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This week we're going to look at another part of the Oyster Bar. We're going to look at some of the textures. I'm going to come in close here and first what we're going to do is work on this asphalt right here. Now the asphalt in a city is ground in grime and all kinds of stuff. This one is, has got a extra little step in the fact that it's covered with water, which creates all these little ripples in there. So that's what we're going to do first is create that asphalt. Now, I've said many times that a way of doing these things is by using filters, and in this particular case, combination of filters.
So, I can create a new file. And right here what we're going to do is we're going to take that, bring this to black and white. I'm going to give it some noise, so we'll go in and say add noise, add a lot of noise. Click OK, that's the good start right there. That becomes the basis for all the stuff that we need. Now I'm going to add a few filters to this. A few digital filters, but these are contained in the Filter Gallery. So here, the first thing I'm going to do is I'm going to come up here to Artistic and I'm going to give it a little thing called Fresco.
There, you can see that fresco right now has got some nice little settings. I have it, I pushed the brush size up to eight and detail up to eight and the textures up to three. Now, these are really high moves. You can see that you can only go up to three there. And that these are as far as you can go as eight rather ten. And I'm going to go down to eight. Eight, eight and three. And there we can see that we have that. So now I'm going to add another filter. Right here. Now, I'm not going to work on Fresco, I'm going to leave Fresco on top. I'm going to click on this bottom one. I'm going to create another effect there.
I'm going to say Art of Artistic and go into Brush Strokes and in brush strokes I'm going to use this Sumi-e. Okay, and there you can see also that I've pushed the stroke width way up to 14. All the way up to 14, the stroke pressure up to 14 and the contrast down, all the way up to 32. Moving these guys will make some changes, I'll bring it up, let's a bring it up even more, we'll bring it up to 34, alright, so there we hold, you see that we're having all this effect, now, on top of all this I'm going to put a third filter.
Third filter and we're going to bring this one way down to the bottom here, and this was going to be the texturizer filter. And which I'm going to go in there and I'm going to take the scaling and push it all the way to the top; which is 200%. And I'm going to take the relief and push that way up too, about a 35 and there you can see that now we have this nice texture, which is used for the, the asphalt on the sidewalk. Now. Another thing I want to look at is right here. The concrete. Right there. There's a little concrete base, right here, at the bottom of the lamppost.
So, that concrete. Let's create a new file. Go in here and create another file. And this is what I'm going to do, is I'm going to fill with a nice medium grey. Just like this. And I'm going to say, go ahead and fill it. With the foreground color. And there's a grey. And I'm going to go into that filter gallery again. And a filter gallery gives us this really nice little way of seeing things. And we see that we have all these different filters. So what I'm going to do is, I'm going to just throw these away. Let's throw that one away, and throw that one away. And the texturizer, well, let's, let's bring this down for now.
We're not going to use this right now. First thing I'm going to do is I'm going to go over here, and in the texturizer, right here, I have my first choice, which is craquelure. So, I apply that. Now, playing around with this, you can start to see that we get some really cool stuff. The crack depth, you can bring that down. The crack brightness. And, the spacing. Well, that's the one we're going to mainly work with, is push that spacing way up, so we get this nice kind of a effect like this. Now, this is a rough concrete.
It's not a smooth concrete like for a sidewalk. No. This is going to be a very rough concrete. So I'm going to push this up, about like that. So, we get that. So now we have these settings. What I'm going to do, say, add a filter. Do it again. And what I'm doing is applying the craquelure multiple times and you can see what it's doing to the overall effect. It's starting to get all these little crevices inside there. Which is starting to have the effect that I want. Maybe that one, the last one was a little too much so let's turn off a couple. Right there. There we go. And there's the basic effect.
Now, I go into my texturizer. Create a new filter on top of this whole thing. And say, texturizer. And here's where I'm going to give it that final little texture, by bringing up the scaling and the relief just a little bit. Let's bring up that relief just a tiny bit. And bring up that scaling some more. So that way we start to get this nice texture in there like that. And we punch up that relief just a little bit. Roughen up that concrete and there you could see that we have this nice little concrete wall. Click OK and we have this concrete texture that could be applied to just about anything.
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