to go on top, and I
03:35want to be able to see that.
03:37So, what I'm going to do now is make sure I am still working on the Trace layer,
03:41grab the Pen tool, and start drawing the rest of these shapes, so here we go.
03:45I'm going to start over here; I'm just going to draw the basic shapes, and if
03:49you want to draw guidelines for these, that's fine, but these are just basic rectangles.
03:53You can see here I kind of broke my own rule; I used a fill instead of a stroke,
03:58so let's flip flop those, and I'm using the smart guides here, because it's
04:01making that a lot easier for me to get everything lined up. There we go.
04:07And I'm just going to trace all the way around all of these different shapes.
04:10Remember to use your smart guides, so that you know that everything is lining up
04:18properly, and then as you continue to go, it makes it a lot easier. There we go.
04:25We'll just complete these.
04:27Now, you could draw these with shape tools, and that would be just as easy, but
04:31right now we're practicing the Pen tool, so it's just easier for me to show
04:35you by doing these.
04:36You notice the smart guides are really helping me out here; helping me keep
04:40everything aligned, and drawing straight lines, and everything like that. I am
04:43holding down the Shift key as I do this, and you can see it's pretty easy just to
04:49recreate these basic shapes; no big deal. There we go. Okay.
04:56And I messed up right there; that's okay. You can undo that.
05:01Then, if undo doesn't work, you can just zoom in, and you can take the Direct
05:07Selection tool, and just move these objects around until they get right where
05:11they need to go, just like that.
05:14As the beauty of the Pen tool; everything you create with Pen tool is
05:17completely flexible.
05:18Now, I've drawn the basic shapes that I need here, and that's cool, but what
05:22about -- oh forgot the door;
05:24let's do the door really quick.
05:26Zoom in here, and draw the door shape; there we go. Alright.
05:33So, the door shape is there, and then we can kind of nudge that into place, and make
05:38sure I have that selected, and move that over. There we go; perfect!
05:42Now, what about these shapes here?
05:44Well, that's going to be a little more complex, but that's okay; we can handle that.
05:48So what I'm going to do first is come up here to the top, and let's start
05:52with the circle, okay?
05:53Remember, I'm going to start right up here at the top, and remember, you drag in
05:57the same direction you want the curve to go, so in this case, I'm going to click
06:00and drag to the right, because I want it to go to the right.
06:02I am just going to come here, click and drag until that meets right there; that's good.
06:08Come right here, click and drag out until it meets, and then click and drag up
06:15until that meets, just like that, and then we'll complete the curve, something
06:22kind of like that; there we go.
06:24So, there is my circle. Pretty good, if you ask me. Then let's go down here, and
06:28let's worry about the shrubs.
06:29Now, I'm only going to draw one shrub; that way I can have two on each side
06:33that match each other.
06:34So, just grab the Pen tool, and I'll start at the bottom. It does not really
06:37matter which way you start, but I'm just going to start right here at the
06:41bottom, and I'm going to drag to the right a little bit, come up here, drag up; there we go.
06:49And notice when I come here, it does this little funky thing on me;
06:52zoom in so you can see that.
06:54See how it does this little funky curve?
06:56That's okay; watch this. Just undo, and then from here, Option+Click or Alt+Click,
07:02and come up here, and you can adjust the curve accordingly, just like so.
07:08And here, just kind of do like that, here, like so, and I'm just dragging the
07:19handles to match the contour of these shapes. There we go.
07:25There we go, all the way around.
07:34I'm trying to hit the middle of these arches to make it a little bit easier.
07:41Hitting the middle of the arch makes it easier do both sides, so there is one
07:44side, and then down like that. See how it just kind of flows together, and makes it a
07:48little bit easier, as long as you hit the middle?
07:51So there we go something like that, and whips it right around, like that, and
07:58whips it right around.
08:01And I'm almost done here, so it's looking pretty good.
08:07So, I have that little last piece done. Come back down here to close it and just ,
08:12drag sort of in the opposite direction I want it to go, and there we go.
08:20There is my shrub shape; pretty simple.
08:21Alright, so now it's time to put everything back and play here,
08:24so what I'm going to do is select all of these objects, and I'm just holding
08:28down Shift, and grabbing them all as I go, and I'll duplicate the tree in just a minute.
08:33Ready? Now, I'm going to make sure the stoke color is set to none, and the fill
08:38color is set to white; there we go.
08:40Now I'm going to go back down and find that sublayer that I locked, and turn
08:45the visibility back on. There we go. Let's zoom out a little bit. There, now,
08:54let's take this guy right here; we'll turn that guy to black fill, turn the
09:00house to a black fill, take the shrub over here copy, Command+C, or Ctrl+C on
09:07the PC, Command+F or Ctrl+F to paste it in front, and then I'll just move it
09:12over with my arrow keys, holding down the Shift key, until it gets just on the
09:16other side of that, like so.
09:21And then finally, the last thing we need to do is draw the bottom piece here.
09:24That's really easy to do. Just click, click, click, click, and one more click,
09:33there we go, and turn that black. So, there we go.
09:37Now I'll collapse up the layer. There is the Trace layer, and the Original layer,
09:42so here is the before, after.
09:45So, you see it's pretty good, the trace that I've done there with the Pen tool in
09:48just a few quick and easy steps.
09:49Let's turn off the Original now.
09:51So now I have all of these shapes out here, and I can use those in any way I
09:56want. It's now vector art.
09:57Let's go up to the View menu, and let's clear the guides; don't really need those anymore.
10:01I can select all of this information, and watch this;
10:04it can be scaled up or down as much as I want it to be, and it's now a vector
10:09version of that original piece of artwork, and we did that all with the Pen tool
10:13in just a couple of minutes.
10:14So, as you can see, drawing basic shapes and lines with the Pen tool is pretty
10:18easy, and you can recreate some relatively complex artwork with nothing more than
10:22a few simple clicks.
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Tracing curves and complex areas
00:00In addition to just using the point and click method for creating shapes
00:03using the Pen tool, you also need to be very skilled at creating curved segments as well.
00:08In this movie, I'm going to be exploring how to create these complex curve
00:11shapes using the Pen tool, and we're going to be working with this piece of
00:15artwork that I have here.
00:17This is something that I run into all the time, you know, people have something
00:20that they were sent to them as a low resolution JPEG or GIF file, and they're expected
00:24to turn that into a useable piece of artwork for a logo, or a business card, or
00:29what have you, and it's just not feasible.
00:31And so, if you select this, and you happen to run Image Trace on it, like if I
00:35go to Window > Image Trace, you're going to see that it doesn't do all that great of a result.
00:40If I do something like, let's pick a Preset of like three colors, and when I zoom
00:44in on that, you're going to see that it does a decent job, but it's nowhere near
00:48what the original looked like.
00:50If I switch from Tracing Result to Source Image, you can see that it's just not as precise.
00:54And I could spend time cleaning up this trace, but at the end of the day, I'm
00:58going to wind up using most of the tools I'd be using any way if I'd drawn it
01:03with the Pen tool, so why don't I just draw it with the Pen tool?
01:07So that's what I'm going to do.
01:08Let's just go ahead and undo that, and let's close the Image Trace panel, and I'm
01:12just going to undo back until I get it back to its original state.
01:16You'll know that it's back to its original state, because the Image Trace
01:19feature button will be highlighted once again, and you won't see any Image Trace
01:23options up here at the top.
01:24So, you just want it to be in its original, pixilated state, and we're going to
01:28zoom in a little bit, and I'm going to take this one shape at a time.
01:32So, I'm going to zoom in first on this leaf over here on the right hand side.
01:36So, we'll start off with this, and I'm going to do exactly like I did for
01:41the basic shapes; I'm going lock this original layer, I'm going to
01:44double-click, and rename it Original, then I'm going to create a new layer on
01:47top, and call this layer Trace.
01:49That's what I do every time, just so I can differentiate between the two.
01:50Now I'm going to grab my Pen tool, I'm going to make sure that the fill color is set to None.
01:55I want the stroke color to be black; it's easiest to see, and then I'm just
01:59going to start drawing.
02:00So here, this is a straight edge line right here,
02:04so I'm just going to click, and click, just like so.
02:07Now, this way, I'm going to go about midway down, and so this time, since it's the
02:10second point, I want to drag in the opposite direction I want the curve to go,
02:13so I'm going to drag slightly to the left, kind of down into the left;
02:19something kind of like that.
02:21And then I'm going to come here, and we'll just drag this down, something kind of
02:26like that; there we go.
02:28And then what I'm going to do here, because if I try to do another point here
02:32this time, watch what happens; it creates that weird little whiplash.
02:35I'm going to come right here, and I'm going to reset this, so that it becomes a corner point.
02:39Then I'm just going to come up here; I'm going to try to do one big curve right here.
02:44It may or may not work, and it doesn't look it's going to work,
02:48so that's okay. Just undo that, and then come about midway down, set your curve,
02:52and then complete the curve, after the fact. There we go, something kind of like that.
02:58Then I'm going to reset that point to make it a corner point again, and this
03:02kind of S curves right here, so in this case, what I'm going to do is just
03:06kind of click here, curve it down, then click here, and curve it up; something
03:11kind of like that. Reset that to be a corner point, and again this one kind
03:16of S curves as well, so we'll just kind of curve that up, and then to finish it
03:21off, curve that down, just like so.
03:24So there we go; there is the first piece of it.
03:26And again, I'm sort of flying through this.
03:28If you were taking your time, you can make sure this is a little bit more
03:32precise, but you sort of get the idea of just how easy it can be just by
03:35watching me do this.
03:38I'm going to come right here and start on the next shape, and so I'll just start
03:42right here at the bottom, and we'll go about midway up, create the curve, there
03:46we go, and come about right here.
03:49That actually follows the contour pretty nicely, and I'm going to zoom out a
03:53little bit, because I think I can get away with most of this curve right here,
03:57just by doing this right there. There we go; it lines up pretty well.
04:01And then I'll zoom back in, and notice there it did the weird whiplash thing, so
04:08I'll just Option+Click or Alt+Click to reset it, come back down, and we'll kind
04:12of give that sort of a S curve right there; not very much, just a little bit.
04:17And this just takes practice. There is no magic happening here, it's just
04:21practice; that's all it is.
04:23And so just kind of bow that out, again, just dragging in the opposite direction
04:27you want the curve to go, and in this case, we're just going to follow the edge,
04:31reset, because this is a straight edge line right there; there we go.
04:36And then I'm going to come about midway down on this curve, release, and then
04:42that one actually followed really nicely right there.
04:45So there we go. I've got two pieces of this done, and so I'm just going to do the
04:50last piece. I saved the most difficult for last.
04:53So, I'm going to come right here, and we'll start off this curve right there;
04:56zoom out a little bit.
04:58So, I think I can get most of this curve in with just one click, and I'm zooming
05:04out to avoid that little move that it just pulled on me there. There we go.
05:09And then I'm going to reset this, this corner point right here, and then we'll
05:13just go up to the top of this and pull down and there you see that little thing
05:17where it jumps; that's okay. Just kind of regain your composure. That's what
05:20freaks people out about the Pen tool is that little jump right there.
05:23Just regain your composure, don't let go of your mouse when that happens; just
05:27refocus yourself, and take a breath, and then once you get it lined up again,
05:31then you can release your mouse.
05:32I'll come here, and notice it did the whiplash thing on me again.
05:35Every time you need to start in a new direction, you need to reset it.
05:38I'll just pull that down, like so, there we go, and this is going to
05:43be a straight edge here, so right across, and then go right here, pull down, and
05:50remember, reset to go straight, and then here, pull away, opposite direction you
05:57want the curve to go; reset, straight line, come back around here, and we'll pull
06:05out until that matches the contour of the shape.
06:10And one more time to change directions, reset, come back down here, and I'm just
06:14going to pull out this way until it matches, like so. There we go.
06:20Now, I would also draw the inner piece of this as well.
06:23That way I can turn this into the same shape with the Shape Builder tool, so
06:26let's grab the Pen tool one more time, and we'll do the interior shape now. [00:06:329.80] So, we'll start off about right here, and I'll go about midway over, do that, and
06:38then click to draw the second piece, there we go.
06:42Remember, reset, if you're changing directions, pull down, that's good; reset
06:49to change, pull down to line it up, reset, and the final one, pull down, like
06:56so. There we go.
06:59So now I'm going to zoom out, and remember my little trick here; I always turn
07:04off the Original layer to look at what I've done.
07:07Select this, let's get rid of the stroke color, and let's put on sort of a soft
07:13color on this. Let's just pick kind of a soft purple, and that's okay that that
07:17middle part is there, because watch this; I can just grab it, press Shift+M on
07:21the keyboard to grab my Shape Builder, and then quickly Option+Click or Alt+Click
07:25right there in the center turns that into that right there.
07:28Now, I would have to do a little bit of refinement right here on this edge; it
07:32doesn't look quite right, but the rest of it looks pretty good, and if I take
07:36this, and move it over to the right, and then turn the Original back on, you
07:41can kind of see the result.
07:42So, there is the before; small, pixelated, not really reusable.
07:46This one over here, completely vector, I can change the color anytime I want, I
07:50can resize it, use it in logos, business cards, or what have you.
07:54And so just by learning the basics of the Pen tool, and creating these complex
07:58curve paths, and learning how to do that, it's really been beneficial to me, and I
08:01think if you just sit down, practice a couple of times on some exercises like
08:05this, you'll get even better at it each and every time you do it, and you'll be
08:08really glad you did, because then you can easily re-create curved, complex
08:12artwork with very little effort.
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Combining paths into shapes
00:00Up until now, we've been drawing entire shapes inside of Illustrator using the
00:03Pen tool, and one of things that I wanted to just sort of hammer home is how easy
00:08it is to do that, but the fact of the matter is, you don't have to work that hard
00:13all of the time to do this either.
00:15There's actually ways that you can create one path, and then combine it with
00:18another path to create shapes, as opposed to just drawing the while thing.
00:21So, in this movie, I'm going to show you how to do that.
00:24So, for instance, when you have shapes like this that are identical on both side,
00:28there's no sense in taking the time to draw both sides if you don't have to.
00:32As a matter of fact, if it's a really complex shape that's half and half the
00:36same, then it really make sense to only draw a half of it, and then replicate it,
00:40and then combine those two shapes together.
00:42And so what we're going to do here is we're going to take this object that I
00:45have, and what we're going to do first is just lock the layer that it's on; that
00:47way, I don't have to worry about messing with it.
00:49I'm going to create a new layer on top of that.
00:51I'll double-click the first layer, and I'm just going to call this Original, and
00:55the second layer, of course, I'm going to call it Trace, as you've seen me do many
00:58times. And so what we're going to do here is grab the Pen Tool and with the Pen
01:03Tool selected, I'm going to make sure that there's no Fill.
01:06For the Stroke, I'm going to make sure I'm using a color that's going to work
01:09well against the edges of this, and so I think a nice red color will work for
01:12this, and I'll zoom in.
01:14So, what I'm going to do is start right up here, and if you want to draw out some
01:17guides to make it easier for you, you can, so just Command+R or Ctrl+R to draw
01:20out guides, and then drag those out; something kind of like this, and like this;
01:30that way you got it, alright?
01:32Now, I'm going to start here, and that's going to be right in the center, just
01:36about, and I'll click, then come over here to this guide, click and drag over to
01:41the left a little bit. There we go.
01:44Now, I'm going to change directions here, so I need to reset that, Option+click
01:47or Alt+click, come back down, and come down here to the bottom, but I'm going
01:50to zoom out, so I can see it all the way, and then this time, I'm just going to
01:56drag a little bit until that matches up with that side of the shield, just like so.
02:01Alright; now, I'm done!
02:03I've actually created this shape;
02:04it doesn't even look like I have done anything yet.
02:07So, what I'm going to do is switch to the Selection tool. That's going to select
02:10that path for me; the path that I just drew, okay?
02:13So, I just want to make sure I have that path selected; no anchor points, or anything else.
02:18Then I'm going to copy that path, Command+C or Ctrl+C, and then we will do
02:22Command+F or Ctrl+F to paste it in front.
02:25Then I'm going to go and right click on that object, choose Transform, and Reflect.
02:30You have to make sure you right click right on the path, though, and when I
02:34reflect it over, I'll hit Preview, that way you can see, I am just reflecting it
02:39over. Hit OK, and we're just going to nudge it over until it lines up with the
02:45other side, like so.
02:47Now, let's zoom in, and so to create this shape, let's turn off the Original,
02:53first of all, and take a look at what we've done.
02:57We've effectively created that, but it's still two separate things, right?
03:00If I click here, that's a shape, or a path, and if I click here, that's a path.
03:04I want them to be one big thing,
03:06so how do I do that?
03:07I'm going to take the Direct Selection tool, click and drag a selection around
03:11those two anchor points at the top, and then just use Command+J or Ctrl+J on the
03:16keyboard to join those together. Same thing for the bottom; select these two,
03:20Command+J or Ctrl+J to join those together.
03:23This is now one shape.
03:25When I flip the fill and stroke, you can see it turns into one shape. I can now
03:29move it around. It is just one single shield shape that I'm able to us,e and I
03:35did that just by drawing half of it.
03:36Now, this is a fairly simple shape, but you can imagine a complex shape that was
03:41the same on both sides.
03:42If you just draw it once, you just reflect it over, and then join the two, or
03:46however many anchor points there are in the middle, join those together to
03:50form one single shape.
03:51So, the Join Command is actually one of the best things, I think, that's
03:54available in Illustrator.
03:56Now, if you're not real keen on using keyboard shortcuts, that's okay; you don't
04:00have to do that. You can go up to the Object menu, and inside if the Object menu,
04:04there are ways to do that.
04:06So, you can go back to Path, and select Join right there, and that will join
04:10those two paths together.
04:11Now, they do have to be right on top of eachother; they have to be an
04:15open-ended path. You cannot have the two paths joined with something else; they have
04:19to be open-ended paths.
04:20Now, you can also do something called Average.
04:23An Average is a little bit like Join, but not quite.
04:26So, Average basically takes two points that are kind of in the same ballpark with
04:30eachother, they are not really right on top of eachother like those were, and
04:34it just sort of averages, guesses how close they need to be, and where they need
04:38to go together, and it puts them together in such a way.
04:41Now, you may have to do a little bit of cleanup if you do the Average command,
04:46but the Join command, as long as you're drawing this as precise as you are with
04:50the Pen tool, you should have no problem getting that to work.
04:52So again, the next time you have to draw some big complex shape that happens to
04:55be the same on both sides, just draw half of it, and then join it together to
04:59create one big awesome shape.
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7. Working with Text
Tracing text by hand
00:00When it comes to tracing text, you have two basic options here inside of Adobe Illustrator,
00:05the first of which is to try and trace the text by hand,
00:07because chances are, when you're using the Image Trace feature, you're not going
00:10to get a decent result on the text itself.
00:13So, tracing text by hand is probably one of the best ways to recreate text,
00:17especially text that has been custom built, like the text you see here.
00:21You can also choose to identify the font that is being used in the artwork that
00:25you're tracing, and then reset the text yourself.
00:28I'm going to cover that in a separate movie. For this movie, I'm only going to
00:32be focusing on tracing text by hand.
00:33So, let's zoom in on this text here, and let's take a look at exactly what
00:37we're working with.
00:38Now, lucky for me, this sketch is actually really well done to the point where I
00:42can actually see guidelines and things like that that I can set up in order to
00:46make it easier for me to trace the text.
00:47So, the first thing I do is I turn on my rulers with Command+R or Ctrl+R, and
00:51then I just start to drag out guides that match the top and sides of the
00:54text areas, so wherever the text starts and wherever it stops, just like
00:59this. And then you can drag out individual guides for each character if you
01:04want to as well, and that's going to help you along the way. There we go.
01:08Just drag that out; helps me with my spacing, helps me with my alignment, and
01:12all that good stuff.
01:13So let's drag another one right here; something kind of like that. Alright.
01:17So, now that I've got that all set up, I'm ready to start tracing my first
01:20character. So, in order to do that, I'm going to grab my Pen tool.
01:23I'm going to make sure that my fill color is set to none, I'm going to make sure
01:27that my stroke color is set to black, and then I'm going to give it a one point
01:31stroke, and then I'm going to zoom in, and once I zoom in, I'm just going to
01:34start somewhere right here, at the intersect point, most likely, and another thing
01:38that would be good is if you locked your guides right now.
01:41So, just go to View, go down to Guides, choose Lock Guides; that way those are
01:45not in any way in your way. So, here we go; we're going to go right here, and just
01:49click, hold down the Shift key to draw straight lines, and then I'm just going to
01:53click, and go around here.
01:59And as I'm going around, I'm just making sure that I'm holding down my Shift key,
02:05and I'm just careful to go all the way around the shape. There we go.
02:11Now, when I'm doing the diagonal pieces, like this area here, and this area here,
02:15I am not holding down the Shift key. I will go across, and once I get back up to
02:25the top, I'll just hold down the Shift key to go back up, and then over, and once
02:29I see that little circle, that means I'm about to close the path, and so there we go.
02:34Now, what I'm going to do is temporarily turn off the Text layer underneath, and
02:38I can take a look at the character that I just drew.
02:41So, it looks okay. It doesn't look as good as the font could, or should, and in
02:44most cases, what I'll need to do is make some refinements to this, because after
02:47all, this is kind of snapping to the pixel grid, and some things are misaligned,
02:50so I might actually have to turn the snapping off, and rearrange it a little bit,
02:55but all in all, not too bad, and if you're not real concerned with what the text
02:59looks like, then it's not that big of a deal, but if you're recreating a logo, or
03:02something like that, then you would need to spend an ample of time on this.
03:06Now, for other pieces of text, like for instance, over here, let's say we've got
03:11the O, we can just use shapes for this.
03:13So, I can drag out something that comes out to right here, and then we've already
03:18got our baseline there, so I'll just grab my Ellipse tool, and I'll just drag out
03:23a Circle; something kind of like this. There we go.
03:27And then I'm just going to Command+C or Ctrl+C that, and then Command+F or Ctrl+F
03:32to paste it in front, and then I'll just shrink it down until it fits, just like so.
03:39So, there's the O, so I can recreate that with just regular shapes, and then I
03:42could turn that into an O by actually using the Shape Builder tool.
03:46Now, if you just got something that has no diagonals, like this E right here,
03:50that's easily recreated with nothing but rectangles, so we can just come right
03:54here, and create a big rectangle, just like that. Come here, create another
03:58rectangle that goes out like that, and then I can just copy this rectangle,
04:02Command+C or Ctrl+C, Command+F or Ctrl+F to paste it in front, and then we'll
04:07just send it down until it meets the bottom, like that. And then we can do
04:11another one, Command+C or Ctrl+C, Command+F or Ctrl+F, and we'll move it back up
04:15to the middle, because that should be the same height, but then we just shrink it back, like so.
04:20So there's my E, and so you can go through, and you can do this over and over
04:24again. The same thing for the O right here. Watch this; the O, I'll take this O,
04:28Command+C or Ctrl+C, Command+F or Ctrl+F, and let's move it over. See how it
04:33lines up really nice with that? And now watch this; all I have to do here is take
04:38the Eraser tool, and just follow those guidelines to turn it into a C, so pretty
04:43easy to do that, right?
04:45All in all, it's not that difficult to trace text by hand. There are areas that might
04:49give you some trouble, like the curved areas around the end, and maybe the E, and
04:53things like that, but otherwise, it's not that difficult to re-create this, and if
04:56you don't know the font, and you can't figure out the font, this is a great way
05:00to sort of get around that, and still create a live vector object that loosk
05:04really nice and clean.
05:06So, the next time you have a project that you bring in that you actually have to
05:10have the text, but you just can't figure it out, or the font doesn't match, or
05:14whatever, try tracing the font yourself, and see what you can come up with.
05:18If you take your time, you should be able to get pretty darn close, and it's a
05:21whole lot better than just letting the Image Trace feature take over, because
05:24that creates a big old mess.
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Finding fonts on the web
00:00There's no question that it's a lot easier to just simply reset the type in some
00:05sort of artwork that you're tracing in Illustrator versus trying to trace it by
00:08hand, or tracing it using the Image Trace feature.
00:11And so, what we need to be able to do is identify the fonts that people send
00:15us, so that we can then reset the type once we find that font, and install it on our system.
00:20So, in order to find fonts, my suggestion is to use these nice Web services that
00:25are available today in order to do that, and there's a couple that I use a lot,
00:28and I'm going to show you those in this movie.
00:30First of all, though, let's take a look at something that, let's say, a client sent me.
00:33I'm going to go to File > New, here inside of Illustrator, and the Size really
00:37doesn't matter right now, so just hit OK.
00:39And so I'm just going to go up to the File menu, choose Place, and we're going to
00:41place in something called find_font.gif.
00:44And when I do that, you're going to see it's a pretty low-res, small GIF image,
00:47and you've probably seen this before; a client sends you some low-res JPEG image,
00:50and they're like, well, I need this turned into a logo.
00:52Well, great; thanks.
00:55So, you get this thing and you try to image trace it, and when you image trace
00:57it, it looks something like this, and while the J can then probably be
01:00salvaged, the rest of it looks completely awful. So, you could spend time
01:03trying to refine all of this, but at the end of the day, it's really just not worth your time.
01:09So, let's undo that, and let's take a look at this in another program.
01:12Let's look at it in Photoshop, and see exactly what we can do with that here.
01:16So I'm going to go over into Photoshop, and open it up.
01:19The first thing we want to make sure we do inside of Photoshop is we want to
01:20make sure that the background is white, and the foreground, the font itself, is black.
01:27That makes it a lot easier to identify either that, or make the background
01:31black and the text white.
01:34You want that to be very clear, what the text is, and what the background is.
01:38You do not want to have something that's, like, dark gray on light gray, or
01:40anything like that, because the font services that recognize these things will
01:44not be able to read it.
01:45Now, I'm going to leave this open inside of Photoshop for a minute, and let's
01:48go over to the Web.
01:50And there are two services that I like to use; one is called
01:52WhatFontIs.com, and the other one is called WhatTheFont, which is now
01:54part of myfonts.com.
01:56If you go to www.myfonts.com/whatthefont, you will be able to get to this Web site.
02:00And so, what you do here is you upload a file, and it basically analyzes the
02:06image, and looks for bits of text that it recognizes, and then based on the
02:08results, it allows you to type in, okay, this is a J, this is an A, this is a T,
02:13whatever it might be.
02:14And then based on your submissions, it tries to find fonts that correspond to that.
02:17There are some image submission tips here, and I'll open that up in a new tab
02:21so we can see that.
02:23You need to make sure that the text is horizontal, the text should be about
02:26100 pixels tall or taller. You need to make sure that your letters aren't
02:30touching each other.
02:32Now, that's going to be a little bit difficult for the font that I'm working
02:34with, because it is a script font, and they all sort of run together,
02:36so we'll see how well it handles that in just a moment.
02:40The maximum numbers of characters is set to 50, so don't go over 50.
02:42Give it a nice range, so that it can recognize different letters, but don't go over 50, okay?
02:47And I would say the same holds true for WhatFontIs as well.
02:50So, let's go back over to WhatTheFont.
02:53Let's choose the file, Find Font, open it up, and click Continue.
03:00When I do this, you're going to notice that it's going to upload it, and then
03:03it's going to come to a screen where it shows me the different characters that it finds.
03:06Now, in this case, it does recognize the J. But check this out; because all
03:09these run together, they're not considered to be separate items, and the dot over
03:12the I still not separate either.
03:16So, let's just go and hit Continue, and see what happens.
03:18As you can see, the results are not all that great.
03:22So, how do we then identify this?
03:24Well, it's a little bit easier if you take the time to edit this, first and foremost.
03:29So, let's close WhatTheFont for a minute, and let's go over into Photoshop.
03:32And so, what I'm going do here is basically remove all the elements in the
03:36middle, and I'm just going to stick with the J and the N. That's going to give it
03:38two characters to use, and I can easily cut off everything from the N. So, I'm
03:44going to grab my Polygonal Lasso tool, and I'm just going to go right here, and
03:50click to make selections around this, and come right here next to the N, and then
03:53just go right up to side of the N; make sure you hug that edge, and then just go
03:58all the way around this. Complete that selection.
04:02Then you want to make sure your Foreground Color here is set to White, and then
04:06use Option+Delete or Alt+Backspace on your keyboard to fill in that information, okay?
04:10Now, I'm going to hit the letter X on my keyboard, and what that's going to do is
04:14flip flop my colors, making white my background color. I'm doing that for one
04:17reason, and one reason only;
04:19because now I'm going to switch to my Marquee tool, make a selection around
04:22the N, then switch to my Move tool, and move it over. And the reason I changed
04:26the background color was so that I can move that over, and it still had white
04:29over here on the right.
04:31Now, if you want to, you can leave it just like this, and upload it as is, or you
04:34can switch to the Crop tool, and just simply crop it out, like so. There we go.
04:41So, I've got a J, and an N, and now I'm going to save this, and let's go back over
04:46to the Internet, in my browser here, and send an image file, okay. Let's browse
04:51that, find the font, J and N, looks good; open it up.
04:56There's a couple of different options here, so if you want it to only display
04:59free fonts, you can do that. Display only commercial fonts; that means fonts you
05:03have to pay for. If you want to make it display all fonts, you can do that.
05:07You have to tell it, is the background white, or is it black; your choice.
05:11You can activate this checkbox for images with more components per letter, text
05:14is only on one line, image is complex, please redirect me to an image editor;
05:18you know, there are all kinds of options here, but I'm just going to stick with
05:22the defaults, and hit Continue.
05:23Then we're going to go over to the next page. It's going to give me the same stuff.
05:28So, this is a capital J, then I'll press the Tab key, and this is a lowercase n,
05:32just like this, and then we'll hit Continue.
05:34Once that gets to the next page, you're going to see that it starts to find
05:38different fonts in the list.
05:40And as I get down, to results 12 through 15, you notice this looks exactly like
05:47what I'm looking for.
05:49So, this is a font called Lobster, and if I were to click on that, it's actually
05:53going to take me to a page that shows me, oh, okay, that's it, and it's a free
05:57font, and it's going to give me the option to download this font.
06:01You can see all the different characters here; there's the S, and the T, so
06:05everything looks pretty good.
06:07And so I could download it from this site if I wanted to.
06:10And if I choose this, it's going to take me to a site where it allows me to
06:14download it. I download that to my hard drive right there, and once I have that
06:20downloaded, I can then load it up, and I can use that to reset my type inside of Illustrator.
06:25So, let's close up these, and let's jump back over into Photoshop.
06:30And so, now that I know what these are, I can actually get rid of this. I don't
06:34need it anymore, so I'll just close that up, and jump back over into Illustrator,
06:39and it tells me that the fonts are missing or modified; that's okay. If you want
06:42to update them, just hit Yes, and it updates to the latest version of that file.
06:46And then now what you are able to do is delete this, install that font, and
06:51reset the text, just as if you had had that font all along.
06:55So, the next time you run into an issue where you're having a problem
06:58identifying a font, take some time to optimize the image, and then use one of
07:03those services, either www.whatfontis.com, or
07:05www.myfonts.com/whatthefont, and see what you can come up with, because
07:10they're going to give you a great list. If nothing else, you'll get something
07:13close. Then you can reset it at least for an example to show your client. Who
07:17knows; they might even like the replacement better than the original.
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Setting type yourself
00:00workflow.
00:00Once you've identified a font that you need to reset, it's time to actually put
00:03that into play, and use it here inside of Illustrator.
00:06So, the first thing you will need to do is actually download and install the font
00:10that you've identified.
00:11So, I'm going to navigate over here to the Web, and if you go to dafont.com,
00:15you can actually find the font that we're going to be using for this
00:19exercise. You can go to dafont.com/ lobster.font, and you'll be able to
00:22download this to your hard drive.
00:23And so basically what you need to do is just click Download button. That's going
00:27to download it for you, and then on the Mac, you can just right-click, and show in
00:32Finder, or wherever your Download folder happens to be, just navigate to
00:35wherever this downloads to your computer, and then find the lobster.zip file,
00:38then you're just going to double-click to open that up. And so what you're
00:42looking for here is the file labeled .otf; it is a font file.
00:46Now, if you're on a Mac, it's really easy to install this. You just double-click
00:50it, and it's going to launch something called the Font Book, and once it launches
00:53the Font Book, you just click Install Font.
00:55If you're on a PC, or a Windows machine, what you're going to do is you're going
01:00to take this file, and you're going to move it into a directory for fonts. It's
01:04usually under your C: Drive > Windows, and then something called Fonts, so
01:07C: > Windows > Fonts, and then you just drop that in, and it should install.
01:10What you'll need to do, though, is restart Illustrator in order for this change to
01:14take place, so that's what I'm going to do right now.
01:17I'm just going to quit Illustrator, and if it gives you the Clear Clipboard
01:20message, just hit Clear Clipboard, and then close it up, and then I'll
01:23relaunch Illustrator.
01:24Once Illustrator has relaunched, I am then going to go up here to the File menu,
01:28open Recent, and open up the same exercise file I was working on before, and I'll
01:32press Command+0 or Ctrl+0, so you could see what it looks like, and so now what I
01:37want to do is I want to reset this type.
01:39The first thing I do when I'm resetting the type is I come over to the Layers
01:44panel, and I lock the Original layer. Then I create a new layer on top of it, and I
01:48just rename that second layer New Text.
01:50Then I'm going to zoom in, something like that.
01:52Then I'm going to grab my Text tool, and I'm just going to type out the same word
01:58that I'm working with here, so in this case, it's my name.
02:01Then I'm going to take this, and I'm going to move it somewhere where I can
02:05still see the original, but still have a good eye on that.
02:08Open up my Character panel here in the control panel, and let's look for that
02:12font; should be called Lobster.
02:13So, I'll find that, there's Lobster 1.4; there we go, and then what I'm going to
02:20do now is increase the size until it matches, something kind of like that, and
02:28then another thing that I like to do is change the color of the font, and I
02:33accidentally changed the stroke there, so let's change the fill color to
02:37something light if it's black. If it's a white font that I'm trying to
02:41replace, I use black as the color, or a dark color, and then I'll change the
02:45Opacity to something like 60%.
02:49In that way, I can really get in here, and nudge it around, and get it lined up
02:54just right. There we go. And I'm not getting the full extension on the end, and
03:00that's okay; it could just be a different variation of font. No big deal. You
03:02could always edit that to make the change, and you can also come in here and
03:05you can make changes with some type shortcuts to really make this stuff line up properly.
03:10So, for instance, the T is a little bit off right here, so I can just kind of
03:13nudge that around; I'm holding down the Option key on the Mac, the Alt Key on
03:16the PC, while I'm in between the S and the T, and then I'm tapping on the left
03:21and right arrow key.
03:23So, if I want to nudge that to the left or to the right, see how it just kind of
03:26moves it around and when I get it in place, there we go, something kind of like
03:30that, so I'm just kind of nudging these into place, there we go, and once
03:35everything lines up pretty good, I'll change the Opacity back to a 100%, change
03:39the color back to black and then turn of the original layer, and there's my newly set type.
03:44Now, in some cases, you may want to adjust the kerning in between characters
03:48to make them sort of flow together a little bit better; for instance, the I and
03:49the T. Clean that up.
03:51Again, it's just Option or Alt, and then the left or right arrow keys to do
03:56that, so that kind of flows together a little better. It looks a little bit more clean.
04:01So, that's basically all there is to resetting type.
04:03You have to know the font, first of all, and then just resize the font to the
04:07exact size of the original artwork, and then just spend time kerning and moving
04:12characters around until they match up.
04:14So, I recommend creating a different layer, changing the color of that layer,
04:17changing the opacity of it as well, and that way you have sort of a ghost image
04:22on top of the original that you can nudge around and play with until you get it
04:26just right, and once you get it just right, then you can get rid of the original
04:29layer and you have this new vector piece of text that you can resize, and do
04:34anything you want with here inside of Illustrator. All right!
04:37So, hopefully now you have a better understanding of what it's like to set
04:41type on top of an original piece of artwork, and why you would want to do so,
04:45and hopefully this gives you a better idea of how to implement that into your
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8. Adjusting the Tracing Colors
Creating a color palette
00:00Once you've got a trace completed inside of Illustrator, that's probably not
00:03the last step that you're going to do. After all, your client doesn't want just
00:07a black and white representation of a logo, or whatever it is that you've been recreating.
00:11So, you're going to need to know how to develop a color palette.
00:14Now, if your client gives you a colo,r or gives you a set of colors, like on some
00:19colored cards, or just gives you a sheet of paper, where they've actually just
00:22like scribbled on it with a crayon -- that's happened to me before -- using a tool
00:26like Adobe Kuler is really, really handy for that. And so what Adobe Kuler is --
00:30you can get this, by the way, by going to kuler.adobe.com, and signing in using
00:34you're free Adobe I.D.
00:35What this is is a community based around color.
00:37And so basically, when you log in, you're brought to this screen, and it shows
00:41you the most popular colors that are going on here, and this is actually a great
00:45place to start, because these are some really good color palettes right here.
00:48So, if you don't have any idea of what it is that you're looking for, this is a
00:53great place to start right here on the Homepage.
00:55But if you wanted to do a search for something, let's say the client had some
00:59sort of keyword that they gave you, so they wanted their Web site to look like
01:03ice cream, or they want it to look like cotton candy, or something like that, you
01:07can just come in and you can type in ice cream, or cotton candy, and if anybody
01:11has created a color palette that they've called, or tagged with ice cream, or
01:14cotton candy, you will see it pop up, and you will be able to use that.
01:18When you find a color palette you like, and you click on it, like for instance,
01:20this Dream color palette right here, when I click on that, I can see it across
01:24the top really big; gives me a good idea of what it is.
01:27I could also take a screenshot of this really quickly, and send that to my client.
01:30Say, hey, do you like these colors?
01:31Do you like this color palette?
01:33Do you like these complementary colors?
01:35Do you like any of this?
01:36You can send them more than one, of course, and let them choose.
01:38Then you have the ability to add colors to your favorites.
01:40So, you can favorite colors like this. You can also download the colors as an ASE
01:44file, which will then save it to your hard drive, and then you can load that up
01:49into a program like Illustrator, and I'll show you how to do that in the future
01:52movie, and you can also make changes to this theme as well.
01:55If you choose to make changes to it, what it's going to do is take you into
01:58an editor where you will be able to actually mix and match the colors around a little bit.
02:01And once I have a color that I like, and I actually do like these right here,
02:05I'll just click on the Download button when I find one that I like, and I'll just
02:09Save it out to my Desktop as Dream.ase, and then once I'm ready to apply that
02:15into Illustrator, what I'll do is I'll just jump over in Illustrator, load it up,
02:20and then start mixing and matching colors.
02:22And so, in the next movie, I'm going to show you how to load up a .ase file that
02:26you've created from Adobe Kuler, and I recommend that you explore as much as you
02:30can of this Web site to take a full advantage of it.
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Applying colors to your artwork
00:00Once you've got your color palette all worked out, and you've also got your
00:03artwork all traced up, like I do here, it's time to start applying some color to this.
00:08After all, when we deliver this to a client, we're probably not going to be
00:11delivering just a black and white outline like what you're seeing here.
00:14And so what we have to do is find a way to get the colors that we need into
00:19Adobe Illustrator, and then start applying them to the artwork that we're working with.
00:23And so what I'm going to do is open up a color library that I downloaded from
00:27the Adobe Kuler Web site, and I'm going to do that by coming over here to the Color
00:31Window, and tapping on this small little book icon, going down to Other Library,
00:34and then in my Exercise Files, I've actually got the Dream.ase file, and I'm going
00:40to open that up, and there you have the Dream color palette from the Adobe Kuler Web site.
00:44And so what I'm going to do now is just start applying this to different
00:47areas of my design.
00:48So, the first thing I'm going to do is I'm going to determine the background
00:52color, and so I'm going to go over my Layers panel here, and inside the Layers
00:56panel, it should look something like this, I'm going to open up the Background
00:59layer, and make sure that I'm working on that, and target, there should be a shape
01:03in the background layer that's filled with white; I'm going to select that, and
01:07fill it with this orange color. Something like that; automatically it makes it
01:10look a little bit better.
01:11And then, with the text here in the middle, what I am going to do is give it
01:16sort of this look here, and I may switch this to white after the fact; we'll see
01:21how it looks here in just a moment. And then over here, for the lady, we are
01:26going to give her that sort of off white color for that, and then I'll click on
01:32her dress, and give her maybe the dark green color for that.
01:37And so I may actually take the text, and give it the green as well, and then just
01:43to give it a little offset here, watch this; we'll just do Command+C or Ctrl+C
01:48with the text selected, Command+B or Ctrl+B to put it behind, nudge it over, and
01:52nudge it down twice, and then change that to white.
01:56I may actually tighten that up just a tad; something kind of like that.
02:01And so there we have it. Pretty quick and pretty easy to apply the colors to
02:05your artwork once you have completed your tracing, and also once you have gotten
02:10the proper color palette involved.
02:12Now, in some cases, as you may want to experiment with this a little bit more,
02:16change it up a bit, maybe change the text there, maybe I would add a little
02:20bit more of the colors that I needed to have in there; something kind of like
02:24that. That kind of makes it look a little bit more in tune with what we're
02:28doing there, and then you can add as many things as you want after you've got it
02:32done as you want to,
02:34but in this case, I think it looks pretty good. The only thing that I might
02:38change would be maybe the color on the lady over here; maybe switching here to
02:41that yellow color as well. That way everything sort of flows together.
02:44But it looks really good. I did it all from that one single color palette,
02:47and also just by tracing that lady using the Image Trace feature here inside
02:50of Adobe Illustrator.
02:51So as you can see, you can tie it together pretty quickly once you have all
02:54the pieces in place.
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Creating color groups from your tracing
00:00When Adobe first debuted the Image Trace feature in Illustrator CS6, I was pretty
00:04excited about it, but I noticed they removed one of my favorite options from the
00:09panel itself, and that was something called output to swatches, where it allowed
00:13me to actually take the swatches that were generated from my trace, and export
00:16them out into the Swatches panel over here. And so I struggled for awhile on how
00:22to actually get around that, and so there were some workarounds online, people
00:25were talking about converting this over to a live color group, or a live paint
00:29object, or something like that; it just didn't make any sense to me.
00:32And then finally I got some news from Adobe, where I actually asked some people
00:36on the product team, exactly how do you do it?
00:38And they gave me a very, very quick and easy solution,
00:41so I'm going to walk you through how to do that in this movie.
00:44And so right here, we have a piece of artwork, and I'm going to trace it.
00:48So, I'm going to go up to the Window menu, and I'm going to choose Image Trace.
00:52And so the first thing I'm going to do is I'm going to make sure Preview is
00:56turned off, and I'm going to do that because I'm going to set some settings up in
01:00here. Now, I've already gone through with the settings, so I know what they are,
01:02but just follow along with me, so you can see exactly what's going on.
01:05And so, in this case, what I want to do first is I want to change the Mode from
01:07Black and White to Color, and then what we're going to do is we're going to limit
01:10the color palette, so it automatically switches to Limited for the color Palette,
01:13and I'm going to shrink this down to about 5 colors; something like that.
01:18Now, I want this to adhere to the overall fidelity pretty good,
01:22so I want to increase the path fitting.
01:25So, something like 90% should be okay, and then we'll reduce the Noise to about 15
01:30pixels, and I'm also going to make sure that we Ignore White, and I'm going to
01:36make sure that Snap Curves To Lines is turned off.
01:39And so once I do that, I'm going to hit Preview. It might take a little while
01:43to render but it should be pretty quick because the fact that it's not that
01:47much going on in this artwork here, so let's just wait for it to render, and see how it looks.
01:52And so once that finishes rendering, you can see here that a pretty nice job
01:54with the trace. Couple of areas I'd want to clean up, but for now, let's just
01:58worry about actually how do we get these colors into our color panel over here
02:03on the right-hand side.
02:05So, what I'm going to do now is I'm going to actually just close the Image Trace
02:09panel; it's exactly like I want it to be, so I'm going to close this up, and then
02:14what I'm going to do is I'm going to expand this artwork.
02:17And once I expand the artwork, I'm then going to double-click to enter isolation
02:20mode, and I'll select the invisible frame around the artwork, like so, and press
02:23the Delete key to remove it.
02:24Now I'll double-click to exit the isolation mode, so that I've just got this
02:26little cartoon like that right there.
02:29So, what I'm going to do now is I'm going to get the swatches from this over
02:34into my Color panel, and I'm going to do that by going over here, and creating a new color group.
02:38When I create a new color group, I'm just going to call this Cartoon Colors, and
02:43I'm going to make sure that it's set to Selected Artwork. I'm going to Convert
02:47Process to Global, and I'm going to uncheck Include Swatches for Tints.
02:50So, I just want, if it's a solid color, I just want it over there; I don't want to
02:55create a new swatch if it's just a tint of a certain color.
02:58So, I want to convert these processed colors to global, because I want to be able
03:02to change these anytime I want.
03:04So let's go ahead and hit OK, and that creates a new color group over there, with
03:08the colors that I need. And so let's say, for instance, that I wanted to change
03:12the red in her shirt. No big deal.
03:14I'll click away, come over here to the global red, and in the Swatch Options here,
03:19I can just rearrange this;
03:20let's say that I want it to be a little bit more green, and take that down,
03:24something like that, and maybe introduce a little bit of blue.
03:27Now I'll preview this, and check that out; I've recolored her shirt. I can hit
03:32OK. And let's say that I wanted to change the flower color, as well as the colors
03:36in her bows. I'll just double-click right there, and let's say that we want to make
03:42this sort of an orange color. We'll just mix this until we get orange, so in this
03:49case, it's about 255 red, maybe 120 yellow, and then 0 blue. I'll
03:59hit Preview, there you see we just changed that little color there, and hit OK.
04:06And then the last part of this, if I wanted to change her skin tone, I could
04:09certainly do that as well. I'll just go over right here, double-click, and let's
04:13warm this skin tone up just a little bit. Remove some of the yellow, let's add a
04:17little bit more in, here we go; something kind of like that.
04:24So, for this one, I'm going to go 250 for red, 205 for green, and let's say 192
04:31for the blue, and let's preview that. So, you just see it just kind of warms it
04:36up just a little bit; something kind of like that, and then we hit OK, and there we go.
04:41So, I brought in this piece of artwork, I traced it, and then I used the color
04:45group over here in the Swatches panel in order to create global colors that
04:50correspond to the colors in the artwork, and then I'm instantly able to change
04:54those colors any time I want just by editing these colors here.
04:57So remember, you always want to create a new color group, make sure it's based
05:00on the artwork that you have selected, then you want to make sure that you
05:03convert the process colors into global colors, and that way, when it creates a
05:07new group, you can come over, and you can make changes to that, and it will
05:11correspond over into your artwork as soon as you make the change.
05:14So, I hope this clarifies a little bit on how you get the swatches from a traced
05:18object into the Swatches panel, since Adobe removed that Export to Swatches
05:21control that you used to have, and I also hope that this gives you a better idea
05:25of how to get a little bit more creative with your tracings as well now that you
05:29know how to fully customize each individual color that you might have.
Collapse this transcript
9. Quick Tracing Projects
Turning a photo into a logo component
00:00Throughout this course, we've been working on various ways to refine and enhance
00:04tracings that you do inside of Illustrator,
00:06but we haven't really put that into a real world scenario yet,
00:09so I developed a couple of little exercises here, where we're going to actually
00:12walk through some things that I would encounter in a real world experience, and
00:16see exactly how we can deal with it.
00:18So, let's assume that we're working on a logo for a new reality TV show.
00:21It's called The League, and it's going to be a reality TV show about basketball.
00:25And so what we have been told is, that we need a logo for this TV show and they
00:30want to incorporate this shield right here, but they also want to add some
00:33basketball component to it.
00:34And somebody comes to me, and they're like, okay, we need a picture, or a
00:38representation of a basketball player inside of this shield.
00:40Now, I could spend a couple of hours drawing this myself, or I could simply go out
00:44and find a basketball player to stick in there,
00:47but chances are they don't want a photograph.
00:49They want some sort of stylistic representation.
00:50After all, this is sort of a vector kind of a flat looking artwork.
00:54It's not photorealistic, so they're going to want something that's inside of
00:57here that almost probably looks like it's embossed into the shield.
01:00And that's okay; that's easy enough to do.
01:02What I'm going to do is create a new file.
01:04Size is really irrelevant at this point; 1024 by 768 is what I'm going to go with.
01:08And so what we want to do is find a picture of a basketball player, because a
01:12lot of people ask me, you know, why would I ever want to trace a photo in Adobe Illustrator?
01:17And that's a very good question, because on the surface, it looks as if you know
01:21it's not really that big of a deal that you're able to turn a photo into a
01:25piece of vector art.
01:26But if you wanted to just take the overall shape of something in the photo, and
01:30covert it into a vector piece of art, like a basketball player, for instance.
01:34That's what we're going for here.
01:35So, if I go up to the File menu, and choose Place. I have a JPEG file called
01:40basketman, and I'm going to place that in, and once I get that in, I'm going to
01:44bring up the Image Trace panel.
01:46Go to the Window menu, and choose Image Trace.
01:48And so, when I start off making a logo component out of a photo, the first thing
01:52I always do is tryout the Black and White Logo Preset.
01:56So, I'm just going to try Black and White Logo.
01:58It's going to go through to be a pretty quick conversion, unlike some of the other ones.
02:02And so once that renders out, I'm going to see exactly what type of result it
02:06gives me, and it's not too bad. Not bad at all.
02:09I'm going to go ahead and go down here and click on Ignore White.
02:13What that's going to do is just exclude white from the colors, and you'll notice
02:16when it does that the top here becomes transparent, showing me all of that,
02:20which is good. Okay.
02:21And so now what I want to do is make some adjustments to this;
02:24so I think the Paths here, I'm going to take that up somewhere around 65%.
02:28I want it to be kind of a tight fit, and so I'm also going to take the
02:33corners down a little bit.
02:34I want it to be stylized quite a bit, so about 25% on the corners.
02:38And then the last thing we're going to do is we're going to go down and adjust
02:42the Noise value, and remember, when you're dealing with noise, the higher the
02:45value the less noise there is;
02:47the lower the value, the more noise there is.
02:49And so I'm going to drag this down to something like 2 pixels, and I'm doing that
02:53because I want some of the finer details to come back in around this image.
02:57And so once that happens,
02:58I'll be ready to go, and so I get some of the details back around the face, and
03:02some areas around the highlight of his arm, and things like that.
03:05And so now I've gotten pretty much as far as I'm going to go with this, because
03:10there's really not much else that I can control inside of this panel.
03:13So what I'm going to do is expand this out, and then I'm going to start working
03:17on it outside of the Image Trace panel.
03:19So, we can go and close this up, I'm going to expand it out using the control
03:23panel, and that turns it into a live path, and then once I have that done, I'm now
03:28going to double-click on it to enter isolation mode, so I can work within it.
03:32Because when you expand artwork inside of Illustrator, it's automatically
03:34grouped together all of it.
03:35And so what I want to do is first remove -- there should be an invisible frame
03:39around this thing, so I'm just going to click and drag a selection like this, and
03:43there you see the frame is selected.
03:45I'll just delete that, and then what I'm going to do is come up here, and let's
03:49work on the ball first.
03:51So, the ball is actually nothing more than a circle, right?
03:53So, what I'm going to do here is just draw out a circle.
03:57So I'm going to go right here to the intersection point, and draw out a circle;
04:01something kind of like this.
04:02And if you need to move this around while you're drawing it, or if you want to
04:06just draw a perfect circle, hold down Shift, and then if you want to move it,
04:10temporarily hold down the Spacebar, and then move it into place, like so.
04:13So I'm going to get that about the size of the ball,
04:16let it go, and let's make that black. There we go.
04:20Now, I might even fill in this little area with the hand right here, and
04:24that's easy enough to do.
04:25Just grab the Blob brush, and I'll increase the size of the brush with my right
04:29bracket key on my keyboard, and just brush that in. It adds a little bit there. There we go.
04:34Now I come down here with my Blob brush, and I'm just going to start
04:40filling in some of these highlight areas, because I don't need them.
04:43I want a little bit of definition in here, but not much.
04:46I'm just going to draw right around here.
04:48I'm going to follow the contour of his shoulder as best as I can.
04:52Remember, I can always clean that up later; no big deal.
04:54I'm just going to fill in, being very careful.
04:59This is a lot easier to do if you have a Wacom tablet, or drawing tablet.
05:03But from there not too hard; there we go.
05:06Fill these in. There we go.
05:11Now, I'm not too concerned about anything down at the bottom. I don't really have
05:15to be, because I'm not going to use the rest of that, and I'm going to get rid of
05:20these little highlights here; there we go.
05:22And I'm also going to paint out his ear.
05:24I don't need the ear at all. There you go.
05:28So, there we go, and I'll zoom out a little bit, so you can see exactly what I've
05:34got there, and then, I'm just going to double-click anywhere outside of here, and
05:38there's my guy, just like so.
05:41So, now what I'm going to do is I'm going to take this, and I'm going to move
05:45it over into the other document.
05:46So, I'm just going to copy it, and go over here, and we're going to paste it in, and
05:51then I'll zoom back out a little bit, and I'm going to resize it, and move him in,
05:57something kind of like this, and we'll zoom in, see how it's looking.
06:03So, now you see kind of what I'm going for here?
06:05Maybe rotate it a little bit, and just kind of nudge it into place. Once I get it
06:12exactly where I want it to go, I'm pretty much done, except for one last thing.
06:16I'm going to select -- and I'll zoom in, so you can see exactly what I'm doing here --
06:21I'm going to select the outer portion of the shield, I'm going to hold down the
06:25Shift key, and click on the basketball player.
06:27Then what we're going to do is grab the Shape Builder tool, and we're just going to
06:31press Shift+M on our keyboard to do that, and then I'm going to hold down the
06:35Option key on Mac, the Alt key on PC, and just start clicking on things I want to get rid of.
06:41If you want to drag a selection, hold on the Shift key while you're doing that.
06:45So again, I'm just holding on the Shift key, holding down the Option or Alt key,
06:49and it's removing elements that I don't need.
06:51There we go. For the last part here, I'll zoom in as close as I can to see
06:56this, and this time I'm not going to use the Shift key, just the Option or Alt
06:59key, click and drag across, and it removes that element for me as well. There we go.
07:06And so now, when I zoom out, there is my league logo, with the stylized guy right
07:13there in the middle.
07:14I could select this now, and I can group that together, Command+G or Ctrl+G, so
07:18now that's one solid object, which can be scaled up or down together.
07:22If the client comes back, and says, you know, I need to look at a little bit more
07:24of the ball, that's okay.
07:26Remember, the underlying image is still there, so I could go in, and I could
07:29remove that circle I drew.
07:30If they say, they need more definition in the shoulder,
07:33I've just covered those up with the blob brush, so no big deal there.
07:36I can go in and redo any of that any time I want.
07:39Now, as far as this image is concerned, I'm pretty much done with this, but this
07:43is a great starter point for another type of image if I ever have to use this
07:47image for anything else,
07:48so I might save this out as a template file that I can use over and over
07:53again in different materials for this particular company, or TV show, or whatever
07:56it is that I'm might be working for.
07:58So again, tracing photos does have a place in the world of Adobe Illustrator, and
08:02I think this really illustrates that point, and hopefully it gives you a better
08:05understanding of why you would want to do it, and how to do it, and hopefully you'll
08:08put this to use in one of your future projects as well.
Collapse this transcript
Vectorizing a technical drawing
00:00In our second little real world project, we're going to be tackling something
00:03that people do all the time inside of Illustrator, and that is converting a
00:07technical drawing into vector artwork.
00:10Now, this could be something that you scan in, something that somebody sends you,
00:13it could be anything from a blueprint, to a floor plan, to some sort of schematic,
00:17or anything like that, and you know, people have to deal with these things all the
00:20time, and they don't necessarily always get them in a useable format.
00:23I'm going to start of inside of Adobe Photoshop, first of all, and open up a file,
00:29and it's called blueprint.psd, and once I get this thing open, you're going to see
00:33kind of what were dealing with here;
00:35it's just a blueprint of a small house.
00:37And what we're going to do is we're going to take this and make it useable
00:40vector art, and I'm going to do that by placing it into Illustrator.
00:43Now, when I first go over in the Illustrator I'm going to create a new file, and
00:48the size right off the bat doesn't necessarily matter. I just want to make sure
00:51that it's using the right Color Mode; in this case, I want it to be running RGB.
00:56Let's go ahead and choose something like Web, and 1280 by 800, something like that; hit OK.
01:02Alright. Now, I'm going to place the file in here, File > Place, blueprint.psd, and
01:08then what I am going to do is zoom out, and you can see it's significantly
01:12bigger than the artboard,
01:13so what I'm going to do is grab the Artboard tool, you can do that by heading
01:17Shift and the letter O on your keyboard, and then we're just going to expand this
01:21out until it meets all the corners. That way it's not distracting at all.
01:27And so once I get that done, we are all pretty much set.
01:31So, what I want to do now is I want to try to trace this thing.
01:34Now, I could go in here and spend time drawing shapes, drawing lines, and things
01:38like that, and I could recreate this pretty quickly, but let's see how well
01:41Illustrator can actually handle it first.
01:43I am going to go up to the control panel, and I'm just going to go down to the
01:48little Preset dropdown, and let's try something like Technical Drawing, and this
01:51is going to read this, and see what it comes up with; not very good.
01:56So, let's undo that, and let's try something else. Let's try Sketched Art.
02:03Not bad, but we've got that big you know black background to deal with, and it's
02:07not exactly what I want.
02:08So, I'm just going to undo that for now, and let's go back over into Photoshop.
02:12If you remember, I always talked about, earlier, about cleaning up raster artwork.
02:16Well, in this case, this raster artwork needs to be modified quite a bit before it
02:20gets exactly where we need it to go.
02:22Now, first of all, it looks a little crooked.
02:24So, let's go ahead and correct that if we can, and so what we're going to do is
02:28click and hold here on the Eyedropper tool, and we're going to grab the ruler, and
02:32then what I'm going to do is zoom in until I see this part right here, and I'm
02:37just going to come up to the corner, and I'm going to click and hold, and then
02:41we're going to go all the way across, and once we get over here, I am just going
02:46to take it all the way until it meets right there on that edge. Let it go, and
02:50then we're going to say Straighten Layer right up here in the Options bar, and
02:54that's going to straight it up for me.
02:56Whether or not it was crooked, that should be fixed now.
03:00And so once I have that done, I'll switch over to my Move tool, and first thing
03:05I'm going to do is duplicate this background layer, Command+J or Ctrl+J on the
03:09keyboard, and then directly underneath that what I'm going to do is I am going to
03:13make this layer be black.
03:16So, I'm going to set my foreground color to black. You can do that by hitting the
03:20letter D on your keyboard, make sure that's black, and then fill it with black
03:24using Option+Delete or Alt+Backspace on your keyboard.
03:26And then with this, what I'm going to do now is I'm going to cycle through the
03:31blend modes with this.
03:32So select the top layer, make sure you have your Move tool selected, and then
03:35just hold down the Shift key, and press the plus key on your keyboard, and
03:39that's going to cycle through some of the blend modes.
03:42And what we're hoping to get here is something representative of just the
03:48white on the black.
03:49Chances are, you'll at least hit on one of these blend modes that does that, but
03:54if it doesn't happen, like this is not happening for me, that's okay. I just
03:57wanted to make you aware that you can do that, and a lot of times you'll just
04:00get white on black, sometimes, depending on the color of the background that
04:02you're working with.
04:04In this case, it's not working, so I am changing it back to Normal, and so what
04:07I'll do is just zap the color out of it, Shift+Command+U on the keyboard, or
04:10Shift+Ctrl+U if you're on a PC.
04:12And so once I do that, I'm now ready to run a Levels adjustment on this.
04:16So, Command+L or Ctrl+L, and with that I'm going to select the black eyedropper
04:20here, and I'm going to click somewhere in this gray area, and as you can see, that
04:25swaps it over to be black and white. Hit OK, and then from here, all I have to do
04:30is Command+I or Ctrl+I to invert it; I'll merge it down with Command+E or
04:34Ctrl+E, and so now I've got just a black and white drawing of this. Should be a
04:40lot easier to deal with inside of Illustrator.
04:42So I'm going to save this, Command+S or Ctrl+S; jump back over into Illustrator.
04:46I should get a message saying that this file has been modified. I'll hit Yes to
04:50update it. It updates, and now let's zoom in here a little bit.
04:55I want you to go ahead and ignore the text;
04:58we're not worried about the text.
04:59Only thing we're worried about is the fidelity of the drawing. We can always
05:01add in the text later.
05:04So, I'm going to go up to the Window menu, choose Image Trace, and let's try one
05:08of these presets again.
05:09This time let's go up to Preset, and let's choose Line Art again. Watch the
05:13difference between this, and what it looked like before.
05:15See how much better that is? Picks up a lot of the detail. It's still not as good,
05:19but you'll notice here that it's set to Strokes, right?
05:22I need this to be set to Fills and Strokes, and I just don't think that this
05:26result is going to give it to me.
05:28So, what I'm going to do is change this. Let's try something like Sketched Art;
05:32see how good this does.
05:34Little bit thicker, not quite as precise as I would want it to be; just doesn't
05:39look all that great.
05:40So one more time, let's change this from Sketched Art, let's change that to
05:43Black and White Logo.
05:44It looks a little bit better. I'm going to make sure the Path Fitting is turned up;
05:50there we go.
05:53I want the Corners to be up, and it kind of snaps everything into place, and the
05:59Noise, we're going to take that down to 1; there we go.
06:03So, everything looks pretty much as good as it can get. Remember, we're ignoring
06:06the text completely;
06:07no need to do that.
06:08And we can also turn on the Strokes if we want to.
06:13And you notice when we do that, it automatically bolds up the lines a little bit,
06:17and we can also adjust the Weight of the strokes as well.
06:20And so each time I do that, it's going to increase the weight. Let's bump these
06:24up quite a bit. Let's do something like 20 pixels, and hit Enter or Return, and
06:28once I do that, you should see a little bit more of the bold come into play, just
06:33a little bit; not much.
06:34And then I'm also going to check Ignore White; there we go.
06:39And once I Ignore White, they are going to be even thicker around the edges, so I
06:42can actually back those down; let's back that down to something like 10.
06:49And I might even go lower than that. Let's change that back to something
06:52like maybe 5; hit Enter.
06:54Again, a lot of this is just trial and error; finding what works, and what doesn't.
06:57And so once you get it pretty much like you want, if you want to toggle
07:01Fills and Strokes on and off just to see the difference between the two; so
07:05here is Strokes off, and here is Strokes back on. Strokes on kind of thickens
07:09it up a little bit.
07:10So, totally up to you which one you use. In this case, I think leaving the Strokes
07:14on is a good way to go.
07:16And so once I'm finished with that, all I'm going to do is close the Image Trace
07:19panel, and I'm going to hit Expand.
07:21And so now what I would do is I would actually go in, I would double-click on
07:26the edge somewhere to get in here, and then remove that invisible frame; remember
07:30we have that when we use the Black and White Logo.
07:33Then what I would do is just come in here, and I would start removing the text areas.
07:37And I'm just going through selecting the text areas, and removing those, because
07:42they can't be read anyway.
07:45So, once we have those removed, we can than start adding in our own text on our own.
07:50And you could come in and refine any of these that you wanted; there we go.
07:59So now, one more little section that I missed right there, grab that, and
08:05back out; there we go.
08:07So, now what I would do is start adding my text back in,
08:10and so I'll go over into Photoshop, and let's just see what one of these says.
08:14So, Living Room 14'10" by 14'4".
08:20So, we'll grab our Type tool, and somewhere right in the middle here, just type out
08:26Living Room, and let's zoom in, so you can actually see what I'm writing.
08:32And that's going to be 14'10" by 14'4". There we go, and I
08:41will align this to the center using my Paragraph options, and then grab my
08:49Selection tool; I'm just going to pan over, so I can see this a little bit.
08:54Then, if you want to increase the size of text, here is a little keyboard
08:58shortcut for you: Shift+Option+Command on the Mac, Shift+Alt+Ctrl on the PC, and
09:02then tap the greater than sign (>) on your keyboard, there you go, and so I'll
09:05zoom back out a little bit, so you can see that.
09:08And so there is my Living Room text, very easily read.
09:11I'll copy that, and paste it, and then I can just start moving this into different
09:15areas of the drawing.
09:17And so, in this case, GARAGE 21'6" by 21'0", so we'll just change that. Garage 21,
09:31and then this one is going to be 21'0. There we go.
09:36Now, I'm not going to bore you by making you watch me do each and every one of
09:41these rooms, but you get the idea here.
09:43So, I've effectively turned a raster based image into a vector illustration,
09:46which I can now exit isolation mode by double-clicking out here, and now this is
09:49able to be resized any way I want, without losing quality. As you can see, I can
09:54take that up or down, as big or as small as I want it, and it maintains that nice
09:59crisp appearance. The lines look really good; nice and thick.
10:03I've added in my own text for more readability, and I can add as much to this as
10:07I want, refine the shapes as much as I want, but in reality, I've actually saved
10:11myself a ton of time by not drawing out all of these lines all by myself. I
10:15just did a little bit of refinement in Photoshop, traced it in Illustrator,
10:19and converted what was a static raster object into a now dynamic vector based
10:23object.
Collapse this transcript
Conclusion
Goodbye
00:00Well, that about wraps it up for this course on Tracing Artwork with Illustrator.
00:04I hope that you enjoyed the course as much as I did, and I hope you learned a
00:08little bit along the way as well.
00:10Before you go, I'd like to show you some other great courses that we have on
00:14Adobe Illustrator here in Lynda.com.
00:15If you're looking to get the most out of Illustrator's drawing capabilities
00:18without having to use the Pen tool, you might want to check out Mordy Golding's
00:22Illustrator Insider Course on Drawing without the Pen Tool.
00:24If you're looking to take your Illustrator typography skills to the next level,
00:28then I highly suggest Mordy's course on Illustrator Insider Training: Type and Text.
00:31If you'd like more information about the basics of Illustrator, you might want
00:34to check out my course on Illustrator Essential Training, which provides you a
00:37soup to nuts breakdown of this powerful vector editing app.
00:41If you're a Web designer, or even aspiring to be one, you might want to watch my
00:45Illustrator for Web Design course;
00:46this is where I teach you how to use Illustrator as a Web mockup tool, and show
00:51off my full Web design work flow.
00:53Finally, if you're looking to stay on top of all the new features Adobe is
00:56releasing with its new Creative Cloud platform when it comes to Illustrator, you
00:59should check out my Illustrator New Features course, which is always up to date
01:02with the latest Creative Cloud features.
01:04Again, I'd like to thank you for joining me for this course. My name is Justin
01:08Seeley, and I hope to see you again real soon.
Collapse this transcript


Suggested courses to watch next:


Illustrator for Web Design (5h 27m)
Justin Seeley

Drawing Vector Graphics (2h 32m)
Von Glitschka


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