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Pixel Playground with Bert Monroy
Illustration by John Hersey

Pixel Playground with Bert Monroy

with Bert Monroy

Video: Retouching techniques: Improving a real estate photo

In keeping with our trend the last couple of weeks of retouching, we're gonna look at this image here. This inviting looking bathroom, maybe somewhere in Morocco or something. But what we are going to do is look at it and see what kind of things need to be retouched throughout. The architect didn't want a lot of things touched, but there is a couple of things that we feel need to be. Okay, for one, right here, it's a hole. We can't really tell that it's a little tiny little touch in there, right in there. Let's go in there and look at it closer.
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  1. 8m 53s
    1. Retouching techniques: Improving a real estate photo
      8m 53s
  2. 8h 43m
    1. Creating animated snowfall with Photoshop
      6m 39s
    2. Filling an empty glass with liquid
      2m 51s
    3. Using an alpha channel to create a 3D object
      6m 53s
    4. Creating a 3D coin
      7m 13s
    5. Creating a custom brush
      7m 28s
    6. Using displacement maps to create shadows
      7m 27s
    7. Enhancing a landscape by adding a lake
      6m 37s
    8. Creating a dog tag
      7m 52s
    9. Recreating magazine clippings
      7m 31s
    10. Creating realistic scales for a dragon tattoo
      6m 27s
    11. Creating spikes for a dragon tattoo
      10m 35s
    12. Creating the belly for a dragon tattoo
      10m 55s
    13. Creating a flower tattoo
      7m 9s
    14. Using a Fibonacci spiral to create a tattoo
      4m 19s
    15. Body shaping with Puppet Warp
      4m 1s
    16. Type effects in Photoshop: Pillow
      6m 46s
    17. Type effects in Photoshop: Clouds
      6m 2s
    18. Animating a 3D starfield
      7m 6s
    19. Creating an antique pub sign using Photoshop
      13m 1s
    20. Creating a custom brush to draw hair
      7m 57s
    21. Charms and medallions in Photoshop: First steps
      12m 5s
    22. Charms and medallions in Photoshop: Adding details
      10m 49s
    23. Charms and medallions in Photoshop: Adding a third dimension
      10m 10s
    24. Oakland Theater: Creating stone walls
      14m 11s
    25. Oakland Theater: Creating neon
      12m 4s
    26. Oakland Theater: Creating lightbulbs
      15m 33s
    27. Changing photo contents with Auto-Align Layers
      6m 36s
    28. Creating a metal grill
      9m 35s
    29. Red truck: Creating a headlight
      7m 17s
    30. Red truck: Creating chrome headlight trim
      7m 37s
    31. Red truck: Creating realistic metal perforations
      7m 5s
    32. Red truck: Creating wear on metal
      6m 18s
    33. Magazine cover: Using perspective to draw a room
      7m 52s
    34. Magazine cover: Creating a lamp
      13m 57s
    35. Magazine cover: Creating a wood floor
      13m 29s
    36. Damen Station: Adding multiple train cars
      5m 26s
    37. Damen Station: Creating bolts
      5m 56s
    38. Damen Station: Creating realistic rust
      6m 56s
    39. Oyster Bar: Creating puddles
      6m 15s
    40. Oyster Bar: Creating asphalt and concrete textures
      5m 3s
    41. Oyster Bar: Creating a manhole cover
      10m 53s
    42. Oyster Bar: Creating a canvas texture
      7m 53s
    43. Creating realistic reflections and shadows
      11m 0s
    44. Creating water droplets on a surface
      7m 42s
    45. Wrapping a pattern around a 3D wine goblet
      7m 47s
    46. Creating net fabric for a veil
      15m 39s
    47. Animating a spotlight against a brick wall
      7m 1s
    48. Damen Station: Using Blend in Illustrator to create intricate details
      4m 34s
    49. Theater curtain: Making a braid and tassels
      9m 53s
    50. Theater curtain: Creating the curtain
      11m 40s
    51. Theater curtain: Animating a rising curtain
      7m 23s
    52. Creating a chalkboard
      12m 48s
    53. Creating a manila envelope
      12m 50s
    54. Turning a regular donut into a jelly donut
      9m 41s
    55. Making a book: Perspective
      9m 53s
    56. Making a book: Adding pages
      9m 27s
    57. Using paths and layer styles to create logo text
      9m 36s
    58. Increasing precipitation: How to make a rainy-day photo look rainier
      9m 34s
    59. Retouching techniques: Improving a picnic scene
      9m 28s
    60. Retouching techniques: Moving an object in a scene
      9m 29s

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Pixel Playground with Bert Monroy
8h 52m Intermediate Jun 07, 2013 Updated Aug 22, 2014

Viewers: in countries Watching now:

Take a 10-minute recess every week and join Bert Monroy in Adobe Photoshop or Illustrator, the playgrounds of digital artists. Every Friday Bert walks through a fun, self-contained project that tests your skills and challenges the imagination. These programs aren't just image editors; they are sandboxes for creativity and experimentation. Take a spin through a carousel of tools and get reinspired, each and every week.

Subjects:
Design Illustration Photography Design Techniques Digital Painting
Software:
Illustrator Photoshop
Author:
Bert Monroy

Retouching techniques: Improving a real estate photo

In keeping with our trend the last couple of weeks of retouching, we're gonna look at this image here. This inviting looking bathroom, maybe somewhere in Morocco or something. But what we are going to do is look at it and see what kind of things need to be retouched throughout. The architect didn't want a lot of things touched, but there is a couple of things that we feel need to be. Okay, for one, right here, it's a hole. We can't really tell that it's a little tiny little touch in there, right in there. Let's go in there and look at it closer.

That kind of gives you a feeling that it's a cabinet but or it could be just dirt, 'cos there are some dirt pieces all over through here, little grungy things. So we need to add a door. Now, we have a door here which makes it a real easy. We don't have to go searching for one. We have one here that we can put there. And another thing is, when we start to look around, we see, look, there's a candle here. And it's a prop, it's just sitting there. But it's just sitting there. Why don't we turn it on? Why don't we put that candle on to provide a whole new light? So that's what we are going to do.

And maybe a little cleaning up, here and there, like little smudges like that. That's the kinds of things that we are going to clean up, little smudge there. So the first thing, of course, is going to be this door. So what I am going to do is I am going to go in and select the door. With my pen tool, I'm just going to click right in here. And go straight over to there, straight down to here, straight over to as far as we can and come up. Okay, there's the basic shape of our door. Now, we gonna lose part of it down here, so it's no problem but we can go in there and just let's make that selection a little clearer.

so we get the entire door. And the piece that's missing is gonna get lost over here anyway. So, now that we have that, I'm gonna turn that path into a selection, right there. And I'm in the Background, I'm gonna say give me a new Layer via Copy. Alright, now we have our door, we can bring it over here, there it is. And we'll do a little Flip Horizontal. Alright, so now, it's kind of in place. So let's get a little closer. Let's get rid of this guy here. Let's get a little closer so we could see what we are doing.

Gonna get down here and gonna bring down the opacity a little bit, just so that I can see that hole underneath there, just so I know what I am manipulating. So what I'm gonna do is I'm gonna take this guy and put him right into position right there. And let's make it smaller. I'll go into my Transforms. And let's make it smaller, so that it just kind of touches in there. Right, I'm gonna pull this side out. Pull this side out, and then up a little bit. Hold down my Command key, which will just transform this into the Skew tool ever so slightly.

And let's move it back in a little bit, just a little, so we get just a little bit of that darkness in there. And bring it up just a tad more right there like that. Bring this side down, okay. Click Okay and it's just about there. Now what I'm going to do is I'm going to darken it a little bit. Let's bring up the opacity and we're gonna darken it. So we could do it in a few different ways. I'm going to uniformly so I'll just use the Hue Saturation and say darken it, 'cos it's in a deeper part of the room right in there like that. So we could have kind of darken it up a little bit like that.

Alright, so there, it's starting to get that nice sense in there. Now, let's bring down the opacity again, so I can see that thing underneath it. So I'm gonna do is, I'm gonna give it a mask. Give it a mask, and right off the bat, I see that I got in a little bit of the tile being hidden there. Gonna have to fix that in a second. In fact, we could do it with a mask. So what I'm going to do now, I'm in the mask with black. I'm gonna change this to black, and go in here and just start to get rid of that right off the bat. Gonna make my brush much smaller.

There we go, make it smaller. And then just click right here, and go straight over here, hold on my Shift key and click. And see it made a nice little connection between the two clicks. So I can go in there and just get rid of the rest of this. There we go. And then we are going to do the same thing here. I'm gonna click and shift-click, and it just brought back all my nice little tiles in there, and there we go. So now we have a little door under there. Now we'll get rid of some of the stuff.

A little stuff that's around there like that guy. We don't need that. So let's get into our Background again, and I'm gonna put it into a layer. Reason putting into a layer is because you never know the client might say "I like that spot there, I put it there." So you know what, I totally get rid of it. So I'm gonna just take my Clone tool and say make a smaller brush. And the edges are kind of, let's bring it up a little bit so we don't get too much of a ghosting around things. And I'll say clone from here, and go right over that, there we go. Right here, clone from there, and we got the edge set up, so there we go, clone.

Once we've established where it's going to clone from, since I have a line check, it's going to automatically find it from the side. Actually I wanna go from this side now, so I'm gonna do a new connector and this tab in there, okay. And these guys are in layer, see? So I didn't really get rid of it. It's in layer so that where I can bring it back if necessary. And right in here, we'll get rid of that little spot right there. And that was kind of objectionable, so let's get rid of that. And from down here, we'll get rid of some of these.

'Cos there's just too many of them. Too many of these spots and you get enough of a spotty nature to the paint job, but these little spots right now are getting in our way. So there, now the walls look a little more like what we want. And then finally, the candle. There's our little candle. So let's get a little closer on what's gonna happen here. So we're gonna create a new layer. Now, if this was a job and not just a demo I would be naming all these things, it would be advisable to name them. So what we'll do here we'll call it a Flame, which is that little flame for our candle there.

So what I'm gonna do is I'm gonna get my paint brush. And let's get for our color, we'll get a very bright yellow like that. Very bright yellow, make it smaller, and let's make it a little harder, Okay, and I'm gonna draw a little tiny little spot, like there like that, just like that. And on top of it I'm going to create a little orange one, right on top of it, right there. And just draw a little tiny one, a little thing right on top of it, like that .

And then finally, a little red one, right on top of that. See, now that we have that, I'll take my little Finger tool and let's make it a little smaller. And we just kind of pull these up like that, so we start to get this nice little flame, see? There's our little flame, tiny little flame. There we go, that's looking good Now, it's gonna happen is I'm going come over here, we just turned on that little flame, right? So it has to produce light. So what I'm going to do is I'm going to pick up this yellow. I'm gonna get my dropper and say pick up that yellow right there.

On top of the background here, right here in the background, I'm gonna create a new layer, I'm gonna call it Glow. And with my paintbrush, I'll make it really soft. Right, and make it large, just kind of paint a little glow right here. Nice little glow, right there. Alright, so now what I'm gonna do with that, I'm gonna switch that to Screen mode. And bring the opacity way down, way down so it just becomes this little tiny glow right on the wall there, of that effect.

Now if wanted to, we could go in there and well, just bring it up just a little bit more. And maybe make a little brighter. Just go into Hue Saturation, pump up the saturation on that guy. And there we could see that, now we have this nice little glow happening. And the overall scene is now looking like we might want. It's just a question of going in there, maybe working with the clients, and stand back and look at it. Right there, oh that doesn't look so good. That does not look good, that big bad smudge right there.

There's a few up here but that one's too predominant. Go back to our retouch layer, let's call it Retouch, so we know. Get my Clone tool again. and we're gonna pick up, right from, let's say, this area here. So I'm gonna say clone from there, and let's get rid of that guy. There we go, that's looking better. Get rid of some of these guys 'cos they are just too many, too many really dark areas up there. And there we go, that's starting to look better. Alright, so now it starts to fill in. So it's just a question of going in there and seeing what kind of things are objectionable.

The kind of things that jump out at you. And those are the kinds of things that somebody seeing this in a magazine, their eyes are gonna be drawn to these imperfections. And those things can distract from the overall look that you are trying to get. So it's just a question of going in there, figuring out what needs to be done, and Photoshop does give you the means to do it.

Find answers to the most frequently asked questions about Pixel Playground with Bert Monroy.


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Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.
Q: Why are some of the 3D menu items grayed out when I try to follow along?
A: The 3D features in Photoshop CC require a computer with at least 512MB VRAM. If your computer doesn't meet this criterion, the 3D menu features will be greyed out.
 
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