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Adobe Illustrator has long been the most popular and viable vector-drawing program on the market but, for many, the learning curve is steep. In Illustrator CS3 One-on-One: The Essentials , author and leading industry expert Deke McClelland teaches the key features of Illustrator in a way that anyone can understand. He also goes beyond that, showing users how to get into the Illustrator "mindset" to make mastering Illustrator simple and easy. The training covers how to use the core drawing and shape tools, the transformation and reshaping features, text and gradients, and color management and printing features. Even if learning Illustrator has been a struggle in the past, this time it is going to make sense. Exercise files accompany the training.
We've seen what Illustrator can do. We've learned how to navigate inside an illustration and customize the interface. We've gained experience with the Line and Shape Tools. We've built great Aztec calendars by filling, stroking, and stacking objects. We've reshaped spirals, converted strokes to filled shapes, and experienced the wonders of power duplication. We've fought dragons with the Pen Tool in both spline and Bezier modes and we've learned how to select an image six ways to Sunday, more like 28 ways to leap year, all in the name of creating Uzz, a cloying corporate mascot whose sole purpose is to inspire consumerism and guilt. Oh boy, with an attitude like that he's bound to be a big hit. If that sounds like a lot, it was, but it's nothing compared to what I still have in store for you. Now that you have the basics under your belt, Illustrator gets really, really interesting.
Future installments of Illustrator CS3 One-on-One take us into realms that right off the bat will have you creating better artwork with less effort. In part two we'll see Pathfinder operations, the liquefy tools, envelope-style distortions, open type and the glyphs palette, gradients and gradient mesh, blends and masks, vector-based brushstrokes, transparency, graphic styles and live effects. Frankly, that last chapter is a little dangerous. I've seen entire audiences get so lost in live effects that they lose interest in every other aspect of the program. But for those of you who surface again, there's part three, which explores dynamic type treatments, live trace, live paint, live color, symbols, 3-D effects, printing, exporting, and integration with Flash.
If Illustrator were a car, you now know how to drive it. In the next chapters I'll show you how to race, and as much as it worries your mother when you do it, racing's a whole lot more fun. Until next we belt in and give it the gas, on behalf of lynda.com this is Deke McClellan saying, See ya!
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