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Learn what it takes to design and create your own custom silver-age superhero. Join Deke as he starts by tracing a photo to create the hero's body and then jumps into Illustrator for the creation of the final effects. Finally, Deke takes us through the steps to lay out our own custom type to complete the comic.
In this movie, we're going to move this guy's legs closer together, so that they form a kind of straight line, like so. Once again, thereby conveying a greater sense of power. And the best way to that is with Puppet Warp. The Puppet Warp command is great for rearranging limbs, that is to say, arms and legs. So, I'm going to switch over to my image in progress here. Note that I'm working on a smart object. Regardless of which version of Photoshop you're using, Puppet Warp is always compatible with smart objects. So, just to save a little room inside the Layers panel, because we are going to end up with an awful lot of layers. I'm going to right-click inside of this empty filter mask, which appears as a white thumbnail, and then I'll choose Delete Filter Mask like so. All right, next, I'm going to zoom on in a little bit here. Now, we're only interested in the legs. We don't need to make any modifications to the arms or the torso, so I'm going to zoom in on those legs. And then I'll go up to the Edit menu and choose the Puppet Warp command. So it's very important by the way that that smart object layer is selected, then choose Puppet Warp. And you'll immediately see this network of triangles appear inside of your image. And now what you want to do, as painful as it might seem here, we need to nail down his crotch. So, I'm just going to go ahead and click to set a pin, right there, at that location. That's very important, by the way. And then I'll click over here on the hip, so what we're doing is we're anchoring down areas that we don't want to see move, and you want to anchor down this hip as well. Now they're not necessarily right there at the same latitude. In other words, they're not horizontally aligned. That doesn't really matter. A little bit of asymmetrical variation is going to work out nicely. Then, click right here. To form a kind of arch right there along the top of that thigh, and then do the same at the top of the left thigh as well. Now, these are all points that are not going to move, and they will in turn anchor down the top portion of the body as well. Now what you want to do is create pins at each of the knees. So, one here and another one here. And you create these pins just by clicking. And then you want to nail down the center of each foot. So go ahead and click to set a pin on the right foot, and then click to set a pin in the left foot. All right, now what I recommend you do, just so that you can keep track of where these legs need to go. Go ahead and press Ctrl+R or Cmd+R on a Mac to bring up the horizontal and vertical rulers. And then, drag out from the vertical ruler like so to create a guide. And you want to leave that guide right there in the middle of the region between his legs, if you can. So, you want it positioned equidistant between the two legs. I didn't quite get it where I want it to be, so I'm going to zoom in farther. And then you can move the guide, by the way, by pressing the Enter key, or the Return key on a Mac. And now we'll go ahead and exit the Puppet Warp mode for a moment, but you can see that we do have a Puppet Warp transformation applied. It's not doing anything yet. But it is applied to the smart object, as indicated by the words Puppet Warp here inside the Layers panel. Now, press the Ctrl key or the Cmd key on the Mac. And position your cursor over that guide. And see if you can move it to the center. Right like that, in order to get things exactly where we need them to be. All right, now you can press Ctrl+R or Cmd+R on a Mac to get rid of those rulers. And now we want to reenter the Puppet Warp mode. So go ahead and zoom out a little bit, if you're working along with me. And then double-click on the words, Puppet Warp, here inside the Layers panel, and that will take you back into the mode with all seven of your pins intact. And now, what I'd like you to do is drag the knees inward, like so. So just go ahead and take each of the knees and move them in. And that's going to give him a kind of pigeon-toed appearance, which is, of course, not what we want. So, go ahead and scroll down and then drag the feet in as well. And you want the feet to be almost touching. So just a tiny little bit of room between them. And, by the way, when a pin is active, as in the case of the pin on the left foot here, and I'm zooming in on it by Ctrl+space bar clicking, or Cmd+space bar clicking on a Mac.
When a pin is selected, you can press an arrow key in order to nudge it around. So right now I'm pressing the left arrow key. If you want a bigger nudge, you press Shift+left arrow in this case, or Shift+right arrow, as you see me doing here. But I want to nudge 'em in, so the two feet are more or less equidistant from either side of that vertical guide. So, I'll go ahead and click on this one and press the right arrow key a couple of times to move it out. Click on this guy and press the right arrow key to move it in. And you also want to make sure that the tips of the toes are lining up nicely.
The right toe here is a little bit high. So I'll click on that right pin. And I'll press the down arrow key a few times to nudge that toe down. And I'll go ahead and select this guy. And nudge him down a little bit, as well. All right, now let's zoom out, and see what's up with the knees these days. They're in too far now, because the calves are overlapping. So I'll go ahead and zoom back in. I'll select this knee by clicking on it. And press the right arrow key a few times to move it out. And then I'll select this knee. And press the left arrow key to nudge it outward a little bit as well.
And now let's go ahead and zoom out and see what we got. And he's looking pretty darn good, actually. So I'll press the Enter key, or the Return key on a Mac to accept that modification. And, just to get a sense of what we've been able to do, I'll go ahead and of course, press Ctrl+Z, or Cmd+Z on the Mac, in order to undo the movement of those legs. So that's how the legs looked at the outset of the movie. And if I press Ctrl or Cmd+Z again, this is how they look now. And you can see that there's very little movement above the hips.
So again, this is the way things looked before. His head's a little slightly over to the left. And then when I press Ctrl or Cmd+Z to reapply the change, you can see that the body wiggles a little bit over to the right, just slightly. You may or may not see that. You may get slightly different results. But you should see very little movement going on above the hips, and some nice straight legs going on below the hips. Thanks to our ability to modify limbs independently of the body, using Puppet Warp, here inside Photoshop
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