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Adobe Illustrator has long been a popular vector–based drawing program, but for many the learning curve is steep. In Illustrator CS4 One-on-One: Fundamentals, author and leading industry expert Deke McClelland shows users how to get in to the Illustrator mindset and overcome this learning curve. He covers the application's key features in a new way, making it simple and easy to master Illustrator. Deke teaches viewers how to use the core drawing and shape tools, the transformation and reshaping features, text, and the Pen tool. He also explains how to export and print. Even if learning Illustrator has been a struggle in the past, this training can help make sense of it. Exercise files accompany the course.
I am going to show you how to take this outermost circle here. We're going to scallop the edges, then we're going to combine all of the shapes in order to merge the strokes together and we're going to do this inside of this illustration if you like. It represents my progress so far and it's called Twisted circles.ai found inside the 10_select_enhance folder and by all means, if you are still working inside that original lace making file, definitely stick with it, no reason not to. All right, I'm going to grab this outermost circle and when I say grab I mean I'm going to click on it with my Black Arrow tool and then I'm going to go up to the Effect menu and I'm going to choose this command right there Distort & Transform and then I'll choose Pucker & Bloat.
Now once you see the Pucker & Bloat dialog box, go ahead and make sure that the Preview checkbox is on and then keep an eye on what happens. If I move the slider triangle over to the left, you can see that I'm erring on the side of Pucker, essentially I'm going toward Pucker. I'm also getting a negative percentage value for what that's worth and we're seeing the segments bend inward or pucker toward the center of the shape and you can go pretty far with this. And as you do, you are going to get a spikier and spikier path like we're seeing back here. Once again, pretty nice, not quite what I'm looking for but pretty interesting.
If you want scalloped edges, then you move toward the Bloat side. So the farther you drag that slider triangle toward the right, the more bloating that you are applying. Now, it's pretty difficult to see where we are but it's this path right here, which is creating kind of a Shamrock shape at this point. Let me move this back a little bit so that we can see a little bit less bloating. So see here it is. This is the effect of bloating. So it moves the point of the anchor point inward whereas pucker moves it outward and it moves the center of the curved segment outward whereas pucker moves it inward.
So there is an inverse relationship between where the anchor points go and where the outermost edge of that segment goes. Now, I want more scalloping, I want this kind of scalloping right there which means I need more anchor points. So I'm going to go ahead and click on the Cancel button here in order to cancel that operation. Then I'm going to go up to the Object menu, I'm going to choose Path and I'm going to choose Add Anchor Points. That adds, of course, one anchor point for every one anchor point we already have, one anchor point per segment. So now we have a total of eight anchor points. I want more than that. I want 16 anchor points and I know that because I'm looking at the Scallops, right, that I'm trying to match and we have two scallops per segment still.
So we need more anchor points. Go up to the Object menu, choose Path and choose Add Anchor Points again and now, we have a total of 16 anchor points and we've got a segment for every scalloped edge. That's great. Now, you could go to the Effect menu again or you could go to the Appearance palette. That's also an option for accessing these live effects. You can go down to the Effects icon and you have that exact same menu we saw just a moment ago except the command names aren't so squished next to each other here on the PC. So there is Distort & Transform, and there is Pucker and Bloat and I could pucker it. This is actually pretty nifty and it gives you this Starburst effect, notice that and if you have decided by the way if you wanted these to be spikier, you would just have to increase the Miter Limit Value in the Stroke palette in order to get nice spikes at the end of those starburst effects right there.
But we don't want to starburst. We want to take this over to the Bloat side of things, not that far, notice we have sort of a flower effect now. We don't want to go that far with the Bloat value. So I'll change this value to 10% and that exactly matches what we had before. Now, I'll click OK in order to accept that modification. Now we have all of our base paths right ready to go. I'm going to switch back to the Layers palette just so we can see what's going on. Now, I want to combine these guys. Currently, there are five independent paths that overlap each other independently as well, so that we have breaks between the White and Red strokes.
Each one of these guys is double- stroked with white and red and if we want all of the white strokes merged together and all of the red strokes to merged together, then we need to combine these guys into a compound path. You can do that by Alt-clicking or Option- clicking on Just circles right there, on the Just circles layer and then go up to the Object menu, choose Compound Path, and choose Make, and that's going to combine them all into a single compound path but somehow, we went and lost our scalloped edges. We just have a standard circle. What in the world happened? Well, we lost our dynamic effect. Everybody else doesn't have a dynamic effect.
If I were to go ahead and switch over to the Appearance palette, notice that we've got two strokes, one white and one red and a transparent fill, so no fill. Then I'll go ahead and twirl the Stroke close, so that we're not confused about what we have. Okay, I'll undo the Compound Path, the creation of the compound path there by pressing Ctrl+Z or Command+Z on the Mac. Let's compare that to what's going on with this guy right here, this circle, this outermost circle. Notice that it has two strokes, no fill and Pucker & Bloat assigned to it. So we lost the Pucker & Bloat. How in the world do we keep the Pucker & Bloat and combine these guys into a Compound Path? Well, I told you this was going to be the last exercise. I mislead you. Sorry about that. But next one is going to be the last exercise and that's when I'll tell you how to solve this problem, which is new actually to Illustrator CS4.
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