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Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.
The second vector build method is Prime Point Placement. We used the Clockwork method to help create and establish an initial vector path. We'll now use Prime Point Placement method to further dial in our anchor point locations in order to finalize a precise vector shape that matches our underlying drawing. Now that we have the initial locations of our anchor points nailed down, they're within with I would call once again the correct neighborhood, but we need to now use the Prime Point Placement to audit the specific locations of these anchor points, and improve any in order to shape, and form our art exactly as we intend it to be.
So, we're going to look at our art, and that's all you're doing at this point. You're just looking at where you've placed your anchor points. And if you need to zoom in, that always helps. So, we're going to zoom in specifically on his bill. And you can see that this one, and this is why it's so important to draw out your artwork exactly, we're going to just move this just to refine the shape a little bit, and you can see it did. I think it's improving the shape by moving it to that location. You might need to adjust your Bezier handles at this point.
So, we're going to do that too, and pull this one out a little more. And I even think this one could be pulled out a little more. So, all this stage is with Prime Point Placement is making sure your anchor points are in their prime point placement. That's exactly what it means. So, we're going to just adjust any positions of the anchor points. We're going to adjust any Bezier curve handles for those corresponding anchor points in order to improve the overall form and shape of our artwork.
I think the base of his bill right here, this is a little clunky. We can fix that up by adjusting the Bezier curve there. And overall, I think we pretty much have everything. Well, hold on, we're going to move this one over. I'm pretty anal when it comes to refining my artwork and really making sure everything, actually this is something I should point out, because I think it's important. You never get anything right the first time, and I think this anchor point specifically could be improved.
And sometimes it helps to just pull it completely away, then drag it over and position it where you think it should be. That just makes discernment a little easier, and I think that looks a lot better now. So on this one, I think we can adjust that, and I think we're done. So, this shows you how you can go in, audit your anchor point locations using Prime Point Placement to improve on them. And for this specific art, just so you can see how it ended up looking, this is just one shape of many I built to create this art, and the final art for this design ended up looking like this.
Working with vector art is like working with clay. You have to adjust your anchor point placements and control Bezier curve handles, untill your vector design forms the correct shape needed. Your underlying drawing will always be there to help guide your vector building, but you'll still need to art direct yourself at every incremental stage along the way. Prime Point Placement can assist you in this pursuit.
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