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Take a 10-minute recess every week and join Bert Monroy in Adobe Photoshop or Illustrator, the playgrounds of digital artists. Every Friday Bert walks through a fun, self-contained project that tests your skills and challenges the imagination. These programs aren't just image editors; they are sandboxes for creativity and experimentation. Take a spin through a carousel of tools and get reinspired, each and every week.
We're going to spend the next couple of weeks looking at this particular painting. And a couple of the parts in it, and how they were done. I want to start off with this stone wall up here. Let's get in a little closer and see what it looks like. There, we see this stone wall. It's all these big stone bricks that have been laid in to form this wall of the Oakland Fox Theater in Oakland, California. So, what we're going to do is, create these textures that you see here, the actual bricks themselves. So, let's go in there and do it.
I've got a file here, we're going to make it 10 by 10 at 72, and let's go to 100% there. And, right off the bat, with my Pen tool, I'm going to start to create the basic brick shapes. Now it helps to have a perspective guide, which I don't have right now. But let's pull back just a little, go back just a little bit here. And so I can see where I'm going, and we'll just draw these little shapes right across here like this, and another one there. And you'll notice that they're getting a little straighter as they go down because they're following perspective.
So now I'm going to go in there and adjust them so they really start to look right. So let's take this guy and bring him down to about here. And take this guy, and just bring him up right in there so now we got all these nice little bricks and let's just, there. And we're just getting, eye-balling this to get them just about right, and that's fairly good. Now we're going to do a couple little vertical ones. So we'll do one right here, right there, which will kind of duplicate down in here, right into that area there. And let's make sure it touches, gets those lines touched right there, right on the lines.
And we'll kind of duplicate it down to here as well, right? So basically, I'm just creating these little lines, which are going to serve as guides for what our bricks look like. We're going to go and throw one in here, and these are not all evenly shaped stones. So I'm going to now do a couple that are not even. So let's just actually we'll throw this one there. And let's put one here, right there and we'll put one here, alright? So there's, there's our basic bricks, that's going to work fine.
So we're going to take that path, and we'll save it. We'll call it Bricks. So now, in a Layer right here. I'm going to create a layer on top, and I'm going to call it Guides. So we're going to need these for a few things, I'm going to go in there and pick a nice color that's going to make it easy to see, like a red, and I'll get my Paint brush. And we'll make it a little small one, make it a hard edge. See how big that is, that's, like that and it's got a little transfer mode going there. Alright, so, let's make it a little smaller, a little smaller there.
And then we'll just take those paths and stroke 'em with the brush. There it is, they are simply guides for now, we're going to use them as you will see in a minute. Alright, so now, a Layer right behind this, right there, we're going to call this the Wall. There we go and I'm going to pick a color for that wall. Let's go in there and let's say we pick this, kind of a nice beige here and for the background I'm going to pick the same color. But a little darker version of it, so a little more like that and in that wall, I'm going to throw a little gradient.
We'll make it a radio gradient going from the light up here to dark down here. So we get this nice little transition, it's very subtle. In fact, if you want to make it deeper, we can just, there you go. For now we get this nice highlight right in there and so on. So now this we're going to give it a texture. So now go in there and I'm going to start going into my Filter gallery where I'm going to go in there and choose a particular filter. I'm going to go in here and let's take this guy off, and I'm going to choose from my texture.
I'm going to use texturizer, which is set to sandstone. Oh, because this is what I usually use, I'm going to bring the relief down a bit. Don't want it so strong, I'm going to bring the scaling up, so we got some nice big textures like that. Bring that relief down just a little bit and our light's coming from up here. So we'll set this side light coming from the top left, so there we go. So now it's kind of following the angle of our light. Click OK, and there's the beginnings of our stone texture. So now we got to make these bricks look individual, so what I'm going to do is I'm going to do in here and get a little closer.
And the reason I have these guides here is because this what I'm going to start to do now. I'm going to get my Burn tool, and I'm going to choose one of the Spatter brushes, like this one right here. And I'm going to go into my brush engine, give it some spacing, go into my shape dynamics, give it a little size jitter, and definitely change the angle. So there we have a nice random looking thing going on there and I'm going to attack these bricks separately. So I'm going to go in there and kind of select this one right here, selecting this brick.
Separate from the others and I'm going to go in there and start to darken certain areas. So we got this set to shadow, this set to mid-tones right now, and I'm going to just kind of go in there and start darkening certain parts of this brick. Just to start to dirty it up a little bit, see, just like that. I might even get a little darker in there, like so on and so forth. Alright, let's do it to say this one over here as well. Let's go in here and we'll select this and we'll do it down there. So, we're drawing attention to these two particular bricks for now, okay? Just so that they really stand out as being different and then we could just kind of throw some into other areas just to darken something, other parts.
Let's bring up the opacity a little bit and there we go. Brought up our exposure to make it a little stronger so there, so now we've got some nice little textures going in there. Now we're going to start to really damage this wall, we need to start having some dents in it. So, I'm going to get my Paint Brush and I'm going to choose that same Spatter brush right there that we were using. This one here, and I'm going to go in there and do the same kind of settings. I'm going to give it some spacing, and I'm going to give it some shape dynamics, a little size jitter, and the angle, and we'll set this to off air.
So there we go. So we have this nice random thing going here. And what I'm going to do is, is make the brush a little bigger. In a whole new layer right here on top of this, we'll call this the damages. I'll start to draw a couple little things in here. See. Now doesn't look like anything right now but watch what I'm going to do. I'm going to add a few in different places. What I'm going to do is I'm going to go in here, and let's get a little closer so we can see what's going to happen now. I'm going to go into the Layers styles for, for those little damages I've just created, there's two of them, and I'm going to do more.
And I'm going to go in there and do a bevel emboss, which, I'm going to bring up the strength of it quite a bit. Now, the light is coming from this, these are damages are into the stone, where it torn. Not pulling out but into the stone, so I need to change the direction of the light. So I'm going to turn off my global light, cause there's going to be quite a few different light sources going on here. I'm going to do it this way, so now they look like they're going in, see? They look like they're going in. Now the color that they have, I'm going to eliminate the color. All I want is the damages themselves.
So I go back here to my Blending Options, and opacity's going to bring the whole Layer down. But the Fill Opacity will bring the colors of the layers down, leaving the new pixels that were generated for the highlights and shadows. I bring that all the way down to zero, and there we see that now we have the damages in the stone. So when I continue to draw, I'm going to start getting bigger damages. Let's just go in here and start getting all these little damages going all through the stone up through here. And some smaller ones Just in some little cracks and here we could start to segregate things again like for instance, let's just say we want this little corner here to be affected.
So, I'm going to go in there and just go in there and inside, inside the damages here I'll start to paint with my brush And here we can see that that little corner of our, our brick has been damaged right in there, like that. Now, I'll choose a really small brush. Make the brush really tiny and start to draw. And you can see that now I'm creating cracks, little cracks that are going through the stone and the lights are following the way they should. Make it a little bigger. So we can start making bigger cracks.
And there, we can see that now we're starting to get all these little cracks in the stone. All through the stone. All in there, like that. See? Remember the big crack going across that way. This is a really damaged looking wall, much worse than the theatre was. But we want to create, say, some old ruins or something, but here, we created all these little cracks all through there. Now, in a couple of places, we might even have a little bump. So we're going in here and do a bump. This is where it is, the peel from say a shell or just a slightly covering on top of this.
We want to do now is in this bump here, I'm going to go and get my Paint brush and this time we'll use a soft edge brush like this one here. And we're going to paint right inside here a little bump Right there, and maybe another one right in here, okay? Go into the Layer Styles, in fact, what we'll do is we'll just bring these right in there, see? There, created that effect, but they have to be a little different. Because I want those highlights and stuff on the other side, because these are coming out of the wall now.
So, I'll put the light over here, see now they're coming out of the wall, and we're going to soften them up so they get nice and soft just like that. Click OK. Where we forgot something. Let's go back in there and go into our blending options bring the fill opacity down. Now we've got these little bumps in the wall but they are cracks, they are actually little cracks. So what we're going to do is we're going to go in here and just form a little crack. Let's get a second one. Let's create a second one right here on that same shape duplicating that.
There's the one, now the one in back. This will be the hole, just put this one in back here and we'll call this one Hole. There's hole left behind. Right? I'm going to turn off the layer startford for now. And then what we're going to do is in the bump here, let's get a little closer so we can see what I'm going to do next. I'm going to take my eraser. And take my eraser, make sure it's a hard edged eraser, and I'm going to go in here and just kind of erase this guy, just like this. See, right there so we got this little hole there, and then the one in back, here's the one in back, here's the whole.
We go into the layer style for it and we'll see, let, let's see this there it is. Okay, so let's go into it, and we have our bevel and emboss, and we've got the effects turned off. Okay, there's the effects back on. Okay, let's go into the effects for it and we got that bubble emboss. So what I'm going to do to the bubble emboss is, change its light source to this direction, and make it really small, much tighter, like that.
Bring down the depth a bit, okay. And now, that's a very soft edged, very soft edge kind of a thing. So what we're going to do is, we're going to go in here and w'ere going to erase part of this. going to erase right through here, erase that part right there of that bump, right in there like that, okay. Back into there. Let's go into the brailling options, bring up the tone. So have this nice little tone in there, just like that. Click OK, and we're going to erase a little bit of it. So it starts to sharpen it up just a little like that.
And then what we're going to do is we're going to go in there and darken it. So, just go in and darken that. That little becomes this little hole in the stone up there where we just have a little peeling going on right in there. Same thing with this one down here. While we got that hole, let's just take the hole from down here and throw it away. Here we don't want the hole, there we go we just want the little bump. Now, finally comes the little separations of the bricks. So, what I need to do is I'm going to take my Paint brush and I'm going to pick a nice dark brown color. Say about like that. Maybe a little less tone, there we go.
And, I have a slightly hard brush, not completely hard. And we'll bring the size down a little bit that looks like a good size right there. And in our brush under, what we're going to do is, we're going to give a little spacing, right there. And we go into Shape Dynamics, where we have the size jitter set up. See, just like that. See, so now it's no longer smooth, and we're going to kind of bring up the roundness jitter a little bit, so they're not all completely round. And we got the angle jitter flying around there, good. That's looking good. So, we're going to go into our layers and right here On top of this we can now turn off our guides.
We don't need those anymore. And right here, we're going to call this the seps, separations for our bricks. I got my Paint brush, I got the color, I go and get that path for the bricks and stroke it with those, which I now will give them their own layer style. Of bevel and emboss and the light has come from this direction so that they're going into the stone, like that. And we can punch up that darkness, and punch up that light area, just like that.
And if we want, we can make this a little more of a beige-y tone. Just to soften that up. Click OK, and there we have this very damaged antique wall somewhere that could be the walls of a tomb or an old castle, or whatever. But again, a lot of these techniques can be used for other things depending on what kind of a problem you're faced with.
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