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Saving and recalling selections

From: Illustrator CS4 One-on-One: Fundamentals

Video: Saving and recalling selections

In this exercise I'm going to show you how to save and recall selections and this is a really wild thing, very few people know this is even possible inside of Illustrator. I have gone ahead and saved my progress so far as The eye head.ai because after all, we have created the eye-head and I want to be able to save off a selection that will allow me to select the eye-head very easily. So there is a few different ways to work here. One is to go here and marquee. This isn't really a terribly difficult item to select in the first place, but I've just marqueed with the Black Arrow tool these three paths in order to select all three of them and then the traditional way to work to make things easier to select as a group is to group them.

Saving and recalling selections

In this exercise I'm going to show you how to save and recall selections and this is a really wild thing, very few people know this is even possible inside of Illustrator. I have gone ahead and saved my progress so far as The eye head.ai because after all, we have created the eye-head and I want to be able to save off a selection that will allow me to select the eye-head very easily. So there is a few different ways to work here. One is to go here and marquee. This isn't really a terribly difficult item to select in the first place, but I've just marqueed with the Black Arrow tool these three paths in order to select all three of them and then the traditional way to work to make things easier to select as a group is to group them.

So you would go up to the Object menu and you choose the Group command or you press Ctrl+Z, Command+Z on the Mac. That is an old as the hills keyboard shortcut. That keyboard shortcut for the Group command has been around since, I want to say 1985, I think that's how old this is. Before Illustrator in other words. So I'm going to go ahead and choose that command and we now have a group and if I were to spin open the Primitives layer here, I'll go ahead and make my palette wider you could see that we got a Group. Now I can go ahead and name that Group if I wanted to, I could call it something more meaningful. For example, I can call it eye-head because that's what it is and then I'll go ahead and click on it and then I can go ahead and rename this path as well.

This is that guy that neck sort of body thing right there. So why don't we name it neck-body because he has got these interesting sort of shared body parts right here and I'll click OK and then the rational is this isn't really his body here, these are his pants, he just hikes them up really high and then down here we have got -- they are just legs or we can call them of course legs-feet and then click OK. So we have named each one of the items. Now let's say we want to name the paths inside the eye-head just for the sake of being as meticulous as humanly possible and also because I want to show you something about this in just a moment. I'm going to twirl open the eye -head group and I'm going to call this guy pupil of course because he has got that one giant pupil and this thing will be the eye and we will just make a determination. This thing is the head okay, so I'm just double-clicking on each one of those items and naming them.

I will go ahead and collapse that Group. The thing about working with a Group as we have done so far is that more or less limits us, unless we are going to resort to the Direct Selection tool or we are going to sort of look through the Layers palette and try to meatball just specific items. We are going to be limited in terms of, for example I should say we are going to have a hard time if we are trying to select both the pupil and the neck-body shapes independently of the eye and the head. This is not impossible it's just a little rougher than it needs to be. So if you decide you don't really want to group something but you do want to make them easy to select together, then there is another way to work. So what I'm going to do is I'm going to go ahead and Ungroup eye-head and I want you to see something about this. Notice eye- head contains pupil, eye and head right there let's go and scroll down the list little more so that we can see neck-body and legs-feet like so.

All right, now I'm going to go up to the Object menu and I'm going to choose the Ungroup command, Ctrl+Shift+G, Command+Shift+G on the Mac. Watch what happens to that eye-head thing over there, when I choose this command it goes away, but Illustrator goes ahead and respects the names I applied to the paths inside the Group. So they are still called pupil, eye and head, which is great, and they are still selected which is nice too. All right, now I'm going to go up to the Select menu and I'm going to choose Save Selection. So this is another way to work and you can Save Selections that include elements from different layers from different groups from different anything.

So I'm going to choose Save Selection and I'm going to call it guess what eye-head makes a lot of sense of here and I'll click OK and it now appears in the Select menu as a command that I can choose. All right, I'll go ahead and put that away there. Now let's say we want the select the buttons on his pants. I'm going to go ahead and click on this first button and I can't select it because I have got to unlock the layer. All right so let's go ahead and unlock the Other stuff layer right there, by clicking on the Lock icon, I make it go away. Then I'll click on this button in order to select it. Now I could Shift- click on the other buttons if I wanted to or I could just go to this Select menu item right there in the Control palette and I can make sure that it's set to All which it is by default and if it is, all I need to do is just click on this little button and that we will select everything that shares the same attributes as the button.

The same fill, the same stroke etcetera, etcetera, which is just these four buttons and that's it and then I'll go up to the Select menu and I'll choose Save Selection again and I'll go ahead and name these buttons like so and then click OK in order to Save that out. Now let's say that we want to make sure that we select all the fleshy items at once inside of this fellow. So if I were to click this outside head thing right there, the head shape and then I were to go up to the same option right there in the Control palette and click on it, then I would also select -- oops! That doesn't work because nothing shares the same attribute as the head. Because the hands and the lips have different strokes, they are thinner strokes.

So what we need to do instead is click this down pointing arrowhead and choose Fill Color and that will get me all of the items that share the same fill color and that is just those fleshy items there good and I'll now go ahead save them off by choosing the Save Selection command once again as fleshy bits or something along those lines and then click OK. Now, notice that I can switch between these selections just by choosing one of these commands. So I'll go to Select menu choose eye-head there it is selected. I go to the Select menu, choose Buttons, there it is. There are the buttons now selected and then finally of course if I select fleshy bits.

Now the nice thing about fleshy bits what I'm trying to show here with fleshy bits is that both eye-head and fleshy bits share this outer head shape right here and that's totally okay. That's not something you could do with two different groups, but it is something you could with two different selections. Now where do you suppose these selections live? They live inside the graphic they are saved as part of this graphic file. So in other words, if you share this document with somebody else and you tell them hey! What you want to do is just go ahead and select the eye-head item there and move it over or change the colors or do whatever you want with it. Then you can walk them through, you can tell them to go to the Select menu, you choose eye-head and they are good to go.

And in very complicated graphics that can be really, really, super useful. So again, just another way to organize your graphic, make it easier to work through, by saving selections inside Illustrator.

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This video is part of

Image for Illustrator CS4 One-on-One: Fundamentals
Illustrator CS4 One-on-One: Fundamentals

182 video lessons · 37867 viewers

Deke McClelland
Author

 
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  1. 42m 7s
    1. Welcome to One-on-One
      1m 58s
    2. The Welcome screen
      3m 2s
    3. Creating a new document
      5m 6s
    4. Advanced document controls
      4m 43s
    5. Saving a custom New Document Profile
      8m 46s
    6. Changing the document setup
      4m 21s
    7. Special artboard controls
      4m 58s
    8. Accepting artboard changes
      2m 19s
    9. Saving a document
      4m 33s
    10. Closing a document
      2m 21s
  2. 1h 0m
    1. Adobe Bridge
      56s
    2. Opening an illustration
      4m 45s
    3. Modifying an illustration
      6m 27s
    4. Saving changes
      4m 58s
    5. Introducing Adobe Bridge
      8m 41s
    6. The all-important file type associations
      3m 20s
    7. Navigating inside Bridge
      4m 23s
    8. Previewing and collecting
      5m 55s
    9. Using workspaces
      6m 41s
    10. Customizing a workspace
      6m 14s
    11. Cool Bridge tricks
      8m 17s
  3. 1h 4m
    1. Preferences, color settings, and workspaces
      35s
    2. Keyboard increments
      5m 12s
    3. Scratch disks
      3m 48s
    4. Changing the user interface and setting Appearance of Black
      4m 14s
    5. Best workflow color settings
      9m 17s
    6. Synchronizing settings across CS4
      3m 2s
    7. Working inside tabbed windows
      7m 14s
    8. Organizing palettes
      5m 4s
    9. Saving a custom workspace
      4m 12s
    10. Zooming and panning
      4m 19s
    11. Using the Zoom tool
      3m 3s
    12. Navigating the artboards
      5m 5s
    13. Nudging the screen image
      3m 3s
    14. Scroll-wheel tricks
      2m 8s
    15. Cycling between screen modes
      4m 39s
  4. 1h 22m
    1. The Wedjat (or Eye of Horus)
      55s
    2. The line tools
      2m 57s
    3. Introducing layers
      5m 10s
    4. Creating ruler guides
      6m 18s
    5. Creating custom guides
      5m 16s
    6. Snap-to points
      5m 25s
    7. Organizing guides
      5m 43s
    8. Making a tracing template
      3m 42s
    9. Drawing a line segment
      4m 29s
    10. Drawing a continuous arc
      5m 28s
    11. Drawing a looping spiral
      6m 5s
    12. Cutting lines with the Scissors tool
      6m 20s
    13. Joining open paths
      7m 31s
    14. Aligning and joining points
      6m 34s
    15. Drawing concentric circles
      4m 41s
    16. Cleaning up overlapping segments
      5m 34s
  5. 1h 4m
    1. The anatomy of a shape
      1m 1s
    2. Meet the shape tools
      3m 5s
    3. The traceable Tonalpohualli
      2m 52s
    4. Drawing circles
      4m 38s
    5. Enhanced Smart Guides
      4m 1s
    6. Aligning to a key object
      4m 29s
    7. Creating polygons and stars
      5m 4s
    8. Using the Measure tool
      3m 47s
    9. The Select Similar and Arrange commands
      3m 56s
    10. Rectangles and rounded rectangles
      6m 8s
    11. The amazing constraint axes
      5m 26s
    12. Grouping and ungrouping
      3m 35s
    13. Flipping and duplicating
      4m 12s
    14. Combining simple shapes into complex ones
      5m 24s
    15. Cutting and connecting with Scissors and Join
      3m 31s
    16. Tilde-key goofiness
      2m 53s
  6. 1h 41m
    1. The ingredients of life
      54s
    2. Fill and Stroke settings
      4m 22s
    3. Transparency grid and paper color
      5m 47s
    4. The None attribute
      5m 4s
    5. Color libraries and sliders
      3m 39s
    6. Industry-standard colors
      4m 38s
    7. Using CMYK for commercial output
      6m 39s
    8. Using RGB for the web
      7m 23s
    9. Color palette tips and tricks
      7m 18s
    10. Creating and saving color swatches
      4m 35s
    11. Trapping gaps with rich blacks
      6m 46s
    12. Filling and stacking shapes
      5m 38s
    13. Dragging and dropping swatches
      5m 0s
    14. Paste in Front, Paste in Back
      4m 54s
    15. Filling shapes inside groups
      5m 28s
    16. Pasting between layers
      4m 41s
    17. Joins, caps, and dashes
      6m 50s
    18. Fixing strokes and isolating edits
      7m 12s
    19. Creating a pattern fill
      4m 57s
  7. 1h 50m
    1. The power of transformations
      1m 20s
    2. From primitive to polished art
      2m 42s
    3. Using the Blob brush
      5m 46s
    4. Resizing the brush and erasing
      4m 15s
    5. Selection limits and methods of merging
      6m 39s
    6. Cloning and auto-duplicating
      6m 45s
    7. Customizing keyboard shortcuts
      3m 7s
    8. Moving by the numbers
      5m 15s
    9. Using the Reshape tool
      7m 47s
    10. Modifying, aligning, and uniting paths
      7m 14s
    11. Using the Offset Path command
      4m 43s
    12. Styling and eyedropping
      5m 28s
    13. Making a black-and-white template
      2m 27s
    14. Scale and clone
      4m 57s
    15. Enlarge and stack
      5m 46s
    16. Positioning the origin point
      6m 59s
    17. Using the Rotate tool
      3m 55s
    18. Using the Reflect tool
      4m 15s
    19. Series rotation (aka power duplication)
      6m 48s
    20. Rotating by the numbers
      6m 12s
    21. Transforming the tile patterns
      7m 52s
  8. 2h 4m
    1. Next-generation text wrangling
      55s
    2. Placing a text document
      5m 38s
    3. Creating a new text block
      6m 1s
    4. Working with point text
      3m 57s
    5. Selecting the perfect typeface
      5m 48s
    6. Scaling and positioning type
      8m 57s
    7. Leading, tracking, and lots of shortcuts
      5m 54s
    8. Adjusting pair kerning
      6m 55s
    9. Eyedropping formatting attributes
      3m 54s
    10. Flowing text from one block to another
      8m 28s
    11. Creating and applying a paragraph style
      7m 39s
    12. Rendering the text in graphite
      5m 55s
    13. Creating a scribbly drop shadow
      5m 17s
    14. Advanced formatting and bullets
      7m 43s
    15. Setting Area Type options
      4m 57s
    16. Justification and the Every-line Composer
      5m 52s
    17. OpenType and ligatures
      7m 19s
    18. Fractions, numerals, and ordinals
      9m 7s
    19. Swashes and small caps
      5m 40s
    20. The amazing Glyphs palette
      8m 12s
  9. 1h 18m
    1. Points are boys, handles are girls
      1m 20s
    2. Placing an image as a tracing template
      6m 56s
    3. Drawing a straight-sided path
      6m 8s
    4. Moving, adding, and deleting points
      6m 50s
    5. Drawing spline curves with Round Corners
      9m 7s
    6. Smooth points and Bézier curves
      8m 29s
    7. Defining a cusp between two curves
      6m 59s
    8. Replicating and reshaping segments
      8m 30s
    9. Converting anchor points
      7m 55s
    10. Deleting stray anchor points
      5m 1s
    11. Separating and closing paths
      5m 43s
    12. Eyedropping template colors
      5m 55s
  10. 1h 40m
    1. Paths never rest
      1m 34s
    2. Exploring the Appearance palette
      9m 54s
    3. Snip and Spin
      8m 3s
    4. Adding a center point
      4m 12s
    5. Keeping shape intersections
      3m 42s
    6. Lifting fills and selecting through shapes
      5m 54s
    7. Saving and recalling selections
      6m 20s
    8. Rotating is a circular operation
      8m 32s
    9. Lassoing and scaling points
      5m 28s
    10. Using the Transform Each command
      4m 11s
    11. Using the Magic Wand tool
      8m 1s
    12. Eyedropping live effects
      9m 58s
    13. Merging strokes with a compound path
      6m 50s
    14. Selecting and scaling independent segments
      7m 59s
    15. Scalloped edges with Pucker & Bloat
      5m 16s
    16. Expand before you merge
      4m 17s
  11. 1h 26m
    1. The new pleasures of printing
      44s
    2. Outlines and artboards in CS4
      7m 35s
    3. Setting trim size and bleed
      7m 17s
    4. Creating custom dynamic crop marks
      3m 41s
    5. Working with the Separations Preview palette
      7m 42s
    6. Trapping an object with an overprint stroke
      8m 20s
    7. Placing multiple artboards into InDesign
      5m 17s
    8. Working with the Print Tiling tool
      4m 55s
    9. Setting the General Print options
      6m 9s
    10. Setting printer marks
      5m 16s
    11. PostScript-only output and graphics
      9m 10s
    12. The Color Management options
      6m 56s
    13. Adjusting the Flattener settings
      7m 32s
    14. Setting the Raster Effects resolution
      5m 32s
  12. 1h 32m
    1. Illustrator does pixels
      51s
    2. Illustrator, PDF, and Save As formats
      8m 15s
    3. Saving an illustration for the web
      6m 13s
    4. Saving a continuous-tone JPEG image
      10m 1s
    5. Saving a high-contrast GIF graphic
      6m 26s
    6. The versatile PNG format
      4m 45s
    7. Saving a scaleable Flash (SWF) graphic
      11m 0s
    8. Opening and placing an Illustrator file in Photoshop
      12m 44s
    9. Exporting a layered PSD from Illustrator
      12m 57s
    10. Exporting to Microsoft Office and PowerPoint
      7m 24s
    11. Sharing with InDesign, Flash, and Photoshop
      12m 12s
  13. 1m 4s
    1. Until next time
      1m 4s

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