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Previewing and acquiring symbols

From: Illustrator CS5 One-on-One: Advanced

Video: Previewing and acquiring symbols

In this exercise, I am going to show you how to preview and acquire symbols, so that you have a sense for the rich array of pre-drawn artwork that ships along with Illustrator. I have created this file called 252 symbols.ai and it's another one of these gift documents that is just rife with junk. If you bring up the Symbols panel, you will see this long list as it says 252 different symbols and these are symbols that have at one time or rather shipped along with Illustrator and I'm just been acquiring them over time and adding them to this document.

Previewing and acquiring symbols

In this exercise, I am going to show you how to preview and acquire symbols, so that you have a sense for the rich array of pre-drawn artwork that ships along with Illustrator. I have created this file called 252 symbols.ai and it's another one of these gift documents that is just rife with junk. If you bring up the Symbols panel, you will see this long list as it says 252 different symbols and these are symbols that have at one time or rather shipped along with Illustrator and I'm just been acquiring them over time and adding them to this document.

So the very first row, are the six symbols that you get when you create a new print document in CS5. The next row is the six symbols that you got with the new print document in CS4. Then we have the symbols that accompany a new Web document in CS5 and then those that used to accompany a new web document in CS4 and so on and so on, going on down the list here. Now if you see any one symbol that attracts your attention and you want to take a closer look at it. What you do is you double-click on it. So just go ahead and double-click on Road for example, is what I'm going to do.

And that will display this symbol inside the document window. I am going to go ahead and zoom in on it so that I can see it little more closely. Now after viewing a symbol, you can go ahead and press the Escape key in order to return back to the Illustration, but that's also going to reset your Symbols panel. So you won't be scrolled to the same location. What you want to do is just preview one symbol after another. Well you can double-click on one, as we saw a moment ago, on Runner for example and then double-click on the next one, on Satellite Dish and then after that you can move on to Planet and you can move on to, what's the next one here, World and so on and so on.

So just keep double-clicking on those symbols to try them out to see what they look like. Feel free to modify them of course if you want to. Every symbol is just a starting point and some of the symbols are in 3D. You may notice these right here, there is an @ symbol that's' actually rendered in 3D using Illustrator's 3D function. So there is a lot of stuff going on here. Another thing you can do is you can load symbols from Illustrator Symbol Library. So I am going to go ahead and scroll all the way down to the bottom of the document here and then I'll click on this sort of Folder icon down here in the lower left corner, in order to bring up a list of the various symbol libraries and one of my favorites is this guy right there.

Now many of these symbol libraries, I've already gone into by the way, I have already explored and brought many of the symbols over into this document. So you may see some duplicates here and there. But one of my favorites that I haven't lifted any symbols from is Grime Vector Pack, this is a really great one. So go ahead and choose that library. Now at this point, you might want to take a look at any one of these symbols, so you might figure, Gosh, I will just double-click on it. Well that's not actually going to work, that's not going to display the symbol out here in the document window, because the symbol isn't part of the active document.

Well that is to say, it is now. Now that I went ahead and clicked on it, it's been added to the Symbols panel and now inside the Symbol panel I can double-click on it in order to view that symbol here inside the document window. But you can't view it directly from the independent panel. Instead what you do is you just click on these symbols in order to add them to the active document. So I am going to go ahead and click on this first three and then I will click on these little sort of blood trails or whatever they are, and click on these next guys right here. I'm not going to click on this one, on Grime Vector Pack 10 because it's already included inside this document.

It's actually one of the symbols that appears inside of a new print document in Illustrator CS5 and it's the one that goes by Grime. So it's actually the second symbol in the panel right now. Anyway, I am going to scroll all the way back down, so I will click on this guy instead, what is that, number 11 and then I will click on these last three symbols and I'm just doing that because I want to make sure that I have two groups of six here, so 12 symbols in all that I am adding. Then I will close this Grime Vector Pack panel and I will press the Escape key in order to return to the illustration.

And notice by the way this is that one guy. If I click on the outline of the splatter right here, that is the Grime symbol, second in the Symbols panel. So that's how you preview and acquire symbols inside of Illustrator. In the next exercise, I will show you how to create and replicate instances.

Show transcript

This video is part of

Image for Illustrator CS5 One-on-One: Advanced
Illustrator CS5 One-on-One: Advanced

153 video lessons · 28019 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 38m 35s
    1. Welcome
      1m 48s
    2. Linking AI and EPS files to Illustrator
      6m 48s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 54s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 22s
  2. 1h 40m
    1. Converting pixels to vectors
      1m 2s
    2. Tracing an imported image
      6m 17s
    3. Other ways to trace
      3m 17s
    4. Raster and vector previews
      7m 2s
    5. Threshold, Min Area, and Max Colors
      5m 27s
    6. Tracing options: The raster functions
      8m 2s
    7. Using the Ignore White option
      5m 3s
    8. Tracing options: The vector functions
      6m 40s
    9. Expanding traced artwork
      5m 6s
    10. Sketching and drawing for Illustrator
      6m 24s
    11. Editing scanned line art
      9m 23s
    12. Adding contrast and color
      10m 32s
    13. Live Trace and resolution
      9m 8s
    14. Expanding and separating paths
      8m 43s
    15. Scaling and editing traced art
      8m 4s
  3. 1h 8m
    1. Gradients are good
      1m 15s
    2. Assigning a gradient fill
      6m 9s
    3. Using the gradient annotator
      7m 31s
    4. Editing multiple gradients
      4m 37s
    5. Establishing symmetrical gradients
      5m 28s
    6. Creating a radial gradient
      5m 46s
    7. Adjusting the midpoint skew
      3m 23s
    8. Mixing gradients with blend modes
      6m 11s
    9. Making a transparent gradient
      6m 42s
    10. Drop shadows and dynamic effects
      5m 58s
    11. Assigning a gradient to editable text
      5m 42s
    12. Editing text that includes dynamic effects
      2m 56s
    13. Assigning a gradient to a stroke
      6m 46s
  4. 1h 37m
    1. The earliest dynamic functions
      1m 10s
    2. The gradient-intensive illustration
      5m 26s
    3. Creating a multi-color blend
      7m 39s
    4. Establishing a clipping mask
      3m 34s
    5. Reinstating the mask colors
      9m 7s
    6. Editing blended paths
      6m 50s
    7. Adjusting the number of blended steps
      6m 49s
    8. Using the Blend tool
      4m 33s
    9. Blending between levels of opacity
      7m 32s
    10. Editing the path of the blend
      6m 22s
    11. Adding a custom path of the blend
      5m 4s
    12. Placing one mask inside another
      8m 33s
    13. Blending groups and adjusting the speed
      6m 1s
    14. Rotating objects in 3D space
      10m 21s
    15. Creating custom perspective guides
      8m 31s
  5. 1h 37m
    1. What was old is new again
      39s
    2. Introducing tile patterns
      6m 11s
    3. Determining the points of intersection
      6m 51s
    4. Extending paths from the intersections
      5m 40s
    5. Crafting symmetrical subpaths
      5m 38s
    6. The final flawed subpaths
      5m 52s
    7. Reconciling misaligned paths
      5m 34s
    8. Completing the core path outline
      6m 14s
    9. Making a symmetrical modification
      6m 47s
    10. Adjusting the interior elements
      8m 26s
    11. Coloring paths and testing the interlock
      9m 29s
    12. Establishing a rectangular tile
      6m 22s
    13. Defining a tile pattern
      3m 43s
    14. Creating a few color variations
      8m 50s
    15. Protecting patterns from transformations
      6m 9s
    16. Transforming patterns without paths
      5m 30s
  6. 1h 12m
    1. Filling and stroking virtual areas
      44s
    2. Introducing Live Paint
      7m 57s
    3. Stroking with the Live Paint Bucket tool
      5m 30s
    4. Using the Live Paint Selection tool
      7m 18s
    5. Adding a path to a Live Paint group
      4m 33s
    6. Building a classic Celtic knot
      8m 28s
    7. Constructing the base objects
      5m 31s
    8. Weaving one object into another
      6m 13s
    9. Creating a path that overlaps itself
      7m 15s
    10. Painting a path that overlaps itself
      5m 34s
    11. Creating knots inside knots
      5m 2s
    12. Adding gradients and depth
      8m 22s
  7. 1h 4m
    1. Dynamic effects and OpenType
      1m 12s
    2. Applying a dynamic effect to type
      5m 43s
    3. Creating a basic bevel effect
      4m 12s
    4. Building up a multi-stroke effect
      4m 49s
    5. Best practices for 3D type
      6m 34s
    6. Applying a "path wiggler" to type
      6m 14s
    7. Drop shadows and Raster Effects settings
      4m 52s
    8. Duplicating attributes and effects
      7m 8s
    9. Editing type with dynamic effects
      7m 27s
    10. Ligatures, swashes, ordinals, and fractions
      5m 45s
    11. Small caps and the Glyphs panel
      4m 25s
    12. Warping text and increasing resolution
      6m 9s
  8. 1h 44m
    1. A world of colors at your beck and call
      1m 32s
    2. Customizing a letterform to make a logo
      8m 37s
    3. Creating a custom drop shadow effect
      6m 26s
    4. Introducing the Color Guide panel
      9m 3s
    5. Harmonies and Color Guide settings
      5m 39s
    6. Lifting harmony rules from color groups
      7m 21s
    7. Harmony layouts and the Lab color wheel
      8m 15s
    8. Working inside the Edit Color dialog box
      6m 36s
    9. Limiting a color group to spot colors
      5m 47s
    10. Recoloring selected artwork
      5m 50s
    11. Recoloring with custom color groups
      6m 1s
    12. Swapping colors with the Color Bars feature
      5m 18s
    13. Using the options in the Assign panel
      8m 41s
    14. Moving color groups between documents
      7m 17s
    15. Distilling your artwork to one spot-color ink
      7m 45s
    16. Recoloring artwork that contains gradients
      4m 17s
  9. 1h 21m
    1. How symbols work
      1m 2s
    2. The power of symbols
      5m 1s
    3. Creating new symbols
      6m 0s
    4. Enabling the new 9-slice scaling
      4m 24s
    5. Adjusting your 9-slice scaling guides
      6m 54s
    6. Previewing and acquiring symbols
      4m 12s
    7. Finding a symbol and creating an instance
      4m 13s
    8. Duplicating and replacing instances
      4m 19s
    9. Breaking a symbol link and envelope fidelity
      5m 26s
    10. Distorting and expanding a symbol
      4m 54s
    11. Updating an existing symbol definition
      3m 40s
    12. Recoloring a symbol definition
      4m 13s
    13. Applying a basic "local" color adjustment
      5m 20s
    14. Applying a more elaborate local color adjustment
      5m 4s
    15. Laying down a random symbol set
      5m 35s
    16. The eight symbolism tools
      6m 55s
    17. Editing selected instances
      4m 11s
  10. 1h 32m
    1. Illustrator needs Photoshop
      1m 1s
    2. Two ways to place a pixel-based image
      6m 6s
    3. Working with linked images
      6m 6s
    4. Linking versus embedding
      9m 38s
    5. Stroking and blending an image
      6m 16s
    6. Adding a clipping mask and page curl
      6m 51s
    7. Creating a blended border effect
      7m 10s
    8. Rasterizing your artwork in Photoshop
      8m 0s
    9. Saving a flat raster file from Photoshop
      4m 58s
    10. Restoring cropped border elements
      5m 39s
    11. Copying and pasting into Photoshop
      6m 27s
    12. Working with Photoshop Smart Objects
      5m 26s
    13. Adding a pixel-based layer effect
      4m 12s
    14. Editing a Vector Smart Object in Illustrator
      7m 20s
    15. Creating and placing a transparent image
      7m 1s
  11. 1h 15m
    1. The many forms of transparency
      1m 29s
    2. Real-world blending modes
      7m 57s
    3. Exporting transparency from Illustrator
      6m 24s
    4. Opacity and blending modes
      6m 18s
    5. The Darken and Lighten modes
      7m 17s
    6. The Contrast, Inversion, and HSL modes
      6m 12s
    7. Blending modes in action
      5m 11s
    8. Creating a knockout group
      6m 14s
    9. Confirming the viability of your artwork
      6m 8s
    10. Introducing the opacity mask
      4m 6s
    11. Making an opacity mask
      5m 25s
    12. Drawing inside an opacity mask
      3m 34s
    13. Creating a gradient opacity mask
      5m 29s
    14. Adding an opacity mask to a single object
      3m 22s
  12. 1m 13s
    1. Until next time
      1m 13s

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