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Illustrator CS5 for Web and Interactive Design

Previewing content in Adobe Device Central


From:

Illustrator CS5 for Web and Interactive Design

with Mordy Golding

Video: Previewing content in Adobe Device Central

Up until now, we've been using Save for Web & Devices to preview artwork as it might appear on a web site. However, we know that we can of course design graphics that may be displayed on mobile devices using Illustrator as well. For example, I already used Device Central to generate the correct file sizes necessary for a wallpaper design, maybe for BlackBerry Storm device, which I have right here on my screen, and now I may want to preview what this is going to look like on that BlackBerry Storm device. So I'm going to use Save for Web & Devices to actually allow me to preview this directly in Device Central.
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  1. 6m 56s
    1. Welcome
      1m 33s
    2. Choosing Illustrator for web and interactive design
      2m 54s
    3. Illustrator and the web design workflow
      2m 7s
    4. Using the exercise files
      22s
  2. 40m 9s
    1. Pixel dimension vs. resolution
      4m 14s
    2. Pixel Preview mode and anti-aliasing
      5m 39s
    3. Taking charge of anti-aliasing
      5m 27s
    4. Choosing the right color management settings
      7m 25s
    5. Setting up important preferences
      6m 22s
    6. Setting up a workspace optimized for web design
      11m 2s
  3. 54m 5s
    1. Using the Web document profile
      3m 39s
    2. Creating custom document profiles
      9m 38s
    3. Using Illustrator's free web templates
      2m 33s
    4. Creating a sitemap or wireframe
      2m 50s
    5. Setting up an entire web site
      9m 33s
    6. Setting up a grid
      10m 37s
    7. Setting up an online ad campaign
      8m 13s
    8. Setting up icons for iOS
      2m 24s
    9. Setting up mobile content with Adobe Device Central
      4m 38s
  4. 32m 22s
    1. Understanding web-safe colors
      11m 50s
    2. Limiting the Color Guide to web-safe colors
      4m 53s
    3. Using Recolor Art to convert art to web-safe colors
      4m 54s
    4. Getting color inspiration from Adobe Kuler
      6m 48s
    5. Using Recolor Artwork to modify colors across a site
      3m 57s
  5. 56m 54s
    1. Using the Save for Web & Devices feature
      6m 44s
    2. Understanding the GIF file format and its settings
      10m 20s
    3. Understanding the JPEG file format and its settings
      7m 39s
    4. Understanding the PNG file format and its settings
      3m 21s
    5. Understanding the WBMP file format and its settings
      1m 18s
    6. Understanding the SWF file format and its settings
      4m 13s
    7. Understanding the SVG file format and its settings
      3m 41s
    8. Adjusting the dimensions of a graphic
      4m 46s
    9. Optimizing files to a specific file size
      4m 5s
    10. Modifying Save for Web & Devices output settings
      6m 51s
    11. Previewing content in Adobe Device Central
      3m 56s
  6. 56m 6s
    1. Setting point type in Illustrator
      4m 11s
    2. Setting area type in Illustrator
      5m 20s
    3. Formatting text quickly with paragraph styles
      14m 39s
    4. Overriding formatting with character styles
      3m 2s
    5. Controlling text anti-aliasing
      4m 50s
    6. Simulating the CSS box model
      11m 14s
    7. Adding cool reflections to text and graphics
      8m 26s
    8. Applying settings quickly with Graphic Styles
      4m 24s
  7. 35m 56s
    1. Understanding the concept of slicing
      3m 22s
    2. Creating slices manually
      4m 26s
    3. Creating slices from guides
      2m 45s
    4. Creating slices from objects
      7m 33s
    5. Understanding the different slice types
      4m 20s
    6. Applying settings to slices
      9m 20s
    7. Creating hotspots with image maps
      4m 10s
  8. 23m 35s
    1. Exporting static SWF files from Illustrator
      3m 35s
    2. Animated SWF: Converting Illustrator layers to SWF frames
      4m 3s
    3. Animated SWF: Using blends to define motion
      8m 35s
    4. Animated SWF: Adding static artwork to an animation
      3m 24s
    5. Animated SWF: Controlling time within an animation
      3m 58s
  9. 17m 13s
    1. Preserving slices and structure with PSD export
      6m 10s
    2. Working with Photoshop Smart Objects
      4m 35s
    3. Sharing color swatches between Illustrator and Photoshop
      2m 52s
    4. Generating an animated GIF file with Photoshop
      3m 36s
  10. 7m 28s
    1. Exporting HTML from Illustrator for use in Dreamweaver
      3m 31s
    2. Exporting CSS and DIVs from an Illustrator layout
      3m 57s
  11. 12m 37s
    1. Moving art between Illustrator and Fireworks
      6m 25s
    2. Using dynamic shapes from Fireworks
      3m 48s
    3. Sharing color swatches between Illustrator and Fireworks
      2m 24s
  12. 16m 7s
    1. Building files for use in Flash Catalyst
      4m 28s
    2. Creating a new Flash Catalyst project from an Illustrator file
      3m 40s
    3. Copying and pasting artwork between Illustrator and Flash Catalyst
      2m 4s
    4. Roundtrip editing between Illustrator and Flash Catalyst
      3m 36s
    5. Creating Flex skins for use in Flash Builder
      2m 19s
  13. 19m 48s
    1. Understanding symbols: The lifeblood of Flash
      4m 58s
    2. Symbols: Understanding 9-slice scaling
      4m 18s
    3. Setting text that will be used in Flash Professional
      3m 5s
    4. Moving artwork between Illustrator and Flash Professional
      7m 27s
  14. 1m 6s
    1. Goodbye
      1m 6s

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Illustrator CS5 for Web and Interactive Design
6h 20m Intermediate Sep 24, 2010

Viewers: in countries Watching now:

In Illustrator CS5 Web and Interactive Design, Mordy Golding shows how to create pixel-perfect graphics for use in web sites, video compositions, and mobile apps. This course covers a wide range of workflows, from creating online ad campaigns, web sites, icons, to taking art from Illustrator to Flash Professional. Sharing tips, tricks, and creative techniques along the way, Mordy provides insight and instruction for taking projects from initial concept straight through to production. Exercise files accompany the course.

Topics include:
  • Getting perfectly sized pixel graphics from Illustrator
  • Setting up preferences in Illustrator for web design
  • Creating custom document profiles
  • Getting great color on the web
  • Understanding web graphic file formats (GIF, JPG, PNG, SWF, and SVG)
  • Setting great-looking type
  • Slicing artwork for various tasks
  • Creating Flash animations directly from Illustrator
  • Working with Photoshop Smart Objects
  • Exporting HTML and CSS from Illustrator
  • Integrating with Flash Catalyst
Subjects:
Web Web Graphics Interaction Design Prototyping Web Design
Software:
Illustrator
Author:
Mordy Golding

Previewing content in Adobe Device Central

Up until now, we've been using Save for Web & Devices to preview artwork as it might appear on a web site. However, we know that we can of course design graphics that may be displayed on mobile devices using Illustrator as well. For example, I already used Device Central to generate the correct file sizes necessary for a wallpaper design, maybe for BlackBerry Storm device, which I have right here on my screen, and now I may want to preview what this is going to look like on that BlackBerry Storm device. So I'm going to use Save for Web & Devices to actually allow me to preview this directly in Device Central.

So I'm going to go to the File menu. I am going to choose Save for Web & Devices. This is why in recent versions Adobe added the word "& Devices" at the end of this. In older versions it would just call Save for Web. And at the bottom over here, I can choose now to launch Device Central. Of course, first I'd want to make sure that this image is going to be set to the right settings, so for example maybe I want this to be a JPEG, so I'll choose JPEG, and let's do maybe Very High, get some nice quality here. That looks okay. Now I'll click on Device Central, which opens up the application, and it previews that image on a device. Right now where it says Info, Content Type is set to Wallpaper, and I can choose many Fullscreen or other ones, but this is actually being designed as wallpaper.

And because I've already loaded by BlackBerry Storm 2 profile into Device Central, I can double-click on it to see what my content is going to look like on that device, which is pretty cool. Although right now what I've designed really is just wallpaper, just a static image. So I can't really do anything. One of the great things about Device Central is that you have the ability to interact with your device. So, for example, you notice here when I kind of go on the screen here, I will have the ability to base the kind of content that I have to interact with this, like for example where it says Key Pad.

I can actually type in different numbers or simulate different types of behavior on my phone. So let me give you an example of that, where I go to Display, for example, right now I'm seeing what this looks like when the Backlight is set to 100%. But you know sometimes when the battery starts to kind of go down a little bit to preserve some battery power the phone may actually not display graphics as brightly. So you can actually see what this artwork would look like when the backlight is kind of turned down. In addition, sometimes mobile devices are being viewed outdoors.

So right now Reflections are set to None, but I can choose what this might look like if I were outdoors or what it might look like to a user in direct sunlight. You know in reality, the way that we think about how people interact with our content with mobile devices, it's very different than you might expect people to interact with content that's displayed on a monitor or in office or at home. So Device Central has all these settings that allow us to really get a better idea of what our content is going to look like. So maybe, for example, we can add more contrast, use more brighter or vibrant colors, or adjust our content in a way to try to ensure the content that we create is going to be viewable and accessible by the person who is reading it.

Now, in this case here like I said I'm taking a static image called wallpaper and bringing it here into this phone. However, if I were to create some kind of a Flash animation inside of Illustrator, or I was creating a graphic that had some hotspots in it, for example, where you can click on it and go to a URL. We'll see that if I display that content in Device Central on a phone that supports that kind of content, that would support playback of Flash content or that had a web browser, I would be able to interact with that content, view the animations here as well, so again I get a much better idea of what that concept going to look like when displayed on these types of devices.

In fact, we can almost think about Device Central as if it were Save for Web, but specifically for devices. So if you know you need to create content that's going to be displayed on those devices, you can use Device Central on the beginning to first create your artwork and now also towards the end of the workflow to preview and test that content to make sure that it looks great.

Find answers to the most frequently asked questions about Illustrator CS5 for Web and Interactive Design.


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Q: In the chapter 5 movie, "Simulating the CSS box model," the author details the CSS box, but names the inner portion the margin and the outer portion the padding. This is reversed from what I’ve have seen elsewhere. Is this an error in the video?
A: This video does indeed contain an error where the author describes the margin and padding. The padding should be described as the area inside the border, and the margin the area outside the border.
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