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Adobe Illustrator has long been the most popular and viable vector-drawing program on the market but, for many, the learning curve is steep. In Illustrator CS3 One-on-One: The Essentials , author and leading industry expert Deke McClelland teaches the key features of Illustrator in a way that anyone can understand. He also goes beyond that, showing users how to get into the Illustrator "mindset" to make mastering Illustrator simple and easy. The training covers how to use the core drawing and shape tools, the transformation and reshaping features, text and gradients, and color management and printing features. Even if learning Illustrator has been a struggle in the past, this time it is going to make sense. Exercise files accompany the training.
All right gang, we now have two continuous paths, one internal hand and then one offset hand that represents the beveled edge. All that we need to do now is draw a circle in the background and fill and stroke the shapes to achieve the final effect. I'm working inside of a catch up document called Offset shapes. ai that's available to you inside the 06_Edit_transform folder and I'll tell you what I'm going to do. I'm going to go grab my Ellipse Tool here and I'm going to start dragging from right about here I believe is a good location start.
I'll begin my drag and then midway into the drag I'll press and hold the Shift and Control keys or the Shift and Command keys the Mac. Shift so that it constrains the shape to a circle. Control or Command so that I drag from one arc to the other. Remember that you have to press these keys in the midst of dragging because, if you press them at the outset of the drag and in particular the Control or Command key, you'll get that arrow tool, which is not something that you want in this case. Anyway I've gone ahead and used the spacebar in order to get the circle more or less lined up with that of the template, and then I'll release to complete the shape of course and then release the keys.
Now this point, you might want to go ahead and turn off the big unite layer and then go ahead and press the Control key or the Command key on the Mac. Click on the little Orphan Annie eye in order to switch back to the Preview mode so that we can see the fills and strokes associated with our objects. Well, things are sort of piled on top of each other in a weird way here and everything is black. So let's take care of that. I'm going to go grab my black arrow tool of course, and I'm going to Shift-click on the outer hand, like so. And then I want you to bring up the Graphic Styles palette. Now for me it's right here. I've gone ahead and tucked it away in this icon column that I've created here. For you, you may just need to go to the Window menu and choose Graphic Styles or press Shift+F5, and notice that I've created a style for you. I'm going to tell you all about styles in a later chapter, but for now just note that I've created a style for you that conveys stroke, fill and drop shadow as it turns out, so that we have the appearance, a little bit of appearance of depth going on inside of this illustration.
So I will click on the style in order to apply it to the two selected shapes. So the outer hand that represents the beveled edge and the circle. So that's good. Now note that the circle is in front of the hands and you can see that if I click off the shapes, to get rid of those selection outlines for a moment. I'm going to go ahead and click on the circle to select it, then I'm going to press Control+Shift+Left bracket or Command+Shift+Left bracket on the Mac in order to send that shape backward. The beveled edge is on top of the inner hand. That's a problem. So I'm going to go ahead and click on the outer hand there, and press Control or Command+:eft bracket just to send it back one step, and then you can see that we have a black inner hand. That's not really what I want. I actually want both of the hand shapes to be in brown, but the first thing that I'm going to do, just because I've already got the right stroke weight applied to the rear hand there, I'm going to go ahead and get my Eyedropper Tool and I'm going to click on the outline to that rear hand in order to lift its attributes. Notice that the eyedropper by default will lift the fill and stroke attributes but won't lift specific appearance items, live affects that is to say, such as our drop shadow. So I didn't apply the drop shadow to the forward hand, which is a good thing. I didn't want to apply the drop shadow as it turns out.
Now I'm going to get my Selection Tool, my black arrow tool and I'm going to Shift-click on the rear hand so that both of the hands are selected and I'm going to go to my Swatches palette, which I have tucked away right here. You can of course choose the Swatches command from the Window menu, and assuming that the fill is active, which I can see here inside the toolbox it is, I'm going to go ahead and click on this brown color swatch in order to apply it to the fill. Now the next thing I want to do, I clicked off the shapes by the way to deselect them.
Now, what I want to do is I want a lighten the yellow color here and the brown color of the outer hand. And that's something that I'm going to show you how to do in the next exercise.
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