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Drawing Vector Graphics
Illustration by

Prime point placement


From:

Drawing Vector Graphics

with Von Glitschka

Video: Prime point placement

The second vector build method is Prime Point Placement. We used the Clockwork method to help create and establish an initial vector path. We'll now use Prime Point Placement method to further dial in our anchor point locations in order to finalize a precise vector shape that matches our underlying drawing. Now that we have the initial locations of our anchor points nailed down, they're within with I would call once again the correct neighborhood, but we need to now use the Prime Point Placement to audit the specific locations of these anchor points, and improve any in order to shape, and form our art exactly as we intend it to be.
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  1. 2m 31s
    1. Welcome
      1m 26s
    2. Exercise files
      1m 5s
  2. 18m 36s
    1. What is illustrative design?
      54s
    2. A systematic creative process
      1m 26s
    3. Exploring analog tools
      2m 39s
    4. Exploring digital tools
      13m 37s
  3. 18m 31s
    1. Creative preparation
      1m 13s
    2. The creative brief
      2m 25s
    3. Creative thinking methods
      1m 2s
    4. Word associations
      1m 55s
    5. Mind mapping
      1m 55s
    6. Before. During. After.
      1m 26s
    7. I think, therefore I design
      2m 46s
    8. Selecting the appropriate style
      2m 57s
    9. Using reference material
      2m 52s
  4. 8m 50s
    1. Solid creative foundation
      53s
    2. Anyone can draw
      2m 17s
    3. Thumbnail sketching
      2m 34s
    4. Refining your drawn ideas
      3m 6s
  5. 44m 40s
    1. Workflow enhancements
      57s
    2. Keyboard shortcuts and recording actions
      2m 25s
    3. Keyboard shortcuts and recording actions: Demo
      13m 15s
    4. Using custom scripts
      6m 44s
    5. Graphic styles and custom color palettes
      8m 19s
    6. Using layers
      7m 15s
    7. Toggling Smart Guides on and off
      5m 45s
  6. 38m 59s
    1. Building your vector shapes
      1m 0s
    2. A roadmap for vector building
      4m 40s
    3. The clockwork method
      7m 4s
    4. Prime point placement
      3m 40s
    5. The point-by-point method
      8m 22s
    6. The shape-building method
      6m 46s
    7. Symmetry is your friend
      6m 1s
    8. Art directing yourself
      1m 26s
  7. 19m 54s
    1. Presenting your designs
      1m 4s
    2. Presentation formats
      5m 50s
    3. Revealing your designs
      1m 36s
    4. Writing a design rationale
      1m 56s
    5. Responding to client revisions
      3m 46s
    6. Renewable creative energy
      5m 42s
  8. 49s
    1. Next steps
      49s

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Drawing Vector Graphics
2h 32m Intermediate Dec 21, 2012

Viewers: in countries Watching now:

Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.

Topics include:
  • What is illustrative design?
  • Establishing a creative brief
  • Defining client expectations
  • Exploring creative thinking exercises
  • Art directing your drawing
  • Selecting an appropriate style for each project
  • Drawing and thumbnail sketching
  • Discerning anchor point placement
  • Building vector drawings with shapes
  • Presenting your illustrations
Subjects:
Design Illustration Design Techniques Logo Design Drawing Design Skills
Software:
Illustrator
Author:
Von Glitschka

Prime point placement

The second vector build method is Prime Point Placement. We used the Clockwork method to help create and establish an initial vector path. We'll now use Prime Point Placement method to further dial in our anchor point locations in order to finalize a precise vector shape that matches our underlying drawing. Now that we have the initial locations of our anchor points nailed down, they're within with I would call once again the correct neighborhood, but we need to now use the Prime Point Placement to audit the specific locations of these anchor points, and improve any in order to shape, and form our art exactly as we intend it to be.

So, we're going to look at our art, and that's all you're doing at this point. You're just looking at where you've placed your anchor points. And if you need to zoom in, that always helps. So, we're going to zoom in specifically on his bill. And you can see that this one, and this is why it's so important to draw out your artwork exactly, we're going to just move this just to refine the shape a little bit, and you can see it did. I think it's improving the shape by moving it to that location. You might need to adjust your Bezier handles at this point.

So, we're going to do that too, and pull this one out a little more. And I even think this one could be pulled out a little more. So, all this stage is with Prime Point Placement is making sure your anchor points are in their prime point placement. That's exactly what it means. So, we're going to just adjust any positions of the anchor points. We're going to adjust any Bezier curve handles for those corresponding anchor points in order to improve the overall form and shape of our artwork.

I think the base of his bill right here, this is a little clunky. We can fix that up by adjusting the Bezier curve there. And overall, I think we pretty much have everything. Well, hold on, we're going to move this one over. I'm pretty anal when it comes to refining my artwork and really making sure everything, actually this is something I should point out, because I think it's important. You never get anything right the first time, and I think this anchor point specifically could be improved.

And sometimes it helps to just pull it completely away, then drag it over and position it where you think it should be. That just makes discernment a little easier, and I think that looks a lot better now. So on this one, I think we can adjust that, and I think we're done. So, this shows you how you can go in, audit your anchor point locations using Prime Point Placement to improve on them. And for this specific art, just so you can see how it ended up looking, this is just one shape of many I built to create this art, and the final art for this design ended up looking like this.

Working with vector art is like working with clay. You have to adjust your anchor point placements and control Bezier curve handles, untill your vector design forms the correct shape needed. Your underlying drawing will always be there to help guide your vector building, but you'll still need to art direct yourself at every incremental stage along the way. Prime Point Placement can assist you in this pursuit.

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