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Bert Monroy: The Making of Times Square, The Tools
Illustration by John Hersey

Making the lights in the Toys"R"Us image


From:

Bert Monroy: The Making of Times Square, The Tools

with Bert Monroy

Video: Making the lights in the Toys"R"Us image

Layers make it really easy to go in there and make multiples of something and make them look different. What am I talking about? Well, let's go look at an example right up here. The lights that light up the facades of the TOYS R US building. We see all these different lights and we look at them and they're all at different angles and so on. We get in real close and we see that they are, in fact, different. See that the wires are going different directions. Look at the dirt on the front of each one; they all are different. They have little dirt on the sides. Every individual light is different from its neighbor.
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  1. 6m 34s
    1. Welcome to the tools used to create "Times Square"
      57s
    2. What is "Times Square?"
      5m 37s
  2. 1h 32m
    1. Using a Cintiq to control the brushes in Photoshop
      3m 33s
    2. Making the chain brush
      8m 49s
    3. Making the single loop chain
      6m 55s
    4. Creating a brush to make furry text
      8m 13s
    5. Creating the look of stitching on cloth
      5m 46s
    6. Creating a rough brushstroke look for the Tarzan sign
      3m 3s
    7. Creating a crochet look brush
      5m 32s
    8. Creating dirt and grime
      6m 16s
    9. Using brushes to create trees in Central Park
      6m 41s
    10. Using a brush to create the look of embroidery
      3m 3s
    11. Creating the stars on the wall of the Toys"R"Us image
      6m 24s
    12. Creating a fabric design
      3m 43s
    13. Creating the look of brick
      4m 27s
    14. Weathering bricks
      8m 23s
    15. Creating light bulbs
      6m 14s
    16. Creating the effect of a fading brushstroke
      5m 36s
  3. 15m 42s
    1. Creating a paper towel
      8m 5s
    2. Creating denim
      3m 25s
    3. Creating asphalt
      4m 12s
  4. 21m 3s
    1. Layer groups
      7m 59s
    2. Making the lights in the Toys"R"Us image
      3m 12s
    3. Understanding the layers in lights
      5m 20s
    4. Creating blinds with a 3D postcard applied to layers
      4m 32s
  5. 32m 55s
    1. Creating a bottle
      8m 50s
    2. Creating an iPhone case
      3m 35s
    3. Creating the iPhone icons
      3m 34s
    4. Creating a ladder
      6m 8s
    5. Creating the effect used on the Bubba Gump sign
      5m 7s
    6. Creating realistic glasses
      5m 41s
  6. 1h 56m
    1. Creating a fabric texture
      9m 46s
    2. Creating Julianne's pants
      9m 28s
    3. Creating a checkerboard pattern on a bottle cap
      6m 16s
    4. Creating a wood texture
      8m 26s
    5. Creating concrete and marble
      3m 14s
    6. Creating a brick pattern
      7m 12s
    7. Creating ribbed metal
      5m 40s
    8. Creating ribbing on T-shirts
      11m 18s
    9. Creating a lime
      8m 29s
    10. Creating leather
      2m 33s
    11. Creating rough animal skin
      4m 0s
    12. Creating a grill on a car
      6m 4s
    13. Creating a car light
      6m 2s
    14. Creating the windshield
      10m 39s
    15. Creating a metal screen
      4m 14s
    16. Creating a quilted metal effect
      3m 18s
    17. Creating wafer quilting
      4m 41s
    18. Creating a pattern on the wall
      5m 16s
  7. 6m 57s
    1. Making the clipping group used on the manga billboard
      6m 57s
  8. 10m 36s
    1. Applying a layer mask to create a reflection
      3m 53s
    2. Linking masks
      1m 35s
    3. Applying layer masks and layer styles to create a chain link in a necklace
      5m 8s
  9. 52m 35s
    1. Explaining channels
      4m 0s
    2. Creating a license plate with channels
      6m 47s
    3. Creating shadows on the cables
      5m 50s
    4. Explaining channel calculations
      3m 46s
    5. Understanding calculations in channels
      4m 32s
    6. Creating a manhole cover with channels
      15m 31s
    7. Creating wiring on lights with channels and calculations
      12m 9s
  10. 29s
    1. Parting words
      29s

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Bert Monroy: The Making of Times Square, The Tools
5h 56m Intermediate Mar 25, 2011

Viewers: in countries Watching now:

Take a virtual journey to the bustling streets of New York in Bert Monroy: The Making of Times Square. Digital painter Bert Monroy reveals how he created the minute details that build the impressive 108,000 x 21,600 pixels, 25-feet wide photorealistic portrait of this iconic intersection.

In this installment, The Tools, Bert demonstrates how he uses the brushes, filters, and textures in Photoshop to create everything from the trees in Central Park to the billboards on Broadway, and shares his techniques for keeping his project organized with layers and groups. He also touches on the importance of channels and channel calculations, and how the evolution of the tools in Photoshop from CS3 to CS5 shaped his work.

Topics include:
  • Making a chain brush
  • Understanding the layers in lights
  • Using the 3D tools in Photoshop
  • Using layer styles
  • Creating wood and fabric textures
  • Applying a layer mask
  • Linking layer masks with layer styles
  • Understanding channels
Subjects:
Design Illustration Design Techniques Digital Painting
Software:
Illustrator Photoshop
Author:
Bert Monroy

Making the lights in the Toys"R"Us image

Layers make it really easy to go in there and make multiples of something and make them look different. What am I talking about? Well, let's go look at an example right up here. The lights that light up the facades of the TOYS R US building. We see all these different lights and we look at them and they're all at different angles and so on. We get in real close and we see that they are, in fact, different. See that the wires are going different directions. Look at the dirt on the front of each one; they all are different. They have little dirt on the sides. Every individual light is different from its neighbor.

Different angles, and so on. And they're also getting smaller as they get further away. Way down to the end there. Those are ones that are real close to us which are quite large. So let's go look at that. What happened is that I created a single light. I only created one. I didn't have to create 22 of them for that side, but I just created one. And we're going to get in close. We see that it's got a lot of details, a lot of stuff going on, but you see that very clean except for dirt in the front, little bolts and stuff little shadows, but everything.

Absolutely everything in this light is in its own layer. On top we have the comp. That's the composite of all the different layers that's going to be brought in to the overall file. And we could see that every little element is in its own layer. There's groups and subgroups and here you could see we could open up, there's a Front plate and Top housing, which has another little group here that's this cone here, and there is the top brace, and so on. So there's a lot of different layers. Now the reason we see some of the lights and they're all different is because of the fact that everything is in a layer.

They are the same light over and over again, but every one has its little nuance and that's what is easy, because of the layers like the dirt. That dirt layer right there which if I wanted to see that layer in particular, and then I can't remember what I called it, I could just hold down my Control key right here and click on it and I could see there's a list. And right there it came. Dirt, so if I click on dirt, there is the dirt layer right there which I can turn that off. And you could see here as the layer turns off. By changing that layer right there I was able to make every light look different.

And a little tilt here and there made the difference. Now when we look at the file where all the lights have been assembled, right here, we see there they are going back in space, making smaller as they go around. This one is tilted a little bit, this one is tilted that way, and so on. Each one looks different. Now how did I determine their size difference? I used the Blend tool in Illustrator. The series of tutorials on Illustrator will explain this little feature, but right here you see that I have a layer called Guides. And what I did is I created the basic shape and using my perspective in Illustrator I created the far shape, which is a little guy there.

And then I blended from one to the other giving me all the steps in between. So I had a guide for how I was going to shrink each light. So once I added the wire and changed the dirt and the angles of the shadows and such, I was able to then create the second light, the third, forth, all the way down to the end here and they're all going back in space, getting smaller, and each one looks different. So all these lights came from one single light and since everything was in a layer, it made it really easy to make multiples that all look like they're individual lights.

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