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Drawing Vector Graphics
Illustration by

Refining your drawn ideas


From:

Drawing Vector Graphics

with Von Glitschka

Video: Refining your drawn ideas

Thumbnail sketches are great for roughly capturing ideas, but we are going to need more details before we can build our vector art. Let's go over the importance of scrutinizing your drawing, refining, and making improvements until you have a tight sketch that will assist you in building precision vector art. The biggest challenge for designers is ideas, but many good ideas fall short because of poor execution. Something is lost in translation from the rough stage to the final digital form.
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  1. 2m 31s
    1. Welcome
      1m 26s
    2. Exercise files
      1m 5s
  2. 18m 36s
    1. What is illustrative design?
      54s
    2. A systematic creative process
      1m 26s
    3. Exploring analog tools
      2m 39s
    4. Exploring digital tools
      13m 37s
  3. 18m 31s
    1. Creative preparation
      1m 13s
    2. The creative brief
      2m 25s
    3. Creative thinking methods
      1m 2s
    4. Word associations
      1m 55s
    5. Mind mapping
      1m 55s
    6. Before. During. After.
      1m 26s
    7. I think, therefore I design
      2m 46s
    8. Selecting the appropriate style
      2m 57s
    9. Using reference material
      2m 52s
  4. 8m 50s
    1. Solid creative foundation
      53s
    2. Anyone can draw
      2m 17s
    3. Thumbnail sketching
      2m 34s
    4. Refining your drawn ideas
      3m 6s
  5. 44m 40s
    1. Workflow enhancements
      57s
    2. Keyboard shortcuts and recording actions
      2m 25s
    3. Keyboard shortcuts and recording actions: Demo
      13m 15s
    4. Using custom scripts
      6m 44s
    5. Graphic styles and custom color palettes
      8m 19s
    6. Using layers
      7m 15s
    7. Toggling Smart Guides on and off
      5m 45s
  6. 38m 59s
    1. Building your vector shapes
      1m 0s
    2. A roadmap for vector building
      4m 40s
    3. The clockwork method
      7m 4s
    4. Prime point placement
      3m 40s
    5. The point-by-point method
      8m 22s
    6. The shape-building method
      6m 46s
    7. Symmetry is your friend
      6m 1s
    8. Art directing yourself
      1m 26s
  7. 19m 54s
    1. Presenting your designs
      1m 4s
    2. Presentation formats
      5m 50s
    3. Revealing your designs
      1m 36s
    4. Writing a design rationale
      1m 56s
    5. Responding to client revisions
      3m 46s
    6. Renewable creative energy
      5m 42s
  8. 49s
    1. Next steps
      49s

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Drawing Vector Graphics
2h 32m Intermediate Dec 21, 2012

Viewers: in countries Watching now:

Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.

Topics include:
  • What is illustrative design?
  • Establishing a creative brief
  • Defining client expectations
  • Exploring creative thinking exercises
  • Art directing your drawing
  • Selecting an appropriate style for each project
  • Drawing and thumbnail sketching
  • Discerning anchor point placement
  • Building vector drawings with shapes
  • Presenting your illustrations
Subjects:
Design Illustration Design Techniques Logo Design Drawing Design Skills
Software:
Illustrator
Author:
Von Glitschka

Refining your drawn ideas

Thumbnail sketches are great for roughly capturing ideas, but we are going to need more details before we can build our vector art. Let's go over the importance of scrutinizing your drawing, refining, and making improvements until you have a tight sketch that will assist you in building precision vector art. The biggest challenge for designers is ideas, but many good ideas fall short because of poor execution. Something is lost in translation from the rough stage to the final digital form.

So our goal is to move from the essence of a rough idea in our thumbnails to a more refined clear picture visually, all without losing the essence in the translation. The whole point of refining is to take a rough drawing and redraw it with more precision, improving its clarity regarding specific shape and form. You may need to draw and redraw elements of your design several times in order to clarify the art until you have your design worked out.

This is also where your creative preparation will help. So if needed, use any reference material you've collected to assist your drawing at this stage. Illustrative design is all about solving visual problems and to do so you have to try many different ways before you discover that one way that works best. No one draws something absolutely perfect the first time all the time. So don't be afraid to a draw something that looks bad.

That's just part of the process of developing ideas. Using a light box and tracing paper will help you redraw and refine your ideas. It will make the whole process easier. You'll also be able to isolate areas of your design and work them out visually on their own tracing paper overlays. So take your time. Don't rush you're drawing, and be your own worst critic. If something in your drawing doesn't feel quite right, then it's a good bet you still need to redraw something.

So don't ignore that inner art director. Remember your time is well spent at this stage, because a tight sketch will remove the guess work and your need for making on-the-fly visual decisions while you build your vector art. In essence your tight sketch is going to serve as a road map to help you discern where to place your anchor points or how a vector path should be shaped by a Bezier curve. So having a clearly established tight sketch to build upon isn't just faster, it will also improve the quality and craftsmanship of your work as well.

So keep working at it until you get your design thoroughly figured out. Keep drawing and redrawing. Keep art directing yourself and refining your ideas before you jump on the computer.

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