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Simulating pressure when stroking paths

From: Designs dekeConstructed: Retro-Style Superhero

Video: Simulating pressure when stroking paths

{QTtext}{width:960}{textColor:65280,65280,65280}{justify:center}{timescale:1000}{backColor:0,0,0}{plain}{font:Verdana}{size:20} In this movie, we're going to apply pressure sensitive brush So now I'll click OK.

Simulating pressure when stroking paths

In this movie, we're going to apply pressure sensitive brush strokes to our path outlines, starting with the upper body paths. So now I'll click OK. So go ahead and select those paths here inside the Paths panel, then switch over to the Layers panel. Click on the Seams layer toward the top of the stack, and let's create a new layer above it by pressing Ctrl+Shift+N, or Cmd+Shift+N on a Mac. Alright now what we need to do is design a brush. And I'll just call this guy upper body. And the great thing is because it's sandwiched between some clip layers, the And so the first step is to select a Brush tool, Use Previous Layer to Create Clipping Mask check box is turned on by default. which you can get by pressing the b key, of course. And then you want to bring out the Brush panel by going to the

And then you want to bring out the Brush panel by going to the Window menu and choosing Brush, and we'll start up here in the Brush Tip Shape. So go ahead and click on that item at the top of the left hand list. And we're looking for a size value of 12 pixels. So it's very important you go with these exact settings, by the way, if you're working along with me. Angle should be zero degrees, roundness 100%. We want the hardness value to be 100%. We want the spacing value to be ten. And then, what you want to do is switch over to Shape Dynamics and then, make sure Control is set to pen pressure.

Dynamics and then, make sure Control is set to pen pressure. You may get a little warning icon telling you that you don't really have a drawing tablet, but that doesn't matter for our purposes. Next, you want to take Minimum Diameter, right there, up to 50%, like so. And that's it. Now we have the brush that we are looking for. At which point what you want to do is switch back to the Pas panel and make sure again Upper Body is turned on right there, it's selected in a list. And then drop down to this little icon at the bottom of the Pas panel, the one that says Stroke Path with Brush.

of the Pas panel, the one that says Stroke Path with Brush. Don't click on it. Instead you want to Alt+Click or Opt+Click on it to force the display of the Stroke Path dialogue box. Make sure Tool is set to Brush. It should be by default. And then turn on this wonderful check box right here. Simulate Pressure and click OK. You're going to go ahead and apply a bunch of pressure sensitive brush strokes as you see right here. And by the way, they're going to be black. If your foreground color is set to black, which is what we're looking for. All right now I need to do a little masking.

So let's hide the Paths by clicking under them some place in the empty area under the Path Outlines. And incidentally I'm looking at medium sized thumbnails which you can get by right-clicking in an empty area below the Paths, and you choose Medium. But you can do as you like. I'm going to go ahead and switch over to Layers panel. There's my upper body layer. I'm going to create a mask by clicking on the Add Layer Mask icon down here at the bottom of the Layers panel. And now let's go ahead and zoom on in. I'll spacebar drag down so that I can see our hero's face, and I'm going to press the right bracket key a few times in order to increase the size of my cursor and black is my foreground color.

size of my cursor and black is my foreground color. So I can just go ahead and paint inside this layer mask to brush away the extra stuff that's coming up into his jaw. And we have a similar issue in each of the gloves toward the top of the forearms. So, I'll go ahead and paint there and I'll paint right around here as well. And then finally, let's go ahead and toss the image upward by space bar dragging, and I'll paint along his waist right here, and I'm trying to be pretty careful, because I'm doing it all on one big brush stroke.

because I'm doing it all on one big brush stroke. Which isn't necessarily the best way to work, but it worked for me. So, that's cool. All right, now, I'm going to click on a Seams layer. And press Ctrl+Shift+End or Cmd+Shift+End on a Mac to bring up the New Layer dialog box. And I'll call this Lower Body, I guess. And then I'll click OK and now you want to switch back to your Paths panel and select the Lower Body path bucket right there. And I'm going to zoom out just a little bit so we can take in more of my image at a time. Space bar drag upwards so I can see those path outlines.

And now, with your Brush tool still active you need to right-click inside the Image window and take that Size value back down to 12 pixels, and then press the enter key or the return key on a Mac. And now, you can just click on this little Stroke icon right there. In order to stroke the path outlines and simulate pressure sensitivity, and because it's the last option you selected, it's still active. All right, now select the feet down here. Switch over to the Layers panel, click on a Seams layer, press Ctrl+Shift+N or Cmd+Shift+N on the Mac to bring up a New Layer dialogue box.

or Cmd+Shift+N on the Mac to bring up a New Layer dialogue box. Call it Feet, click OK. Now right-click inside the Image window with the Brush tool, and let's take the Size value down to ten pixels this time and press the enter key or the return key on the Mac in order to accept that change. And now go ahead and switch back to the Paths panel. And you can either click on this little icon right there or, just so you know you've got another way to work, because the Brush tool is selected, all you have to do is press the enter key, or the return key on a Mac.

In order to stroke those paths, and then go ahead and click off the feet in order to deselect them. So we now have grill lines inside the feet, inside the legs, and the rest of the lower body. Inside the upper body as well as the arms and the neck. The only thing left is all of the Path outlines inside the face, they're a little more complicated and they don't all line up properly. Which is why I'm going to address them in the next movie.

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This video is part of

Image for Designs dekeConstructed: Retro-Style Superhero
Designs dekeConstructed: Retro-Style Superhero

43 video lessons · 1561 viewers

Deke McClelland
Author

 
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  1. 41s
    1. Welcome
      41s
  2. 13m 6s
    1. Masking a person from a white background
      8m 20s
    2. Smoothing out the edges of a jagged mask
      4m 46s
  3. 28m 52s
    1. Adding power and motion with Liquify
      8m 21s
    2. Puppet warping the legs closer together
      6m 36s
    3. Applying a perspective-style transformation
      5m 34s
    4. Smoothing and removing details with Liquify
      8m 21s
  4. 28m 34s
    1. Filling and stroking the silhouette
      3m 47s
    2. Drawing with the Pen and Brush tools
      7m 56s
    3. Hand-painting the face
      8m 56s
    4. Refining brushstrokes with Median and Minimum
      7m 55s
  5. 39m 2s
    1. Adding complementary colored clouds
      5m 28s
    2. Drawing a handful of spikes in Illustrator
      8m 34s
    3. Creating a burst pattern with Transform
      9m 36s
    4. Adjusting the spikes for a better effect
      7m 20s
    5. Bringing the burst pattern into Photoshop
      8m 4s
  6. 51m 4s
    1. Creating the extreme paths for the grill lines
      7m 31s
    2. Blending the grill lines in Illustrator
      9m 42s
    3. Correcting potential blending problems
      9m 58s
    4. Bringing the blended paths into Photoshop
      8m 27s
    5. Simulating pressure when stroking paths
      5m 35s
    6. Contouring the grill lines onto the face
      9m 51s
  7. 23m 47s
    1. Drawing a hand with the Pen tool
      9m 29s
    2. Converting the hand path to a shape layer
      6m 2s
    3. Finishing off the hands and gloves
      8m 16s
  8. 28m 49s
    1. Blend, scale, and rotate photographic flames
      6m 17s
    2. Filling in gaps with symmetrical flames
      7m 15s
    3. Shooting flames out of the hero's hands
      7m 34s
    4. Stroking the composite flames
      7m 43s
  9. 19m 13s
    1. Drawing cartoon flames as a shape layer
      5m 56s
    2. Enhancing the flames with layer effects
      5m 32s
    3. Adjusting Puppet Warp and Expansion
      7m 45s
  10. 16m 56s
    1. Installing a free comic-lettering font
      3m 59s
    2. Formatting the monologue text
      5m 43s
    3. Drawing the talk balloons (a.k.a. speech bubbles)
      7m 14s
  11. 43m 10s
    1. Selecting a font-creation software
      5m 17s
    2. Drawing consistently rendered letterforms
      9m 10s
    3. Pasting the letters into Glyphs Mini (Mac only)
      8m 11s
    4. Copying capitals into lowercase positions (Mac only)
      6m 45s
    5. Generating an OpenType font (Mac only)
      7m 56s
    6. Stylizing the custom font in Photoshop
      5m 51s
  12. 4m 24s
    1. Time lapse of the retro superhero
      3m 4s
    2. Until next time
      1m 20s

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