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Simulating artwork on different devices

From: Illustrator CS4 Beyond the Basics

Video: Simulating artwork on different devices

Just because you see a color in a certain way on your own computer screen, it doesn't necessarily mean that it's going to appear that way on a different device. That device could be another computer monitor, it could be inkjet printer that sits next to your computer, or it could be a printing press that's somewhere else in the world. But as a designer it may be incredibly helpful for you to be able to preview those colors as they might appear on those other devices. Illustrator does give you the ability to proof your colors as they might appear on different devices. You can do that by going to the View menu and choosing the Proof Colors option. Now, by default though proofing colors themselves won't help you until you first tell Illustrator what device you want to simulate. So I'll first choose Proof Setup. Now, by default Illustrator has it set to my working space, which is CMYK : U.S. Web Coated (SWOP) v2. But I'm going to go down here to where it says Customize. I'm going to choose a different device that I want to simulate.

Simulating artwork on different devices

Just because you see a color in a certain way on your own computer screen, it doesn't necessarily mean that it's going to appear that way on a different device. That device could be another computer monitor, it could be inkjet printer that sits next to your computer, or it could be a printing press that's somewhere else in the world. But as a designer it may be incredibly helpful for you to be able to preview those colors as they might appear on those other devices. Illustrator does give you the ability to proof your colors as they might appear on different devices. You can do that by going to the View menu and choosing the Proof Colors option. Now, by default though proofing colors themselves won't help you until you first tell Illustrator what device you want to simulate. So I'll first choose Proof Setup. Now, by default Illustrator has it set to my working space, which is CMYK : U.S. Web Coated (SWOP) v2. But I'm going to go down here to where it says Customize. I'm going to choose a different device that I want to simulate.

For example, I have an inkjet printer made by Canon, so I want to click over here and because I have installed these drivers and these Color Profiles in my computer, they automatically show up in this list. For example, I'll choose this one here called Canon MP460 SP2 and I'll click OK. So, now you can see that the color changed on my screen. If I go to the View menu, I'll uncheck Proof Colors; this is what it would look like on my screen working with my own on screen RGB profile. But based in the color profile of my printer Illustrator, when I turn Proof Colors on, is simulating to me what this artwork is going to look like when it gets printed out of my printer.

An interesting way to work with this Proof Colors setting is actually to use two different windows, one window that displays the artwork as you are working inside of Illustrator and another window that simply gives you a preview of what artwork is going to look like using one of the Proof Colors settings. For example, I'm going to go back to the View menu here and turn off the Proof Color setting. I'll choose Window and choose this option here called New Window. So now you can see that I have floral_design_3.ai and then I have here 1 and then I have 2. It's the exact same document, but I'm able to view it in two separate windows. I'll also click on this icon here in the Application Bar called Arrange Documents. By clicking on that, I can choose the two-up version, so now I could click on this window here and position it this way and then I'll position the same document here. So I'm really looking now at the exact same file but in two separate windows.

Now, in this window, I'm going to leave the regular preview set on, but on this window here I'm actually going to choose to turn on View > Proof Colors. Now, because this was set actually to a new window it defaulted to my working space, which is the U.S. Web Coated (SWOP). I'm now going to change that by going to View and we choose Proof Setup > Customize and I'll choose again my Canon printer here. Now when I click OK, I now see the preview what it's going to look on my printout here, while I can tune the work in my document here. What's really interesting about the Proof Color settings is also that you can simulate what your artwork is going to look like when it gets converted to a grayscale profile.

For example, I go back to this document here and I'll change the Proof Setup to something else. I'm going to go to the View menu, I'll choose Proof Setup, Customize and I'll scroll down the list over here to where it says Generic Gray Profile. In doing so, I could now see a grayscale version of my artwork even while I go ahead and click and edit a color version of it. In this way I can assure that as I'm working and as I specify colors in my artwork maybe for some artwork developed here both in color and also in black and white. I can always make sure that I'm using a high enough contrast in my colors so that it will also look good when it gets converted to grayscale.

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This video is part of

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Illustrator CS4 Beyond the Basics

137 video lessons · 29498 viewers

Mordy Golding
Author

 
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  1. 2m 4s
    1. Welcome
      1m 41s
    2. Using the exercise files
      23s
  2. 33m 20s
    1. Introducing Live Paint
      38s
    2. Drawing in Illustrator
      4m 21s
    3. Creating a Live Paint group
      2m 54s
    4. Using the Live Paint Bucket tool
      3m 17s
    5. Using Live Paint with open paths
      2m 29s
    6. Detecting gaps in Live Paint groups
      4m 17s
    7. Adding paths to a Live Paint group
      3m 41s
    8. Using the Live Paint Selection tool
      5m 44s
    9. Releasing and expanding Live Paint groups
      2m 55s
    10. Understanding how Live Paint groups work
      3m 4s
  3. 49m 36s
    1. Introducing the trace options
      39s
    2. Setting expectations: Live Trace
      2m 26s
    3. Using the Live Trace feature
      1m 51s
    4. Understanding how Live Trace works
      5m 41s
    5. Making raster-based adjustments
      5m 52s
    6. Tracing with fills, strokes, or both
      2m 55s
    7. Making vector-based adjustments
      6m 12s
    8. Adjusting colors in Live Trace
      4m 39s
    9. Using Photoshop with Live Trace
      5m 22s
    10. Releasing and expanding Live Trace artwork
      2m 58s
    11. Saving and exporting Live Trace presets
      2m 36s
    12. Tracing in Batch mode with Adobe Bridge
      1m 35s
    13. Turning an image into mosaic tiles
      2m 28s
    14. Tracing an image manually
      4m 22s
  4. 1h 24m
    1. Introducing 3D
      33s
    2. Setting expectations: 3D in Illustrator
      2m 53s
    3. How fills and strokes affect 3D artwork
      4m 43s
    4. Applying the 3D Extrude & Bevel effect
      6m 25s
    5. Applying a bevel
      5m 40s
    6. Showing the hidden faces of a 3D object
      4m 49s
    7. Applying the 3D Revolve effect
      5m 22s
    8. Visualizing the revolve axis
      3m 5s
    9. Applying the 3D Rotate effect
      1m 35s
    10. Adjusting surface settings
      9m 33s
    11. Understanding the importance of 3D and groups
      3m 24s
    12. Preparing art for mapping
      10m 19s
    13. Mapping artwork to a 3D surface
      14m 21s
    14. Hiding geometry with 3D artwork mapping
      4m 0s
    15. Extending the use of 3D in Illustrator
      8m 7s
  5. 44m 37s
    1. Introducing transformations and effects
      32s
    2. Using the Transform panel
      12m 37s
    3. Repeating transformations
      5m 23s
    4. Using the Transform Each function
      3m 48s
    5. Using the Convert to Shape effects
      5m 49s
    6. Using the Distort & Transform effects
      5m 12s
    7. Using the Path effects
      6m 58s
    8. Using the Pathfinder effects
      4m 18s
  6. 28m 23s
    1. Introducing graphic styles
      33s
    2. Applying graphic styles
      10m 8s
    3. Defining graphic styles
      8m 46s
    4. Previewing graphic styles
      2m 10s
    5. Modifying graphic styles
      3m 30s
    6. Understanding graphic styles for text
      3m 16s
  7. 22m 49s
    1. Introducing advanced masking techniques
      32s
    2. Understanding clipping masks
      7m 15s
    3. Using layer clipping masks
      6m 30s
    4. Creating opacity masks
      8m 32s
  8. 1h 6m
    1. Introducing color
      40s
    2. Considering three types of color swatches
      7m 7s
    3. Managing color groups
      2m 58s
    4. Understanding the HSB color wheel
      3m 57s
    5. Understanding color harmonies
      2m 57s
    6. Using the color guide
      3m 54s
    7. Limiting the color guide
      3m 17s
    8. Modifying color with the Recolor Artwork feature
      6m 25s
    9. Using the Edit tab to adjust color
      5m 44s
    10. Using the Assign tab to replace colors
      8m 37s
    11. Making global color adjustments
      2m 17s
    12. Using Recolor options
      7m 3s
    13. Converting artwork to grayscale
      3m 23s
    14. Simulating artwork on different devices
      3m 18s
    15. Accessing Kuler directly from Illustrator
      2m 7s
    16. Ensuring high contrast for color-blind people
      2m 42s
  9. 53m 19s
    1. Introducing transparency
      40s
    2. Understanding transparency flattening
      2m 31s
    3. Exercising the two rules of transparency flattening
      10m 53s
    4. Understanding complex regions in transparency flattening
      4m 50s
    5. Exploring the transparency flattener settings
      8m 37s
    6. Using transparency flattening and object stacking order
      6m 39s
    7. Using the Flattener Preview panel
      6m 31s
    8. Creating and sharing Transparency Flattener presets
      2m 25s
    9. Working within an EPS workflow
      5m 3s
    10. Understanding the Illustrator and InDesign workflow
      5m 10s
  10. 50m 1s
    1. Introducing prepress and output
      23s
    2. Understanding resolutions
      8m 27s
    3. Discovering RGB and CMYK "gotchas"
      5m 42s
    4. Using Overprints and Overprint Preview
      7m 43s
    5. Understanding "book color" and proofing spot colors
      8m 1s
    6. Collecting vital information with Document Info
      2m 28s
    7. Previewing color separations onscreen
      1m 12s
    8. Making 3D artwork look good
      2m 16s
    9. Seeing white lines and knowing what to do about them
      2m 41s
    10. Creating "bulletproof" press-ready PDF files
      3m 45s
    11. Protecting content with secure PDFs
      2m 48s
    12. Using PDF presets
      2m 47s
    13. Moving forward: The Adobe PDF Print Engine
      1m 48s
  11. 35m 43s
    1. Introducing distortions
      27s
    2. Using the Warp effect
      4m 20s
    3. The Warp effect vs. envelope distortion
      3m 48s
    4. Applying the Make with Warp envelope distortion
      2m 45s
    5. Applying the Make with Mesh envelope distortion
      2m 41s
    6. Applying the Make with Top Object envelope distortion
      3m 45s
    7. Editing envelopes
      5m 0s
    8. Adjusting envelope settings
      4m 2s
    9. Releasing and expanding envelope distortions
      1m 44s
    10. Applying envelope distortions to text
      1m 27s
    11. Using the liquify distortion tools
      3m 5s
    12. Customizing the liquify tools
      2m 39s
  12. 28m 56s
    1. Introducing blends
      32s
    2. Blending two objects
      6m 18s
    3. Adjusting blend options
      5m 47s
    4. Blending three or more objects
      2m 9s
    5. Blending anchor points
      5m 36s
    6. Replacing the spine of a blend
      4m 32s
    7. Reversing the direction of a blend
      2m 15s
    8. Releasing and expanding a blend
      1m 47s
  13. 46m 54s
    1. Introducing charts and graphs
      35s
    2. Setting expectations: Graphs in Illustrator
      3m 19s
    3. Creating a chart
      8m 2s
    4. Importing data
      3m 34s
    5. Formatting data
      5m 1s
    6. Customizing a chart
      10m 21s
    7. Combining chart types
      2m 40s
    8. Creating graph designs
      6m 0s
    9. Styling and updating graphs
      5m 33s
    10. Ungrouping graphs
      1m 49s
  14. 26m 36s
    1. Introducing Gradient Mesh
      23s
    2. Understanding the Gradient Mesh feature
      9m 34s
    3. Using Gradient Mesh to add contoured shading
      6m 14s
    4. Using Gradient Mesh to create photorealistic effects
      10m 25s
  15. 8m 18s
    1. Introducing flare effects
      25s
    2. Drawing a lens flare
      3m 28s
    3. Modifying a lens flare
      1m 27s
    4. Using a mask with lens flares
      2m 58s
  16. 29s
    1. Goodbye
      29s

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